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Text File  |  1999-11-29  |  436KB  |  16,108 lines

  1. 3DC {
  2.  asci 1
  3.  vs "1.0"
  4.  sf "Carrara 1.0"
  5.  vers ""
  6.  prvw 1
  7.  CamL {
  8.   }
  9.  Modu {
  10.   srnm {
  11.    xdat {
  12.     name ""
  13.     comt ""
  14.     widt 144
  15.     heig 144
  16.     dpi 300
  17.     pxlr 1
  18.     kpro 0
  19.     dept 8
  20.     C 1
  21.     A 0
  22.     D 0
  23.     I 0
  24.     N 0
  25.     P 0
  26.     S 0
  27.     came "Camera 1"
  28.     ImFF ANIB
  29.     hour 1
  30.     min 0
  31.     rbat {
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  39.        LTTO 0
  40.        BUMP 1
  41.        FRAC 1
  42.        MaxD 25
  43.        SubS 0
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  45.        isEx 1
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  48.      }
  49.     oopt 1
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  126.  ambi {
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  133.  data {
  134.   pprf {
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  136.    sfid 1835361382
  137.    enab 1
  138.    save 1
  139.    isEx 1
  140.    }
  141.   }
  142.  }
  143. sc {
  144.  nm ""
  145.  hjmp 0
  146.  ob {
  147.   ex {
  148.    nm "angle brace"
  149.    hjmp 0
  150.    fidl 0
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  152.     ex {
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  165.                 cv 0.69979,-2.79976,0
  166.                 cnc 0.69979,-2.79976,0
  167.                 tpc 1,0
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  174.                 lv 1,0
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  179.                 cs {
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  182.                     pg {
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  198.                             s1 0.09980,0.09980
  199.                             s1 -0.09980,0.09980
  200.                             s1 -0.09980,-0.09980
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  204.                       }
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  215.                 cv 0.69979,-0.79978,0
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  224.                 lv 1,0
  225.                 lnc 1,0
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  237.        }
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  246.       }
  247.      isEx 1
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  249.     }
  250.    }
  251.   ex {
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  294.                           s3 -3.19977,1.59980,-4.79976,-1.59980,-4.79976,-1.59980
  295.                           s1 -4.39977,-1.59980
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  299.                     }
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  383.                 lnc 1,0
  384.                 rpc 1,0
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  386.                 rnc 1,0
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  404.                           ss {
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  406.                             s1 1.39979,-1.39979
  407.                             s1 1.39979,1.39979
  408.                             s3 1.39979,1.39979,-1.39979,1.39979,-1.39979,1.39979
  409.                             }
  410.                           }
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  413.                           ss {
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  415.                             s1 1.19979,-1.19979
  416.                             s1 -1.19979,-1.19979
  417.                             s3 -1.19979,-1.19979,-1.19979,1.19979,-1.19979,1.19979
  418.                             }
  419.                           }
  420.                         }
  421.                       }
  422.                     }
  423.                   fl 1
  424.                   sk 1
  425.                   sksh 1
  426.                   twst 0
  427.                   oo 0
  428.          }
  429.         }
  430.               sap {
  431.                 cpc 0.19979,-1.79978,-0.19979
  432.                 cv 0.19979,-1.79978,-0.19979
  433.                 cnc 0,0,0
  434.                 tpc 1,0
  435.                 tv 1,0
  436.                 tnc 1,0
  437.                 bpc 1,0
  438.                 bv 1,0
  439.                 bnc 1,0
  440.                 lpc 1,0
  441.                 lv 1,0
  442.                 lnc 1,0
  443.                 rpc 1,0
  444.                 rv 1,0
  445.                 rnc 1,0
  446.                 cs {
  447.                   fl 0
  448.                   sk 1
  449.                   sksh 1
  450.                   twst 0
  451.                   oo 1
  452.          }
  453.         }
  454.        }
  455.             grid {
  456.               valu 0.19964
  457.               incr 2
  458.               show 1
  459.               snap 1
  460.               spct 0,0,0
  461.               spsz 4
  462.        }
  463.       }
  464.      isEx 1
  465.      }
  466.     }
  467.    }
  468.   cube {
  469.    nm "Cube"
  470.    hjmp 0
  471.    fidl 0
  472.    prim {
  473.     cube {
  474.      isEx 1
  475.      }
  476.     }
  477.    }
  478.   cube {
  479.    nm "Cube 3"
  480.    hjmp 0
  481.    fidl 0
  482.    prim {
  483.     cube {
  484.      isEx 1
  485.      }
  486.     }
  487.    }
  488.   cube {
  489.    nm "floor"
  490.    hjmp 0
  491.    fidl 0
  492.    prim {
  493.     cube {
  494.      isEx 1
  495.      }
  496.     }
  497.    }
  498.   ex {
  499.    nm "main beam"
  500.    hjmp 0
  501.    fidl 0
  502.    prim {
  503.     ex {
  504.      xdat {
  505.             pi 0
  506.             cl 0
  507.             evcs 0
  508.             ev 0
  509.             evs 0
  510.             evvs 0
  511.             evhs 0
  512.             fidl 2
  513.             ph {
  514.               sap {
  515.                 cpc 0,0,0
  516.                 cv -0.59980,-2,-0.59980
  517.                 cnc -0.59980,-2,-0.59980
  518.                 tpc 1,0
  519.                 tv 1,0
  520.                 tnc 1,0
  521.                 bpc 1,0
  522.                 bv 1,0
  523.                 bnc 1,0
  524.                 lpc 1,0
  525.                 lv 1,0
  526.                 lnc 1,0
  527.                 rpc 1,0
  528.                 rv 1,0
  529.                 rnc 1,0
  530.                 cs {
  531.                   pv {
  532.                     bb2D 0,0,0,0
  533.                     pg {
  534.                       pg {
  535.                         mode 0
  536.                         type 0
  537.                         styl {
  538.                           fill 0,1,1,1,0
  539.                           strk 0,0,0,0,0
  540.                           wdth 0
  541.                           isfi 0
  542.                           cap 1
  543.                           join 1
  544.                           }
  545.                         p2 {
  546.                           st -1.39979,1.19979
  547.                           ss {
  548.                             s1 -1.19979,1.19979
  549.                             s1 -1.19979,1.39979
  550.                             s1 -1.39979,1.39979
  551.                             s1 -1.39979,1.19979
  552.                             }
  553.                           }
  554.                         }
  555.                       pg {
  556.                         mode 0
  557.                         type 0
  558.                         styl {
  559.                           fill 0,1,1,1,0
  560.                           strk 0,0,0,0,0
  561.                           wdth 0
  562.                           isfi 0
  563.                           cap 1
  564.                           join 1
  565.                           }
  566.                         p2 {
  567.                           st 1.19979,1.19979
  568.                           ss {
  569.                             s1 1.39979,1.19979
  570.                             s1 1.39979,1.39979
  571.                             s1 1.19979,1.39979
  572.                             s1 1.19979,1.19979
  573.                             }
  574.                           }
  575.                         }
  576.                       pg {
  577.                         mode 0
  578.                         type 0
  579.                         styl {
  580.                           fill 0,1,1,1,0
  581.                           strk 0,0,0,0,0
  582.                           wdth 0
  583.                           isfi 0
  584.                           cap 1
  585.                           join 1
  586.                           }
  587.                         p2 {
  588.                           st -1.39979,-1.39979
  589.                           ss {
  590.                             s1 -1.19979,-1.39979
  591.                             s1 -1.19979,-1.19979
  592.                             s1 -1.39979,-1.19979
  593.                             s1 -1.39979,-1.39979
  594.                             }
  595.                           }
  596.                         }
  597.                       pg {
  598.                         mode 0
  599.                         type 0
  600.                         styl {
  601.                           fill 0,1,1,1,0
  602.                           strk 0,0,0,0,0
  603.                           wdth 0
  604.                           isfi 0
  605.                           cap 1
  606.                           join 1
  607.                           }
  608.                         p2 {
  609.                           st 1.19979,-1.39979
  610.                           ss {
  611.                             s1 1.39979,-1.39979
  612.                             s1 1.39979,-1.19979
  613.                             s1 1.19979,-1.19979
  614.                             s1 1.19979,-1.39979
  615.                             }
  616.                           }
  617.                         }
  618.                       }
  619.                     }
  620.                   fl 1
  621.                   sk 1
  622.                   sksh 1
  623.                   twst 0
  624.                   oo 0
  625.          }
  626.         }
  627.               sap {
  628.                 cpc -1.19979,1.99978,-1.19979
  629.                 cv -1.19979,1.99978,-1.19979
  630.                 cnc 0,0,0
  631.                 tpc 1,0
  632.                 tv 1,0
  633.                 tnc 1,0
  634.                 bpc 1,0
  635.                 bv 1,0
  636.                 bnc 1,0
  637.                 lpc 1,0
  638.                 lv 1,0
  639.                 lnc 1,0
  640.                 rpc 1,0
  641.                 rv 1,0
  642.                 rnc 1,0
  643.                 cs {
  644.                   fl 0
  645.                   sk 1
  646.                   sksh 1
  647.                   twst 0
  648.                   oo 1
  649.          }
  650.         }
  651.        }
  652.             grid {
  653.               valu 0.19964
  654.               incr 2
  655.               show 1
  656.               snap 1
  657.               spct 0,0,0
  658.               spsz 16
  659.        }
  660.       }
  661.      isEx 1
  662.      }
  663.     }
  664.    }
  665.   ex {
  666.    nm "Tip Top"
  667.    hjmp 0
  668.    fidl 0
  669.    prim {
  670.     ex {
  671.      xdat {
  672.             pi 0
  673.             cl 0
  674.             evcs 0
  675.             ev 0
  676.             evs 0
  677.             evvs 0
  678.             evhs 0
  679.             fidl 2
  680.             ph {
  681.               sap {
  682.                 cpc 0,0,0
  683.                 cv 0.59980,-2,0.59980
  684.                 cnc 0.59980,-2,0.59980
  685.                 tpc 1,0
  686.                 tv 1,0
  687.                 tnc 1,0
  688.                 bpc 1,0
  689.                 bv 1,0
  690.                 bnc 1,0
  691.                 lpc 1,0
  692.                 lv 1,0
  693.                 lnc 1,0
  694.                 rpc 1,0
  695.                 rv 1,0
  696.                 rnc 1,0
  697.                 cs {
  698.                   pv {
  699.                     bb2D 0,0,0,0
  700.                     pg {
  701.                       pg {
  702.                         mode 0
  703.                         type 0
  704.                         styl {
  705.                           fill 0,1,1,1,0
  706.                           strk 0,0,0,0,0
  707.                           wdth 0
  708.                           isfi 0
  709.                           cap 1
  710.                           join 1
  711.                           }
  712.                         p2 {
  713.                           st -1.39979,-1.39979
  714.                           ss {
  715.                             s1 1.39979,-1.39979
  716.                             s1 1.39979,1.39979
  717.                             s1 -1.39979,1.39979
  718.                             s1 -1.39979,-1.39979
  719.                             }
  720.                           }
  721.                         }
  722.                       }
  723.                     }
  724.                   fl 1
  725.                   sk 1
  726.                   sksh 1
  727.                   twst 0
  728.                   oo 0
  729.          }
  730.         }
  731.               sap {
  732.                 cpc 0.59980,-1.19982,0.59977
  733.                 cv 0.59980,-1.19982,0.59977
  734.                 cnc 0.59980,-1.19982,0.59977
  735.                 tpc 1,0
  736.                 tv 1,0
  737.                 tnc 1,0
  738.                 bpc 1,0
  739.                 bv 1,0
  740.                 bnc 1,0
  741.                 lpc 1,0
  742.                 lv 1,0
  743.                 lnc 1,0
  744.                 rpc 1,0
  745.                 rv 1,0
  746.                 rnc 1,0
  747.                 cs {
  748.                   pv {
  749.                     bb2D 0,0,0,0
  750.                     pg {
  751.                       pg {
  752.                         mode 0
  753.                         type 0
  754.                         styl {
  755.                           fill 0,1,1,1,0
  756.                           strk 0,0,0,0,0
  757.                           wdth 0
  758.                           isfi 0
  759.                           cap 1
  760.                           join 1
  761.                           }
  762.                         p2 {
  763.                           st -0.00022,1.39971
  764.                           ss {
  765.                             s3 -0.46676,1.39971,-0.93325,1.39976,-1.39976,1.39979
  766.                             s3 -1.39976,0.46647,-1.39976,-0.46647,-1.39976,-1.39976
  767.                             s3 -0.46650,-1.39976,0.46650,-1.39976,1.39979,-1.39976
  768.                             s3 1.39979,-0.46647,1.39979,0.46647,1.39979,1.39979
  769.                             s3 0.93300,1.39974,0.46619,1.39971,-0.00022,1.39971
  770.                             }
  771.                           }
  772.                         }
  773.                       pg {
  774.                         mode 0
  775.                         type 0
  776.                         styl {
  777.                           fill 0,1,1,1,0
  778.                           strk 0,0,0,0,0
  779.                           wdth 0
  780.                           isfi 0
  781.                           cap 1
  782.                           join 1
  783.                           }
  784.                         p2 {
  785.                           st -0.99981,-0.99978
  786.                           ss {
  787.                             s1 0.99981,-0.99978
  788.                             s1 0.99981,1
  789.                             s1 -0.99981,1
  790.                             s1 -0.99981,-0.99978
  791.                             }
  792.                           }
  793.                         }
  794.                       }
  795.                     }
  796.                   shnb {
  797.                     shno 1,1
  798.                     shno 2,2
  799.                     }
  800.                   fl 1
  801.                   sk 1
  802.                   sksh 1
  803.                   twst 0
  804.                   oo 0
  805.          }
  806.         }
  807.               sap {
  808.                 cpc 0.59980,-0.39982,0.59980
  809.                 cv 0.59980,-0.39982,0.59980
  810.                 cnc 0.59980,-0.39982,0.59980
  811.                 tpc 1,0
  812.                 tv 1,0
  813.                 tnc 1,0
  814.                 bpc 1,0
  815.                 bv 1,0
  816.                 bnc 1,0
  817.                 lpc 1,0
  818.                 lv 1,0
  819.                 lnc 1,0
  820.                 rpc 1,0
  821.                 rv 1,0
  822.                 rnc 1,0
  823.                 cs {
  824.                   pv {
  825.                     bb2D 0,0,0,0
  826.                     pg {
  827.                       pg {
  828.                         mode 0
  829.                         type 0
  830.                         styl {
  831.                           fill 0,1,1,1,0
  832.                           strk 0,0,0,0,0
  833.                           wdth 0
  834.                           isfi 0
  835.                           cap 1
  836.                           join 1
  837.                           }
  838.                         p2 {
  839.                           st -0.00013,0.99976
  840.                           ss {
  841.                             s3 -0.33335,0.99976,-0.66659,0.99978,-0.99981,0.99978
  842.                             s3 -0.99981,0.33315,-0.99981,-0.33317,-0.99981,-0.99981
  843.                             s3 -0.33315,-1,0.33317,-1,1,-0.99981
  844.                             s3 1,-0.33317,1,0.33315,1,0.99978
  845.                             s3 0.66639,0.99976,0.33294,0.99976,-0.00013,0.99976
  846.                             }
  847.                           }
  848.                         }
  849.                       pg {
  850.                         mode 0
  851.                         type 0
  852.                         styl {
  853.                           fill 0,1,1,1,0
  854.                           strk 0,0,0,0,0
  855.                           wdth 0
  856.                           isfi 0
  857.                           cap 1
  858.                           join 1
  859.                           }
  860.                         p2 {
  861.                           st -1.39979,-1.39979
  862.                           ss {
  863.                             s1 1.39979,-1.39979
  864.                             s1 1.39979,1.39979
  865.                             s1 -1.39979,1.39979
  866.                             s1 -1.39979,-1.39979
  867.                             }
  868.                           }
  869.                         }
  870.                       }
  871.                     }
  872.                   shnb {
  873.                     shno 1,2
  874.                     shno 2,3
  875.                     }
  876.                   fl 1
  877.                   sk 1
  878.                   sksh 1
  879.                   twst 0
  880.                   oo 0
  881.          }
  882.         }
  883.               sap {
  884.                 cpc 0.59977,0.39979,0.59977
  885.                 cv 0.59977,0.39979,0.59977
  886.                 cnc 0.59977,0.39979,0.59977
  887.                 tpc 1,0
  888.                 tv 1,0
  889.                 tnc 1,0
  890.                 bpc 1,0
  891.                 bv 1,0
  892.                 bnc 1,0
  893.                 lpc 1,0
  894.                 lv 1,0
  895.                 lnc 1,0
  896.                 rpc 1,0
  897.                 rv 1,0
  898.                 rnc 1,0
  899.                 cs {
  900.                   pv {
  901.                     bb2D 0,0,0,0
  902.                     pg {
  903.                       pg {
  904.                         mode 0
  905.                         type 0
  906.                         styl {
  907.                           fill 0,1,1,1,0
  908.                           strk 0,0,0,0,0
  909.                           wdth 0
  910.                           isfi 0
  911.                           cap 1
  912.                           join 1
  913.                           }
  914.                         p2 {
  915.                           st -0.00026,1.39974
  916.                           ss {
  917.                             s3 -0.46676,1.39976,-0.93331,1.39979,-1.39979,1.39982
  918.                             s3 -1.39979,0.46647,-1.39979,-0.46650,-1.39979,-1.39979
  919.                             s3 -0.46650,-1.39979,0.46647,-1.39979,1.39982,-1.39979
  920.                             s3 1.39979,-0.46650,1.39979,0.46647,1.39982,1.39982
  921.                             s3 0.93300,1.39979,0.46619,1.39976,-0.00026,1.39974
  922.                             }
  923.                           }
  924.                         }
  925.                       pg {
  926.                         mode 0
  927.                         type 0
  928.                         styl {
  929.                           fill 0,1,1,1,0
  930.                           strk 0,0,0,0,0
  931.                           wdth 0
  932.                           isfi 0
  933.                           cap 1
  934.                           join 1
  935.                           }
  936.                         p2 {
  937.                           st -0.19985,0
  938.                           ss {
  939.                             s3 -0.19985,-0.11023,-0.11030,-0.19979,0,-0.19979
  940.                             s3 0.11023,-0.19979,0.19979,-0.11023,0.19979,0
  941.                             s3 0.19979,0.11030,0.11023,0.19985,0,0.19985
  942.                             s3 -0.11030,0.19985,-0.19985,0.11030,-0.19985,0
  943.                             }
  944.                           }
  945.                         }
  946.                       }
  947.                     }
  948.                   shnb {
  949.                     shno 1,3
  950.                     shno 2,4
  951.                     }
  952.                   fl 1
  953.                   sk 1
  954.                   sksh 1
  955.                   twst 0
  956.                   oo 0
  957.          }
  958.         }
  959.               sap {
  960.                 cpc 0.59980,3.99975,0.59980
  961.                 cv 0.59980,3.99975,0.59980
  962.                 cnc 0,0,0
  963.                 tpc 1,0
  964.                 tv 1,0
  965.                 tnc 1,0
  966.                 bpc 1,0
  967.                 bv 1,0
  968.                 bnc 1,0
  969.                 lpc 1,0
  970.                 lv 1,0
  971.                 lnc 1,0
  972.                 rpc 1,0
  973.                 rv 1,0
  974.                 rnc 1,0
  975.                 cs {
  976.                   pv {
  977.                     bb2D 0,0,0,0
  978.                     pg {
  979.                       pg {
  980.                         mode 0
  981.                         type 0
  982.                         styl {
  983.                           fill 0,1,1,1,0
  984.                           strk 0,0,0,0,0
  985.                           wdth 0
  986.                           isfi 0
  987.                           cap 1
  988.                           join 1
  989.                           }
  990.                         p2 {
  991.                           st -0.19982,0
  992.                           ss {
  993.                             s3 -0.19982,-0.11027,-0.11027,-0.19982,0,-0.19982
  994.                             s3 0.11027,-0.19982,0.19982,-0.11027,0.19982,0
  995.                             s3 0.19982,0.11027,0.11027,0.19982,0,0.19982
  996.                             s3 -0.11027,0.19982,-0.19982,0.11027,-0.19982,0
  997.                             }
  998.                           }
  999.                         }
  1000.                       }
  1001.                     }
  1002.                   shnb {
  1003.                     shno 1,4
  1004.                     }
  1005.                   fl 1
  1006.                   sk 1
  1007.                   sksh 1
  1008.                   twst 0
  1009.                   oo 0
  1010.          }
  1011.         }
  1012.        }
  1013.             grid {
  1014.               valu 0.39965
  1015.               incr 1
  1016.               show 1
  1017.               snap 1
  1018.               spct 0,0,0
  1019.               spsz 4
  1020.        }
  1021.       }
  1022.      isEx 1
  1023.      }
  1024.     }
  1025.    }
  1026.   ex {
  1027.    nm "tower beams"
  1028.    hjmp 0
  1029.    fidl 0
  1030.    prim {
  1031.     ex {
  1032.      xdat {
  1033.             pi 0
  1034.             cl 0
  1035.             evcs 0
  1036.             ev 0
  1037.             evs 0
  1038.             evvs 0
  1039.             evhs 0
  1040.             fidl 2
  1041.             ph {
  1042.               sap {
  1043.                 cpc 0,0,0
  1044.                 cv 3.59977,-14.99958,-3.59977
  1045.                 cnc 3.59977,-14.99958,-3.59977
  1046.                 tpc 1,0
  1047.                 tv 1,0
  1048.                 tnc 1,0
  1049.                 bpc 1,0
  1050.                 bv 1,0
  1051.                 bnc 1,0
  1052.                 lpc 1,0
  1053.                 lv 1,0
  1054.                 lnc 1,0
  1055.                 rpc 1,0
  1056.                 rv 1,0
  1057.                 rnc 1,0
  1058.                 cs {
  1059.                   pv {
  1060.                     bb2D 0,0,0,0
  1061.                     pg {
  1062.                       pg {
  1063.                         mode 0
  1064.                         type 0
  1065.                         styl {
  1066.                           fill 0,1,1,1,0
  1067.                           strk 0,0,0,0,0
  1068.                           wdth 0
  1069.                           isfi 0
  1070.                           cap 1
  1071.                           join 1
  1072.                           }
  1073.                         p2 {
  1074.                           st -2.39979,1.59980
  1075.                           ss {
  1076.                             s1 -1.59980,1.59980
  1077.                             s1 -1.59980,2.39979
  1078.                             s1 -2.39979,2.39979
  1079.                             s1 -2.39979,1.59980
  1080.                             }
  1081.                           }
  1082.                         }
  1083.                       pg {
  1084.                         mode 0
  1085.                         type 0
  1086.                         styl {
  1087.                           fill 0,1,1,1,0
  1088.                           strk 0,0,0,0,0
  1089.                           wdth 0
  1090.                           isfi 0
  1091.                           cap 1
  1092.                           join 1
  1093.                           }
  1094.                         p2 {
  1095.                           st 1.59980,1.59980
  1096.                           ss {
  1097.                             s1 2.39979,1.59980
  1098.                             s1 2.39979,2.39979
  1099.                             s1 1.59980,2.39979
  1100.                             s1 1.59980,1.59980
  1101.                             }
  1102.                           }
  1103.                         }
  1104.                       pg {
  1105.                         mode 0
  1106.                         type 0
  1107.                         styl {
  1108.                           fill 0,1,1,1,0
  1109.                           strk 0,0,0,0,0
  1110.                           wdth 0
  1111.                           isfi 0
  1112.                           cap 1
  1113.                           join 1
  1114.                           }
  1115.                         p2 {
  1116.                           st -2.39979,-2.39979
  1117.                           ss {
  1118.                             s1 -1.59980,-2.39979
  1119.                             s1 -1.59980,-1.59980
  1120.                             s1 -2.39979,-1.59980
  1121.                             s1 -2.39979,-2.39979
  1122.                             }
  1123.                           }
  1124.                         }
  1125.                       pg {
  1126.                         mode 0
  1127.                         type 0
  1128.                         styl {
  1129.                           fill 0,1,1,1,0
  1130.                           strk 0,0,0,0,0
  1131.                           wdth 0
  1132.                           isfi 0
  1133.                           cap 1
  1134.                           join 1
  1135.                           }
  1136.                         p2 {
  1137.                           st 1.59980,-2.39979
  1138.                           ss {
  1139.                             s1 2.39979,-2.39979
  1140.                             s1 2.39979,-1.59980
  1141.                             s1 1.59980,-1.59980
  1142.                             s1 1.59980,-2.39979
  1143.                             }
  1144.                           }
  1145.                         }
  1146.                       }
  1147.                     }
  1148.                   fl 1
  1149.                   sk 1
  1150.                   sksh 1
  1151.                   twst 0
  1152.                   oo 0
  1153.          }
  1154.         }
  1155.               sap {
  1156.                 cpc -0.39982,-2.39979,0.19982
  1157.                 cv -0.39982,23.59946,0.19982
  1158.                 cnc 0,0,0
  1159.                 tpc 1,0
  1160.                 tv 1,0
  1161.                 tnc 1,0
  1162.                 bpc 1,0
  1163.                 bv 1,0
  1164.                 bnc 1,0
  1165.                 lpc 1,0
  1166.                 lv 1,0
  1167.                 lnc 1,0
  1168.                 rpc 1,0
  1169.                 rv 1,0
  1170.                 rnc 1,0
  1171.                 cs {
  1172.                   pv {
  1173.                     bb2D 0,0,0,0
  1174.                     pg {
  1175.                       pg {
  1176.                         mode 0
  1177.                         type 0
  1178.                         styl {
  1179.                           fill 0,1,1,1,0
  1180.                           strk 0,0,0,0,0
  1181.                           wdth 0
  1182.                           isfi 0
  1183.                           cap 1
  1184.                           join 1
  1185.                           }
  1186.                         p2 {
  1187.                           st -0.49981,0.09980
  1188.                           ss {
  1189.                             s1 -0.09980,0.09980
  1190.                             s1 -0.09980,0.49981
  1191.                             s1 -0.49981,0.49981
  1192.                             s1 -0.49981,0.09980
  1193.                             }
  1194.                           }
  1195.                         }
  1196.                       pg {
  1197.                         mode 0
  1198.                         type 0
  1199.                         styl {
  1200.                           fill 0,1,1,1,0
  1201.                           strk 0,0,0,0,0
  1202.                           wdth 0
  1203.                           isfi 0
  1204.                           cap 1
  1205.                           join 1
  1206.                           }
  1207.                         p2 {
  1208.                           st 0.09983,0.09983
  1209.                           ss {
  1210.                             s1 0.5,0.09983
  1211.                             s1 0.5,0.5
  1212.                             s1 0.09983,0.5
  1213.                             s1 0.09983,0.09983
  1214.                             }
  1215.                           }
  1216.                         }
  1217.                       pg {
  1218.                         mode 0
  1219.                         type 0
  1220.                         styl {
  1221.                           fill 0,1,1,1,0
  1222.                           strk 0,0,0,0,0
  1223.                           wdth 0
  1224.                           isfi 0
  1225.                           cap 1
  1226.                           join 1
  1227.                           }
  1228.                         p2 {
  1229.                           st -0.49981,-0.09980
  1230.                           ss {
  1231.                             s1 -0.49981,-0.49981
  1232.                             s1 -0.09980,-0.49981
  1233.                             s1 -0.09980,-0.09980
  1234.                             s1 -0.49981,-0.09980
  1235.                             }
  1236.                           }
  1237.                         }
  1238.                       pg {
  1239.                         mode 0
  1240.                         type 0
  1241.                         styl {
  1242.                           fill 0,1,1,1,0
  1243.                           strk 0,0,0,0,0
  1244.                           wdth 0
  1245.                           isfi 0
  1246.                           cap 1
  1247.                           join 1
  1248.                           }
  1249.                         p2 {
  1250.                           st 0.09983,-0.49981
  1251.                           ss {
  1252.                             s1 0.5,-0.49981
  1253.                             s1 0.5,-0.09980
  1254.                             s1 0.09983,-0.09980
  1255.                             s1 0.09983,-0.49981
  1256.                             }
  1257.                           }
  1258.                         }
  1259.                       }
  1260.                     }
  1261.                   fl 1
  1262.                   sk 1
  1263.                   sksh 1
  1264.                   twst 0
  1265.                   oo 0
  1266.          }
  1267.         }
  1268.        }
  1269.             grid {
  1270.               valu 0.39965
  1271.               incr 5
  1272.               show 1
  1273.               snap 1
  1274.               spct 0,0,0
  1275.               spsz 16
  1276.        }
  1277.       }
  1278.      isEx 1
  1279.      }
  1280.     }
  1281.    }
  1282.   }
  1283.  shdr {
  1284.   mash {
  1285.    name "Shader"
  1286.    shdr {
  1287.     sclr {
  1288.      colr 0.57012,0.44764,0.43270
  1289.      isEx 1
  1290.      chnl 1
  1291.      prkd 0
  1292.      }
  1293.     }
  1294.    }
  1295.   mash {
  1296.    name "Shader 1"
  1297.    shdr {
  1298.     scmp {
  1299.      Shc0 {
  1300.       shdr {
  1301.        sclr {
  1302.         colr 0.625,0.56707,0.56640
  1303.         isEx 1
  1304.         chnl 1
  1305.         prkd 0
  1306.         }
  1307.        }
  1308.       }
  1309.      Shc1 {
  1310.       shdr {
  1311.        sval {
  1312.         Val 0.39765
  1313.         isEx 1
  1314.         chnl 1
  1315.         prkd 0
  1316.         }
  1317.        }
  1318.       }
  1319.      Shc2 {
  1320.       shdr {
  1321.        sval {
  1322.         Val 0.70945
  1323.         isEx 1
  1324.         chnl 1
  1325.         prkd 0
  1326.         }
  1327.        }
  1328.       }
  1329.      Shc3 {
  1330.       shdr {
  1331.        sval {
  1332.         Val 0
  1333.         isEx 1
  1334.         chnl 1
  1335.         prkd 0
  1336.         }
  1337.        }
  1338.       }
  1339.      Shc4 {
  1340.       shdr {
  1341.        sval {
  1342.         Val 0.05355
  1343.         isEx 1
  1344.         chnl 1
  1345.         prkd 0
  1346.         }
  1347.        }
  1348.       }
  1349.      Shc5 {
  1350.       shdr {
  1351.        sval {
  1352.         Val 0
  1353.         isEx 1
  1354.         chnl 1
  1355.         prkd 0
  1356.         }
  1357.        }
  1358.       }
  1359.      Shc6 {
  1360.       shdr {
  1361.        sval {
  1362.         Val 0
  1363.         isEx 1
  1364.         chnl 1
  1365.         prkd 0
  1366.         }
  1367.        }
  1368.       }
  1369.      ampl 1
  1370.      hitr 1
  1371.      isEx 1
  1372.      chnl 1
  1373.      prkd 0
  1374.      }
  1375.     }
  1376.    }
  1377.   }
  1378.  tr {
  1379.   gr {
  1380.    nm "Universe"
  1381.    AnTr 1
  1382.    Cloa 1
  1383.    Cast 1
  1384.    Catc 0
  1385.    Show 1
  1386.    Anim 1
  1387.    amet {
  1388.     keyf {
  1389.      xdat {
  1390.       po 0,0,0
  1391.       }
  1392.      isEx 1
  1393.      }
  1394.     }
  1395.    so {
  1396.     gr {
  1397.      nm "eiffel tower"
  1398.      AnTr 1
  1399.      Cloa 1
  1400.      Cast 1
  1401.      Catc 0
  1402.      Show 1
  1403.      Anim 1
  1404.      amet {
  1405.       keyf {
  1406.        xdat {
  1407.         mat -0.24535,-0.95463,-0.16849,0.96227,-0.21888,-0.16144,0.11713,-0.20179,0.97233
  1408.         Scal 0.55743
  1409.         hp -2.45286,-2.18955,16.03866
  1410.         po 0.00052,-0.20452,16.96907
  1411.         }
  1412.        isEx 1
  1413.        }
  1414.       }
  1415.      so {
  1416.       inpr {
  1417.        nm "top"
  1418.        AnTr 1
  1419.        Cloa 1
  1420.        Cast 1
  1421.        Catc 0
  1422.        Show 1
  1423.        Anim 1
  1424.        amet {
  1425.         keyf {
  1426.          xdat {
  1427.           mat 0.99996,-0.00008,-0.00002,0,-0.00005,-0.99993,0.00002,0.99993,-0.00010
  1428.           Scal 1.00001
  1429.           hp 0.59982,0,0.59977
  1430.           xyzS 0.80337,1,0.80337
  1431.           po -2.04171,-2.29346,41.18725
  1432.           }
  1433.          isEx 1
  1434.          }
  1435.         }
  1436.        so {
  1437.         }
  1438.        shnm "Shader"
  1439.        ob "Tip Top"
  1440.        bkFM 1
  1441.        }
  1442.       gr {
  1443.        nm "tower"
  1444.        AnTr 1
  1445.        Cloa 1
  1446.        Cast 1
  1447.        Catc 0
  1448.        Show 1
  1449.        Anim 1
  1450.        amet {
  1451.         keyf {
  1452.          xdat {
  1453.           mat 0.99996,-0.00002,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  1454.           Scal 1.00001
  1455.           hp -2.21383,-1.86268,22.13344
  1456.           po -1.69648,-2.29377,22.01839
  1457.           }
  1458.          isEx 1
  1459.          }
  1460.         }
  1461.        so {
  1462.         gr {
  1463.          nm "quarter section"
  1464.          AnTr 1
  1465.          Cloa 1
  1466.          Cast 1
  1467.          Catc 0
  1468.          Show 1
  1469.          Anim 1
  1470.          amet {
  1471.           keyf {
  1472.            xdat {
  1473.             mat 0.00013,-1,0,0.99996,0.00013,-0.00008,0,-0.00002,0.99996
  1474.             Scal 1.00001
  1475.             hp 0.47970,0.72419,7.36857
  1476.             po -5.48928,0.99329,22.60744
  1477.             }
  1478.            isEx 1
  1479.            }
  1480.           }
  1481.          so {
  1482.           gr {
  1483.            nm "braces"
  1484.            AnTr 1
  1485.            Cloa 1
  1486.            Cast 1
  1487.            Catc 0
  1488.            Show 1
  1489.            Anim 1
  1490.            amet {
  1491.             keyf {
  1492.              xdat {
  1493.               mat 0.00002,1,-0.00008,-0.99996,0.00010,0.00008,0.00005,0.00002,0.99996
  1494.               Scal 0.99996
  1495.               hp 4.52140,0.26072,8.22889
  1496.               po -0.07946,0.66497,8.26757
  1497.               }
  1498.              isEx 1
  1499.              }
  1500.             }
  1501.            so {
  1502.             inpr {
  1503.              nm "brace"
  1504.              AnTr 1
  1505.              Cloa 1
  1506.              Cast 1
  1507.              Catc 0
  1508.              Show 1
  1509.              Anim 1
  1510.              amet {
  1511.               keyf {
  1512.                xdat {
  1513.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1514.                 Scal 1.00004
  1515.                 xyzS 0.09980,0.04981,0.04981
  1516.                 po 6.70493,-1.79316,24.04313
  1517.                 }
  1518.                isEx 1
  1519.                }
  1520.               }
  1521.              so {
  1522.               }
  1523.              shnm "Shader 1"
  1524.              ob "brace"
  1525.              bkFM 1
  1526.              }
  1527.             inpr {
  1528.              nm "brace"
  1529.              AnTr 1
  1530.              Cloa 1
  1531.              Cast 1
  1532.              Catc 0
  1533.              Show 1
  1534.              Anim 1
  1535.              amet {
  1536.               keyf {
  1537.                xdat {
  1538.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1539.                 Scal 1.00004
  1540.                 xyzS 0.125,0.04981,0.04981
  1541.                 po 6.64617,-1.71662,20.98743
  1542.                 }
  1543.                isEx 1
  1544.                }
  1545.               }
  1546.              so {
  1547.               }
  1548.              shnm "Shader 1"
  1549.              ob "brace"
  1550.              bkFM 1
  1551.              }
  1552.             inpr {
  1553.              nm "brace"
  1554.              AnTr 1
  1555.              Cloa 1
  1556.              Cast 1
  1557.              Catc 0
  1558.              Show 1
  1559.              Anim 1
  1560.              amet {
  1561.               keyf {
  1562.                xdat {
  1563.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1564.                 Scal 1.00004
  1565.                 xyzS 0.14982,0.07482,0.07482
  1566.                 po 6.52942,-1.64010,17.79651
  1567.                 }
  1568.                isEx 1
  1569.                }
  1570.               }
  1571.              so {
  1572.               }
  1573.              shnm "Shader 1"
  1574.              ob "brace"
  1575.              bkFM 1
  1576.              }
  1577.             inpr {
  1578.              nm "brace"
  1579.              AnTr 1
  1580.              Cloa 1
  1581.              Cast 1
  1582.              Catc 0
  1583.              Show 1
  1584.              Anim 1
  1585.              amet {
  1586.               keyf {
  1587.                xdat {
  1588.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1589.                 Scal 1.00004
  1590.                 xyzS 0.14982,0.09980,0.09980
  1591.                 po 6.33521,-1.56376,14.27674
  1592.                 }
  1593.                isEx 1
  1594.                }
  1595.               }
  1596.              so {
  1597.               }
  1598.              shnm "Shader 1"
  1599.              ob "brace"
  1600.              bkFM 1
  1601.              }
  1602.             inpr {
  1603.              nm "brace"
  1604.              AnTr 1
  1605.              Cloa 1
  1606.              Cast 1
  1607.              Catc 0
  1608.              Show 1
  1609.              Anim 1
  1610.              amet {
  1611.               keyf {
  1612.                xdat {
  1613.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1614.                 Scal 1.00004
  1615.                 xyzS 0.14982,0.09980,0.09980
  1616.                 po 6.14118,-1.48710,11.53057
  1617.                 }
  1618.                isEx 1
  1619.                }
  1620.               }
  1621.              so {
  1622.               }
  1623.              shnm "Shader 1"
  1624.              ob "brace"
  1625.              bkFM 1
  1626.              }
  1627.             inpr {
  1628.              nm "brace"
  1629.              AnTr 1
  1630.              Cloa 1
  1631.              Cast 1
  1632.              Catc 0
  1633.              Show 1
  1634.              Anim 1
  1635.              amet {
  1636.               keyf {
  1637.                xdat {
  1638.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1639.                 Scal 1.00004
  1640.                 xyzS 0.19982,0.09980,0.09980
  1641.                 po 5.79223,-1.25608,8.08822
  1642.                 }
  1643.                isEx 1
  1644.                }
  1645.               }
  1646.              so {
  1647.               }
  1648.              shnm "Shader 1"
  1649.              ob "brace"
  1650.              bkFM 1
  1651.              }
  1652.             inpr {
  1653.              nm "brace"
  1654.              AnTr 1
  1655.              Cloa 1
  1656.              Cast 1
  1657.              Catc 0
  1658.              Show 1
  1659.              Anim 1
  1660.              amet {
  1661.               keyf {
  1662.                xdat {
  1663.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1664.                 Scal 1.00004
  1665.                 xyzS 0.28730,0.09980,0.09980
  1666.                 po 5.40481,-0.94758,5.18726
  1667.                 }
  1668.                isEx 1
  1669.                }
  1670.               }
  1671.              so {
  1672.               }
  1673.              shnm "Shader 1"
  1674.              ob "brace"
  1675.              bkFM 1
  1676.              }
  1677.             inpr {
  1678.              nm "brace"
  1679.              AnTr 1
  1680.              Cloa 1
  1681.              Cast 1
  1682.              Catc 0
  1683.              Show 1
  1684.              Anim 1
  1685.              amet {
  1686.               keyf {
  1687.                xdat {
  1688.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1689.                 Scal 0.96952
  1690.                 xyzS 0.41230,0.09980,0.09980
  1691.                 po 4.90130,-0.44578,1.89954
  1692.                 }
  1693.                isEx 1
  1694.                }
  1695.               }
  1696.              so {
  1697.               }
  1698.              shnm "Shader 1"
  1699.              ob "brace"
  1700.              bkFM 1
  1701.              }
  1702.             inpr {
  1703.              nm "brace"
  1704.              AnTr 1
  1705.              Cloa 1
  1706.              Cast 1
  1707.              Catc 0
  1708.              Show 1
  1709.              Anim 1
  1710.              amet {
  1711.               keyf {
  1712.                xdat {
  1713.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1714.                 Scal 1.00004
  1715.                 xyzS 0.44982,0.09980,0.09980
  1716.                 po 4.32046,-0.06009,-1.11698
  1717.                 }
  1718.                isEx 1
  1719.                }
  1720.               }
  1721.              so {
  1722.               }
  1723.              shnm "Shader 1"
  1724.              ob "brace"
  1725.              bkFM 1
  1726.              }
  1727.             inpr {
  1728.              nm "brace"
  1729.              AnTr 1
  1730.              Cloa 1
  1731.              Cast 1
  1732.              Catc 0
  1733.              Show 1
  1734.              Anim 1
  1735.              amet {
  1736.               keyf {
  1737.                xdat {
  1738.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1739.                 Scal 1.00004
  1740.                 xyzS 0.5,0.09980,0.09980
  1741.                 po 3.54621,0.55735,-4.32728
  1742.                 }
  1743.                isEx 1
  1744.                }
  1745.               }
  1746.              so {
  1747.               }
  1748.              shnm "Shader 1"
  1749.              ob "brace"
  1750.              bkFM 1
  1751.              }
  1752.             inpr {
  1753.              nm "brace"
  1754.              AnTr 1
  1755.              Cloa 1
  1756.              Cast 1
  1757.              Catc 0
  1758.              Show 1
  1759.              Anim 1
  1760.              amet {
  1761.               keyf {
  1762.                xdat {
  1763.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1764.                 Scal 1.00004
  1765.                 xyzS 0.52483,0.09980,0.09980
  1766.                 po 2.46253,1.25242,-7.46021
  1767.                 }
  1768.                isEx 1
  1769.                }
  1770.               }
  1771.              so {
  1772.               }
  1773.              shnm "Shader 1"
  1774.              ob "brace"
  1775.              bkFM 1
  1776.              }
  1777.             }
  1778.            boxM 16,16,16
  1779.            boxm -16,-16,-16
  1780.            open 0
  1781.            }
  1782.           gr {
  1783.            nm "braces"
  1784.            AnTr 1
  1785.            Cloa 1
  1786.            Cast 1
  1787.            Catc 0
  1788.            Show 1
  1789.            Anim 1
  1790.            amet {
  1791.             keyf {
  1792.              xdat {
  1793.               mat 0.00002,1,-0.00008,-0.99996,0.00010,0.00008,0.00005,0.00002,0.99996
  1794.               Scal 0.99996
  1795.               hp 3.15816,0.26044,8.21921
  1796.               po -0.07923,-1.22014,8.21926
  1797.               }
  1798.              isEx 1
  1799.              }
  1800.             }
  1801.            so {
  1802.             inpr {
  1803.              nm "brace"
  1804.              AnTr 1
  1805.              Cloa 1
  1806.              Cast 1
  1807.              Catc 0
  1808.              Show 1
  1809.              Anim 1
  1810.              amet {
  1811.               keyf {
  1812.                xdat {
  1813.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1814.                 Scal 1.00004
  1815.                 xyzS 0.09980,0.04981,0.04981
  1816.                 po 3.97831,-1.79386,24.02384
  1817.                 }
  1818.                isEx 1
  1819.                }
  1820.               }
  1821.              so {
  1822.               }
  1823.              shnm "Shader 1"
  1824.              ob "brace"
  1825.              bkFM 1
  1826.              }
  1827.             inpr {
  1828.              nm "brace"
  1829.              AnTr 1
  1830.              Cloa 1
  1831.              Cast 1
  1832.              Catc 0
  1833.              Show 1
  1834.              Anim 1
  1835.              amet {
  1836.               keyf {
  1837.                xdat {
  1838.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1839.                 Scal 1.00004
  1840.                 xyzS 0.125,0.04981,0.04981
  1841.                 po 3.93894,-1.71723,20.96821
  1842.                 }
  1843.                isEx 1
  1844.                }
  1845.               }
  1846.              so {
  1847.               }
  1848.              shnm "Shader 1"
  1849.              ob "brace"
  1850.              bkFM 1
  1851.              }
  1852.             inpr {
  1853.              nm "brace"
  1854.              AnTr 1
  1855.              Cloa 1
  1856.              Cast 1
  1857.              Catc 0
  1858.              Show 1
  1859.              Anim 1
  1860.              amet {
  1861.               keyf {
  1862.                xdat {
  1863.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1864.                 Scal 1.00004
  1865.                 xyzS 0.14982,0.07482,0.07482
  1866.                 po 3.86080,-1.64074,17.79659
  1867.                 }
  1868.                isEx 1
  1869.                }
  1870.               }
  1871.              so {
  1872.               }
  1873.              shnm "Shader 1"
  1874.              ob "brace"
  1875.              bkFM 1
  1876.              }
  1877.             inpr {
  1878.              nm "brace"
  1879.              AnTr 1
  1880.              Cloa 1
  1881.              Cast 1
  1882.              Catc 0
  1883.              Show 1
  1884.              Anim 1
  1885.              amet {
  1886.               keyf {
  1887.                xdat {
  1888.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1889.                 Scal 1.00004
  1890.                 xyzS 0.14982,0.09980,0.09980
  1891.                 po 3.82151,-1.56428,14.39283
  1892.                 }
  1893.                isEx 1
  1894.                }
  1895.               }
  1896.              so {
  1897.               }
  1898.              shnm "Shader 1"
  1899.              ob "brace"
  1900.              bkFM 1
  1901.              }
  1902.             inpr {
  1903.              nm "brace"
  1904.              AnTr 1
  1905.              Cloa 1
  1906.              Cast 1
  1907.              Catc 0
  1908.              Show 1
  1909.              Anim 1
  1910.              amet {
  1911.               keyf {
  1912.                xdat {
  1913.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1914.                 Scal 1.00004
  1915.                 xyzS 0.14982,0.09980,0.09980
  1916.                 po 3.74334,-1.48765,11.56925
  1917.                 }
  1918.                isEx 1
  1919.                }
  1920.               }
  1921.              so {
  1922.               }
  1923.              shnm "Shader 1"
  1924.              ob "brace"
  1925.              bkFM 1
  1926.              }
  1927.             inpr {
  1928.              nm "brace"
  1929.              AnTr 1
  1930.              Cloa 1
  1931.              Cast 1
  1932.              Catc 0
  1933.              Show 1
  1934.              Anim 1
  1935.              amet {
  1936.               keyf {
  1937.                xdat {
  1938.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1939.                 Scal 1.00004
  1940.                 xyzS 0.19982,0.09980,0.09980
  1941.                 po 3.58787,-1.25658,8.16558
  1942.                 }
  1943.                isEx 1
  1944.                }
  1945.               }
  1946.              so {
  1947.               }
  1948.              shnm "Shader 1"
  1949.              ob "brace"
  1950.              bkFM 1
  1951.              }
  1952.             inpr {
  1953.              nm "brace"
  1954.              AnTr 1
  1955.              Cloa 1
  1956.              Cast 1
  1957.              Catc 0
  1958.              Show 1
  1959.              Anim 1
  1960.              amet {
  1961.               keyf {
  1962.                xdat {
  1963.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1964.                 Scal 1.00004
  1965.                 xyzS 0.28730,0.09980,0.09980
  1966.                 po 3.47111,-0.94802,5.14863
  1967.                 }
  1968.                isEx 1
  1969.                }
  1970.               }
  1971.              so {
  1972.               }
  1973.              shnm "Shader 1"
  1974.              ob "brace"
  1975.              bkFM 1
  1976.              }
  1977.             inpr {
  1978.              nm "brace"
  1979.              AnTr 1
  1980.              Cloa 1
  1981.              Cast 1
  1982.              Catc 0
  1983.              Show 1
  1984.              Anim 1
  1985.              amet {
  1986.               keyf {
  1987.                xdat {
  1988.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  1989.                 Scal 0.96952
  1990.                 xyzS 0.41230,0.09980,0.09980
  1991.                 po 3.35438,-0.44611,1.93827
  1992.                 }
  1993.                isEx 1
  1994.                }
  1995.               }
  1996.              so {
  1997.               }
  1998.              shnm "Shader 1"
  1999.              ob "brace"
  2000.              bkFM 1
  2001.              }
  2002.             inpr {
  2003.              nm "brace"
  2004.              AnTr 1
  2005.              Cloa 1
  2006.              Cast 1
  2007.              Catc 0
  2008.              Show 1
  2009.              Anim 1
  2010.              amet {
  2011.               keyf {
  2012.                xdat {
  2013.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  2014.                 Scal 1.00004
  2015.                 xyzS 0.44982,0.09980,0.09980
  2016.                 po 3.04423,-0.06034,-1.11692
  2017.                 }
  2018.                isEx 1
  2019.                }
  2020.               }
  2021.              so {
  2022.               }
  2023.              shnm "Shader 1"
  2024.              ob "brace"
  2025.              bkFM 1
  2026.              }
  2027.             inpr {
  2028.              nm "brace"
  2029.              AnTr 1
  2030.              Cloa 1
  2031.              Cast 1
  2032.              Catc 0
  2033.              Show 1
  2034.              Anim 1
  2035.              amet {
  2036.               keyf {
  2037.                xdat {
  2038.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  2039.                 Scal 1.00004
  2040.                 xyzS 0.5,0.09980,0.09980
  2041.                 po 2.73411,0.55724,-4.36594
  2042.                 }
  2043.                isEx 1
  2044.                }
  2045.               }
  2046.              so {
  2047.               }
  2048.              shnm "Shader 1"
  2049.              ob "brace"
  2050.              bkFM 1
  2051.              }
  2052.             inpr {
  2053.              nm "brace"
  2054.              AnTr 1
  2055.              Cloa 1
  2056.              Cast 1
  2057.              Catc 0
  2058.              Show 1
  2059.              Anim 1
  2060.              amet {
  2061.               keyf {
  2062.                xdat {
  2063.                 mat 0.00008,-0.00002,0.99996,0.99996,-0.00005,-0.00013,0,0.99996,-0.00002
  2064.                 Scal 1.00004
  2065.                 xyzS 0.52483,0.09980,0.09980
  2066.                 po 2.46267,1.25245,-7.46023
  2067.                 }
  2068.                isEx 1
  2069.                }
  2070.               }
  2071.              so {
  2072.               }
  2073.              shnm "Shader 1"
  2074.              ob "brace"
  2075.              bkFM 1
  2076.              }
  2077.             }
  2078.            boxM 16,16,16
  2079.            boxm -16,-16,-16
  2080.            open 0
  2081.            }
  2082.           gr {
  2083.            nm "braces"
  2084.            AnTr 1
  2085.            Cloa 1
  2086.            Cast 1
  2087.            Catc 0
  2088.            Show 1
  2089.            Anim 1
  2090.            amet {
  2091.             keyf {
  2092.              xdat {
  2093.               mat 0.99996,-0.00002,-0.00008,0,0.99996,-0.00002,0.00002,0,0.99996
  2094.               Scal 0.99996
  2095.               hp 1.58898,0.16341,8.23855
  2096.               po -1.42710,0.16311,8.23855
  2097.               }
  2098.              isEx 1
  2099.              }
  2100.             }
  2101.            so {
  2102.             inpr {
  2103.              nm "brace"
  2104.              AnTr 1
  2105.              Cloa 1
  2106.              Cast 1
  2107.              Catc 0
  2108.              Show 1
  2109.              Anim 1
  2110.              amet {
  2111.               keyf {
  2112.                xdat {
  2113.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2114.                 Scal 1.00004
  2115.                 xyzS 0.09980,0.04981,0.04981
  2116.                 po 0.65282,-1.80053,24.06254
  2117.                 }
  2118.                isEx 1
  2119.                }
  2120.               }
  2121.              so {
  2122.               }
  2123.              shnm "Shader 1"
  2124.              ob "brace"
  2125.              bkFM 1
  2126.              }
  2127.             inpr {
  2128.              nm "brace"
  2129.              AnTr 1
  2130.              Cloa 1
  2131.              Cast 1
  2132.              Catc 0
  2133.              Show 1
  2134.              Anim 1
  2135.              amet {
  2136.               keyf {
  2137.                xdat {
  2138.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2139.                 Scal 1.00004
  2140.                 xyzS 0.125,0.04981,0.04981
  2141.                 po 0.65209,-1.72283,21.00698
  2142.                 }
  2143.                isEx 1
  2144.                }
  2145.               }
  2146.              so {
  2147.               }
  2148.              shnm "Shader 1"
  2149.              ob "brace"
  2150.              bkFM 1
  2151.              }
  2152.             inpr {
  2153.              nm "brace"
  2154.              AnTr 1
  2155.              Cloa 1
  2156.              Cast 1
  2157.              Catc 0
  2158.              Show 1
  2159.              Anim 1
  2160.              amet {
  2161.               keyf {
  2162.                xdat {
  2163.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2164.                 Scal 1.00004
  2165.                 xyzS 0.14982,0.07482,0.07482
  2166.                 po 0.65130,-1.64507,17.83532
  2167.                 }
  2168.                isEx 1
  2169.                }
  2170.               }
  2171.              so {
  2172.               }
  2173.              shnm "Shader 1"
  2174.              ob "brace"
  2175.              bkFM 1
  2176.              }
  2177.             inpr {
  2178.              nm "brace"
  2179.              AnTr 1
  2180.              Cloa 1
  2181.              Cast 1
  2182.              Catc 0
  2183.              Show 1
  2184.              Anim 1
  2185.              amet {
  2186.               keyf {
  2187.                xdat {
  2188.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2189.                 Scal 1.00004
  2190.                 xyzS 0.14982,0.09980,0.09980
  2191.                 po 0.80520,-1.56736,14.43151
  2192.                 }
  2193.                isEx 1
  2194.                }
  2195.               }
  2196.              so {
  2197.               }
  2198.              shnm "Shader 1"
  2199.              ob "brace"
  2200.              bkFM 1
  2201.              }
  2202.             inpr {
  2203.              nm "brace"
  2204.              AnTr 1
  2205.              Cloa 1
  2206.              Cast 1
  2207.              Catc 0
  2208.              Show 1
  2209.              Anim 1
  2210.              amet {
  2211.               keyf {
  2212.                xdat {
  2213.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2214.                 Scal 1.00004
  2215.                 xyzS 0.14982,0.09980,0.09980
  2216.                 po 0.88186,-1.48968,11.60804
  2217.                 }
  2218.                isEx 1
  2219.                }
  2220.               }
  2221.              so {
  2222.               }
  2223.              shnm "Shader 1"
  2224.              ob "brace"
  2225.              bkFM 1
  2226.              }
  2227.             inpr {
  2228.              nm "brace"
  2229.              AnTr 1
  2230.              Cloa 1
  2231.              Cast 1
  2232.              Catc 0
  2233.              Show 1
  2234.              Anim 1
  2235.              amet {
  2236.               keyf {
  2237.                xdat {
  2238.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2239.                 Scal 1.00004
  2240.                 xyzS 0.19982,0.09980,0.09980
  2241.                 po 1.03573,-1.25724,8.24300
  2242.                 }
  2243.                isEx 1
  2244.                }
  2245.               }
  2246.              so {
  2247.               }
  2248.              shnm "Shader 1"
  2249.              ob "brace"
  2250.              bkFM 1
  2251.              }
  2252.             inpr {
  2253.              nm "brace"
  2254.              AnTr 1
  2255.              Cloa 1
  2256.              Cast 1
  2257.              Catc 0
  2258.              Show 1
  2259.              Anim 1
  2260.              amet {
  2261.               keyf {
  2262.                xdat {
  2263.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2264.                 Scal 1.00004
  2265.                 xyzS 0.28730,0.09980,0.09980
  2266.                 po 1.26709,-0.94748,5.18731
  2267.                 }
  2268.                isEx 1
  2269.                }
  2270.               }
  2271.              so {
  2272.               }
  2273.              shnm "Shader 1"
  2274.              ob "brace"
  2275.              bkFM 1
  2276.              }
  2277.             inpr {
  2278.              nm "brace"
  2279.              AnTr 1
  2280.              Cloa 1
  2281.              Cast 1
  2282.              Catc 0
  2283.              Show 1
  2284.              Anim 1
  2285.              amet {
  2286.               keyf {
  2287.                xdat {
  2288.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2289.                 Scal 1.00004
  2290.                 xyzS 0.41230,0.09980,0.09980
  2291.                 po 1.42096,-0.56025,1.89962
  2292.                 }
  2293.                isEx 1
  2294.                }
  2295.               }
  2296.              so {
  2297.               }
  2298.              shnm "Shader 1"
  2299.              ob "brace"
  2300.              bkFM 1
  2301.              }
  2302.             inpr {
  2303.              nm "brace"
  2304.              AnTr 1
  2305.              Cloa 1
  2306.              Cast 1
  2307.              Catc 0
  2308.              Show 1
  2309.              Anim 1
  2310.              amet {
  2311.               keyf {
  2312.                xdat {
  2313.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2314.                 Scal 1.00004
  2315.                 xyzS 0.44982,0.09980,0.09980
  2316.                 po 1.69097,-0.17318,-1.15564
  2317.                 }
  2318.                isEx 1
  2319.                }
  2320.               }
  2321.              so {
  2322.               }
  2323.              shnm "Shader 1"
  2324.              ob "brace"
  2325.              bkFM 1
  2326.              }
  2327.             inpr {
  2328.              nm "brace"
  2329.              AnTr 1
  2330.              Cloa 1
  2331.              Cast 1
  2332.              Catc 0
  2333.              Show 1
  2334.              Anim 1
  2335.              amet {
  2336.               keyf {
  2337.                xdat {
  2338.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2339.                 Scal 1.00004
  2340.                 xyzS 0.5,0.09980,0.09980
  2341.                 po 1.99955,0.44570,-4.36599
  2342.                 }
  2343.                isEx 1
  2344.                }
  2345.               }
  2346.              so {
  2347.               }
  2348.              shnm "Shader 1"
  2349.              ob "brace"
  2350.              bkFM 1
  2351.              }
  2352.             inpr {
  2353.              nm "brace"
  2354.              AnTr 1
  2355.              Cloa 1
  2356.              Cast 1
  2357.              Catc 0
  2358.              Show 1
  2359.              Anim 1
  2360.              amet {
  2361.               keyf {
  2362.                xdat {
  2363.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2364.                 Scal 1.00004
  2365.                 xyzS 0.52483,0.09980,0.09980
  2366.                 po 2.46287,1.06492,-7.46026
  2367.                 }
  2368.                isEx 1
  2369.                }
  2370.               }
  2371.              so {
  2372.               }
  2373.              shnm "Shader 1"
  2374.              ob "brace"
  2375.              bkFM 1
  2376.              }
  2377.             }
  2378.            boxM 16,16,16
  2379.            boxm -16,-16,-16
  2380.            open 0
  2381.            }
  2382.           gr {
  2383.            nm "braces"
  2384.            AnTr 1
  2385.            Cloa 1
  2386.            Cast 1
  2387.            Catc 0
  2388.            Show 1
  2389.            Anim 1
  2390.            amet {
  2391.             keyf {
  2392.              xdat {
  2393.               mat 0.99996,-0.00002,-0.00008,0,0.99996,-0.00002,0.00002,0,0.99996
  2394.               Scal 0.99993
  2395.               hp 0.38283,0.16341,8.19986
  2396.               po 0.38302,0.16330,8.19983
  2397.               }
  2398.              isEx 1
  2399.              }
  2400.             }
  2401.            so {
  2402.             inpr {
  2403.              nm "brace"
  2404.              AnTr 1
  2405.              Cloa 1
  2406.              Cast 1
  2407.              Catc 0
  2408.              Show 1
  2409.              Anim 1
  2410.              amet {
  2411.               keyf {
  2412.                xdat {
  2413.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2414.                 Scal 1.00001
  2415.                 xyzS 0.09980,0.04981,0.04981
  2416.                 po -1.82197,-1.80060,23.98475
  2417.                 }
  2418.                isEx 1
  2419.                }
  2420.               }
  2421.              so {
  2422.               }
  2423.              shnm "Shader 1"
  2424.              ob "brace"
  2425.              bkFM 1
  2426.              }
  2427.             inpr {
  2428.              nm "brace"
  2429.              AnTr 1
  2430.              Cloa 1
  2431.              Cast 1
  2432.              Catc 0
  2433.              Show 1
  2434.              Anim 1
  2435.              amet {
  2436.               keyf {
  2437.                xdat {
  2438.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2439.                 Scal 1.00001
  2440.                 xyzS 0.125,0.04981,0.04981
  2441.                 po -1.70666,-1.72294,21.08399
  2442.                 }
  2443.                isEx 1
  2444.                }
  2445.               }
  2446.              so {
  2447.               }
  2448.              shnm "Shader 1"
  2449.              ob "brace"
  2450.              bkFM 1
  2451.              }
  2452.             inpr {
  2453.              nm "brace"
  2454.              AnTr 1
  2455.              Cloa 1
  2456.              Cast 1
  2457.              Catc 0
  2458.              Show 1
  2459.              Anim 1
  2460.              amet {
  2461.               keyf {
  2462.                xdat {
  2463.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2464.                 Scal 1.00001
  2465.                 xyzS 0.14982,0.07482,0.07482
  2466.                 po -1.59136,-1.64524,17.83506
  2467.                 }
  2468.                isEx 1
  2469.                }
  2470.               }
  2471.              so {
  2472.               }
  2473.              shnm "Shader 1"
  2474.              ob "brace"
  2475.              bkFM 1
  2476.              }
  2477.             inpr {
  2478.              nm "brace"
  2479.              AnTr 1
  2480.              Cloa 1
  2481.              Cast 1
  2482.              Catc 0
  2483.              Show 1
  2484.              Anim 1
  2485.              amet {
  2486.               keyf {
  2487.                xdat {
  2488.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2489.                 Scal 1.00001
  2490.                 xyzS 0.14982,0.09980,0.09980
  2491.                 po -1.47614,-1.56756,14.62478
  2492.                 }
  2493.                isEx 1
  2494.                }
  2495.               }
  2496.              so {
  2497.               }
  2498.              shnm "Shader 1"
  2499.              ob "brace"
  2500.              bkFM 1
  2501.              }
  2502.             inpr {
  2503.              nm "brace"
  2504.              AnTr 1
  2505.              Cloa 1
  2506.              Cast 1
  2507.              Catc 0
  2508.              Show 1
  2509.              Anim 1
  2510.              amet {
  2511.               keyf {
  2512.                xdat {
  2513.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2514.                 Scal 1.00001
  2515.                 xyzS 0.14982,0.09980,0.09980
  2516.                 po -1.20618,-1.48980,11.56925
  2517.                 }
  2518.                isEx 1
  2519.                }
  2520.               }
  2521.              so {
  2522.               }
  2523.              shnm "Shader 1"
  2524.              ob "brace"
  2525.              bkFM 1
  2526.              }
  2527.             inpr {
  2528.              nm "brace"
  2529.              AnTr 1
  2530.              Cloa 1
  2531.              Cast 1
  2532.              Catc 0
  2533.              Show 1
  2534.              Anim 1
  2535.              amet {
  2536.               keyf {
  2537.                xdat {
  2538.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2539.                 Scal 1.00001
  2540.                 xyzS 0.19982,0.09980,0.09980
  2541.                 po -0.89759,-1.25739,8.35900
  2542.                 }
  2543.                isEx 1
  2544.                }
  2545.               }
  2546.              so {
  2547.               }
  2548.              shnm "Shader 1"
  2549.              ob "brace"
  2550.              bkFM 1
  2551.              }
  2552.             inpr {
  2553.              nm "brace"
  2554.              AnTr 1
  2555.              Cloa 1
  2556.              Cast 1
  2557.              Catc 0
  2558.              Show 1
  2559.              Anim 1
  2560.              amet {
  2561.               keyf {
  2562.                xdat {
  2563.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2564.                 Scal 1.00001
  2565.                 xyzS 0.28730,0.09980,0.09980
  2566.                 po -0.51154,-0.94758,5.18740
  2567.                 }
  2568.                isEx 1
  2569.                }
  2570.               }
  2571.              so {
  2572.               }
  2573.              shnm "Shader 1"
  2574.              ob "brace"
  2575.              bkFM 1
  2576.              }
  2577.             inpr {
  2578.              nm "brace"
  2579.              AnTr 1
  2580.              Cloa 1
  2581.              Cast 1
  2582.              Catc 0
  2583.              Show 1
  2584.              Anim 1
  2585.              amet {
  2586.               keyf {
  2587.                xdat {
  2588.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2589.                 Scal 1.00001
  2590.                 xyzS 0.41230,0.09980,0.09980
  2591.                 po -0.00957,-0.56040,1.97712
  2592.                 }
  2593.                isEx 1
  2594.                }
  2595.               }
  2596.              so {
  2597.               }
  2598.              shnm "Shader 1"
  2599.              ob "brace"
  2600.              bkFM 1
  2601.              }
  2602.             inpr {
  2603.              nm "brace"
  2604.              AnTr 1
  2605.              Cloa 1
  2606.              Cast 1
  2607.              Catc 0
  2608.              Show 1
  2609.              Anim 1
  2610.              amet {
  2611.               keyf {
  2612.                xdat {
  2613.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2614.                 Scal 1.00001
  2615.                 xyzS 0.44982,0.09980,0.09980
  2616.                 po 0.64679,-0.17324,-1.15542
  2617.                 }
  2618.                isEx 1
  2619.                }
  2620.               }
  2621.              so {
  2622.               }
  2623.              shnm "Shader 1"
  2624.              ob "brace"
  2625.              bkFM 1
  2626.              }
  2627.             inpr {
  2628.              nm "brace"
  2629.              AnTr 1
  2630.              Cloa 1
  2631.              Cast 1
  2632.              Catc 0
  2633.              Show 1
  2634.              Anim 1
  2635.              amet {
  2636.               keyf {
  2637.                xdat {
  2638.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2639.                 Scal 1.00001
  2640.                 xyzS 0.5,0.09980,0.09980
  2641.                 po 1.49688,0.44565,-4.32709
  2642.                 }
  2643.                isEx 1
  2644.                }
  2645.               }
  2646.              so {
  2647.               }
  2648.              shnm "Shader 1"
  2649.              ob "brace"
  2650.              bkFM 1
  2651.              }
  2652.             inpr {
  2653.              nm "brace"
  2654.              AnTr 1
  2655.              Cloa 1
  2656.              Cast 1
  2657.              Catc 0
  2658.              Show 1
  2659.              Anim 1
  2660.              amet {
  2661.               keyf {
  2662.                xdat {
  2663.                 mat -0.00010,-0.00008,0.99996,0.99996,0.00002,0.00008,-0.00005,0.99996,0.00005
  2664.                 Scal 1.00001
  2665.                 xyzS 0.52483,0.09980,0.09980
  2666.                 po 2.46300,1.06489,-7.45991
  2667.                 }
  2668.                isEx 1
  2669.                }
  2670.               }
  2671.              so {
  2672.               }
  2673.              shnm "Shader 1"
  2674.              ob "brace"
  2675.              bkFM 1
  2676.              }
  2677.             }
  2678.            boxM 16,16,16
  2679.            boxm -16,-16,-16
  2680.            open 0
  2681.            }
  2682.           inpr {
  2683.            nm "tower beams"
  2684.            AnTr 1
  2685.            Cloa 1
  2686.            Cast 1
  2687.            Catc 0
  2688.            Show 1
  2689.            Anim 1
  2690.            amet {
  2691.             keyf {
  2692.              xdat {
  2693.               mat 0.99996,-0.00008,0,0.00002,0.00002,-0.99996,0.00002,0.99996,-0.00002
  2694.               Scal 0.87667
  2695.               hp 2.64979,-0.5,-2.64979
  2696.               po 0.57644,0.72522,3.16001
  2697.               }
  2698.              isEx 1
  2699.              }
  2700.             }
  2701.            so {
  2702.             }
  2703.            shnm "Shader 1"
  2704.            ob "tower beams"
  2705.            bkFM 1
  2706.            }
  2707.           }
  2708.          boxM 16,16,16
  2709.          boxm -16,-16,-16
  2710.          open 0
  2711.          }
  2712.         gr {
  2713.          nm "quarter section"
  2714.          AnTr 1
  2715.          Cloa 1
  2716.          Cast 1
  2717.          Catc 0
  2718.          Show 1
  2719.          Anim 1
  2720.          amet {
  2721.           keyf {
  2722.            xdat {
  2723.             mat -0.99996,0.00005,-0.00002,-0.00002,-0.99996,0,-0.00005,-0.00005,0.99996
  2724.             Scal 1.00001
  2725.             hp 0.47980,0.72416,7.36857
  2726.             po -5.37263,-4.94810,22.60734
  2727.             }
  2728.            isEx 1
  2729.            }
  2730.           }
  2731.          so {
  2732.           gr {
  2733.            nm "braces"
  2734.            AnTr 1
  2735.            Cloa 1
  2736.            Cast 1
  2737.            Catc 0
  2738.            Show 1
  2739.            Anim 1
  2740.            amet {
  2741.             keyf {
  2742.              xdat {
  2743.               mat -0.0002,0.99996,-0.00008,-0.99996,-0.0002,0.00005,0.00002,0.00005,0.99996
  2744.               Scal 0.99996
  2745.               hp 4.52144,0.26072,8.22889
  2746.               po -0.07982,0.66515,8.26766
  2747.               }
  2748.              isEx 1
  2749.              }
  2750.             }
  2751.            so {
  2752.             inpr {
  2753.              nm "brace"
  2754.              AnTr 1
  2755.              Cloa 1
  2756.              Cast 1
  2757.              Catc 0
  2758.              Show 1
  2759.              Anim 1
  2760.              amet {
  2761.               keyf {
  2762.                xdat {
  2763.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2764.                 Scal 1.00004
  2765.                 xyzS 0.09980,0.04981,0.04981
  2766.                 po 6.70423,-1.79874,24.04310
  2767.                 }
  2768.                isEx 1
  2769.                }
  2770.               }
  2771.              so {
  2772.               }
  2773.              shnm "Shader 1"
  2774.              ob "brace"
  2775.              bkFM 1
  2776.              }
  2777.             inpr {
  2778.              nm "brace"
  2779.              AnTr 1
  2780.              Cloa 1
  2781.              Cast 1
  2782.              Catc 0
  2783.              Show 1
  2784.              Anim 1
  2785.              amet {
  2786.               keyf {
  2787.                xdat {
  2788.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2789.                 Scal 1.00004
  2790.                 xyzS 0.125,0.04981,0.04981
  2791.                 po 6.64576,-1.72114,20.98743
  2792.                 }
  2793.                isEx 1
  2794.                }
  2795.               }
  2796.              so {
  2797.               }
  2798.              shnm "Shader 1"
  2799.              ob "brace"
  2800.              bkFM 1
  2801.              }
  2802.             inpr {
  2803.              nm "brace"
  2804.              AnTr 1
  2805.              Cloa 1
  2806.              Cast 1
  2807.              Catc 0
  2808.              Show 1
  2809.              Anim 1
  2810.              amet {
  2811.               keyf {
  2812.                xdat {
  2813.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2814.                 Scal 1.00004
  2815.                 xyzS 0.14982,0.07482,0.07482
  2816.                 po 6.52926,-1.64351,17.79647
  2817.                 }
  2818.                isEx 1
  2819.                }
  2820.               }
  2821.              so {
  2822.               }
  2823.              shnm "Shader 1"
  2824.              ob "brace"
  2825.              bkFM 1
  2826.              }
  2827.             inpr {
  2828.              nm "brace"
  2829.              AnTr 1
  2830.              Cloa 1
  2831.              Cast 1
  2832.              Catc 0
  2833.              Show 1
  2834.              Anim 1
  2835.              amet {
  2836.               keyf {
  2837.                xdat {
  2838.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2839.                 Scal 1.00004
  2840.                 xyzS 0.14982,0.09980,0.09980
  2841.                 po 6.33530,-1.56597,14.27674
  2842.                 }
  2843.                isEx 1
  2844.                }
  2845.               }
  2846.              so {
  2847.               }
  2848.              shnm "Shader 1"
  2849.              ob "brace"
  2850.              bkFM 1
  2851.              }
  2852.             inpr {
  2853.              nm "brace"
  2854.              AnTr 1
  2855.              Cloa 1
  2856.              Cast 1
  2857.              Catc 0
  2858.              Show 1
  2859.              Anim 1
  2860.              amet {
  2861.               keyf {
  2862.                xdat {
  2863.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2864.                 Scal 1.00004
  2865.                 xyzS 0.14982,0.09980,0.09980
  2866.                 po 6.14158,-1.48844,11.53054
  2867.                 }
  2868.                isEx 1
  2869.                }
  2870.               }
  2871.              so {
  2872.               }
  2873.              shnm "Shader 1"
  2874.              ob "brace"
  2875.              bkFM 1
  2876.              }
  2877.             inpr {
  2878.              nm "brace"
  2879.              AnTr 1
  2880.              Cloa 1
  2881.              Cast 1
  2882.              Catc 0
  2883.              Show 1
  2884.              Anim 1
  2885.              amet {
  2886.               keyf {
  2887.                xdat {
  2888.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2889.                 Scal 1.00004
  2890.                 xyzS 0.19982,0.09980,0.09980
  2891.                 po 5.79291,-1.25625,8.08822
  2892.                 }
  2893.                isEx 1
  2894.                }
  2895.               }
  2896.              so {
  2897.               }
  2898.              shnm "Shader 1"
  2899.              ob "brace"
  2900.              bkFM 1
  2901.              }
  2902.             inpr {
  2903.              nm "brace"
  2904.              AnTr 1
  2905.              Cloa 1
  2906.              Cast 1
  2907.              Catc 0
  2908.              Show 1
  2909.              Anim 1
  2910.              amet {
  2911.               keyf {
  2912.                xdat {
  2913.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2914.                 Scal 1.00004
  2915.                 xyzS 0.28730,0.09980,0.09980
  2916.                 po 5.40557,-0.94672,5.18726
  2917.                 }
  2918.                isEx 1
  2919.                }
  2920.               }
  2921.              so {
  2922.               }
  2923.              shnm "Shader 1"
  2924.              ob "brace"
  2925.              bkFM 1
  2926.              }
  2927.             inpr {
  2928.              nm "brace"
  2929.              AnTr 1
  2930.              Cloa 1
  2931.              Cast 1
  2932.              Catc 0
  2933.              Show 1
  2934.              Anim 1
  2935.              amet {
  2936.               keyf {
  2937.                xdat {
  2938.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2939.                 Scal 0.96952
  2940.                 xyzS 0.41230,0.09980,0.09980
  2941.                 po 4.90226,-0.44382,1.89956
  2942.                 }
  2943.                isEx 1
  2944.                }
  2945.               }
  2946.              so {
  2947.               }
  2948.              shnm "Shader 1"
  2949.              ob "brace"
  2950.              bkFM 1
  2951.              }
  2952.             inpr {
  2953.              nm "brace"
  2954.              AnTr 1
  2955.              Cloa 1
  2956.              Cast 1
  2957.              Catc 0
  2958.              Show 1
  2959.              Anim 1
  2960.              amet {
  2961.               keyf {
  2962.                xdat {
  2963.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2964.                 Scal 1.00004
  2965.                 xyzS 0.44982,0.09980,0.09980
  2966.                 po 4.32157,-0.05704,-1.11695
  2967.                 }
  2968.                isEx 1
  2969.                }
  2970.               }
  2971.              so {
  2972.               }
  2973.              shnm "Shader 1"
  2974.              ob "brace"
  2975.              bkFM 1
  2976.              }
  2977.             inpr {
  2978.              nm "brace"
  2979.              AnTr 1
  2980.              Cloa 1
  2981.              Cast 1
  2982.              Catc 0
  2983.              Show 1
  2984.              Anim 1
  2985.              amet {
  2986.               keyf {
  2987.                xdat {
  2988.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  2989.                 Scal 1.00004
  2990.                 xyzS 0.5,0.09980,0.09980
  2991.                 po 3.54752,0.56153,-4.32728
  2992.                 }
  2993.                isEx 1
  2994.                }
  2995.               }
  2996.              so {
  2997.               }
  2998.              shnm "Shader 1"
  2999.              ob "brace"
  3000.              bkFM 1
  3001.              }
  3002.             inpr {
  3003.              nm "brace"
  3004.              AnTr 1
  3005.              Cloa 1
  3006.              Cast 1
  3007.              Catc 0
  3008.              Show 1
  3009.              Anim 1
  3010.              amet {
  3011.               keyf {
  3012.                xdat {
  3013.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3014.                 Scal 1.00004
  3015.                 xyzS 0.52483,0.09980,0.09980
  3016.                 po 2.46395,1.25763,-7.46021
  3017.                 }
  3018.                isEx 1
  3019.                }
  3020.               }
  3021.              so {
  3022.               }
  3023.              shnm "Shader 1"
  3024.              ob "brace"
  3025.              bkFM 1
  3026.              }
  3027.             }
  3028.            boxM 16,16,16
  3029.            boxm -16,-16,-16
  3030.            open 0
  3031.            }
  3032.           gr {
  3033.            nm "braces"
  3034.            AnTr 1
  3035.            Cloa 1
  3036.            Cast 1
  3037.            Catc 0
  3038.            Show 1
  3039.            Anim 1
  3040.            amet {
  3041.             keyf {
  3042.              xdat {
  3043.               mat -0.0002,0.99996,-0.00008,-0.99996,-0.0002,0.00005,0.00002,0.00005,0.99996
  3044.               Scal 0.99996
  3045.               hp 3.15818,0.26027,8.21908
  3046.               po -0.08018,-1.21991,8.21908
  3047.               }
  3048.              isEx 1
  3049.              }
  3050.             }
  3051.            so {
  3052.             inpr {
  3053.              nm "brace"
  3054.              AnTr 1
  3055.              Cloa 1
  3056.              Cast 1
  3057.              Catc 0
  3058.              Show 1
  3059.              Anim 1
  3060.              amet {
  3061.               keyf {
  3062.                xdat {
  3063.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3064.                 Scal 1.00004
  3065.                 xyzS 0.09980,0.04981,0.04981
  3066.                 po 3.97756,-1.79938,24.02384
  3067.                 }
  3068.                isEx 1
  3069.                }
  3070.               }
  3071.              so {
  3072.               }
  3073.              shnm "Shader 1"
  3074.              ob "brace"
  3075.              bkFM 1
  3076.              }
  3077.             inpr {
  3078.              nm "brace"
  3079.              AnTr 1
  3080.              Cloa 1
  3081.              Cast 1
  3082.              Catc 0
  3083.              Show 1
  3084.              Anim 1
  3085.              amet {
  3086.               keyf {
  3087.                xdat {
  3088.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3089.                 Scal 1.00004
  3090.                 xyzS 0.125,0.04981,0.04981
  3091.                 po 3.93841,-1.72172,20.96821
  3092.                 }
  3093.                isEx 1
  3094.                }
  3095.               }
  3096.              so {
  3097.               }
  3098.              shnm "Shader 1"
  3099.              ob "brace"
  3100.              bkFM 1
  3101.              }
  3102.             inpr {
  3103.              nm "brace"
  3104.              AnTr 1
  3105.              Cloa 1
  3106.              Cast 1
  3107.              Catc 0
  3108.              Show 1
  3109.              Anim 1
  3110.              amet {
  3111.               keyf {
  3112.                xdat {
  3113.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3114.                 Scal 1.00004
  3115.                 xyzS 0.14982,0.07482,0.07482
  3116.                 po 3.86059,-1.64414,17.79659
  3117.                 }
  3118.                isEx 1
  3119.                }
  3120.               }
  3121.              so {
  3122.               }
  3123.              shnm "Shader 1"
  3124.              ob "brace"
  3125.              bkFM 1
  3126.              }
  3127.             inpr {
  3128.              nm "brace"
  3129.              AnTr 1
  3130.              Cloa 1
  3131.              Cast 1
  3132.              Catc 0
  3133.              Show 1
  3134.              Anim 1
  3135.              amet {
  3136.               keyf {
  3137.                xdat {
  3138.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3139.                 Scal 1.00004
  3140.                 xyzS 0.14982,0.09980,0.09980
  3141.                 po 3.82154,-1.56653,14.39292
  3142.                 }
  3143.                isEx 1
  3144.                }
  3145.               }
  3146.              so {
  3147.               }
  3148.              shnm "Shader 1"
  3149.              ob "brace"
  3150.              bkFM 1
  3151.              }
  3152.             inpr {
  3153.              nm "brace"
  3154.              AnTr 1
  3155.              Cloa 1
  3156.              Cast 1
  3157.              Catc 0
  3158.              Show 1
  3159.              Anim 1
  3160.              amet {
  3161.               keyf {
  3162.                xdat {
  3163.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3164.                 Scal 1.00004
  3165.                 xyzS 0.14982,0.09980,0.09980
  3166.                 po 3.74363,-1.48902,11.56936
  3167.                 }
  3168.                isEx 1
  3169.                }
  3170.               }
  3171.              so {
  3172.               }
  3173.              shnm "Shader 1"
  3174.              ob "brace"
  3175.              bkFM 1
  3176.              }
  3177.             inpr {
  3178.              nm "brace"
  3179.              AnTr 1
  3180.              Cloa 1
  3181.              Cast 1
  3182.              Catc 0
  3183.              Show 1
  3184.              Anim 1
  3185.              amet {
  3186.               keyf {
  3187.                xdat {
  3188.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3189.                 Scal 1.00004
  3190.                 xyzS 0.19982,0.09980,0.09980
  3191.                 po 3.58834,-1.25672,8.16558
  3192.                 }
  3193.                isEx 1
  3194.                }
  3195.               }
  3196.              so {
  3197.               }
  3198.              shnm "Shader 1"
  3199.              ob "brace"
  3200.              bkFM 1
  3201.              }
  3202.             inpr {
  3203.              nm "brace"
  3204.              AnTr 1
  3205.              Cloa 1
  3206.              Cast 1
  3207.              Catc 0
  3208.              Show 1
  3209.              Anim 1
  3210.              amet {
  3211.               keyf {
  3212.                xdat {
  3213.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3214.                 Scal 1.00004
  3215.                 xyzS 0.28730,0.09980,0.09980
  3216.                 po 3.47184,-0.94716,5.14863
  3217.                 }
  3218.                isEx 1
  3219.                }
  3220.               }
  3221.              so {
  3222.               }
  3223.              shnm "Shader 1"
  3224.              ob "brace"
  3225.              bkFM 1
  3226.              }
  3227.             inpr {
  3228.              nm "brace"
  3229.              AnTr 1
  3230.              Cloa 1
  3231.              Cast 1
  3232.              Catc 0
  3233.              Show 1
  3234.              Anim 1
  3235.              amet {
  3236.               keyf {
  3237.                xdat {
  3238.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3239.                 Scal 0.96952
  3240.                 xyzS 0.41230,0.09980,0.09980
  3241.                 po 3.35525,-0.44413,1.93830
  3242.                 }
  3243.                isEx 1
  3244.                }
  3245.               }
  3246.              so {
  3247.               }
  3248.              shnm "Shader 1"
  3249.              ob "brace"
  3250.              bkFM 1
  3251.              }
  3252.             inpr {
  3253.              nm "brace"
  3254.              AnTr 1
  3255.              Cloa 1
  3256.              Cast 1
  3257.              Catc 0
  3258.              Show 1
  3259.              Anim 1
  3260.              amet {
  3261.               keyf {
  3262.                xdat {
  3263.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3264.                 Scal 1.00004
  3265.                 xyzS 0.44982,0.09980,0.09980
  3266.                 po 3.04529,-0.05720,-1.11692
  3267.                 }
  3268.                isEx 1
  3269.                }
  3270.               }
  3271.              so {
  3272.               }
  3273.              shnm "Shader 1"
  3274.              ob "brace"
  3275.              bkFM 1
  3276.              }
  3277.             inpr {
  3278.              nm "brace"
  3279.              AnTr 1
  3280.              Cloa 1
  3281.              Cast 1
  3282.              Catc 0
  3283.              Show 1
  3284.              Anim 1
  3285.              amet {
  3286.               keyf {
  3287.                xdat {
  3288.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3289.                 Scal 1.00004
  3290.                 xyzS 0.5,0.09980,0.09980
  3291.                 po 2.73537,0.56141,-4.36596
  3292.                 }
  3293.                isEx 1
  3294.                }
  3295.               }
  3296.              so {
  3297.               }
  3298.              shnm "Shader 1"
  3299.              ob "brace"
  3300.              bkFM 1
  3301.              }
  3302.             inpr {
  3303.              nm "brace"
  3304.              AnTr 1
  3305.              Cloa 1
  3306.              Cast 1
  3307.              Catc 0
  3308.              Show 1
  3309.              Anim 1
  3310.              amet {
  3311.               keyf {
  3312.                xdat {
  3313.                 mat -0.00013,-0.00010,0.99996,0.99996,0,0.00013,-0.00002,0.99996,0.00005
  3314.                 Scal 1.00004
  3315.                 xyzS 0.52483,0.09980,0.09980
  3316.                 po 2.46403,1.25773,-7.46026
  3317.                 }
  3318.                isEx 1
  3319.                }
  3320.               }
  3321.              so {
  3322.               }
  3323.              shnm "Shader 1"
  3324.              ob "brace"
  3325.              bkFM 1
  3326.              }
  3327.             }
  3328.            boxM 16,16,16
  3329.            boxm -16,-16,-16
  3330.            open 0
  3331.            }
  3332.           gr {
  3333.            nm "braces"
  3334.            AnTr 1
  3335.            Cloa 1
  3336.            Cast 1
  3337.            Catc 0
  3338.            Show 1
  3339.            Anim 1
  3340.            amet {
  3341.             keyf {
  3342.              xdat {
  3343.               mat 0.99996,-0.00005,-0.00002,0,0.99996,-0.00002,0.00002,0,0.99996
  3344.               Scal 0.99996
  3345.               hp 1.58895,0.16326,8.23841
  3346.               po -1.42765,0.16317,8.23847
  3347.               }
  3348.              isEx 1
  3349.              }
  3350.             }
  3351.            so {
  3352.             inpr {
  3353.              nm "brace"
  3354.              AnTr 1
  3355.              Cloa 1
  3356.              Cast 1
  3357.              Catc 0
  3358.              Show 1
  3359.              Anim 1
  3360.              amet {
  3361.               keyf {
  3362.                xdat {
  3363.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3364.                 Scal 1.00004
  3365.                 xyzS 0.09980,0.04981,0.04981
  3366.                 po 0.64644,-1.79976,24.06261
  3367.                 }
  3368.                isEx 1
  3369.                }
  3370.               }
  3371.              so {
  3372.               }
  3373.              shnm "Shader 1"
  3374.              ob "brace"
  3375.              bkFM 1
  3376.              }
  3377.             inpr {
  3378.              nm "brace"
  3379.              AnTr 1
  3380.              Cloa 1
  3381.              Cast 1
  3382.              Catc 0
  3383.              Show 1
  3384.              Anim 1
  3385.              amet {
  3386.               keyf {
  3387.                xdat {
  3388.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3389.                 Scal 1.00004
  3390.                 xyzS 0.125,0.04981,0.04981
  3391.                 po 0.64679,-1.72225,21.00698
  3392.                 }
  3393.                isEx 1
  3394.                }
  3395.               }
  3396.              so {
  3397.               }
  3398.              shnm "Shader 1"
  3399.              ob "brace"
  3400.              bkFM 1
  3401.              }
  3402.             inpr {
  3403.              nm "brace"
  3404.              AnTr 1
  3405.              Cloa 1
  3406.              Cast 1
  3407.              Catc 0
  3408.              Show 1
  3409.              Anim 1
  3410.              amet {
  3411.               keyf {
  3412.                xdat {
  3413.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3414.                 Scal 1.00004
  3415.                 xyzS 0.14982,0.07482,0.07482
  3416.                 po 0.64727,-1.64460,17.83532
  3417.                 }
  3418.                isEx 1
  3419.                }
  3420.               }
  3421.              so {
  3422.               }
  3423.              shnm "Shader 1"
  3424.              ob "brace"
  3425.              bkFM 1
  3426.              }
  3427.             inpr {
  3428.              nm "brace"
  3429.              AnTr 1
  3430.              Cloa 1
  3431.              Cast 1
  3432.              Catc 0
  3433.              Show 1
  3434.              Anim 1
  3435.              amet {
  3436.               keyf {
  3437.                xdat {
  3438.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3439.                 Scal 1.00004
  3440.                 xyzS 0.14982,0.09980,0.09980
  3441.                 po 0.80243,-1.56701,14.43151
  3442.                 }
  3443.                isEx 1
  3444.                }
  3445.               }
  3446.              so {
  3447.               }
  3448.              shnm "Shader 1"
  3449.              ob "brace"
  3450.              bkFM 1
  3451.              }
  3452.             inpr {
  3453.              nm "brace"
  3454.              AnTr 1
  3455.              Cloa 1
  3456.              Cast 1
  3457.              Catc 0
  3458.              Show 1
  3459.              Anim 1
  3460.              amet {
  3461.               keyf {
  3462.                xdat {
  3463.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3464.                 Scal 1.00004
  3465.                 xyzS 0.14982,0.09980,0.09980
  3466.                 po 0.88012,-1.48951,11.60792
  3467.                 }
  3468.                isEx 1
  3469.                }
  3470.               }
  3471.              so {
  3472.               }
  3473.              shnm "Shader 1"
  3474.              ob "brace"
  3475.              bkFM 1
  3476.              }
  3477.             inpr {
  3478.              nm "brace"
  3479.              AnTr 1
  3480.              Cloa 1
  3481.              Cast 1
  3482.              Catc 0
  3483.              Show 1
  3484.              Anim 1
  3485.              amet {
  3486.               keyf {
  3487.                xdat {
  3488.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3489.                 Scal 1.00004
  3490.                 xyzS 0.19982,0.09980,0.09980
  3491.                 po 1.03533,-1.25719,8.24286
  3492.                 }
  3493.                isEx 1
  3494.                }
  3495.               }
  3496.              so {
  3497.               }
  3498.              shnm "Shader 1"
  3499.              ob "brace"
  3500.              bkFM 1
  3501.              }
  3502.             inpr {
  3503.              nm "brace"
  3504.              AnTr 1
  3505.              Cloa 1
  3506.              Cast 1
  3507.              Catc 0
  3508.              Show 1
  3509.              Anim 1
  3510.              amet {
  3511.               keyf {
  3512.                xdat {
  3513.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3514.                 Scal 1.00004
  3515.                 xyzS 0.28730,0.09980,0.09980
  3516.                 po 1.26780,-0.94758,5.18714
  3517.                 }
  3518.                isEx 1
  3519.                }
  3520.               }
  3521.              so {
  3522.               }
  3523.              shnm "Shader 1"
  3524.              ob "brace"
  3525.              bkFM 1
  3526.              }
  3527.             inpr {
  3528.              nm "brace"
  3529.              AnTr 1
  3530.              Cloa 1
  3531.              Cast 1
  3532.              Catc 0
  3533.              Show 1
  3534.              Anim 1
  3535.              amet {
  3536.               keyf {
  3537.                xdat {
  3538.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3539.                 Scal 1.00004
  3540.                 xyzS 0.41230,0.09980,0.09980
  3541.                 po 1.42306,-0.56057,1.89945
  3542.                 }
  3543.                isEx 1
  3544.                }
  3545.               }
  3546.              so {
  3547.               }
  3548.              shnm "Shader 1"
  3549.              ob "brace"
  3550.              bkFM 1
  3551.              }
  3552.             inpr {
  3553.              nm "brace"
  3554.              AnTr 1
  3555.              Cloa 1
  3556.              Cast 1
  3557.              Catc 0
  3558.              Show 1
  3559.              Anim 1
  3560.              amet {
  3561.               keyf {
  3562.                xdat {
  3563.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3564.                 Scal 1.00004
  3565.                 xyzS 0.44982,0.09980,0.09980
  3566.                 po 1.69426,-0.17359,-1.15583
  3567.                 }
  3568.                isEx 1
  3569.                }
  3570.               }
  3571.              so {
  3572.               }
  3573.              shnm "Shader 1"
  3574.              ob "brace"
  3575.              bkFM 1
  3576.              }
  3577.             inpr {
  3578.              nm "brace"
  3579.              AnTr 1
  3580.              Cloa 1
  3581.              Cast 1
  3582.              Catc 0
  3583.              Show 1
  3584.              Anim 1
  3585.              amet {
  3586.               keyf {
  3587.                xdat {
  3588.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3589.                 Scal 1.00004
  3590.                 xyzS 0.5,0.09980,0.09980
  3591.                 po 2.00422,0.44517,-4.36620
  3592.                 }
  3593.                isEx 1
  3594.                }
  3595.               }
  3596.              so {
  3597.               }
  3598.              shnm "Shader 1"
  3599.              ob "brace"
  3600.              bkFM 1
  3601.              }
  3602.             inpr {
  3603.              nm "brace"
  3604.              AnTr 1
  3605.              Cloa 1
  3606.              Cast 1
  3607.              Catc 0
  3608.              Show 1
  3609.              Anim 1
  3610.              amet {
  3611.               keyf {
  3612.                xdat {
  3613.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3614.                 Scal 1.00004
  3615.                 xyzS 0.52483,0.09980,0.09980
  3616.                 po 2.46891,1.06414,-7.46049
  3617.                 }
  3618.                isEx 1
  3619.                }
  3620.               }
  3621.              so {
  3622.               }
  3623.              shnm "Shader 1"
  3624.              ob "brace"
  3625.              bkFM 1
  3626.              }
  3627.             }
  3628.            boxM 16,16,16
  3629.            boxm -16,-16,-16
  3630.            open 0
  3631.            }
  3632.           gr {
  3633.            nm "braces"
  3634.            AnTr 1
  3635.            Cloa 1
  3636.            Cast 1
  3637.            Catc 0
  3638.            Show 1
  3639.            Anim 1
  3640.            amet {
  3641.             keyf {
  3642.              xdat {
  3643.               mat 0.99996,-0.00005,-0.00002,0,0.99996,-0.00002,0.00002,0,0.99996
  3644.               Scal 0.99996
  3645.               hp 0.38279,0.16326,8.19974
  3646.               po 0.38254,0.16324,8.19983
  3647.               }
  3648.              isEx 1
  3649.              }
  3650.             }
  3651.            so {
  3652.             inpr {
  3653.              nm "brace"
  3654.              AnTr 1
  3655.              Cloa 1
  3656.              Cast 1
  3657.              Catc 0
  3658.              Show 1
  3659.              Anim 1
  3660.              amet {
  3661.               keyf {
  3662.                xdat {
  3663.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3664.                 Scal 1.00004
  3665.                 xyzS 0.09980,0.04981,0.04981
  3666.                 po -1.82850,-1.79983,23.98533
  3667.                 }
  3668.                isEx 1
  3669.                }
  3670.               }
  3671.              so {
  3672.               }
  3673.              shnm "Shader 1"
  3674.              ob "brace"
  3675.              bkFM 1
  3676.              }
  3677.             inpr {
  3678.              nm "brace"
  3679.              AnTr 1
  3680.              Cloa 1
  3681.              Cast 1
  3682.              Catc 0
  3683.              Show 1
  3684.              Anim 1
  3685.              amet {
  3686.               keyf {
  3687.                xdat {
  3688.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3689.                 Scal 1.00004
  3690.                 xyzS 0.125,0.04981,0.04981
  3691.                 po -1.71206,-1.72231,21.08436
  3692.                 }
  3693.                isEx 1
  3694.                }
  3695.               }
  3696.              so {
  3697.               }
  3698.              shnm "Shader 1"
  3699.              ob "brace"
  3700.              bkFM 1
  3701.              }
  3702.             inpr {
  3703.              nm "brace"
  3704.              AnTr 1
  3705.              Cloa 1
  3706.              Cast 1
  3707.              Catc 0
  3708.              Show 1
  3709.              Anim 1
  3710.              amet {
  3711.               keyf {
  3712.                xdat {
  3713.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3714.                 Scal 1.00004
  3715.                 xyzS 0.14982,0.07482,0.07482
  3716.                 po -1.59559,-1.64469,17.83532
  3717.                 }
  3718.                isEx 1
  3719.                }
  3720.               }
  3721.              so {
  3722.               }
  3723.              shnm "Shader 1"
  3724.              ob "brace"
  3725.              bkFM 1
  3726.              }
  3727.             inpr {
  3728.              nm "brace"
  3729.              AnTr 1
  3730.              Cloa 1
  3731.              Cast 1
  3732.              Catc 0
  3733.              Show 1
  3734.              Anim 1
  3735.              amet {
  3736.               keyf {
  3737.                xdat {
  3738.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3739.                 Scal 1.00004
  3740.                 xyzS 0.14982,0.09980,0.09980
  3741.                 po -1.47912,-1.56716,14.625
  3742.                 }
  3743.                isEx 1
  3744.                }
  3745.               }
  3746.              so {
  3747.               }
  3748.              shnm "Shader 1"
  3749.              ob "brace"
  3750.              bkFM 1
  3751.              }
  3752.             inpr {
  3753.              nm "brace"
  3754.              AnTr 1
  3755.              Cloa 1
  3756.              Cast 1
  3757.              Catc 0
  3758.              Show 1
  3759.              Anim 1
  3760.              amet {
  3761.               keyf {
  3762.                xdat {
  3763.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3764.                 Scal 1.00004
  3765.                 xyzS 0.14982,0.09980,0.09980
  3766.                 po -1.20804,-1.48954,11.56926
  3767.                 }
  3768.                isEx 1
  3769.                }
  3770.               }
  3771.              so {
  3772.               }
  3773.              shnm "Shader 1"
  3774.              ob "brace"
  3775.              bkFM 1
  3776.              }
  3777.             inpr {
  3778.              nm "brace"
  3779.              AnTr 1
  3780.              Cloa 1
  3781.              Cast 1
  3782.              Catc 0
  3783.              Show 1
  3784.              Anim 1
  3785.              amet {
  3786.               keyf {
  3787.                xdat {
  3788.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3789.                 Scal 1.00004
  3790.                 xyzS 0.19982,0.09980,0.09980
  3791.                 po -0.89811,-1.25724,8.35895
  3792.                 }
  3793.                isEx 1
  3794.                }
  3795.               }
  3796.              so {
  3797.               }
  3798.              shnm "Shader 1"
  3799.              ob "brace"
  3800.              bkFM 1
  3801.              }
  3802.             inpr {
  3803.              nm "brace"
  3804.              AnTr 1
  3805.              Cloa 1
  3806.              Cast 1
  3807.              Catc 0
  3808.              Show 1
  3809.              Anim 1
  3810.              amet {
  3811.               keyf {
  3812.                xdat {
  3813.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3814.                 Scal 1.00004
  3815.                 xyzS 0.28730,0.09980,0.09980
  3816.                 po -0.51085,-0.94764,5.18722
  3817.                 }
  3818.                isEx 1
  3819.                }
  3820.               }
  3821.              so {
  3822.               }
  3823.              shnm "Shader 1"
  3824.              ob "brace"
  3825.              bkFM 1
  3826.              }
  3827.             inpr {
  3828.              nm "brace"
  3829.              AnTr 1
  3830.              Cloa 1
  3831.              Cast 1
  3832.              Catc 0
  3833.              Show 1
  3834.              Anim 1
  3835.              amet {
  3836.               keyf {
  3837.                xdat {
  3838.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3839.                 Scal 1.00004
  3840.                 xyzS 0.41230,0.09980,0.09980
  3841.                 po -0.00750,-0.56064,1.97683
  3842.                 }
  3843.                isEx 1
  3844.                }
  3845.               }
  3846.              so {
  3847.               }
  3848.              shnm "Shader 1"
  3849.              ob "brace"
  3850.              bkFM 1
  3851.              }
  3852.             inpr {
  3853.              nm "brace"
  3854.              AnTr 1
  3855.              Cloa 1
  3856.              Cast 1
  3857.              Catc 0
  3858.              Show 1
  3859.              Anim 1
  3860.              amet {
  3861.               keyf {
  3862.                xdat {
  3863.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3864.                 Scal 1.00004
  3865.                 xyzS 0.44982,0.09980,0.09980
  3866.                 po 0.65011,-0.17371,-1.15575
  3867.                 }
  3868.                isEx 1
  3869.                }
  3870.               }
  3871.              so {
  3872.               }
  3873.              shnm "Shader 1"
  3874.              ob "brace"
  3875.              bkFM 1
  3876.              }
  3877.             inpr {
  3878.              nm "brace"
  3879.              AnTr 1
  3880.              Cloa 1
  3881.              Cast 1
  3882.              Catc 0
  3883.              Show 1
  3884.              Anim 1
  3885.              amet {
  3886.               keyf {
  3887.                xdat {
  3888.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3889.                 Scal 1.00004
  3890.                 xyzS 0.5,0.09980,0.09980
  3891.                 po 1.50159,0.44506,-4.32746
  3892.                 }
  3893.                isEx 1
  3894.                }
  3895.               }
  3896.              so {
  3897.               }
  3898.              shnm "Shader 1"
  3899.              ob "brace"
  3900.              bkFM 1
  3901.              }
  3902.             inpr {
  3903.              nm "brace"
  3904.              AnTr 1
  3905.              Cloa 1
  3906.              Cast 1
  3907.              Catc 0
  3908.              Show 1
  3909.              Anim 1
  3910.              amet {
  3911.               keyf {
  3912.                xdat {
  3913.                 mat 0.00002,-0.00005,0.99996,0.99996,-0.00005,-0.00010,0.00002,0.99996,0.00005
  3914.                 Scal 1.00004
  3915.                 xyzS 0.52483,0.09980,0.09980
  3916.                 po 2.46911,1.06411,-7.46044
  3917.                 }
  3918.                isEx 1
  3919.                }
  3920.               }
  3921.              so {
  3922.               }
  3923.              shnm "Shader 1"
  3924.              ob "brace"
  3925.              bkFM 1
  3926.              }
  3927.             }
  3928.            boxM 16,16,16
  3929.            boxm -16,-16,-16
  3930.            open 0
  3931.            }
  3932.           inpr {
  3933.            nm "tower beams"
  3934.            AnTr 1
  3935.            Cloa 1
  3936.            Cast 1
  3937.            Catc 0
  3938.            Show 1
  3939.            Anim 1
  3940.            amet {
  3941.             keyf {
  3942.              xdat {
  3943.               mat 0.99996,-0.00002,0,0.00002,0.00002,-0.99996,0.00002,0.99996,-0.00002
  3944.               Scal 0.87667
  3945.               hp 2.64979,-0.5,-2.64979
  3946.               po 0.57775,0.72489,3.16009
  3947.               }
  3948.              isEx 1
  3949.              }
  3950.             }
  3951.            so {
  3952.             }
  3953.            shnm "Shader 1"
  3954.            ob "tower beams"
  3955.            bkFM 1
  3956.            }
  3957.           }
  3958.          boxM 16,16,16
  3959.          boxm -16,-16,-16
  3960.          open 0
  3961.          }
  3962.         gr {
  3963.          nm "quarter section"
  3964.          AnTr 1
  3965.          Cloa 1
  3966.          Cast 1
  3967.          Catc 0
  3968.          Show 1
  3969.          Anim 1
  3970.          amet {
  3971.           keyf {
  3972.            xdat {
  3973.             mat 0.00002,0.99993,-0.00010,-0.99996,0.00010,0.00002,-0.00002,0.00002,0.99993
  3974.             Scal 1.00001
  3975.             hp 0.47963,0.72410,7.36857
  3976.             po 0.50167,-4.69120,22.60758
  3977.             }
  3978.            isEx 1
  3979.            }
  3980.           }
  3981.          so {
  3982.           gr {
  3983.            nm "braces"
  3984.            AnTr 1
  3985.            Cloa 1
  3986.            Cast 1
  3987.            Catc 0
  3988.            Show 1
  3989.            Anim 1
  3990.            amet {
  3991.             keyf {
  3992.              xdat {
  3993.               mat -0.00002,0.99993,-0.00002,-1,0,0.00002,-0.00002,-0.00002,0.99996
  3994.               Scal 0.99996
  3995.               hp 4.52144,0.26055,8.22875
  3996.               po -0.07987,0.66543,8.26754
  3997.               }
  3998.              isEx 1
  3999.              }
  4000.             }
  4001.            so {
  4002.             inpr {
  4003.              nm "brace"
  4004.              AnTr 1
  4005.              Cloa 1
  4006.              Cast 1
  4007.              Catc 0
  4008.              Show 1
  4009.              Anim 1
  4010.              amet {
  4011.               keyf {
  4012.                xdat {
  4013.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4014.                 Scal 1.00004
  4015.                 xyzS 0.09980,0.04981,0.04981
  4016.                 po 6.69796,-1.79833,24.04354
  4017.                 }
  4018.                isEx 1
  4019.                }
  4020.               }
  4021.              so {
  4022.               }
  4023.              shnm "Shader 1"
  4024.              ob "brace"
  4025.              bkFM 1
  4026.              }
  4027.             inpr {
  4028.              nm "brace"
  4029.              AnTr 1
  4030.              Cloa 1
  4031.              Cast 1
  4032.              Catc 0
  4033.              Show 1
  4034.              Anim 1
  4035.              amet {
  4036.               keyf {
  4037.                xdat {
  4038.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4039.                 Scal 1.00004
  4040.                 xyzS 0.125,0.04981,0.04981
  4041.                 po 6.64071,-1.72088,20.98778
  4042.                 }
  4043.                isEx 1
  4044.                }
  4045.               }
  4046.              so {
  4047.               }
  4048.              shnm "Shader 1"
  4049.              ob "brace"
  4050.              bkFM 1
  4051.              }
  4052.             inpr {
  4053.              nm "brace"
  4054.              AnTr 1
  4055.              Cloa 1
  4056.              Cast 1
  4057.              Catc 0
  4058.              Show 1
  4059.              Anim 1
  4060.              amet {
  4061.               keyf {
  4062.                xdat {
  4063.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4064.                 Scal 1.00004
  4065.                 xyzS 0.14982,0.07482,0.07482
  4066.                 po 6.52540,-1.64335,17.79676
  4067.                 }
  4068.                isEx 1
  4069.                }
  4070.               }
  4071.              so {
  4072.               }
  4073.              shnm "Shader 1"
  4074.              ob "brace"
  4075.              bkFM 1
  4076.              }
  4077.             inpr {
  4078.              nm "brace"
  4079.              AnTr 1
  4080.              Cloa 1
  4081.              Cast 1
  4082.              Catc 0
  4083.              Show 1
  4084.              Anim 1
  4085.              amet {
  4086.               keyf {
  4087.                xdat {
  4088.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4089.                 Scal 1.00004
  4090.                 xyzS 0.14982,0.09980,0.09980
  4091.                 po 6.33286,-1.56597,14.27685
  4092.                 }
  4093.                isEx 1
  4094.                }
  4095.               }
  4096.              so {
  4097.               }
  4098.              shnm "Shader 1"
  4099.              ob "brace"
  4100.              bkFM 1
  4101.              }
  4102.             inpr {
  4103.              nm "brace"
  4104.              AnTr 1
  4105.              Cloa 1
  4106.              Cast 1
  4107.              Catc 0
  4108.              Show 1
  4109.              Anim 1
  4110.              amet {
  4111.               keyf {
  4112.                xdat {
  4113.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4114.                 Scal 1.00004
  4115.                 xyzS 0.14982,0.09980,0.09980
  4116.                 po 6.14010,-1.48852,11.53057
  4117.                 }
  4118.                isEx 1
  4119.                }
  4120.               }
  4121.              so {
  4122.               }
  4123.              shnm "Shader 1"
  4124.              ob "brace"
  4125.              bkFM 1
  4126.              }
  4127.             inpr {
  4128.              nm "brace"
  4129.              AnTr 1
  4130.              Cloa 1
  4131.              Cast 1
  4132.              Catc 0
  4133.              Show 1
  4134.              Anim 1
  4135.              amet {
  4136.               keyf {
  4137.                xdat {
  4138.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4139.                 Scal 1.00004
  4140.                 xyzS 0.19982,0.09980,0.09980
  4141.                 po 5.79275,-1.25644,8.08808
  4142.                 }
  4143.                isEx 1
  4144.                }
  4145.               }
  4146.              so {
  4147.               }
  4148.              shnm "Shader 1"
  4149.              ob "brace"
  4150.              bkFM 1
  4151.              }
  4152.             inpr {
  4153.              nm "brace"
  4154.              AnTr 1
  4155.              Cloa 1
  4156.              Cast 1
  4157.              Catc 0
  4158.              Show 1
  4159.              Anim 1
  4160.              amet {
  4161.               keyf {
  4162.                xdat {
  4163.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4164.                 Scal 1.00004
  4165.                 xyzS 0.28730,0.09980,0.09980
  4166.                 po 5.40664,-0.94697,5.18712
  4167.                 }
  4168.                isEx 1
  4169.                }
  4170.               }
  4171.              so {
  4172.               }
  4173.              shnm "Shader 1"
  4174.              ob "brace"
  4175.              bkFM 1
  4176.              }
  4177.             inpr {
  4178.              nm "brace"
  4179.              AnTr 1
  4180.              Cloa 1
  4181.              Cast 1
  4182.              Catc 0
  4183.              Show 1
  4184.              Anim 1
  4185.              amet {
  4186.               keyf {
  4187.                xdat {
  4188.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4189.                 Scal 0.96952
  4190.                 xyzS 0.41230,0.09980,0.09980
  4191.                 po 4.90465,-0.44422,1.89933
  4192.                 }
  4193.                isEx 1
  4194.                }
  4195.               }
  4196.              so {
  4197.               }
  4198.              shnm "Shader 1"
  4199.              ob "brace"
  4200.              bkFM 1
  4201.              }
  4202.             inpr {
  4203.              nm "brace"
  4204.              AnTr 1
  4205.              Cloa 1
  4206.              Cast 1
  4207.              Catc 0
  4208.              Show 1
  4209.              Anim 1
  4210.              amet {
  4211.               keyf {
  4212.                xdat {
  4213.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4214.                 Scal 1.00004
  4215.                 xyzS 0.44982,0.09980,0.09980
  4216.                 po 4.32512,-0.05752,-1.11735
  4217.                 }
  4218.                isEx 1
  4219.                }
  4220.               }
  4221.              so {
  4222.               }
  4223.              shnm "Shader 1"
  4224.              ob "brace"
  4225.              bkFM 1
  4226.              }
  4227.             inpr {
  4228.              nm "brace"
  4229.              AnTr 1
  4230.              Cloa 1
  4231.              Cast 1
  4232.              Catc 0
  4233.              Show 1
  4234.              Anim 1
  4235.              amet {
  4236.               keyf {
  4237.                xdat {
  4238.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4239.                 Scal 1.00004
  4240.                 xyzS 0.5,0.09980,0.09980
  4241.                 po 3.55227,0.56092,-4.32770
  4242.                 }
  4243.                isEx 1
  4244.                }
  4245.               }
  4246.              so {
  4247.               }
  4248.              shnm "Shader 1"
  4249.              ob "brace"
  4250.              bkFM 1
  4251.              }
  4252.             inpr {
  4253.              nm "brace"
  4254.              AnTr 1
  4255.              Cloa 1
  4256.              Cast 1
  4257.              Catc 0
  4258.              Show 1
  4259.              Anim 1
  4260.              amet {
  4261.               keyf {
  4262.                xdat {
  4263.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4264.                 Scal 1.00004
  4265.                 xyzS 0.52483,0.09980,0.09980
  4266.                 po 2.47005,1.25692,-7.46076
  4267.                 }
  4268.                isEx 1
  4269.                }
  4270.               }
  4271.              so {
  4272.               }
  4273.              shnm "Shader 1"
  4274.              ob "brace"
  4275.              bkFM 1
  4276.              }
  4277.             }
  4278.            boxM 16,16,16
  4279.            boxm -16,-16,-16
  4280.            open 0
  4281.            }
  4282.           gr {
  4283.            nm "braces"
  4284.            AnTr 1
  4285.            Cloa 1
  4286.            Cast 1
  4287.            Catc 0
  4288.            Show 1
  4289.            Anim 1
  4290.            amet {
  4291.             keyf {
  4292.              xdat {
  4293.               mat -0.00002,0.99993,-0.00002,-1,0,0.00002,-0.00002,-0.00002,0.99996
  4294.               Scal 0.99996
  4295.               hp 3.15818,0.26027,8.21908
  4296.               po -0.07972,-1.21975,8.21914
  4297.               }
  4298.              isEx 1
  4299.              }
  4300.             }
  4301.            so {
  4302.             inpr {
  4303.              nm "brace"
  4304.              AnTr 1
  4305.              Cloa 1
  4306.              Cast 1
  4307.              Catc 0
  4308.              Show 1
  4309.              Anim 1
  4310.              amet {
  4311.               keyf {
  4312.                xdat {
  4313.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4314.                 Scal 1.00004
  4315.                 xyzS 0.09980,0.04981,0.04981
  4316.                 po 3.97123,-1.79888,24.02421
  4317.                 }
  4318.                isEx 1
  4319.                }
  4320.               }
  4321.              so {
  4322.               }
  4323.              shnm "Shader 1"
  4324.              ob "brace"
  4325.              bkFM 1
  4326.              }
  4327.             inpr {
  4328.              nm "brace"
  4329.              AnTr 1
  4330.              Cloa 1
  4331.              Cast 1
  4332.              Catc 0
  4333.              Show 1
  4334.              Anim 1
  4335.              amet {
  4336.               keyf {
  4337.                xdat {
  4338.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4339.                 Scal 1.00004
  4340.                 xyzS 0.125,0.04981,0.04981
  4341.                 po 3.93325,-1.72138,20.96850
  4342.                 }
  4343.                isEx 1
  4344.                }
  4345.               }
  4346.              so {
  4347.               }
  4348.              shnm "Shader 1"
  4349.              ob "brace"
  4350.              bkFM 1
  4351.              }
  4352.             inpr {
  4353.              nm "brace"
  4354.              AnTr 1
  4355.              Cloa 1
  4356.              Cast 1
  4357.              Catc 0
  4358.              Show 1
  4359.              Anim 1
  4360.              amet {
  4361.               keyf {
  4362.                xdat {
  4363.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4364.                 Scal 1.00004
  4365.                 xyzS 0.14982,0.07482,0.07482
  4366.                 po 3.85671,-1.64393,17.79680
  4367.                 }
  4368.                isEx 1
  4369.                }
  4370.               }
  4371.              so {
  4372.               }
  4373.              shnm "Shader 1"
  4374.              ob "brace"
  4375.              bkFM 1
  4376.              }
  4377.             inpr {
  4378.              nm "brace"
  4379.              AnTr 1
  4380.              Cloa 1
  4381.              Cast 1
  4382.              Catc 0
  4383.              Show 1
  4384.              Anim 1
  4385.              amet {
  4386.               keyf {
  4387.                xdat {
  4388.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4389.                 Scal 1.00004
  4390.                 xyzS 0.14982,0.09980,0.09980
  4391.                 po 3.81893,-1.56650,14.39295
  4392.                 }
  4393.                isEx 1
  4394.                }
  4395.               }
  4396.              so {
  4397.               }
  4398.              shnm "Shader 1"
  4399.              ob "brace"
  4400.              bkFM 1
  4401.              }
  4402.             inpr {
  4403.              nm "brace"
  4404.              AnTr 1
  4405.              Cloa 1
  4406.              Cast 1
  4407.              Catc 0
  4408.              Show 1
  4409.              Anim 1
  4410.              amet {
  4411.               keyf {
  4412.                xdat {
  4413.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4414.                 Scal 1.00004
  4415.                 xyzS 0.14982,0.09980,0.09980
  4416.                 po 3.74209,-1.48899,11.56933
  4417.                 }
  4418.                isEx 1
  4419.                }
  4420.               }
  4421.              so {
  4422.               }
  4423.              shnm "Shader 1"
  4424.              ob "brace"
  4425.              bkFM 1
  4426.              }
  4427.             inpr {
  4428.              nm "brace"
  4429.              AnTr 1
  4430.              Cloa 1
  4431.              Cast 1
  4432.              Catc 0
  4433.              Show 1
  4434.              Anim 1
  4435.              amet {
  4436.               keyf {
  4437.                xdat {
  4438.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4439.                 Scal 1.00004
  4440.                 xyzS 0.19982,0.09980,0.09980
  4441.                 po 3.58816,-1.25689,8.16546
  4442.                 }
  4443.                isEx 1
  4444.                }
  4445.               }
  4446.              so {
  4447.               }
  4448.              shnm "Shader 1"
  4449.              ob "brace"
  4450.              bkFM 1
  4451.              }
  4452.             inpr {
  4453.              nm "brace"
  4454.              AnTr 1
  4455.              Cloa 1
  4456.              Cast 1
  4457.              Catc 0
  4458.              Show 1
  4459.              Anim 1
  4460.              amet {
  4461.               keyf {
  4462.                xdat {
  4463.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4464.                 Scal 1.00004
  4465.                 xyzS 0.28730,0.09980,0.09980
  4466.                 po 3.47283,-0.94744,5.14846
  4467.                 }
  4468.                isEx 1
  4469.                }
  4470.               }
  4471.              so {
  4472.               }
  4473.              shnm "Shader 1"
  4474.              ob "brace"
  4475.              bkFM 1
  4476.              }
  4477.             inpr {
  4478.              nm "brace"
  4479.              AnTr 1
  4480.              Cloa 1
  4481.              Cast 1
  4482.              Catc 0
  4483.              Show 1
  4484.              Anim 1
  4485.              amet {
  4486.               keyf {
  4487.                xdat {
  4488.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4489.                 Scal 0.96952
  4490.                 xyzS 0.41230,0.09980,0.09980
  4491.                 po 3.35755,-0.44455,1.93801
  4492.                 }
  4493.                isEx 1
  4494.                }
  4495.               }
  4496.              so {
  4497.               }
  4498.              shnm "Shader 1"
  4499.              ob "brace"
  4500.              bkFM 1
  4501.              }
  4502.             inpr {
  4503.              nm "brace"
  4504.              AnTr 1
  4505.              Cloa 1
  4506.              Cast 1
  4507.              Catc 0
  4508.              Show 1
  4509.              Anim 1
  4510.              amet {
  4511.               keyf {
  4512.                xdat {
  4513.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4514.                 Scal 1.00004
  4515.                 xyzS 0.44982,0.09980,0.09980
  4516.                 po 3.04888,-0.05777,-1.11728
  4517.                 }
  4518.                isEx 1
  4519.                }
  4520.               }
  4521.              so {
  4522.               }
  4523.              shnm "Shader 1"
  4524.              ob "brace"
  4525.              bkFM 1
  4526.              }
  4527.             inpr {
  4528.              nm "brace"
  4529.              AnTr 1
  4530.              Cloa 1
  4531.              Cast 1
  4532.              Catc 0
  4533.              Show 1
  4534.              Anim 1
  4535.              amet {
  4536.               keyf {
  4537.                xdat {
  4538.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4539.                 Scal 1.00004
  4540.                 xyzS 0.5,0.09980,0.09980
  4541.                 po 2.74025,0.56074,-4.36637
  4542.                 }
  4543.                isEx 1
  4544.                }
  4545.               }
  4546.              so {
  4547.               }
  4548.              shnm "Shader 1"
  4549.              ob "brace"
  4550.              bkFM 1
  4551.              }
  4552.             inpr {
  4553.              nm "brace"
  4554.              AnTr 1
  4555.              Cloa 1
  4556.              Cast 1
  4557.              Catc 0
  4558.              Show 1
  4559.              Anim 1
  4560.              amet {
  4561.               keyf {
  4562.                xdat {
  4563.                 mat -0.00005,-0.00002,1.00001,0.99996,-0.00002,-0.00002,0,0.99996,0
  4564.                 Scal 1.00004
  4565.                 xyzS 0.52483,0.09980,0.09980
  4566.                 po 2.47025,1.25692,-7.46073
  4567.                 }
  4568.                isEx 1
  4569.                }
  4570.               }
  4571.              so {
  4572.               }
  4573.              shnm "Shader 1"
  4574.              ob "brace"
  4575.              bkFM 1
  4576.              }
  4577.             }
  4578.            boxM 16,16,16
  4579.            boxm -16,-16,-16
  4580.            open 0
  4581.            }
  4582.           gr {
  4583.            nm "braces"
  4584.            AnTr 1
  4585.            Cloa 1
  4586.            Cast 1
  4587.            Catc 0
  4588.            Show 1
  4589.            Anim 1
  4590.            amet {
  4591.             keyf {
  4592.              xdat {
  4593.               mat 0.99993,-0.00010,-0.00002,0.00005,0.99996,-0.00010,0,0.00005,0.99996
  4594.               Scal 0.99996
  4595.               hp 1.58895,0.16326,8.23841
  4596.               po -1.42736,0.16347,8.23847
  4597.               }
  4598.              isEx 1
  4599.              }
  4600.             }
  4601.            so {
  4602.             inpr {
  4603.              nm "brace"
  4604.              AnTr 1
  4605.              Cloa 1
  4606.              Cast 1
  4607.              Catc 0
  4608.              Show 1
  4609.              Anim 1
  4610.              amet {
  4611.               keyf {
  4612.                xdat {
  4613.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4614.                 Scal 1.00004
  4615.                 xyzS 0.09980,0.04981,0.04981
  4616.                 po 0.64782,-1.79314,24.06312
  4617.                 }
  4618.                isEx 1
  4619.                }
  4620.               }
  4621.              so {
  4622.               }
  4623.              shnm "Shader 1"
  4624.              ob "brace"
  4625.              bkFM 1
  4626.              }
  4627.             inpr {
  4628.              nm "brace"
  4629.              AnTr 1
  4630.              Cloa 1
  4631.              Cast 1
  4632.              Catc 0
  4633.              Show 1
  4634.              Anim 1
  4635.              amet {
  4636.               keyf {
  4637.                xdat {
  4638.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4639.                 Scal 1.00004
  4640.                 xyzS 0.125,0.04981,0.04981
  4641.                 po 0.64788,-1.71689,21.00736
  4642.                 }
  4643.                isEx 1
  4644.                }
  4645.               }
  4646.              so {
  4647.               }
  4648.              shnm "Shader 1"
  4649.              ob "brace"
  4650.              bkFM 1
  4651.              }
  4652.             inpr {
  4653.              nm "brace"
  4654.              AnTr 1
  4655.              Cloa 1
  4656.              Cast 1
  4657.              Catc 0
  4658.              Show 1
  4659.              Anim 1
  4660.              amet {
  4661.               keyf {
  4662.                xdat {
  4663.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4664.                 Scal 1.00004
  4665.                 xyzS 0.14982,0.07482,0.07482
  4666.                 po 0.64811,-1.64066,17.83564
  4667.                 }
  4668.                isEx 1
  4669.                }
  4670.               }
  4671.              so {
  4672.               }
  4673.              shnm "Shader 1"
  4674.              ob "brace"
  4675.              bkFM 1
  4676.              }
  4677.             inpr {
  4678.              nm "brace"
  4679.              AnTr 1
  4680.              Cloa 1
  4681.              Cast 1
  4682.              Catc 0
  4683.              Show 1
  4684.              Anim 1
  4685.              amet {
  4686.               keyf {
  4687.                xdat {
  4688.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4689.                 Scal 1.00004
  4690.                 xyzS 0.14982,0.09980,0.09980
  4691.                 po 0.80304,-1.56452,14.43183
  4692.                 }
  4693.                isEx 1
  4694.                }
  4695.               }
  4696.              so {
  4697.               }
  4698.              shnm "Shader 1"
  4699.              ob "brace"
  4700.              bkFM 1
  4701.              }
  4702.             inpr {
  4703.              nm "brace"
  4704.              AnTr 1
  4705.              Cloa 1
  4706.              Cast 1
  4707.              Catc 0
  4708.              Show 1
  4709.              Anim 1
  4710.              amet {
  4711.               keyf {
  4712.                xdat {
  4713.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4714.                 Scal 1.00004
  4715.                 xyzS 0.14982,0.09980,0.09980
  4716.                 po 0.88054,-1.48818,11.60816
  4717.                 }
  4718.                isEx 1
  4719.                }
  4720.               }
  4721.              so {
  4722.               }
  4723.              shnm "Shader 1"
  4724.              ob "brace"
  4725.              bkFM 1
  4726.              }
  4727.             inpr {
  4728.              nm "brace"
  4729.              AnTr 1
  4730.              Cloa 1
  4731.              Cast 1
  4732.              Catc 0
  4733.              Show 1
  4734.              Anim 1
  4735.              amet {
  4736.               keyf {
  4737.                xdat {
  4738.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4739.                 Scal 1.00004
  4740.                 xyzS 0.19982,0.09980,0.09980
  4741.                 po 1.03547,-1.25730,8.24302
  4742.                 }
  4743.                isEx 1
  4744.                }
  4745.               }
  4746.              so {
  4747.               }
  4748.              shnm "Shader 1"
  4749.              ob "brace"
  4750.              bkFM 1
  4751.              }
  4752.             inpr {
  4753.              nm "brace"
  4754.              AnTr 1
  4755.              Cloa 1
  4756.              Cast 1
  4757.              Catc 0
  4758.              Show 1
  4759.              Anim 1
  4760.              amet {
  4761.               keyf {
  4762.                xdat {
  4763.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4764.                 Scal 1.00004
  4765.                 xyzS 0.28730,0.09980,0.09980
  4766.                 po 1.26774,-0.94907,5.18726
  4767.                 }
  4768.                isEx 1
  4769.                }
  4770.               }
  4771.              so {
  4772.               }
  4773.              shnm "Shader 1"
  4774.              ob "brace"
  4775.              bkFM 1
  4776.              }
  4777.             inpr {
  4778.              nm "brace"
  4779.              AnTr 1
  4780.              Cloa 1
  4781.              Cast 1
  4782.              Catc 0
  4783.              Show 1
  4784.              Anim 1
  4785.              amet {
  4786.               keyf {
  4787.                xdat {
  4788.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4789.                 Scal 1.00004
  4790.                 xyzS 0.41230,0.09980,0.09980
  4791.                 po 1.42263,-0.56341,1.89947
  4792.                 }
  4793.                isEx 1
  4794.                }
  4795.               }
  4796.              so {
  4797.               }
  4798.              shnm "Shader 1"
  4799.              ob "brace"
  4800.              bkFM 1
  4801.              }
  4802.             inpr {
  4803.              nm "brace"
  4804.              AnTr 1
  4805.              Cloa 1
  4806.              Cast 1
  4807.              Catc 0
  4808.              Show 1
  4809.              Anim 1
  4810.              amet {
  4811.               keyf {
  4812.                xdat {
  4813.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4814.                 Scal 1.00004
  4815.                 xyzS 0.44982,0.09980,0.09980
  4816.                 po 1.69361,-0.17774,-1.15589
  4817.                 }
  4818.                isEx 1
  4819.                }
  4820.               }
  4821.              so {
  4822.               }
  4823.              shnm "Shader 1"
  4824.              ob "brace"
  4825.              bkFM 1
  4826.              }
  4827.             inpr {
  4828.              nm "brace"
  4829.              AnTr 1
  4830.              Cloa 1
  4831.              Cast 1
  4832.              Catc 0
  4833.              Show 1
  4834.              Anim 1
  4835.              amet {
  4836.               keyf {
  4837.                xdat {
  4838.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4839.                 Scal 1.00004
  4840.                 xyzS 0.5,0.09980,0.09980
  4841.                 po 2.00327,0.43963,-4.36634
  4842.                 }
  4843.                isEx 1
  4844.                }
  4845.               }
  4846.              so {
  4847.               }
  4848.              shnm "Shader 1"
  4849.              ob "brace"
  4850.              bkFM 1
  4851.              }
  4852.             inpr {
  4853.              nm "brace"
  4854.              AnTr 1
  4855.              Cloa 1
  4856.              Cast 1
  4857.              Catc 0
  4858.              Show 1
  4859.              Anim 1
  4860.              amet {
  4861.               keyf {
  4862.                xdat {
  4863.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4864.                 Scal 1.00004
  4865.                 xyzS 0.52483,0.09980,0.09980
  4866.                 po 2.46757,1.05742,-7.46082
  4867.                 }
  4868.                isEx 1
  4869.                }
  4870.               }
  4871.              so {
  4872.               }
  4873.              shnm "Shader 1"
  4874.              ob "brace"
  4875.              bkFM 1
  4876.              }
  4877.             }
  4878.            boxM 16,16,16
  4879.            boxm -16,-16,-16
  4880.            open 0
  4881.            }
  4882.           gr {
  4883.            nm "braces"
  4884.            AnTr 1
  4885.            Cloa 1
  4886.            Cast 1
  4887.            Catc 0
  4888.            Show 1
  4889.            Anim 1
  4890.            amet {
  4891.             keyf {
  4892.              xdat {
  4893.               mat 0.99993,-0.00010,-0.00002,0.00005,0.99996,-0.00010,0,0.00005,0.99996
  4894.               Scal 0.99996
  4895.               hp 0.38279,0.16326,8.19974
  4896.               po 0.38273,0.16344,8.19979
  4897.               }
  4898.              isEx 1
  4899.              }
  4900.             }
  4901.            so {
  4902.             inpr {
  4903.              nm "brace"
  4904.              AnTr 1
  4905.              Cloa 1
  4906.              Cast 1
  4907.              Catc 0
  4908.              Show 1
  4909.              Anim 1
  4910.              amet {
  4911.               keyf {
  4912.                xdat {
  4913.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4914.                 Scal 1.00004
  4915.                 xyzS 0.09980,0.04981,0.04981
  4916.                 po -1.82705,-1.79299,23.98578
  4917.                 }
  4918.                isEx 1
  4919.                }
  4920.               }
  4921.              so {
  4922.               }
  4923.              shnm "Shader 1"
  4924.              ob "brace"
  4925.              bkFM 1
  4926.              }
  4927.             inpr {
  4928.              nm "brace"
  4929.              AnTr 1
  4930.              Cloa 1
  4931.              Cast 1
  4932.              Catc 0
  4933.              Show 1
  4934.              Anim 1
  4935.              amet {
  4936.               keyf {
  4937.                xdat {
  4938.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4939.                 Scal 1.00004
  4940.                 xyzS 0.125,0.04981,0.04981
  4941.                 po -1.71090,-1.71673,21.08477
  4942.                 }
  4943.                isEx 1
  4944.                }
  4945.               }
  4946.              so {
  4947.               }
  4948.              shnm "Shader 1"
  4949.              ob "brace"
  4950.              bkFM 1
  4951.              }
  4952.             inpr {
  4953.              nm "brace"
  4954.              AnTr 1
  4955.              Cloa 1
  4956.              Cast 1
  4957.              Catc 0
  4958.              Show 1
  4959.              Anim 1
  4960.              amet {
  4961.               keyf {
  4962.                xdat {
  4963.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4964.                 Scal 1.00004
  4965.                 xyzS 0.14982,0.07482,0.07482
  4966.                 po -1.59463,-1.64051,17.83571
  4967.                 }
  4968.                isEx 1
  4969.                }
  4970.               }
  4971.              so {
  4972.               }
  4973.              shnm "Shader 1"
  4974.              ob "brace"
  4975.              bkFM 1
  4976.              }
  4977.             inpr {
  4978.              nm "brace"
  4979.              AnTr 1
  4980.              Cloa 1
  4981.              Cast 1
  4982.              Catc 0
  4983.              Show 1
  4984.              Anim 1
  4985.              amet {
  4986.               keyf {
  4987.                xdat {
  4988.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  4989.                 Scal 1.00004
  4990.                 xyzS 0.14982,0.09980,0.09980
  4991.                 po -1.47841,-1.56434,14.62523
  4992.                 }
  4993.                isEx 1
  4994.                }
  4995.               }
  4996.              so {
  4997.               }
  4998.              shnm "Shader 1"
  4999.              ob "brace"
  5000.              bkFM 1
  5001.              }
  5002.             inpr {
  5003.              nm "brace"
  5004.              AnTr 1
  5005.              Cloa 1
  5006.              Cast 1
  5007.              Catc 0
  5008.              Show 1
  5009.              Anim 1
  5010.              amet {
  5011.               keyf {
  5012.                xdat {
  5013.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5014.                 Scal 1.00004
  5015.                 xyzS 0.14982,0.09980,0.09980
  5016.                 po -1.20748,-1.48807,11.56951
  5017.                 }
  5018.                isEx 1
  5019.                }
  5020.               }
  5021.              so {
  5022.               }
  5023.              shnm "Shader 1"
  5024.              ob "brace"
  5025.              bkFM 1
  5026.              }
  5027.             inpr {
  5028.              nm "brace"
  5029.              AnTr 1
  5030.              Cloa 1
  5031.              Cast 1
  5032.              Catc 0
  5033.              Show 1
  5034.              Anim 1
  5035.              amet {
  5036.               keyf {
  5037.                xdat {
  5038.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5039.                 Scal 1.00004
  5040.                 xyzS 0.19982,0.09980,0.09980
  5041.                 po -0.89791,-1.25715,8.35906
  5042.                 }
  5043.                isEx 1
  5044.                }
  5045.               }
  5046.              so {
  5047.               }
  5048.              shnm "Shader 1"
  5049.              ob "brace"
  5050.              bkFM 1
  5051.              }
  5052.             inpr {
  5053.              nm "brace"
  5054.              AnTr 1
  5055.              Cloa 1
  5056.              Cast 1
  5057.              Catc 0
  5058.              Show 1
  5059.              Anim 1
  5060.              amet {
  5061.               keyf {
  5062.                xdat {
  5063.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5064.                 Scal 1.00004
  5065.                 xyzS 0.28730,0.09980,0.09980
  5066.                 po -0.51093,-0.94893,5.18734
  5067.                 }
  5068.                isEx 1
  5069.                }
  5070.               }
  5071.              so {
  5072.               }
  5073.              shnm "Shader 1"
  5074.              ob "brace"
  5075.              bkFM 1
  5076.              }
  5077.             inpr {
  5078.              nm "brace"
  5079.              AnTr 1
  5080.              Cloa 1
  5081.              Cast 1
  5082.              Catc 0
  5083.              Show 1
  5084.              Anim 1
  5085.              amet {
  5086.               keyf {
  5087.                xdat {
  5088.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5089.                 Scal 1.00004
  5090.                 xyzS 0.41230,0.09980,0.09980
  5091.                 po -0.00791,-0.56325,1.97686
  5092.                 }
  5093.                isEx 1
  5094.                }
  5095.               }
  5096.              so {
  5097.               }
  5098.              shnm "Shader 1"
  5099.              ob "brace"
  5100.              bkFM 1
  5101.              }
  5102.             inpr {
  5103.              nm "brace"
  5104.              AnTr 1
  5105.              Cloa 1
  5106.              Cast 1
  5107.              Catc 0
  5108.              Show 1
  5109.              Anim 1
  5110.              amet {
  5111.               keyf {
  5112.                xdat {
  5113.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5114.                 Scal 1.00004
  5115.                 xyzS 0.44982,0.09980,0.09980
  5116.                 po 0.64942,-0.17762,-1.15586
  5117.                 }
  5118.                isEx 1
  5119.                }
  5120.               }
  5121.              so {
  5122.               }
  5123.              shnm "Shader 1"
  5124.              ob "brace"
  5125.              bkFM 1
  5126.              }
  5127.             inpr {
  5128.              nm "brace"
  5129.              AnTr 1
  5130.              Cloa 1
  5131.              Cast 1
  5132.              Catc 0
  5133.              Show 1
  5134.              Anim 1
  5135.              amet {
  5136.               keyf {
  5137.                xdat {
  5138.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5139.                 Scal 1.00004
  5140.                 xyzS 0.5,0.09980,0.09980
  5141.                 po 1.50059,0.43975,-4.32763
  5142.                 }
  5143.                isEx 1
  5144.                }
  5145.               }
  5146.              so {
  5147.               }
  5148.              shnm "Shader 1"
  5149.              ob "brace"
  5150.              bkFM 1
  5151.              }
  5152.             inpr {
  5153.              nm "brace"
  5154.              AnTr 1
  5155.              Cloa 1
  5156.              Cast 1
  5157.              Catc 0
  5158.              Show 1
  5159.              Anim 1
  5160.              amet {
  5161.               keyf {
  5162.                xdat {
  5163.                 mat 0.00002,0,0.99993,0.99996,-0.00008,-0.00010,0.00002,0.99996,-0.00002
  5164.                 Scal 1.00004
  5165.                 xyzS 0.52483,0.09980,0.09980
  5166.                 po 2.46775,1.05745,-7.46073
  5167.                 }
  5168.                isEx 1
  5169.                }
  5170.               }
  5171.              so {
  5172.               }
  5173.              shnm "Shader 1"
  5174.              ob "brace"
  5175.              bkFM 1
  5176.              }
  5177.             }
  5178.            boxM 16,16,16
  5179.            boxm -16,-16,-16
  5180.            open 0
  5181.            }
  5182.           inpr {
  5183.            nm "tower beams"
  5184.            AnTr 1
  5185.            Cloa 1
  5186.            Cast 1
  5187.            Catc 0
  5188.            Show 1
  5189.            Anim 1
  5190.            amet {
  5191.             keyf {
  5192.              xdat {
  5193.               mat 0.99993,-0.00005,0.00005,0.00008,-0.00002,-0.99996,-0.00002,0.99996,-0.00005
  5194.               Scal 0.87667
  5195.               hp 2.64979,-0.5,-2.64979
  5196.               po 0.57737,0.72355,3.15992
  5197.               }
  5198.              isEx 1
  5199.              }
  5200.             }
  5201.            so {
  5202.             }
  5203.            shnm "Shader 1"
  5204.            ob "tower beams"
  5205.            bkFM 1
  5206.            }
  5207.           }
  5208.          boxM 16,16,16
  5209.          boxm -16,-16,-16
  5210.          open 0
  5211.          }
  5212.         gr {
  5213.          nm "quarter section"
  5214.          AnTr 1
  5215.          Cloa 1
  5216.          Cast 1
  5217.          Catc 0
  5218.          Show 1
  5219.          Anim 1
  5220.          amet {
  5221.           keyf {
  5222.            xdat {
  5223.             mat 0.99996,-0.00002,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00002,0.99996
  5224.             Scal 1.00001
  5225.             hp 0.47976,0.72426,7.36857
  5226.             po 0.48029,1.17795,22.60763
  5227.             }
  5228.            isEx 1
  5229.            }
  5230.           }
  5231.          so {
  5232.           gr {
  5233.            nm "braces"
  5234.            AnTr 1
  5235.            Cloa 1
  5236.            Cast 1
  5237.            Catc 0
  5238.            Show 1
  5239.            Anim 1
  5240.            amet {
  5241.             keyf {
  5242.              xdat {
  5243.               mat -0.00010,0.99996,-0.00008,-0.99996,-0.00005,0.00005,0.00002,0.00002,0.99996
  5244.               Scal 0.99996
  5245.               hp 4.52144,0.26055,8.22875
  5246.               po -0.07964,0.66526,8.26754
  5247.               }
  5248.              isEx 1
  5249.              }
  5250.             }
  5251.            so {
  5252.             inpr {
  5253.              nm "brace"
  5254.              AnTr 1
  5255.              Cloa 1
  5256.              Cast 1
  5257.              Catc 0
  5258.              Show 1
  5259.              Anim 1
  5260.              amet {
  5261.               keyf {
  5262.                xdat {
  5263.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5264.                 Scal 1.00004
  5265.                 xyzS 0.09980,0.04981,0.04981
  5266.                 po 6.69996,-1.79232,24.04336
  5267.                 }
  5268.                isEx 1
  5269.                }
  5270.               }
  5271.              so {
  5272.               }
  5273.              shnm "Shader 1"
  5274.              ob "brace"
  5275.              bkFM 1
  5276.              }
  5277.             inpr {
  5278.              nm "brace"
  5279.              AnTr 1
  5280.              Cloa 1
  5281.              Cast 1
  5282.              Catc 0
  5283.              Show 1
  5284.              Anim 1
  5285.              amet {
  5286.               keyf {
  5287.                xdat {
  5288.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5289.                 Scal 1.00004
  5290.                 xyzS 0.125,0.04981,0.04981
  5291.                 po 6.64222,-1.71598,20.98769
  5292.                 }
  5293.                isEx 1
  5294.                }
  5295.               }
  5296.              so {
  5297.               }
  5298.              shnm "Shader 1"
  5299.              ob "brace"
  5300.              bkFM 1
  5301.              }
  5302.             inpr {
  5303.              nm "brace"
  5304.              AnTr 1
  5305.              Cloa 1
  5306.              Cast 1
  5307.              Catc 0
  5308.              Show 1
  5309.              Anim 1
  5310.              amet {
  5311.               keyf {
  5312.                xdat {
  5313.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5314.                 Scal 1.00004
  5315.                 xyzS 0.14982,0.07482,0.07482
  5316.                 po 6.52653,-1.63961,17.79664
  5317.                 }
  5318.                isEx 1
  5319.                }
  5320.               }
  5321.              so {
  5322.               }
  5323.              shnm "Shader 1"
  5324.              ob "brace"
  5325.              bkFM 1
  5326.              }
  5327.             inpr {
  5328.              nm "brace"
  5329.              AnTr 1
  5330.              Cloa 1
  5331.              Cast 1
  5332.              Catc 0
  5333.              Show 1
  5334.              Anim 1
  5335.              amet {
  5336.               keyf {
  5337.                xdat {
  5338.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5339.                 Scal 1.00004
  5340.                 xyzS 0.14982,0.09980,0.09980
  5341.                 po 6.33347,-1.56353,14.27685
  5342.                 }
  5343.                isEx 1
  5344.                }
  5345.               }
  5346.              so {
  5347.               }
  5348.              shnm "Shader 1"
  5349.              ob "brace"
  5350.              bkFM 1
  5351.              }
  5352.             inpr {
  5353.              nm "brace"
  5354.              AnTr 1
  5355.              Cloa 1
  5356.              Cast 1
  5357.              Catc 0
  5358.              Show 1
  5359.              Anim 1
  5360.              amet {
  5361.               keyf {
  5362.                xdat {
  5363.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5364.                 Scal 1.00004
  5365.                 xyzS 0.14982,0.09980,0.09980
  5366.                 po 6.14042,-1.48713,11.53060
  5367.                 }
  5368.                isEx 1
  5369.                }
  5370.               }
  5371.              so {
  5372.               }
  5373.              shnm "Shader 1"
  5374.              ob "brace"
  5375.              bkFM 1
  5376.              }
  5377.             inpr {
  5378.              nm "brace"
  5379.              AnTr 1
  5380.              Cloa 1
  5381.              Cast 1
  5382.              Catc 0
  5383.              Show 1
  5384.              Anim 1
  5385.              amet {
  5386.               keyf {
  5387.                xdat {
  5388.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5389.                 Scal 1.00004
  5390.                 xyzS 0.19982,0.09980,0.09980
  5391.                 po 5.79261,-1.25628,8.08816
  5392.                 }
  5393.                isEx 1
  5394.                }
  5395.               }
  5396.              so {
  5397.               }
  5398.              shnm "Shader 1"
  5399.              ob "brace"
  5400.              bkFM 1
  5401.              }
  5402.             inpr {
  5403.              nm "brace"
  5404.              AnTr 1
  5405.              Cloa 1
  5406.              Cast 1
  5407.              Catc 0
  5408.              Show 1
  5409.              Anim 1
  5410.              amet {
  5411.               keyf {
  5412.                xdat {
  5413.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5414.                 Scal 1.00004
  5415.                 xyzS 0.28730,0.09980,0.09980
  5416.                 po 5.40609,-0.94794,5.18717
  5417.                 }
  5418.                isEx 1
  5419.                }
  5420.               }
  5421.              so {
  5422.               }
  5423.              shnm "Shader 1"
  5424.              ob "brace"
  5425.              bkFM 1
  5426.              }
  5427.             inpr {
  5428.              nm "brace"
  5429.              AnTr 1
  5430.              Cloa 1
  5431.              Cast 1
  5432.              Catc 0
  5433.              Show 1
  5434.              Anim 1
  5435.              amet {
  5436.               keyf {
  5437.                xdat {
  5438.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5439.                 Scal 0.96952
  5440.                 xyzS 0.41230,0.09980,0.09980
  5441.                 po 4.90355,-0.44637,1.89947
  5442.                 }
  5443.                isEx 1
  5444.                }
  5445.               }
  5446.              so {
  5447.               }
  5448.              shnm "Shader 1"
  5449.              ob "brace"
  5450.              bkFM 1
  5451.              }
  5452.             inpr {
  5453.              nm "brace"
  5454.              AnTr 1
  5455.              Cloa 1
  5456.              Cast 1
  5457.              Catc 0
  5458.              Show 1
  5459.              Anim 1
  5460.              amet {
  5461.               keyf {
  5462.                xdat {
  5463.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5464.                 Scal 1.00004
  5465.                 xyzS 0.44982,0.09980,0.09980
  5466.                 po 4.32366,-0.06078,-1.11712
  5467.                 }
  5468.                isEx 1
  5469.                }
  5470.               }
  5471.              so {
  5472.               }
  5473.              shnm "Shader 1"
  5474.              ob "brace"
  5475.              bkFM 1
  5476.              }
  5477.             inpr {
  5478.              nm "brace"
  5479.              AnTr 1
  5480.              Cloa 1
  5481.              Cast 1
  5482.              Catc 0
  5483.              Show 1
  5484.              Anim 1
  5485.              amet {
  5486.               keyf {
  5487.                xdat {
  5488.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5489.                 Scal 1.00004
  5490.                 xyzS 0.5,0.09980,0.09980
  5491.                 po 3.55041,0.55642,-4.32746
  5492.                 }
  5493.                isEx 1
  5494.                }
  5495.               }
  5496.              so {
  5497.               }
  5498.              shnm "Shader 1"
  5499.              ob "brace"
  5500.              bkFM 1
  5501.              }
  5502.             inpr {
  5503.              nm "brace"
  5504.              AnTr 1
  5505.              Cloa 1
  5506.              Cast 1
  5507.              Catc 0
  5508.              Show 1
  5509.              Anim 1
  5510.              amet {
  5511.               keyf {
  5512.                xdat {
  5513.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5514.                 Scal 1.00004
  5515.                 xyzS 0.52483,0.09980,0.09980
  5516.                 po 2.46767,1.25133,-7.46049
  5517.                 }
  5518.                isEx 1
  5519.                }
  5520.               }
  5521.              so {
  5522.               }
  5523.              shnm "Shader 1"
  5524.              ob "brace"
  5525.              bkFM 1
  5526.              }
  5527.             }
  5528.            boxM 16,16,16
  5529.            boxm -16,-16,-16
  5530.            open 0
  5531.            }
  5532.           gr {
  5533.            nm "braces"
  5534.            AnTr 1
  5535.            Cloa 1
  5536.            Cast 1
  5537.            Catc 0
  5538.            Show 1
  5539.            Anim 1
  5540.            amet {
  5541.             keyf {
  5542.              xdat {
  5543.               mat -0.00010,0.99996,-0.00008,-0.99996,-0.00005,0.00005,0.00002,0.00002,0.99996
  5544.               Scal 0.99996
  5545.               hp 3.15818,0.26027,8.21908
  5546.               po -0.07972,-1.21981,8.21917
  5547.               }
  5548.              isEx 1
  5549.              }
  5550.             }
  5551.            so {
  5552.             inpr {
  5553.              nm "brace"
  5554.              AnTr 1
  5555.              Cloa 1
  5556.              Cast 1
  5557.              Catc 0
  5558.              Show 1
  5559.              Anim 1
  5560.              amet {
  5561.               keyf {
  5562.                xdat {
  5563.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5564.                 Scal 1.00004
  5565.                 xyzS 0.09980,0.04981,0.04981
  5566.                 po 3.97338,-1.79288,24.02407
  5567.                 }
  5568.                isEx 1
  5569.                }
  5570.               }
  5571.              so {
  5572.               }
  5573.              shnm "Shader 1"
  5574.              ob "brace"
  5575.              bkFM 1
  5576.              }
  5577.             inpr {
  5578.              nm "brace"
  5579.              AnTr 1
  5580.              Cloa 1
  5581.              Cast 1
  5582.              Catc 0
  5583.              Show 1
  5584.              Anim 1
  5585.              amet {
  5586.               keyf {
  5587.                xdat {
  5588.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5589.                 Scal 1.00004
  5590.                 xyzS 0.125,0.04981,0.04981
  5591.                 po 3.93502,-1.71653,20.96839
  5592.                 }
  5593.                isEx 1
  5594.                }
  5595.               }
  5596.              so {
  5597.               }
  5598.              shnm "Shader 1"
  5599.              ob "brace"
  5600.              bkFM 1
  5601.              }
  5602.             inpr {
  5603.              nm "brace"
  5604.              AnTr 1
  5605.              Cloa 1
  5606.              Cast 1
  5607.              Catc 0
  5608.              Show 1
  5609.              Anim 1
  5610.              amet {
  5611.               keyf {
  5612.                xdat {
  5613.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5614.                 Scal 1.00004
  5615.                 xyzS 0.14982,0.07482,0.07482
  5616.                 po 3.85795,-1.64025,17.79676
  5617.                 }
  5618.                isEx 1
  5619.                }
  5620.               }
  5621.              so {
  5622.               }
  5623.              shnm "Shader 1"
  5624.              ob "brace"
  5625.              bkFM 1
  5626.              }
  5627.             inpr {
  5628.              nm "brace"
  5629.              AnTr 1
  5630.              Cloa 1
  5631.              Cast 1
  5632.              Catc 0
  5633.              Show 1
  5634.              Anim 1
  5635.              amet {
  5636.               keyf {
  5637.                xdat {
  5638.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5639.                 Scal 1.00004
  5640.                 xyzS 0.14982,0.09980,0.09980
  5641.                 po 3.81981,-1.56406,14.39295
  5642.                 }
  5643.                isEx 1
  5644.                }
  5645.               }
  5646.              so {
  5647.               }
  5648.              shnm "Shader 1"
  5649.              ob "brace"
  5650.              bkFM 1
  5651.              }
  5652.             inpr {
  5653.              nm "brace"
  5654.              AnTr 1
  5655.              Cloa 1
  5656.              Cast 1
  5657.              Catc 0
  5658.              Show 1
  5659.              Anim 1
  5660.              amet {
  5661.               keyf {
  5662.                xdat {
  5663.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5664.                 Scal 1.00004
  5665.                 xyzS 0.14982,0.09980,0.09980
  5666.                 po 3.74253,-1.48768,11.56939
  5667.                 }
  5668.                isEx 1
  5669.                }
  5670.               }
  5671.              so {
  5672.               }
  5673.              shnm "Shader 1"
  5674.              ob "brace"
  5675.              bkFM 1
  5676.              }
  5677.             inpr {
  5678.              nm "brace"
  5679.              AnTr 1
  5680.              Cloa 1
  5681.              Cast 1
  5682.              Catc 0
  5683.              Show 1
  5684.              Anim 1
  5685.              amet {
  5686.               keyf {
  5687.                xdat {
  5688.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5689.                 Scal 1.00004
  5690.                 xyzS 0.19982,0.09980,0.09980
  5691.                 po 3.58816,-1.25676,8.16555
  5692.                 }
  5693.                isEx 1
  5694.                }
  5695.               }
  5696.              so {
  5697.               }
  5698.              shnm "Shader 1"
  5699.              ob "brace"
  5700.              bkFM 1
  5701.              }
  5702.             inpr {
  5703.              nm "brace"
  5704.              AnTr 1
  5705.              Cloa 1
  5706.              Cast 1
  5707.              Catc 0
  5708.              Show 1
  5709.              Anim 1
  5710.              amet {
  5711.               keyf {
  5712.                xdat {
  5713.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5714.                 Scal 1.00004
  5715.                 xyzS 0.28730,0.09980,0.09980
  5716.                 po 3.47242,-0.94842,5.14860
  5717.                 }
  5718.                isEx 1
  5719.                }
  5720.               }
  5721.              so {
  5722.               }
  5723.              shnm "Shader 1"
  5724.              ob "brace"
  5725.              bkFM 1
  5726.              }
  5727.             inpr {
  5728.              nm "brace"
  5729.              AnTr 1
  5730.              Cloa 1
  5731.              Cast 1
  5732.              Catc 0
  5733.              Show 1
  5734.              Anim 1
  5735.              amet {
  5736.               keyf {
  5737.                xdat {
  5738.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5739.                 Scal 0.96952
  5740.                 xyzS 0.41230,0.09980,0.09980
  5741.                 po 3.35668,-0.44672,1.93818
  5742.                 }
  5743.                isEx 1
  5744.                }
  5745.               }
  5746.              so {
  5747.               }
  5748.              shnm "Shader 1"
  5749.              ob "brace"
  5750.              bkFM 1
  5751.              }
  5752.             inpr {
  5753.              nm "brace"
  5754.              AnTr 1
  5755.              Cloa 1
  5756.              Cast 1
  5757.              Catc 0
  5758.              Show 1
  5759.              Anim 1
  5760.              amet {
  5761.               keyf {
  5762.                xdat {
  5763.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5764.                 Scal 1.00004
  5765.                 xyzS 0.44982,0.09980,0.09980
  5766.                 po 3.04754,-0.06107,-1.11707
  5767.                 }
  5768.                isEx 1
  5769.                }
  5770.               }
  5771.              so {
  5772.               }
  5773.              shnm "Shader 1"
  5774.              ob "brace"
  5775.              bkFM 1
  5776.              }
  5777.             inpr {
  5778.              nm "brace"
  5779.              AnTr 1
  5780.              Cloa 1
  5781.              Cast 1
  5782.              Catc 0
  5783.              Show 1
  5784.              Anim 1
  5785.              amet {
  5786.               keyf {
  5787.                xdat {
  5788.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5789.                 Scal 1.00004
  5790.                 xyzS 0.5,0.09980,0.09980
  5791.                 po 2.73842,0.55623,-4.36611
  5792.                 }
  5793.                isEx 1
  5794.                }
  5795.               }
  5796.              so {
  5797.               }
  5798.              shnm "Shader 1"
  5799.              ob "brace"
  5800.              bkFM 1
  5801.              }
  5802.             inpr {
  5803.              nm "brace"
  5804.              AnTr 1
  5805.              Cloa 1
  5806.              Cast 1
  5807.              Catc 0
  5808.              Show 1
  5809.              Anim 1
  5810.              amet {
  5811.               keyf {
  5812.                xdat {
  5813.                 mat -0.00010,-0.00002,0.99993,0.99993,-0.00010,0.00002,0.00005,0.99996,-0.00002
  5814.                 Scal 1.00004
  5815.                 xyzS 0.52483,0.09980,0.09980
  5816.                 po 2.46792,1.25126,-7.46047
  5817.                 }
  5818.                isEx 1
  5819.                }
  5820.               }
  5821.              so {
  5822.               }
  5823.              shnm "Shader 1"
  5824.              ob "brace"
  5825.              bkFM 1
  5826.              }
  5827.             }
  5828.            boxM 16,16,16
  5829.            boxm -16,-16,-16
  5830.            open 0
  5831.            }
  5832.           gr {
  5833.            nm "braces"
  5834.            AnTr 1
  5835.            Cloa 1
  5836.            Cast 1
  5837.            Catc 0
  5838.            Show 1
  5839.            Anim 1
  5840.            amet {
  5841.             keyf {
  5842.              xdat {
  5843.               mat 0.99996,-0.00005,-0.00008,0.00002,0.99993,-0.00010,0.00005,0.00008,0.99993
  5844.               Scal 0.99996
  5845.               hp 1.58895,0.16326,8.23841
  5846.               po -1.42724,0.16320,8.23841
  5847.               }
  5848.              isEx 1
  5849.              }
  5850.             }
  5851.            so {
  5852.             inpr {
  5853.              nm "brace"
  5854.              AnTr 1
  5855.              Cloa 1
  5856.              Cast 1
  5857.              Catc 0
  5858.              Show 1
  5859.              Anim 1
  5860.              amet {
  5861.               keyf {
  5862.                xdat {
  5863.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  5864.                 Scal 1.00004
  5865.                 xyzS 0.09980,0.04981,0.04981
  5866.                 po 0.65374,-1.79447,24.06325
  5867.                 }
  5868.                isEx 1
  5869.                }
  5870.               }
  5871.              so {
  5872.               }
  5873.              shnm "Shader 1"
  5874.              ob "brace"
  5875.              bkFM 1
  5876.              }
  5877.             inpr {
  5878.              nm "brace"
  5879.              AnTr 1
  5880.              Cloa 1
  5881.              Cast 1
  5882.              Catc 0
  5883.              Show 1
  5884.              Anim 1
  5885.              amet {
  5886.               keyf {
  5887.                xdat {
  5888.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  5889.                 Scal 1.00004
  5890.                 xyzS 0.125,0.04981,0.04981
  5891.                 po 0.65272,-1.71792,21.00750
  5892.                 }
  5893.                isEx 1
  5894.                }
  5895.               }
  5896.              so {
  5897.               }
  5898.              shnm "Shader 1"
  5899.              ob "brace"
  5900.              bkFM 1
  5901.              }
  5902.             inpr {
  5903.              nm "brace"
  5904.              AnTr 1
  5905.              Cloa 1
  5906.              Cast 1
  5907.              Catc 0
  5908.              Show 1
  5909.              Anim 1
  5910.              amet {
  5911.               keyf {
  5912.                xdat {
  5913.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  5914.                 Scal 1.00004
  5915.                 xyzS 0.14982,0.07482,0.07482
  5916.                 po 0.65168,-1.64144,17.83577
  5917.                 }
  5918.                isEx 1
  5919.                }
  5920.               }
  5921.              so {
  5922.               }
  5923.              shnm "Shader 1"
  5924.              ob "brace"
  5925.              bkFM 1
  5926.              }
  5927.             inpr {
  5928.              nm "brace"
  5929.              AnTr 1
  5930.              Cloa 1
  5931.              Cast 1
  5932.              Catc 0
  5933.              Show 1
  5934.              Anim 1
  5935.              amet {
  5936.               keyf {
  5937.                xdat {
  5938.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  5939.                 Scal 1.00004
  5940.                 xyzS 0.14982,0.09980,0.09980
  5941.                 po 0.80535,-1.56501,14.43194
  5942.                 }
  5943.                isEx 1
  5944.                }
  5945.               }
  5946.              so {
  5947.               }
  5948.              shnm "Shader 1"
  5949.              ob "brace"
  5950.              bkFM 1
  5951.              }
  5952.             inpr {
  5953.              nm "brace"
  5954.              AnTr 1
  5955.              Cloa 1
  5956.              Cast 1
  5957.              Catc 0
  5958.              Show 1
  5959.              Anim 1
  5960.              amet {
  5961.               keyf {
  5962.                xdat {
  5963.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  5964.                 Scal 1.00004
  5965.                 xyzS 0.14982,0.09980,0.09980
  5966.                 po 0.88176,-1.48832,11.60836
  5967.                 }
  5968.                isEx 1
  5969.                }
  5970.               }
  5971.              so {
  5972.               }
  5973.              shnm "Shader 1"
  5974.              ob "brace"
  5975.              bkFM 1
  5976.              }
  5977.             inpr {
  5978.              nm "brace"
  5979.              AnTr 1
  5980.              Cloa 1
  5981.              Cast 1
  5982.              Catc 0
  5983.              Show 1
  5984.              Anim 1
  5985.              amet {
  5986.               keyf {
  5987.                xdat {
  5988.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  5989.                 Scal 1.00004
  5990.                 xyzS 0.19982,0.09980,0.09980
  5991.                 po 1.03539,-1.25722,8.24309
  5992.                 }
  5993.                isEx 1
  5994.                }
  5995.               }
  5996.              so {
  5997.               }
  5998.              shnm "Shader 1"
  5999.              ob "brace"
  6000.              bkFM 1
  6001.              }
  6002.             inpr {
  6003.              nm "brace"
  6004.              AnTr 1
  6005.              Cloa 1
  6006.              Cast 1
  6007.              Catc 0
  6008.              Show 1
  6009.              Anim 1
  6010.              amet {
  6011.               keyf {
  6012.                xdat {
  6013.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6014.                 Scal 1.00004
  6015.                 xyzS 0.28730,0.09980,0.09980
  6016.                 po 1.26648,-0.94863,5.18738
  6017.                 }
  6018.                isEx 1
  6019.                }
  6020.               }
  6021.              so {
  6022.               }
  6023.              shnm "Shader 1"
  6024.              ob "brace"
  6025.              bkFM 1
  6026.              }
  6027.             inpr {
  6028.              nm "brace"
  6029.              AnTr 1
  6030.              Cloa 1
  6031.              Cast 1
  6032.              Catc 0
  6033.              Show 1
  6034.              Anim 1
  6035.              amet {
  6036.               keyf {
  6037.                xdat {
  6038.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6039.                 Scal 1.00004
  6040.                 xyzS 0.41230,0.09980,0.09980
  6041.                 po 1.42019,-0.56272,1.89956
  6042.                 }
  6043.                isEx 1
  6044.                }
  6045.               }
  6046.              so {
  6047.               }
  6048.              shnm "Shader 1"
  6049.              ob "brace"
  6050.              bkFM 1
  6051.              }
  6052.             inpr {
  6053.              nm "brace"
  6054.              AnTr 1
  6055.              Cloa 1
  6056.              Cast 1
  6057.              Catc 0
  6058.              Show 1
  6059.              Anim 1
  6060.              amet {
  6061.               keyf {
  6062.                xdat {
  6063.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6064.                 Scal 1.00004
  6065.                 xyzS 0.44982,0.09980,0.09980
  6066.                 po 1.68998,-0.17679,-1.15586
  6067.                 }
  6068.                isEx 1
  6069.                }
  6070.               }
  6071.              so {
  6072.               }
  6073.              shnm "Shader 1"
  6074.              ob "brace"
  6075.              bkFM 1
  6076.              }
  6077.             inpr {
  6078.              nm "brace"
  6079.              AnTr 1
  6080.              Cloa 1
  6081.              Cast 1
  6082.              Catc 0
  6083.              Show 1
  6084.              Anim 1
  6085.              amet {
  6086.               keyf {
  6087.                xdat {
  6088.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6089.                 Scal 1.00004
  6090.                 xyzS 0.5,0.09980,0.09980
  6091.                 po 1.99845,0.44089,-4.36634
  6092.                 }
  6093.                isEx 1
  6094.                }
  6095.               }
  6096.              so {
  6097.               }
  6098.              shnm "Shader 1"
  6099.              ob "brace"
  6100.              bkFM 1
  6101.              }
  6102.             inpr {
  6103.              nm "brace"
  6104.              AnTr 1
  6105.              Cloa 1
  6106.              Cast 1
  6107.              Catc 0
  6108.              Show 1
  6109.              Anim 1
  6110.              amet {
  6111.               keyf {
  6112.                xdat {
  6113.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6114.                 Scal 1.00004
  6115.                 xyzS 0.52483,0.09980,0.09980
  6116.                 po 2.46168,1.05884,-7.46076
  6117.                 }
  6118.                isEx 1
  6119.                }
  6120.               }
  6121.              so {
  6122.               }
  6123.              shnm "Shader 1"
  6124.              ob "brace"
  6125.              bkFM 1
  6126.              }
  6127.             }
  6128.            boxM 16,16,16
  6129.            boxm -16,-16,-16
  6130.            open 0
  6131.            }
  6132.           gr {
  6133.            nm "braces"
  6134.            AnTr 1
  6135.            Cloa 1
  6136.            Cast 1
  6137.            Catc 0
  6138.            Show 1
  6139.            Anim 1
  6140.            amet {
  6141.             keyf {
  6142.              xdat {
  6143.               mat 0.99996,-0.00005,-0.00008,0.00002,0.99993,-0.00010,0.00005,0.00008,0.99993
  6144.               Scal 0.99996
  6145.               hp 0.38279,0.16326,8.19974
  6146.               po 0.38291,0.16334,8.19985
  6147.               }
  6148.              isEx 1
  6149.              }
  6150.             }
  6151.            so {
  6152.             inpr {
  6153.              nm "brace"
  6154.              AnTr 1
  6155.              Cloa 1
  6156.              Cast 1
  6157.              Catc 0
  6158.              Show 1
  6159.              Anim 1
  6160.              amet {
  6161.               keyf {
  6162.                xdat {
  6163.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6164.                 Scal 1.00004
  6165.                 xyzS 0.09980,0.04981,0.04981
  6166.                 po -1.82122,-1.79450,23.98586
  6167.                 }
  6168.                isEx 1
  6169.                }
  6170.               }
  6171.              so {
  6172.               }
  6173.              shnm "Shader 1"
  6174.              ob "brace"
  6175.              bkFM 1
  6176.              }
  6177.             inpr {
  6178.              nm "brace"
  6179.              AnTr 1
  6180.              Cloa 1
  6181.              Cast 1
  6182.              Catc 0
  6183.              Show 1
  6184.              Anim 1
  6185.              amet {
  6186.               keyf {
  6187.                xdat {
  6188.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6189.                 Scal 1.00004
  6190.                 xyzS 0.125,0.04981,0.04981
  6191.                 po -1.70608,-1.71792,21.08484
  6192.                 }
  6193.                isEx 1
  6194.                }
  6195.               }
  6196.              so {
  6197.               }
  6198.              shnm "Shader 1"
  6199.              ob "brace"
  6200.              bkFM 1
  6201.              }
  6202.             inpr {
  6203.              nm "brace"
  6204.              AnTr 1
  6205.              Cloa 1
  6206.              Cast 1
  6207.              Catc 0
  6208.              Show 1
  6209.              Anim 1
  6210.              amet {
  6211.               keyf {
  6212.                xdat {
  6213.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6214.                 Scal 1.00004
  6215.                 xyzS 0.14982,0.07482,0.07482
  6216.                 po -1.59112,-1.64147,17.83573
  6217.                 }
  6218.                isEx 1
  6219.                }
  6220.               }
  6221.              so {
  6222.               }
  6223.              shnm "Shader 1"
  6224.              ob "brace"
  6225.              bkFM 1
  6226.              }
  6227.             inpr {
  6228.              nm "brace"
  6229.              AnTr 1
  6230.              Cloa 1
  6231.              Cast 1
  6232.              Catc 0
  6233.              Show 1
  6234.              Anim 1
  6235.              amet {
  6236.               keyf {
  6237.                xdat {
  6238.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6239.                 Scal 1.00004
  6240.                 xyzS 0.14982,0.09980,0.09980
  6241.                 po -1.47614,-1.56501,14.62530
  6242.                 }
  6243.                isEx 1
  6244.                }
  6245.               }
  6246.              so {
  6247.               }
  6248.              shnm "Shader 1"
  6249.              ob "brace"
  6250.              bkFM 1
  6251.              }
  6252.             inpr {
  6253.              nm "brace"
  6254.              AnTr 1
  6255.              Cloa 1
  6256.              Cast 1
  6257.              Catc 0
  6258.              Show 1
  6259.              Anim 1
  6260.              amet {
  6261.               keyf {
  6262.                xdat {
  6263.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6264.                 Scal 1.00004
  6265.                 xyzS 0.14982,0.09980,0.09980
  6266.                 po -1.20638,-1.48848,11.56959
  6267.                 }
  6268.                isEx 1
  6269.                }
  6270.               }
  6271.              so {
  6272.               }
  6273.              shnm "Shader 1"
  6274.              ob "brace"
  6275.              bkFM 1
  6276.              }
  6277.             inpr {
  6278.              nm "brace"
  6279.              AnTr 1
  6280.              Cloa 1
  6281.              Cast 1
  6282.              Catc 0
  6283.              Show 1
  6284.              Anim 1
  6285.              amet {
  6286.               keyf {
  6287.                xdat {
  6288.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6289.                 Scal 1.00004
  6290.                 xyzS 0.19982,0.09980,0.09980
  6291.                 po -0.89798,-1.25727,8.35911
  6292.                 }
  6293.                isEx 1
  6294.                }
  6295.               }
  6296.              so {
  6297.               }
  6298.              shnm "Shader 1"
  6299.              ob "brace"
  6300.              bkFM 1
  6301.              }
  6302.             inpr {
  6303.              nm "brace"
  6304.              AnTr 1
  6305.              Cloa 1
  6306.              Cast 1
  6307.              Catc 0
  6308.              Show 1
  6309.              Anim 1
  6310.              amet {
  6311.               keyf {
  6312.                xdat {
  6313.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6314.                 Scal 1.00004
  6315.                 xyzS 0.28730,0.09980,0.09980
  6316.                 po -0.51220,-0.94870,5.18734
  6317.                 }
  6318.                isEx 1
  6319.                }
  6320.               }
  6321.              so {
  6322.               }
  6323.              shnm "Shader 1"
  6324.              ob "brace"
  6325.              bkFM 1
  6326.              }
  6327.             inpr {
  6328.              nm "brace"
  6329.              AnTr 1
  6330.              Cloa 1
  6331.              Cast 1
  6332.              Catc 0
  6333.              Show 1
  6334.              Anim 1
  6335.              amet {
  6336.               keyf {
  6337.                xdat {
  6338.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6339.                 Scal 1.00004
  6340.                 xyzS 0.41230,0.09980,0.09980
  6341.                 po -0.01030,-0.56275,1.97686
  6342.                 }
  6343.                isEx 1
  6344.                }
  6345.               }
  6346.              so {
  6347.               }
  6348.              shnm "Shader 1"
  6349.              ob "brace"
  6350.              bkFM 1
  6351.              }
  6352.             inpr {
  6353.              nm "brace"
  6354.              AnTr 1
  6355.              Cloa 1
  6356.              Cast 1
  6357.              Catc 0
  6358.              Show 1
  6359.              Anim 1
  6360.              amet {
  6361.               keyf {
  6362.                xdat {
  6363.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6364.                 Scal 1.00004
  6365.                 xyzS 0.44982,0.09980,0.09980
  6366.                 po 0.64585,-0.17679,-1.15592
  6367.                 }
  6368.                isEx 1
  6369.                }
  6370.               }
  6371.              so {
  6372.               }
  6373.              shnm "Shader 1"
  6374.              ob "brace"
  6375.              bkFM 1
  6376.              }
  6377.             inpr {
  6378.              nm "brace"
  6379.              AnTr 1
  6380.              Cloa 1
  6381.              Cast 1
  6382.              Catc 0
  6383.              Show 1
  6384.              Anim 1
  6385.              amet {
  6386.               keyf {
  6387.                xdat {
  6388.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6389.                 Scal 1.00004
  6390.                 xyzS 0.5,0.09980,0.09980
  6391.                 po 1.49589,0.44094,-4.32772
  6392.                 }
  6393.                isEx 1
  6394.                }
  6395.               }
  6396.              so {
  6397.               }
  6398.              shnm "Shader 1"
  6399.              ob "brace"
  6400.              bkFM 1
  6401.              }
  6402.             inpr {
  6403.              nm "brace"
  6404.              AnTr 1
  6405.              Cloa 1
  6406.              Cast 1
  6407.              Catc 0
  6408.              Show 1
  6409.              Anim 1
  6410.              amet {
  6411.               keyf {
  6412.                xdat {
  6413.                 mat 0.00013,-0.00005,0.99996,0.99996,-0.00005,-0.0002,-0.00002,0.99996,-0.00002
  6414.                 Scal 1.00004
  6415.                 xyzS 0.52483,0.09980,0.09980
  6416.                 po 2.46192,1.05886,-7.46084
  6417.                 }
  6418.                isEx 1
  6419.                }
  6420.               }
  6421.              so {
  6422.               }
  6423.              shnm "Shader 1"
  6424.              ob "brace"
  6425.              bkFM 1
  6426.              }
  6427.             }
  6428.            boxM 16,16,16
  6429.            boxm -16,-16,-16
  6430.            open 0
  6431.            }
  6432.           inpr {
  6433.            nm "tower beams"
  6434.            AnTr 1
  6435.            Cloa 1
  6436.            Cast 1
  6437.            Catc 0
  6438.            Show 1
  6439.            Anim 1
  6440.            amet {
  6441.             keyf {
  6442.              xdat {
  6443.               mat 0.99996,-0.00010,0.00002,0.00008,-0.00005,-0.99993,0.00005,0.99996,-0.00008
  6444.               Scal 0.87667
  6445.               hp 2.64979,-0.5,-2.64979
  6446.               po 0.57609,0.72385,3.16001
  6447.               }
  6448.              isEx 1
  6449.              }
  6450.             }
  6451.            so {
  6452.             }
  6453.            shnm "Shader 1"
  6454.            ob "tower beams"
  6455.            bkFM 1
  6456.            }
  6457.           }
  6458.          boxM 16,16,16
  6459.          boxm -16,-16,-16
  6460.          open 0
  6461.          }
  6462.         inpr {
  6463.          nm "floor"
  6464.          AnTr 1
  6465.          Cloa 1
  6466.          Cast 1
  6467.          Catc 0
  6468.          Show 1
  6469.          Anim 1
  6470.          amet {
  6471.           keyf {
  6472.            xdat {
  6473.             mat 0.99996,-0.00002,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00002,0.99996
  6474.             Scal 1.00001
  6475.             xyzS 2.54981,2.54981,0.19979
  6476.             po -2.21619,-1.86410,5.23733
  6477.             }
  6478.            isEx 1
  6479.            }
  6480.           }
  6481.          so {
  6482.           }
  6483.          shnm "Shader 1"
  6484.          ob "floor"
  6485.          bkFM 1
  6486.          }
  6487.         }
  6488.        boxM 16,16,16
  6489.        boxm -16,-16,-16
  6490.        open 0
  6491.        }
  6492.       gr {
  6493.        nm "mid section"
  6494.        AnTr 1
  6495.        Cloa 1
  6496.        Cast 1
  6497.        Catc 0
  6498.        Show 1
  6499.        Anim 1
  6500.        amet {
  6501.         keyf {
  6502.          xdat {
  6503.           mat 0.99996,-0.00002,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  6504.           Scal 1.00001
  6505.           hp -2.21383,-2.05579,0.39182
  6506.           po -2.21476,-2.05575,0.39068
  6507.           }
  6508.          isEx 1
  6509.          }
  6510.         }
  6511.        so {
  6512.         gr {
  6513.          nm "mid post beams"
  6514.          AnTr 1
  6515.          Cloa 1
  6516.          Cast 1
  6517.          Catc 0
  6518.          Show 1
  6519.          Anim 1
  6520.          amet {
  6521.           keyf {
  6522.            xdat {
  6523.             mat -0.99665,0.01092,0.08091,-0.00022,-0.99134,0.13090,0.08164,0.13036,0.98800
  6524.             Scal 1.59440
  6525.             hp 0.76911,0.37861,-1.05082
  6526.             po -7.31907,-7.65020,0.96293
  6527.             }
  6528.            isEx 1
  6529.            }
  6530.           }
  6531.          so {
  6532.           gr {
  6533.            nm "mid post"
  6534.            AnTr 1
  6535.            Cloa 1
  6536.            Cast 1
  6537.            Catc 0
  6538.            Show 1
  6539.            Anim 1
  6540.            amet {
  6541.             keyf {
  6542.              xdat {
  6543.               mat 1,-0.00005,-0.00002,-0.00002,0.99991,-0.00010,-0.00002,0,0.99993
  6544.               Scal 0.65049
  6545.               hp 2.17179,1.79734,-10.29249
  6546.               po 0.54743,0.14097,0.27767
  6547.               }
  6548.              isEx 1
  6549.              }
  6550.             }
  6551.            so {
  6552.             gr {
  6553.              nm "angle braces"
  6554.              AnTr 1
  6555.              Cloa 1
  6556.              Cast 1
  6557.              Catc 0
  6558.              Show 1
  6559.              Anim 1
  6560.              amet {
  6561.               keyf {
  6562.                xdat {
  6563.                 mat -0.00010,1,-0.00013,-0.95882,-0.00013,-0.28380,-0.28380,0.00008,0.95882
  6564.                 Scal 1.00001
  6565.                 hp 3.41717,1.46946,-10.00213
  6566.                 po 2.14975,3.05291,-10.18891
  6567.                 }
  6568.                isEx 1
  6569.                }
  6570.               }
  6571.              so {
  6572.               inpr {
  6573.                nm "angle brace"
  6574.                AnTr 1
  6575.                Cloa 1
  6576.                Cast 1
  6577.                Catc 0
  6578.                Show 1
  6579.                Anim 1
  6580.                amet {
  6581.                 keyf {
  6582.                  xdat {
  6583.                   mat 0.98864,0.01999,-0.14901,0.03187,0.94077,0.33753,0.14690,-0.33848,0.92942
  6584.                   Scal 1.00001
  6585.                   hp 0.69977,-1.19977,0
  6586.                   xyzS 0.99964,1.32813,1
  6587.                   po 3.24154,2.03286,-8.96984
  6588.                   }
  6589.                  isEx 1
  6590.                  }
  6591.                 }
  6592.                so {
  6593.                 }
  6594.                shnm "Shader 1"
  6595.                ob "angle brace"
  6596.                bkFM 1
  6597.                }
  6598.               inpr {
  6599.                nm "angle brace"
  6600.                AnTr 1
  6601.                Cloa 1
  6602.                Cast 1
  6603.                Catc 0
  6604.                Show 1
  6605.                Anim 1
  6606.                amet {
  6607.                 keyf {
  6608.                  xdat {
  6609.                   mat 0.98864,0.02015,-0.14901,0.03167,0.94079,0.33744,0.14695,-0.33837,0.92940
  6610.                   Scal 1.00001
  6611.                   hp 0.69977,-1.19977,0
  6612.                   xyzS 0.99964,1.32813,1
  6613.                   po 3.42588,2.18786,-10.22529
  6614.                   }
  6615.                  isEx 1
  6616.                  }
  6617.                 }
  6618.                so {
  6619.                 }
  6620.                shnm "Shader 1"
  6621.                ob "angle brace"
  6622.                bkFM 1
  6623.                }
  6624.               inpr {
  6625.                nm "angle brace"
  6626.                AnTr 1
  6627.                Cloa 1
  6628.                Cast 1
  6629.                Catc 0
  6630.                Show 1
  6631.                Anim 1
  6632.                amet {
  6633.                 keyf {
  6634.                  xdat {
  6635.                   mat 0.98864,0.02012,-0.14901,0.03170,0.94079,0.33744,0.14693,-0.33834,0.92940
  6636.                   Scal 1.00001
  6637.                   hp 0.69977,-1.19977,0
  6638.                   xyzS 0.99964,1.32813,1
  6639.                   po 3.62473,2.40497,-11.57432
  6640.                   }
  6641.                  isEx 1
  6642.                  }
  6643.                 }
  6644.                so {
  6645.                 }
  6646.                shnm "Shader 1"
  6647.                ob "angle brace"
  6648.                bkFM 1
  6649.                }
  6650.               }
  6651.              boxM 16,16,16
  6652.              boxm -16,-16,-16
  6653.              open 0
  6654.              }
  6655.             gr {
  6656.              nm "angle braces"
  6657.              AnTr 1
  6658.              Cloa 1
  6659.              Cast 1
  6660.              Catc 0
  6661.              Show 1
  6662.              Anim 1
  6663.              amet {
  6664.               keyf {
  6665.                xdat {
  6666.                 mat -0.00010,1,-0.00013,-0.95882,-0.00013,-0.28380,-0.28380,0.00008,0.95882
  6667.                 Scal 1.00001
  6668.                 hp 3.41717,1.46946,-10.00213
  6669.                 po 2.14945,0.54279,-10.27761
  6670.                 }
  6671.                isEx 1
  6672.                }
  6673.               }
  6674.              so {
  6675.               inpr {
  6676.                nm "angle brace"
  6677.                AnTr 1
  6678.                Cloa 1
  6679.                Cast 1
  6680.                Catc 0
  6681.                Show 1
  6682.                Anim 1
  6683.                amet {
  6684.                 keyf {
  6685.                  xdat {
  6686.                   mat 0.98864,0.01999,-0.14901,0.03187,0.94077,0.33753,0.14690,-0.33848,0.92942
  6687.                   Scal 1.00001
  6688.                   hp 0.69977,-1.19977,0
  6689.                   xyzS 0.99964,1.32813,1
  6690.                   po 3.24163,2.03289,-8.96984
  6691.                   }
  6692.                  isEx 1
  6693.                  }
  6694.                 }
  6695.                so {
  6696.                 }
  6697.                shnm "Shader 1"
  6698.                ob "angle brace"
  6699.                bkFM 1
  6700.                }
  6701.               inpr {
  6702.                nm "angle brace"
  6703.                AnTr 1
  6704.                Cloa 1
  6705.                Cast 1
  6706.                Catc 0
  6707.                Show 1
  6708.                Anim 1
  6709.                amet {
  6710.                 keyf {
  6711.                  xdat {
  6712.                   mat 0.98864,0.02015,-0.14901,0.03167,0.94079,0.33744,0.14695,-0.33837,0.92940
  6713.                   Scal 1.00001
  6714.                   hp 0.69977,-1.19977,0
  6715.                   xyzS 0.99964,1.32813,1
  6716.                   po 3.42598,2.18792,-10.22527
  6717.                   }
  6718.                  isEx 1
  6719.                  }
  6720.                 }
  6721.                so {
  6722.                 }
  6723.                shnm "Shader 1"
  6724.                ob "angle brace"
  6725.                bkFM 1
  6726.                }
  6727.               inpr {
  6728.                nm "angle brace"
  6729.                AnTr 1
  6730.                Cloa 1
  6731.                Cast 1
  6732.                Catc 0
  6733.                Show 1
  6734.                Anim 1
  6735.                amet {
  6736.                 keyf {
  6737.                  xdat {
  6738.                   mat 0.98864,0.02012,-0.14901,0.03170,0.94079,0.33744,0.14693,-0.33834,0.92940
  6739.                   Scal 1.00001
  6740.                   hp 0.69977,-1.19977,0
  6741.                   xyzS 0.99964,1.32813,1
  6742.                   po 3.62484,2.40497,-11.57427
  6743.                   }
  6744.                  isEx 1
  6745.                  }
  6746.                 }
  6747.                so {
  6748.                 }
  6749.                shnm "Shader 1"
  6750.                ob "angle brace"
  6751.                bkFM 1
  6752.                }
  6753.               }
  6754.              boxM 16,16,16
  6755.              boxm -16,-16,-16
  6756.              open 0
  6757.              }
  6758.             gr {
  6759.              nm "angle braces"
  6760.              AnTr 1
  6761.              Cloa 1
  6762.              Cast 1
  6763.              Catc 0
  6764.              Show 1
  6765.              Anim 1
  6766.              amet {
  6767.               keyf {
  6768.                xdat {
  6769.                 mat 1,-0.00002,-0.00005,-0.00005,0.99993,-0.00010,0.00002,0.00002,0.99993
  6770.                 Scal 1.00001
  6771.                 hp 2.76719,1.30657,-10.08375
  6772.                 po 0.95231,1.80889,-10.37870
  6773.                 }
  6774.                isEx 1
  6775.                }
  6776.               }
  6777.              so {
  6778.               inpr {
  6779.                nm "angle brace"
  6780.                AnTr 1
  6781.                Cloa 1
  6782.                Cast 1
  6783.                Catc 0
  6784.                Show 1
  6785.                Anim 1
  6786.                amet {
  6787.                 keyf {
  6788.                  xdat {
  6789.                   mat 0.98961,0.07700,-0.12107,-0.03408,0.94538,0.32372,0.13938,-0.31644,0.93821
  6790.                   Scal 1.00001
  6791.                   hp 0.69977,-1.19977,0
  6792.                   xyzS 0.99964,1.32813,1
  6793.                   po 2.63735,1.87420,-9.03402
  6794.                   }
  6795.                  isEx 1
  6796.                  }
  6797.                 }
  6798.                so {
  6799.                 }
  6800.                shnm "Shader 1"
  6801.                ob "angle brace"
  6802.                bkFM 1
  6803.                }
  6804.               inpr {
  6805.                nm "angle brace"
  6806.                AnTr 1
  6807.                Cloa 1
  6808.                Cast 1
  6809.                Catc 0
  6810.                Show 1
  6811.                Anim 1
  6812.                amet {
  6813.                 keyf {
  6814.                  xdat {
  6815.                   mat 0.98954,0.07696,-0.12179,-0.03386,0.94538,0.32374,0.14004,-0.31644,0.93818
  6816.                   Scal 1.00001
  6817.                   hp 0.69977,-1.19977,0
  6818.                   xyzS 0.99964,1.32813,1
  6819.                   po 2.82111,2.02910,-10.28881
  6820.                   }
  6821.                  isEx 1
  6822.                  }
  6823.                 }
  6824.                so {
  6825.                 }
  6826.                shnm "Shader 1"
  6827.                ob "angle brace"
  6828.                bkFM 1
  6829.                }
  6830.               inpr {
  6831.                nm "angle brace"
  6832.                AnTr 1
  6833.                Cloa 1
  6834.                Cast 1
  6835.                Catc 0
  6836.                Show 1
  6837.                Anim 1
  6838.                amet {
  6839.                 keyf {
  6840.                  xdat {
  6841.                   mat 0.98954,0.07700,-0.12176,-0.03386,0.94546,0.32357,0.14002,-0.31623,0.93821
  6842.                   Scal 1.00001
  6843.                   hp 0.69977,-1.19977,0
  6844.                   xyzS 0.99964,1.32813,1
  6845.                   po 3.02015,2.24592,-11.63778
  6846.                   }
  6847.                  isEx 1
  6848.                  }
  6849.                 }
  6850.                so {
  6851.                 }
  6852.                shnm "Shader 1"
  6853.                ob "angle brace"
  6854.                bkFM 1
  6855.                }
  6856.               }
  6857.              boxM 16,16,16
  6858.              boxm -16,-16,-16
  6859.              open 0
  6860.              }
  6861.             gr {
  6862.              nm "angle braces"
  6863.              AnTr 1
  6864.              Cloa 1
  6865.              Cast 1
  6866.              Catc 0
  6867.              Show 1
  6868.              Anim 1
  6869.              amet {
  6870.               keyf {
  6871.                xdat {
  6872.                 mat 1,-0.00002,-0.00005,-0.00005,0.99993,-0.00010,0.00002,0.00002,0.99993
  6873.                 Scal 1.00001
  6874.                 hp 2.76719,1.30657,-10.08375
  6875.                 po 3.49563,1.89762,-10.37876
  6876.                 }
  6877.                isEx 1
  6878.                }
  6879.               }
  6880.              so {
  6881.               inpr {
  6882.                nm "angle brace"
  6883.                AnTr 1
  6884.                Cloa 1
  6885.                Cast 1
  6886.                Catc 0
  6887.                Show 1
  6888.                Anim 1
  6889.                amet {
  6890.                 keyf {
  6891.                  xdat {
  6892.                   mat 0.98961,0.07700,-0.12107,-0.03408,0.94538,0.32372,0.13938,-0.31644,0.93821
  6893.                   Scal 1.00001
  6894.                   hp 0.69977,-1.19977,0
  6895.                   xyzS 0.99964,1.32813,1
  6896.                   po 2.63736,1.87432,-9.03397
  6897.                   }
  6898.                  isEx 1
  6899.                  }
  6900.                 }
  6901.                so {
  6902.                 }
  6903.                shnm "Shader 1"
  6904.                ob "angle brace"
  6905.                bkFM 1
  6906.                }
  6907.               inpr {
  6908.                nm "angle brace"
  6909.                AnTr 1
  6910.                Cloa 1
  6911.                Cast 1
  6912.                Catc 0
  6913.                Show 1
  6914.                Anim 1
  6915.                amet {
  6916.                 keyf {
  6917.                  xdat {
  6918.                   mat 0.98954,0.07696,-0.12179,-0.03386,0.94538,0.32374,0.14004,-0.31644,0.93818
  6919.                   Scal 1.00001
  6920.                   hp 0.69977,-1.19977,0
  6921.                   xyzS 0.99964,1.32813,1
  6922.                   po 2.82111,2.02912,-10.28872
  6923.                   }
  6924.                  isEx 1
  6925.                  }
  6926.                 }
  6927.                so {
  6928.                 }
  6929.                shnm "Shader 1"
  6930.                ob "angle brace"
  6931.                bkFM 1
  6932.                }
  6933.               inpr {
  6934.                nm "angle brace"
  6935.                AnTr 1
  6936.                Cloa 1
  6937.                Cast 1
  6938.                Catc 0
  6939.                Show 1
  6940.                Anim 1
  6941.                amet {
  6942.                 keyf {
  6943.                  xdat {
  6944.                   mat 0.98954,0.07700,-0.12176,-0.03386,0.94546,0.32357,0.14002,-0.31623,0.93821
  6945.                   Scal 1.00001
  6946.                   hp 0.69977,-1.19977,0
  6947.                   xyzS 0.99964,1.32813,1
  6948.                   po 3.02015,2.24595,-11.63769
  6949.                   }
  6950.                  isEx 1
  6951.                  }
  6952.                 }
  6953.                so {
  6954.                 }
  6955.                shnm "Shader 1"
  6956.                ob "angle brace"
  6957.                bkFM 1
  6958.                }
  6959.               }
  6960.              boxM 16,16,16
  6961.              boxm -16,-16,-16
  6962.              open 0
  6963.              }
  6964.             inpr {
  6965.              nm "cross beam brace"
  6966.              AnTr 1
  6967.              Cloa 1
  6968.              Cast 1
  6969.              Catc 0
  6970.              Show 1
  6971.              Anim 1
  6972.              amet {
  6973.               keyf {
  6974.                xdat {
  6975.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  6976.                 Scal 1.00001
  6977.                 hp 0.59980,-1.89979,0.19979
  6978.                 po 2.28678,1.89496,-8.39963
  6979.                 }
  6980.                isEx 1
  6981.                }
  6982.               }
  6983.              so {
  6984.               }
  6985.              shnm "Shader 1"
  6986.              ob "cross beam brace"
  6987.              bkFM 1
  6988.              }
  6989.             inpr {
  6990.              nm "cross beam brace"
  6991.              AnTr 1
  6992.              Cloa 1
  6993.              Cast 1
  6994.              Catc 0
  6995.              Show 1
  6996.              Anim 1
  6997.              amet {
  6998.               keyf {
  6999.                xdat {
  7000.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7001.                 Scal 1.00001
  7002.                 hp 0.59980,-1.89979,0.19979
  7003.                 po 2.84849,2.48533,-12.17981
  7004.                 }
  7005.                isEx 1
  7006.                }
  7007.               }
  7008.              so {
  7009.               }
  7010.              shnm "Shader 1"
  7011.              ob "cross beam brace"
  7012.              bkFM 1
  7013.              }
  7014.             inpr {
  7015.              nm "cross beam brace"
  7016.              AnTr 1
  7017.              Cloa 1
  7018.              Cast 1
  7019.              Catc 0
  7020.              Show 1
  7021.              Anim 1
  7022.              amet {
  7023.               keyf {
  7024.                xdat {
  7025.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7026.                 Scal 1.00001
  7027.                 hp 0.59980,-1.89979,0.19979
  7028.                 po 2.46418,2.10157,-9.64016
  7029.                 }
  7030.                isEx 1
  7031.                }
  7032.               }
  7033.              so {
  7034.               }
  7035.              shnm "Shader 1"
  7036.              ob "cross beam brace"
  7037.              bkFM 1
  7038.              }
  7039.             inpr {
  7040.              nm "cross beam brace"
  7041.              AnTr 1
  7042.              Cloa 1
  7043.              Cast 1
  7044.              Catc 0
  7045.              Show 1
  7046.              Anim 1
  7047.              amet {
  7048.               keyf {
  7049.                xdat {
  7050.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7051.                 Scal 1.00001
  7052.                 hp 0.59980,-1.89979,0.19979
  7053.                 po 2.64155,2.27871,-10.88035
  7054.                 }
  7055.                isEx 1
  7056.                }
  7057.               }
  7058.              so {
  7059.               }
  7060.              shnm "Shader 1"
  7061.              ob "cross beam brace"
  7062.              bkFM 1
  7063.              }
  7064.             inpr {
  7065.              nm "main beam"
  7066.              AnTr 1
  7067.              Cloa 1
  7068.              Cast 1
  7069.              Catc 0
  7070.              Show 1
  7071.              Anim 1
  7072.              amet {
  7073.               keyf {
  7074.                xdat {
  7075.                 mat -0.00002,-0.00008,1,0.99991,-0.0002,-0.00005,0.00005,0.99993,0.00002
  7076.                 Scal 1.00001
  7077.                 hp -0.49978,0,-0.5
  7078.                 po 2.54328,2.20008,-10.29209
  7079.                 }
  7080.                isEx 1
  7081.                }
  7082.               }
  7083.              so {
  7084.               }
  7085.              shnm "Shader 1"
  7086.              ob "main beam"
  7087.              bkFM 1
  7088.              }
  7089.             }
  7090.            boxM 16,16,16
  7091.            boxm -16,-16,-16
  7092.            open 0
  7093.            }
  7094.           gr {
  7095.            nm "mid post"
  7096.            AnTr 1
  7097.            Cloa 1
  7098.            Cast 1
  7099.            Catc 0
  7100.            Show 1
  7101.            Anim 1
  7102.            amet {
  7103.             keyf {
  7104.              xdat {
  7105.               mat 1,-0.00005,-0.00002,-0.00002,0.99991,-0.00010,-0.00002,0,0.99993
  7106.               Scal 0.65049
  7107.               hp 2.17179,1.79732,-10.29249
  7108.               po 0.99087,0.61631,-2.37922
  7109.               }
  7110.              isEx 1
  7111.              }
  7112.             }
  7113.            so {
  7114.             gr {
  7115.              nm "angle braces"
  7116.              AnTr 1
  7117.              Cloa 1
  7118.              Cast 1
  7119.              Catc 0
  7120.              Show 1
  7121.              Anim 1
  7122.              amet {
  7123.               keyf {
  7124.                xdat {
  7125.                 mat -0.00010,1,-0.00013,-0.95882,-0.00013,-0.28380,-0.28380,0.00008,0.95882
  7126.                 Scal 1.00001
  7127.                 hp 3.41717,1.46946,-10.00213
  7128.                 po 2.14975,3.05285,-10.18895
  7129.                 }
  7130.                isEx 1
  7131.                }
  7132.               }
  7133.              so {
  7134.               inpr {
  7135.                nm "angle brace"
  7136.                AnTr 1
  7137.                Cloa 1
  7138.                Cast 1
  7139.                Catc 0
  7140.                Show 1
  7141.                Anim 1
  7142.                amet {
  7143.                 keyf {
  7144.                  xdat {
  7145.                   mat 0.98864,0.01999,-0.14901,0.03187,0.94077,0.33753,0.14690,-0.33848,0.92942
  7146.                   Scal 1.00001
  7147.                   hp 0.69977,-1.19977,0
  7148.                   xyzS 0.99964,1.32813,1
  7149.                   po 3.24157,2.03277,-8.96990
  7150.                   }
  7151.                  isEx 1
  7152.                  }
  7153.                 }
  7154.                so {
  7155.                 }
  7156.                shnm "Shader 1"
  7157.                ob "angle brace"
  7158.                bkFM 1
  7159.                }
  7160.               inpr {
  7161.                nm "angle brace"
  7162.                AnTr 1
  7163.                Cloa 1
  7164.                Cast 1
  7165.                Catc 0
  7166.                Show 1
  7167.                Anim 1
  7168.                amet {
  7169.                 keyf {
  7170.                  xdat {
  7171.                   mat 0.98864,0.02015,-0.14901,0.03167,0.94079,0.33744,0.14695,-0.33837,0.92940
  7172.                   Scal 1.00001
  7173.                   hp 0.69977,-1.19977,0
  7174.                   xyzS 0.99964,1.32813,1
  7175.                   po 3.42585,2.18784,-10.22536
  7176.                   }
  7177.                  isEx 1
  7178.                  }
  7179.                 }
  7180.                so {
  7181.                 }
  7182.                shnm "Shader 1"
  7183.                ob "angle brace"
  7184.                bkFM 1
  7185.                }
  7186.               inpr {
  7187.                nm "angle brace"
  7188.                AnTr 1
  7189.                Cloa 1
  7190.                Cast 1
  7191.                Catc 0
  7192.                Show 1
  7193.                Anim 1
  7194.                amet {
  7195.                 keyf {
  7196.                  xdat {
  7197.                   mat 0.98864,0.02012,-0.14901,0.03170,0.94079,0.33744,0.14693,-0.33834,0.92940
  7198.                   Scal 1.00001
  7199.                   hp 0.69977,-1.19977,0
  7200.                   xyzS 0.99964,1.32813,1
  7201.                   po 3.62475,2.40491,-11.57438
  7202.                   }
  7203.                  isEx 1
  7204.                  }
  7205.                 }
  7206.                so {
  7207.                 }
  7208.                shnm "Shader 1"
  7209.                ob "angle brace"
  7210.                bkFM 1
  7211.                }
  7212.               }
  7213.              boxM 16,16,16
  7214.              boxm -16,-16,-16
  7215.              open 0
  7216.              }
  7217.             gr {
  7218.              nm "angle braces"
  7219.              AnTr 1
  7220.              Cloa 1
  7221.              Cast 1
  7222.              Catc 0
  7223.              Show 1
  7224.              Anim 1
  7225.              amet {
  7226.               keyf {
  7227.                xdat {
  7228.                 mat -0.00010,1,-0.00013,-0.95882,-0.00013,-0.28380,-0.28380,0.00008,0.95882
  7229.                 Scal 1.00001
  7230.                 hp 3.41712,1.46946,-10.00202
  7231.                 po 2.14942,0.54275,-10.27759
  7232.                 }
  7233.                isEx 1
  7234.                }
  7235.               }
  7236.              so {
  7237.               inpr {
  7238.                nm "angle brace"
  7239.                AnTr 1
  7240.                Cloa 1
  7241.                Cast 1
  7242.                Catc 0
  7243.                Show 1
  7244.                Anim 1
  7245.                amet {
  7246.                 keyf {
  7247.                  xdat {
  7248.                   mat 0.98864,0.01999,-0.14901,0.03187,0.94077,0.33753,0.14690,-0.33848,0.92942
  7249.                   Scal 1.00001
  7250.                   hp 0.69977,-1.19977,0
  7251.                   xyzS 0.99964,1.32813,1
  7252.                   po 3.24163,2.03286,-8.96984
  7253.                   }
  7254.                  isEx 1
  7255.                  }
  7256.                 }
  7257.                so {
  7258.                 }
  7259.                shnm "Shader 1"
  7260.                ob "angle brace"
  7261.                bkFM 1
  7262.                }
  7263.               inpr {
  7264.                nm "angle brace"
  7265.                AnTr 1
  7266.                Cloa 1
  7267.                Cast 1
  7268.                Catc 0
  7269.                Show 1
  7270.                Anim 1
  7271.                amet {
  7272.                 keyf {
  7273.                  xdat {
  7274.                   mat 0.98864,0.02015,-0.14901,0.03167,0.94079,0.33744,0.14695,-0.33837,0.92940
  7275.                   Scal 1.00001
  7276.                   hp 0.69977,-1.19977,0
  7277.                   xyzS 0.99964,1.32813,1
  7278.                   po 3.42602,2.18792,-10.22529
  7279.                   }
  7280.                  isEx 1
  7281.                  }
  7282.                 }
  7283.                so {
  7284.                 }
  7285.                shnm "Shader 1"
  7286.                ob "angle brace"
  7287.                bkFM 1
  7288.                }
  7289.               inpr {
  7290.                nm "angle brace"
  7291.                AnTr 1
  7292.                Cloa 1
  7293.                Cast 1
  7294.                Catc 0
  7295.                Show 1
  7296.                Anim 1
  7297.                amet {
  7298.                 keyf {
  7299.                  xdat {
  7300.                   mat 0.98864,0.02012,-0.14901,0.03170,0.94079,0.33744,0.14693,-0.33834,0.92940
  7301.                   Scal 1.00001
  7302.                   hp 0.69977,-1.19977,0
  7303.                   xyzS 0.99964,1.32813,1
  7304.                   po 3.62490,2.40493,-11.57432
  7305.                   }
  7306.                  isEx 1
  7307.                  }
  7308.                 }
  7309.                so {
  7310.                 }
  7311.                shnm "Shader 1"
  7312.                ob "angle brace"
  7313.                bkFM 1
  7314.                }
  7315.               }
  7316.              boxM 16,16,16
  7317.              boxm -16,-16,-16
  7318.              open 0
  7319.              }
  7320.             gr {
  7321.              nm "angle braces"
  7322.              AnTr 1
  7323.              Cloa 1
  7324.              Cast 1
  7325.              Catc 0
  7326.              Show 1
  7327.              Anim 1
  7328.              amet {
  7329.               keyf {
  7330.                xdat {
  7331.                 mat 1,-0.00002,-0.00005,-0.00005,0.99993,-0.00010,0.00002,0.00002,0.99993
  7332.                 Scal 1.00001
  7333.                 hp 2.76699,1.30665,-10.08358
  7334.                 po 0.95208,1.80889,-10.37867
  7335.                 }
  7336.                isEx 1
  7337.                }
  7338.               }
  7339.              so {
  7340.               inpr {
  7341.                nm "angle brace"
  7342.                AnTr 1
  7343.                Cloa 1
  7344.                Cast 1
  7345.                Catc 0
  7346.                Show 1
  7347.                Anim 1
  7348.                amet {
  7349.                 keyf {
  7350.                  xdat {
  7351.                   mat 0.98961,0.07700,-0.12107,-0.03408,0.94538,0.32372,0.13938,-0.31644,0.93821
  7352.                   Scal 1.00001
  7353.                   hp 0.69977,-1.19977,0
  7354.                   xyzS 0.99964,1.32813,1
  7355.                   po 2.63732,1.87426,-9.03397
  7356.                   }
  7357.                  isEx 1
  7358.                  }
  7359.                 }
  7360.                so {
  7361.                 }
  7362.                shnm "Shader 1"
  7363.                ob "angle brace"
  7364.                bkFM 1
  7365.                }
  7366.               inpr {
  7367.                nm "angle brace"
  7368.                AnTr 1
  7369.                Cloa 1
  7370.                Cast 1
  7371.                Catc 0
  7372.                Show 1
  7373.                Anim 1
  7374.                amet {
  7375.                 keyf {
  7376.                  xdat {
  7377.                   mat 0.98954,0.07696,-0.12179,-0.03386,0.94538,0.32374,0.14004,-0.31644,0.93818
  7378.                   Scal 1.00001
  7379.                   hp 0.69977,-1.19977,0
  7380.                   xyzS 0.99964,1.32813,1
  7381.                   po 2.82119,2.02906,-10.28875
  7382.                   }
  7383.                  isEx 1
  7384.                  }
  7385.                 }
  7386.                so {
  7387.                 }
  7388.                shnm "Shader 1"
  7389.                ob "angle brace"
  7390.                bkFM 1
  7391.                }
  7392.               inpr {
  7393.                nm "angle brace"
  7394.                AnTr 1
  7395.                Cloa 1
  7396.                Cast 1
  7397.                Catc 0
  7398.                Show 1
  7399.                Anim 1
  7400.                amet {
  7401.                 keyf {
  7402.                  xdat {
  7403.                   mat 0.98954,0.07700,-0.12176,-0.03386,0.94546,0.32357,0.14002,-0.31623,0.93821
  7404.                   Scal 1.00001
  7405.                   hp 0.69977,-1.19977,0
  7406.                   xyzS 0.99964,1.32813,1
  7407.                   po 3.02015,2.24589,-11.63778
  7408.                   }
  7409.                  isEx 1
  7410.                  }
  7411.                 }
  7412.                so {
  7413.                 }
  7414.                shnm "Shader 1"
  7415.                ob "angle brace"
  7416.                bkFM 1
  7417.                }
  7418.               }
  7419.              boxM 16,16,16
  7420.              boxm -16,-16,-16
  7421.              open 0
  7422.              }
  7423.             gr {
  7424.              nm "angle braces"
  7425.              AnTr 1
  7426.              Cloa 1
  7427.              Cast 1
  7428.              Catc 0
  7429.              Show 1
  7430.              Anim 1
  7431.              amet {
  7432.               keyf {
  7433.                xdat {
  7434.                 mat 1,-0.00002,-0.00005,-0.00005,0.99993,-0.00010,0.00002,0.00002,0.99993
  7435.                 Scal 1.00001
  7436.                 hp 2.76699,1.30665,-10.08358
  7437.                 po 3.49540,1.89762,-10.37861
  7438.                 }
  7439.                isEx 1
  7440.                }
  7441.               }
  7442.              so {
  7443.               inpr {
  7444.                nm "angle brace"
  7445.                AnTr 1
  7446.                Cloa 1
  7447.                Cast 1
  7448.                Catc 0
  7449.                Show 1
  7450.                Anim 1
  7451.                amet {
  7452.                 keyf {
  7453.                  xdat {
  7454.                   mat 0.98961,0.07700,-0.12107,-0.03408,0.94538,0.32372,0.13938,-0.31644,0.93821
  7455.                   Scal 1.00001
  7456.                   hp 0.69977,-1.19977,0
  7457.                   xyzS 0.99964,1.32813,1
  7458.                   po 2.63736,1.87432,-9.03402
  7459.                   }
  7460.                  isEx 1
  7461.                  }
  7462.                 }
  7463.                so {
  7464.                 }
  7465.                shnm "Shader 1"
  7466.                ob "angle brace"
  7467.                bkFM 1
  7468.                }
  7469.               inpr {
  7470.                nm "angle brace"
  7471.                AnTr 1
  7472.                Cloa 1
  7473.                Cast 1
  7474.                Catc 0
  7475.                Show 1
  7476.                Anim 1
  7477.                amet {
  7478.                 keyf {
  7479.                  xdat {
  7480.                   mat 0.98954,0.07696,-0.12179,-0.03386,0.94538,0.32374,0.14004,-0.31644,0.93818
  7481.                   Scal 1.00001
  7482.                   hp 0.69977,-1.19977,0
  7483.                   xyzS 0.99964,1.32813,1
  7484.                   po 2.82111,2.02920,-10.28881
  7485.                   }
  7486.                  isEx 1
  7487.                  }
  7488.                 }
  7489.                so {
  7490.                 }
  7491.                shnm "Shader 1"
  7492.                ob "angle brace"
  7493.                bkFM 1
  7494.                }
  7495.               inpr {
  7496.                nm "angle brace"
  7497.                AnTr 1
  7498.                Cloa 1
  7499.                Cast 1
  7500.                Catc 0
  7501.                Show 1
  7502.                Anim 1
  7503.                amet {
  7504.                 keyf {
  7505.                  xdat {
  7506.                   mat 0.98954,0.07700,-0.12176,-0.03386,0.94546,0.32357,0.14002,-0.31623,0.93821
  7507.                   Scal 1.00001
  7508.                   hp 0.69977,-1.19977,0
  7509.                   xyzS 0.99964,1.32813,1
  7510.                   po 3.02015,2.24598,-11.63781
  7511.                   }
  7512.                  isEx 1
  7513.                  }
  7514.                 }
  7515.                so {
  7516.                 }
  7517.                shnm "Shader 1"
  7518.                ob "angle brace"
  7519.                bkFM 1
  7520.                }
  7521.               }
  7522.              boxM 16,16,16
  7523.              boxm -16,-16,-16
  7524.              open 0
  7525.              }
  7526.             inpr {
  7527.              nm "cross beam brace"
  7528.              AnTr 1
  7529.              Cloa 1
  7530.              Cast 1
  7531.              Catc 0
  7532.              Show 1
  7533.              Anim 1
  7534.              amet {
  7535.               keyf {
  7536.                xdat {
  7537.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7538.                 Scal 1.00001
  7539.                 hp 0.59980,-1.89979,0.19979
  7540.                 po 2.28678,1.89489,-8.39963
  7541.                 }
  7542.                isEx 1
  7543.                }
  7544.               }
  7545.              so {
  7546.               }
  7547.              shnm "Shader 1"
  7548.              ob "cross beam brace"
  7549.              bkFM 1
  7550.              }
  7551.             inpr {
  7552.              nm "cross beam brace"
  7553.              AnTr 1
  7554.              Cloa 1
  7555.              Cast 1
  7556.              Catc 0
  7557.              Show 1
  7558.              Anim 1
  7559.              amet {
  7560.               keyf {
  7561.                xdat {
  7562.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7563.                 Scal 1.00001
  7564.                 hp 0.59980,-1.89979,0.19979
  7565.                 po 2.84849,2.48533,-12.17985
  7566.                 }
  7567.                isEx 1
  7568.                }
  7569.               }
  7570.              so {
  7571.               }
  7572.              shnm "Shader 1"
  7573.              ob "cross beam brace"
  7574.              bkFM 1
  7575.              }
  7576.             inpr {
  7577.              nm "cross beam brace"
  7578.              AnTr 1
  7579.              Cloa 1
  7580.              Cast 1
  7581.              Catc 0
  7582.              Show 1
  7583.              Anim 1
  7584.              amet {
  7585.               keyf {
  7586.                xdat {
  7587.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7588.                 Scal 1.00001
  7589.                 hp 0.59980,-1.89979,0.19979
  7590.                 po 2.46418,2.10155,-9.64013
  7591.                 }
  7592.                isEx 1
  7593.                }
  7594.               }
  7595.              so {
  7596.               }
  7597.              shnm "Shader 1"
  7598.              ob "cross beam brace"
  7599.              bkFM 1
  7600.              }
  7601.             inpr {
  7602.              nm "cross beam brace"
  7603.              AnTr 1
  7604.              Cloa 1
  7605.              Cast 1
  7606.              Catc 0
  7607.              Show 1
  7608.              Anim 1
  7609.              amet {
  7610.               keyf {
  7611.                xdat {
  7612.                 mat 1,0.00002,-0.00002,-0.00005,0.00008,0.99991,0.00008,-0.99996,0.00008
  7613.                 Scal 1.00001
  7614.                 hp 0.59980,-1.89979,0.19979
  7615.                 po 2.64155,2.27869,-10.88044
  7616.                 }
  7617.                isEx 1
  7618.                }
  7619.               }
  7620.              so {
  7621.               }
  7622.              shnm "Shader 1"
  7623.              ob "cross beam brace"
  7624.              bkFM 1
  7625.              }
  7626.             inpr {
  7627.              nm "main beam"
  7628.              AnTr 1
  7629.              Cloa 1
  7630.              Cast 1
  7631.              Catc 0
  7632.              Show 1
  7633.              Anim 1
  7634.              amet {
  7635.               keyf {
  7636.                xdat {
  7637.                 mat -0.00002,-0.00008,1,0.99991,-0.0002,-0.00005,0.00005,0.99993,0.00002
  7638.                 Scal 1.00001
  7639.                 hp -0.49978,0,-0.5
  7640.                 po 2.54328,2.20008,-10.29209
  7641.                 }
  7642.                isEx 1
  7643.                }
  7644.               }
  7645.              so {
  7646.               }
  7647.              shnm "Shader 1"
  7648.              ob "main beam"
  7649.              bkFM 1
  7650.              }
  7651.             }
  7652.            boxM 16,16,16
  7653.            boxm -16,-16,-16
  7654.            open 0
  7655.            }
  7656.           }
  7657.          boxM 16,16,16
  7658.          boxm -16,-16,-16
  7659.          open 0
  7660.          }
  7661.         gr {
  7662.          nm "mid post beams"
  7663.          AnTr 1
  7664.          Cloa 1
  7665.          Cast 1
  7666.          Catc 0
  7667.          Show 1
  7668.          Anim 1
  7669.          amet {
  7670.           keyf {
  7671.            xdat {
  7672.             mat -0.00005,0.99996,-0.00013,-0.99137,0,0.13094,0.13090,0,0.99134
  7673.             Scal 1.59440
  7674.             hp 0.76905,0.37870,-1.05082
  7675.             po 3.54281,-8.02317,0.62858
  7676.             }
  7677.            isEx 1
  7678.            }
  7679.           }
  7680.          so {
  7681.           gr {
  7682.            nm "mid post"
  7683.            AnTr 1
  7684.            Cloa 1
  7685.            Cast 1
  7686.            Catc 0
  7687.            Show 1
  7688.            Anim 1
  7689.            amet {
  7690.             keyf {
  7691.              xdat {
  7692.               mat 0.99996,-0.00008,-0.00008,0.00002,0.99996,-0.00010,0.00005,0.00005,0.99996
  7693.               Scal 0.65049
  7694.               hp 2.17173,1.79740,-10.29249
  7695.               po 0.54752,0.14152,0.27759
  7696.               }
  7697.              isEx 1
  7698.              }
  7699.             }
  7700.            so {
  7701.             gr {
  7702.              nm "angle braces"
  7703.              AnTr 1
  7704.              Cloa 1
  7705.              Cast 1
  7706.              Catc 0
  7707.              Show 1
  7708.              Anim 1
  7709.              amet {
  7710.               keyf {
  7711.                xdat {
  7712.                 mat -0.00008,0.99993,-0.00005,-0.95887,-0.00005,-0.28373,-0.28376,-0.00002,0.95884
  7713.                 Scal 1.00001
  7714.                 hp 3.41712,1.46946,-10.00202
  7715.                 po 2.14982,3.05291,-10.18891
  7716.                 }
  7717.                isEx 1
  7718.                }
  7719.               }
  7720.              so {
  7721.               inpr {
  7722.                nm "angle brace"
  7723.                AnTr 1
  7724.                Cloa 1
  7725.                Cast 1
  7726.                Catc 0
  7727.                Show 1
  7728.                Anim 1
  7729.                amet {
  7730.                 keyf {
  7731.                  xdat {
  7732.                   mat 0.98861,0.01993,-0.14901,0.03184,0.94065,0.33748,0.14690,-0.33857,0.92936
  7733.                   Scal 1.00001
  7734.                   hp 0.69977,-1.19977,0
  7735.                   xyzS 0.99964,1.32813,1
  7736.                   po 3.24126,2.03318,-8.96987
  7737.                   }
  7738.                  isEx 1
  7739.                  }
  7740.                 }
  7741.                so {
  7742.                 }
  7743.                shnm "Shader 1"
  7744.                ob "angle brace"
  7745.                bkFM 1
  7746.                }
  7747.               inpr {
  7748.                nm "angle brace"
  7749.                AnTr 1
  7750.                Cloa 1
  7751.                Cast 1
  7752.                Catc 0
  7753.                Show 1
  7754.                Anim 1
  7755.                amet {
  7756.                 keyf {
  7757.                  xdat {
  7758.                   mat 0.98861,0.02010,-0.14901,0.03165,0.94068,0.33744,0.14693,-0.33845,0.92940
  7759.                   Scal 1.00001
  7760.                   hp 0.69977,-1.19977,0
  7761.                   xyzS 0.99964,1.32813,1
  7762.                   po 3.42594,2.18819,-10.22515
  7763.                   }
  7764.                  isEx 1
  7765.                  }
  7766.                 }
  7767.                so {
  7768.                 }
  7769.                shnm "Shader 1"
  7770.                ob "angle brace"
  7771.                bkFM 1
  7772.                }
  7773.               inpr {
  7774.                nm "angle brace"
  7775.                AnTr 1
  7776.                Cloa 1
  7777.                Cast 1
  7778.                Catc 0
  7779.                Show 1
  7780.                Anim 1
  7781.                amet {
  7782.                 keyf {
  7783.                  xdat {
  7784.                   mat 0.98858,0.02006,-0.14904,0.03165,0.94065,0.33744,0.14693,-0.33843,0.92936
  7785.                   Scal 1.00001
  7786.                   hp 0.69977,-1.19977,0
  7787.                   xyzS 0.99964,1.32813,1
  7788.                   po 3.62507,2.40513,-11.57392
  7789.                   }
  7790.                  isEx 1
  7791.                  }
  7792.                 }
  7793.                so {
  7794.                 }
  7795.                shnm "Shader 1"
  7796.                ob "angle brace"
  7797.                bkFM 1
  7798.                }
  7799.               }
  7800.              boxM 16,16,16
  7801.              boxm -16,-16,-16
  7802.              open 0
  7803.              }
  7804.             gr {
  7805.              nm "angle braces"
  7806.              AnTr 1
  7807.              Cloa 1
  7808.              Cast 1
  7809.              Catc 0
  7810.              Show 1
  7811.              Anim 1
  7812.              amet {
  7813.               keyf {
  7814.                xdat {
  7815.                 mat -0.00008,0.99993,-0.00005,-0.95887,-0.00005,-0.28373,-0.28376,-0.00002,0.95884
  7816.                 Scal 1.00001
  7817.                 hp 3.41712,1.46946,-10.00202
  7818.                 po 2.14969,0.54261,-10.27744
  7819.                 }
  7820.                isEx 1
  7821.                }
  7822.               }
  7823.              so {
  7824.               inpr {
  7825.                nm "angle brace"
  7826.                AnTr 1
  7827.                Cloa 1
  7828.                Cast 1
  7829.                Catc 0
  7830.                Show 1
  7831.                Anim 1
  7832.                amet {
  7833.                 keyf {
  7834.                  xdat {
  7835.                   mat 0.98861,0.01993,-0.14901,0.03184,0.94065,0.33748,0.14690,-0.33857,0.92936
  7836.                   Scal 1.00001
  7837.                   hp 0.69977,-1.19977,0
  7838.                   xyzS 0.99964,1.32813,1
  7839.                   po 3.24122,2.03316,-8.96996
  7840.                   }
  7841.                  isEx 1
  7842.                  }
  7843.                 }
  7844.                so {
  7845.                 }
  7846.                shnm "Shader 1"
  7847.                ob "angle brace"
  7848.                bkFM 1
  7849.                }
  7850.               inpr {
  7851.                nm "angle brace"
  7852.                AnTr 1
  7853.                Cloa 1
  7854.                Cast 1
  7855.                Catc 0
  7856.                Show 1
  7857.                Anim 1
  7858.                amet {
  7859.                 keyf {
  7860.                  xdat {
  7861.                   mat 0.98861,0.02010,-0.14901,0.03165,0.94068,0.33744,0.14693,-0.33845,0.92940
  7862.                   Scal 1.00001
  7863.                   hp 0.69977,-1.19977,0
  7864.                   xyzS 0.99964,1.32813,1
  7865.                   po 3.42591,2.18812,-10.22522
  7866.                   }
  7867.                  isEx 1
  7868.                  }
  7869.                 }
  7870.                so {
  7871.                 }
  7872.                shnm "Shader 1"
  7873.                ob "angle brace"
  7874.                bkFM 1
  7875.                }
  7876.               inpr {
  7877.                nm "angle brace"
  7878.                AnTr 1
  7879.                Cloa 1
  7880.                Cast 1
  7881.                Catc 0
  7882.                Show 1
  7883.                Anim 1
  7884.                amet {
  7885.                 keyf {
  7886.                  xdat {
  7887.                   mat 0.98858,0.02006,-0.14904,0.03165,0.94065,0.33744,0.14693,-0.33843,0.92936
  7888.                   Scal 1.00001
  7889.                   hp 0.69977,-1.19977,0
  7890.                   xyzS 0.99964,1.32813,1
  7891.                   po 3.62507,2.40507,-11.57400
  7892.                   }
  7893.                  isEx 1
  7894.                  }
  7895.                 }
  7896.                so {
  7897.                 }
  7898.                shnm "Shader 1"
  7899.                ob "angle brace"
  7900.                bkFM 1
  7901.                }
  7902.               }
  7903.              boxM 16,16,16
  7904.              boxm -16,-16,-16
  7905.              open 0
  7906.              }
  7907.             gr {
  7908.              nm "angle braces"
  7909.              AnTr 1
  7910.              Cloa 1
  7911.              Cast 1
  7912.              Catc 0
  7913.              Show 1
  7914.              Anim 1
  7915.              amet {
  7916.               keyf {
  7917.                xdat {
  7918.                 mat 0.99996,-0.00008,-0.00008,0.00002,0.99996,-0.00016,0.00005,0.00008,0.99996
  7919.                 Scal 1.00001
  7920.                 hp 2.76699,1.30665,-10.08358
  7921.                 po 0.95228,1.80881,-10.37861
  7922.                 }
  7923.                isEx 1
  7924.                }
  7925.               }
  7926.              so {
  7927.               inpr {
  7928.                nm "angle brace"
  7929.                AnTr 1
  7930.                Cloa 1
  7931.                Cast 1
  7932.                Catc 0
  7933.                Show 1
  7934.                Anim 1
  7935.                amet {
  7936.                 keyf {
  7937.                  xdat {
  7938.                   mat 0.98957,0.07682,-0.12114,-0.03397,0.94546,0.32363,0.13935,-0.31638,0.93833
  7939.                   Scal 1.00001
  7940.                   hp 0.69977,-1.19977,0
  7941.                   xyzS 0.99964,1.32813,1
  7942.                   po 2.63755,1.87467,-9.03415
  7943.                   }
  7944.                  isEx 1
  7945.                  }
  7946.                 }
  7947.                so {
  7948.                 }
  7949.                shnm "Shader 1"
  7950.                ob "angle brace"
  7951.                bkFM 1
  7952.                }
  7953.               inpr {
  7954.                nm "angle brace"
  7955.                AnTr 1
  7956.                Cloa 1
  7957.                Cast 1
  7958.                Catc 0
  7959.                Show 1
  7960.                Anim 1
  7961.                amet {
  7962.                 keyf {
  7963.                  xdat {
  7964.                   mat 0.98951,0.07682,-0.12189,-0.03376,0.94546,0.32366,0.14004,-0.31633,0.93818
  7965.                   Scal 1.00001
  7966.                   hp 0.69977,-1.19977,0
  7967.                   xyzS 0.99964,1.32813,1
  7968.                   po 2.82117,2.02900,-10.28881
  7969.                   }
  7970.                  isEx 1
  7971.                  }
  7972.                 }
  7973.                so {
  7974.                 }
  7975.                shnm "Shader 1"
  7976.                ob "angle brace"
  7977.                bkFM 1
  7978.                }
  7979.               inpr {
  7980.                nm "angle brace"
  7981.                AnTr 1
  7982.                Cloa 1
  7983.                Cast 1
  7984.                Catc 0
  7985.                Show 1
  7986.                Anim 1
  7987.                amet {
  7988.                 keyf {
  7989.                  xdat {
  7990.                   mat 0.98951,0.07685,-0.12185,-0.03373,0.94556,0.32349,0.14004,-0.31612,0.93827
  7991.                   Scal 1.00001
  7992.                   hp 0.69977,-1.19977,0
  7993.                   xyzS 0.99964,1.32813,1
  7994.                   po 3.01993,2.24527,-11.63781
  7995.                   }
  7996.                  isEx 1
  7997.                  }
  7998.                 }
  7999.                so {
  8000.                 }
  8001.                shnm "Shader 1"
  8002.                ob "angle brace"
  8003.                bkFM 1
  8004.                }
  8005.               }
  8006.              boxM 16,16,16
  8007.              boxm -16,-16,-16
  8008.              open 0
  8009.              }
  8010.             gr {
  8011.              nm "angle braces"
  8012.              AnTr 1
  8013.              Cloa 1
  8014.              Cast 1
  8015.              Catc 0
  8016.              Show 1
  8017.              Anim 1
  8018.              amet {
  8019.               keyf {
  8020.                xdat {
  8021.                 mat 0.99996,-0.00008,-0.00008,0.00002,0.99996,-0.00016,0.00005,0.00008,0.99996
  8022.                 Scal 1.00001
  8023.                 hp 2.76699,1.30665,-10.08358
  8024.                 po 3.49555,1.89750,-10.37867
  8025.                 }
  8026.                isEx 1
  8027.                }
  8028.               }
  8029.              so {
  8030.               inpr {
  8031.                nm "angle brace"
  8032.                AnTr 1
  8033.                Cloa 1
  8034.                Cast 1
  8035.                Catc 0
  8036.                Show 1
  8037.                Anim 1
  8038.                amet {
  8039.                 keyf {
  8040.                  xdat {
  8041.                   mat 0.98957,0.07682,-0.12114,-0.03397,0.94546,0.32363,0.13935,-0.31638,0.93833
  8042.                   Scal 1.00001
  8043.                   hp 0.69977,-1.19977,0
  8044.                   xyzS 0.99964,1.32813,1
  8045.                   po 2.63764,1.87476,-9.03415
  8046.                   }
  8047.                  isEx 1
  8048.                  }
  8049.                 }
  8050.                so {
  8051.                 }
  8052.                shnm "Shader 1"
  8053.                ob "angle brace"
  8054.                bkFM 1
  8055.                }
  8056.               inpr {
  8057.                nm "angle brace"
  8058.                AnTr 1
  8059.                Cloa 1
  8060.                Cast 1
  8061.                Catc 0
  8062.                Show 1
  8063.                Anim 1
  8064.                amet {
  8065.                 keyf {
  8066.                  xdat {
  8067.                   mat 0.98951,0.07682,-0.12189,-0.03376,0.94546,0.32366,0.14004,-0.31633,0.93818
  8068.                   Scal 1.00001
  8069.                   hp 0.69977,-1.19977,0
  8070.                   xyzS 0.99964,1.32813,1
  8071.                   po 2.82119,2.02906,-10.28887
  8072.                   }
  8073.                  isEx 1
  8074.                  }
  8075.                 }
  8076.                so {
  8077.                 }
  8078.                shnm "Shader 1"
  8079.                ob "angle brace"
  8080.                bkFM 1
  8081.                }
  8082.               inpr {
  8083.                nm "angle brace"
  8084.                AnTr 1
  8085.                Cloa 1
  8086.                Cast 1
  8087.                Catc 0
  8088.                Show 1
  8089.                Anim 1
  8090.                amet {
  8091.                 keyf {
  8092.                  xdat {
  8093.                   mat 0.98951,0.07685,-0.12185,-0.03373,0.94556,0.32349,0.14004,-0.31612,0.93827
  8094.                   Scal 1.00001
  8095.                   hp 0.69977,-1.19977,0
  8096.                   xyzS 0.99964,1.32813,1
  8097.                   po 3.01998,2.24531,-11.63776
  8098.                   }
  8099.                  isEx 1
  8100.                  }
  8101.                 }
  8102.                so {
  8103.                 }
  8104.                shnm "Shader 1"
  8105.                ob "angle brace"
  8106.                bkFM 1
  8107.                }
  8108.               }
  8109.              boxM 16,16,16
  8110.              boxm -16,-16,-16
  8111.              open 0
  8112.              }
  8113.             inpr {
  8114.              nm "cross beam brace"
  8115.              AnTr 1
  8116.              Cloa 1
  8117.              Cast 1
  8118.              Catc 0
  8119.              Show 1
  8120.              Anim 1
  8121.              amet {
  8122.               keyf {
  8123.                xdat {
  8124.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8125.                 Scal 1.00001
  8126.                 hp 0.59980,-1.89979,0.19979
  8127.                 po 2.28727,1.89547,-8.39979
  8128.                 }
  8129.                isEx 1
  8130.                }
  8131.               }
  8132.              so {
  8133.               }
  8134.              shnm "Shader 1"
  8135.              ob "cross beam brace"
  8136.              bkFM 1
  8137.              }
  8138.             inpr {
  8139.              nm "cross beam brace"
  8140.              AnTr 1
  8141.              Cloa 1
  8142.              Cast 1
  8143.              Catc 0
  8144.              Show 1
  8145.              Anim 1
  8146.              amet {
  8147.               keyf {
  8148.                xdat {
  8149.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8150.                 Scal 1.00001
  8151.                 hp 0.59980,-1.89979,0.19979
  8152.                 po 2.84835,2.48462,-12.17985
  8153.                 }
  8154.                isEx 1
  8155.                }
  8156.               }
  8157.              so {
  8158.               }
  8159.              shnm "Shader 1"
  8160.              ob "cross beam brace"
  8161.              bkFM 1
  8162.              }
  8163.             inpr {
  8164.              nm "cross beam brace"
  8165.              AnTr 1
  8166.              Cloa 1
  8167.              Cast 1
  8168.              Catc 0
  8169.              Show 1
  8170.              Anim 1
  8171.              amet {
  8172.               keyf {
  8173.                xdat {
  8174.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8175.                 Scal 1.00001
  8176.                 hp 0.59980,-1.89979,0.19979
  8177.                 po 2.46444,2.10170,-9.64016
  8178.                 }
  8179.                isEx 1
  8180.                }
  8181.               }
  8182.              so {
  8183.               }
  8184.              shnm "Shader 1"
  8185.              ob "cross beam brace"
  8186.              bkFM 1
  8187.              }
  8188.             inpr {
  8189.              nm "cross beam brace"
  8190.              AnTr 1
  8191.              Cloa 1
  8192.              Cast 1
  8193.              Catc 0
  8194.              Show 1
  8195.              Anim 1
  8196.              amet {
  8197.               keyf {
  8198.                xdat {
  8199.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8200.                 Scal 1.00001
  8201.                 hp 0.59980,-1.89979,0.19979
  8202.                 po 2.64164,2.27839,-10.88041
  8203.                 }
  8204.                isEx 1
  8205.                }
  8206.               }
  8207.              so {
  8208.               }
  8209.              shnm "Shader 1"
  8210.              ob "cross beam brace"
  8211.              bkFM 1
  8212.              }
  8213.             inpr {
  8214.              nm "main beam"
  8215.              AnTr 1
  8216.              Cloa 1
  8217.              Cast 1
  8218.              Catc 0
  8219.              Show 1
  8220.              Anim 1
  8221.              amet {
  8222.               keyf {
  8223.                xdat {
  8224.                 mat 0.00002,-0.00002,0.99993,0.99996,-0.00013,-0.00010,0.00002,0.99996,-0.00002
  8225.                 Scal 1.00001
  8226.                 hp -0.49978,0,-0.5
  8227.                 po 2.54340,2.19999,-10.29213
  8228.                 }
  8229.                isEx 1
  8230.                }
  8231.               }
  8232.              so {
  8233.               }
  8234.              shnm "Shader 1"
  8235.              ob "main beam"
  8236.              bkFM 1
  8237.              }
  8238.             }
  8239.            boxM 16,16,16
  8240.            boxm -16,-16,-16
  8241.            open 0
  8242.            }
  8243.           gr {
  8244.            nm "mid post"
  8245.            AnTr 1
  8246.            Cloa 1
  8247.            Cast 1
  8248.            Catc 0
  8249.            Show 1
  8250.            Anim 1
  8251.            amet {
  8252.             keyf {
  8253.              xdat {
  8254.               mat 0.99996,-0.00008,-0.00008,0.00002,0.99996,-0.00010,0.00005,0.00005,0.99996
  8255.               Scal 0.65049
  8256.               hp 2.17173,1.79740,-10.29249
  8257.               po 0.99062,0.61600,-2.37911
  8258.               }
  8259.              isEx 1
  8260.              }
  8261.             }
  8262.            so {
  8263.             gr {
  8264.              nm "angle braces"
  8265.              AnTr 1
  8266.              Cloa 1
  8267.              Cast 1
  8268.              Catc 0
  8269.              Show 1
  8270.              Anim 1
  8271.              amet {
  8272.               keyf {
  8273.                xdat {
  8274.                 mat -0.00008,0.99993,-0.00005,-0.95887,-0.00005,-0.28373,-0.28376,-0.00002,0.95884
  8275.                 Scal 1.00001
  8276.                 hp 3.41712,1.46946,-10.00202
  8277.                 po 2.14989,3.05279,-10.18902
  8278.                 }
  8279.                isEx 1
  8280.                }
  8281.               }
  8282.              so {
  8283.               inpr {
  8284.                nm "angle brace"
  8285.                AnTr 1
  8286.                Cloa 1
  8287.                Cast 1
  8288.                Catc 0
  8289.                Show 1
  8290.                Anim 1
  8291.                amet {
  8292.                 keyf {
  8293.                  xdat {
  8294.                   mat 0.98861,0.01993,-0.14901,0.03184,0.94065,0.33748,0.14690,-0.33857,0.92936
  8295.                   Scal 1.00001
  8296.                   hp 0.69977,-1.19977,0
  8297.                   xyzS 0.99964,1.32813,1
  8298.                   po 3.24126,2.03316,-8.96992
  8299.                   }
  8300.                  isEx 1
  8301.                  }
  8302.                 }
  8303.                so {
  8304.                 }
  8305.                shnm "Shader 1"
  8306.                ob "angle brace"
  8307.                bkFM 1
  8308.                }
  8309.               inpr {
  8310.                nm "angle brace"
  8311.                AnTr 1
  8312.                Cloa 1
  8313.                Cast 1
  8314.                Catc 0
  8315.                Show 1
  8316.                Anim 1
  8317.                amet {
  8318.                 keyf {
  8319.                  xdat {
  8320.                   mat 0.98861,0.02010,-0.14901,0.03165,0.94068,0.33744,0.14693,-0.33845,0.92940
  8321.                   Scal 1.00001
  8322.                   hp 0.69977,-1.19977,0
  8323.                   xyzS 0.99964,1.32813,1
  8324.                   po 3.42588,2.18815,-10.22513
  8325.                   }
  8326.                  isEx 1
  8327.                  }
  8328.                 }
  8329.                so {
  8330.                 }
  8331.                shnm "Shader 1"
  8332.                ob "angle brace"
  8333.                bkFM 1
  8334.                }
  8335.               inpr {
  8336.                nm "angle brace"
  8337.                AnTr 1
  8338.                Cloa 1
  8339.                Cast 1
  8340.                Catc 0
  8341.                Show 1
  8342.                Anim 1
  8343.                amet {
  8344.                 keyf {
  8345.                  xdat {
  8346.                   mat 0.98858,0.02006,-0.14904,0.03165,0.94065,0.33744,0.14693,-0.33843,0.92936
  8347.                   Scal 1.00001
  8348.                   hp 0.69977,-1.19977,0
  8349.                   xyzS 0.99964,1.32813,1
  8350.                   po 3.62501,2.40511,-11.57392
  8351.                   }
  8352.                  isEx 1
  8353.                  }
  8354.                 }
  8355.                so {
  8356.                 }
  8357.                shnm "Shader 1"
  8358.                ob "angle brace"
  8359.                bkFM 1
  8360.                }
  8361.               }
  8362.              boxM 16,16,16
  8363.              boxm -16,-16,-16
  8364.              open 0
  8365.              }
  8366.             gr {
  8367.              nm "angle braces"
  8368.              AnTr 1
  8369.              Cloa 1
  8370.              Cast 1
  8371.              Catc 0
  8372.              Show 1
  8373.              Anim 1
  8374.              amet {
  8375.               keyf {
  8376.                xdat {
  8377.                 mat -0.00008,0.99993,-0.00005,-0.95887,-0.00005,-0.28373,-0.28376,-0.00002,0.95884
  8378.                 Scal 1.00001
  8379.                 hp 3.41712,1.46946,-10.00202
  8380.                 po 2.14965,0.54255,-10.27764
  8381.                 }
  8382.                isEx 1
  8383.                }
  8384.               }
  8385.              so {
  8386.               inpr {
  8387.                nm "angle brace"
  8388.                AnTr 1
  8389.                Cloa 1
  8390.                Cast 1
  8391.                Catc 0
  8392.                Show 1
  8393.                Anim 1
  8394.                amet {
  8395.                 keyf {
  8396.                  xdat {
  8397.                   mat 0.98861,0.01993,-0.14901,0.03184,0.94065,0.33748,0.14690,-0.33857,0.92936
  8398.                   Scal 1.00001
  8399.                   hp 0.69977,-1.19977,0
  8400.                   xyzS 0.99964,1.32813,1
  8401.                   po 3.24122,2.03318,-8.96984
  8402.                   }
  8403.                  isEx 1
  8404.                  }
  8405.                 }
  8406.                so {
  8407.                 }
  8408.                shnm "Shader 1"
  8409.                ob "angle brace"
  8410.                bkFM 1
  8411.                }
  8412.               inpr {
  8413.                nm "angle brace"
  8414.                AnTr 1
  8415.                Cloa 1
  8416.                Cast 1
  8417.                Catc 0
  8418.                Show 1
  8419.                Anim 1
  8420.                amet {
  8421.                 keyf {
  8422.                  xdat {
  8423.                   mat 0.98861,0.02010,-0.14901,0.03165,0.94068,0.33744,0.14693,-0.33845,0.92940
  8424.                   Scal 1.00001
  8425.                   hp 0.69977,-1.19977,0
  8426.                   xyzS 0.99964,1.32813,1
  8427.                   po 3.42594,2.18821,-10.22515
  8428.                   }
  8429.                  isEx 1
  8430.                  }
  8431.                 }
  8432.                so {
  8433.                 }
  8434.                shnm "Shader 1"
  8435.                ob "angle brace"
  8436.                bkFM 1
  8437.                }
  8438.               inpr {
  8439.                nm "angle brace"
  8440.                AnTr 1
  8441.                Cloa 1
  8442.                Cast 1
  8443.                Catc 0
  8444.                Show 1
  8445.                Anim 1
  8446.                amet {
  8447.                 keyf {
  8448.                  xdat {
  8449.                   mat 0.98858,0.02006,-0.14904,0.03165,0.94065,0.33744,0.14693,-0.33843,0.92936
  8450.                   Scal 1.00001
  8451.                   hp 0.69977,-1.19977,0
  8452.                   xyzS 0.99964,1.32813,1
  8453.                   po 3.62507,2.40511,-11.57390
  8454.                   }
  8455.                  isEx 1
  8456.                  }
  8457.                 }
  8458.                so {
  8459.                 }
  8460.                shnm "Shader 1"
  8461.                ob "angle brace"
  8462.                bkFM 1
  8463.                }
  8464.               }
  8465.              boxM 16,16,16
  8466.              boxm -16,-16,-16
  8467.              open 0
  8468.              }
  8469.             gr {
  8470.              nm "angle braces"
  8471.              AnTr 1
  8472.              Cloa 1
  8473.              Cast 1
  8474.              Catc 0
  8475.              Show 1
  8476.              Anim 1
  8477.              amet {
  8478.               keyf {
  8479.                xdat {
  8480.                 mat 0.99996,-0.00008,-0.00008,0.00002,0.99996,-0.00016,0.00005,0.00008,0.99996
  8481.                 Scal 1.00001
  8482.                 hp 2.76699,1.30665,-10.08358
  8483.                 po 0.95231,1.80871,-10.37882
  8484.                 }
  8485.                isEx 1
  8486.                }
  8487.               }
  8488.              so {
  8489.               inpr {
  8490.                nm "angle brace"
  8491.                AnTr 1
  8492.                Cloa 1
  8493.                Cast 1
  8494.                Catc 0
  8495.                Show 1
  8496.                Anim 1
  8497.                amet {
  8498.                 keyf {
  8499.                  xdat {
  8500.                   mat 0.98957,0.07682,-0.12114,-0.03397,0.94546,0.32363,0.13935,-0.31638,0.93833
  8501.                   Scal 1.00001
  8502.                   hp 0.69977,-1.19977,0
  8503.                   xyzS 0.99964,1.32813,1
  8504.                   po 2.63755,1.87472,-9.03402
  8505.                   }
  8506.                  isEx 1
  8507.                  }
  8508.                 }
  8509.                so {
  8510.                 }
  8511.                shnm "Shader 1"
  8512.                ob "angle brace"
  8513.                bkFM 1
  8514.                }
  8515.               inpr {
  8516.                nm "angle brace"
  8517.                AnTr 1
  8518.                Cloa 1
  8519.                Cast 1
  8520.                Catc 0
  8521.                Show 1
  8522.                Anim 1
  8523.                amet {
  8524.                 keyf {
  8525.                  xdat {
  8526.                   mat 0.98951,0.07682,-0.12189,-0.03376,0.94546,0.32366,0.14004,-0.31633,0.93818
  8527.                   Scal 1.00001
  8528.                   hp 0.69977,-1.19977,0
  8529.                   xyzS 0.99964,1.32813,1
  8530.                   po 2.82111,2.02903,-10.28875
  8531.                   }
  8532.                  isEx 1
  8533.                  }
  8534.                 }
  8535.                so {
  8536.                 }
  8537.                shnm "Shader 1"
  8538.                ob "angle brace"
  8539.                bkFM 1
  8540.                }
  8541.               inpr {
  8542.                nm "angle brace"
  8543.                AnTr 1
  8544.                Cloa 1
  8545.                Cast 1
  8546.                Catc 0
  8547.                Show 1
  8548.                Anim 1
  8549.                amet {
  8550.                 keyf {
  8551.                  xdat {
  8552.                   mat 0.98951,0.07685,-0.12185,-0.03373,0.94556,0.32349,0.14004,-0.31612,0.93827
  8553.                   Scal 1.00001
  8554.                   hp 0.69977,-1.19977,0
  8555.                   xyzS 0.99964,1.32813,1
  8556.                   po 3.01987,2.24528,-11.63776
  8557.                   }
  8558.                  isEx 1
  8559.                  }
  8560.                 }
  8561.                so {
  8562.                 }
  8563.                shnm "Shader 1"
  8564.                ob "angle brace"
  8565.                bkFM 1
  8566.                }
  8567.               }
  8568.              boxM 16,16,16
  8569.              boxm -16,-16,-16
  8570.              open 0
  8571.              }
  8572.             gr {
  8573.              nm "angle braces"
  8574.              AnTr 1
  8575.              Cloa 1
  8576.              Cast 1
  8577.              Catc 0
  8578.              Show 1
  8579.              Anim 1
  8580.              amet {
  8581.               keyf {
  8582.                xdat {
  8583.                 mat 0.99996,-0.00008,-0.00008,0.00002,0.99996,-0.00016,0.00005,0.00008,0.99996
  8584.                 Scal 1.00001
  8585.                 hp 2.76699,1.30665,-10.08358
  8586.                 po 3.49555,1.89741,-10.37890
  8587.                 }
  8588.                isEx 1
  8589.                }
  8590.               }
  8591.              so {
  8592.               inpr {
  8593.                nm "angle brace"
  8594.                AnTr 1
  8595.                Cloa 1
  8596.                Cast 1
  8597.                Catc 0
  8598.                Show 1
  8599.                Anim 1
  8600.                amet {
  8601.                 keyf {
  8602.                  xdat {
  8603.                   mat 0.98957,0.07682,-0.12114,-0.03397,0.94546,0.32363,0.13935,-0.31638,0.93833
  8604.                   Scal 1.00001
  8605.                   hp 0.69977,-1.19977,0
  8606.                   xyzS 0.99964,1.32813,1
  8607.                   po 2.63762,1.87476,-9.03402
  8608.                   }
  8609.                  isEx 1
  8610.                  }
  8611.                 }
  8612.                so {
  8613.                 }
  8614.                shnm "Shader 1"
  8615.                ob "angle brace"
  8616.                bkFM 1
  8617.                }
  8618.               inpr {
  8619.                nm "angle brace"
  8620.                AnTr 1
  8621.                Cloa 1
  8622.                Cast 1
  8623.                Catc 0
  8624.                Show 1
  8625.                Anim 1
  8626.                amet {
  8627.                 keyf {
  8628.                  xdat {
  8629.                   mat 0.98951,0.07682,-0.12189,-0.03376,0.94546,0.32366,0.14004,-0.31633,0.93818
  8630.                   Scal 1.00001
  8631.                   hp 0.69977,-1.19977,0
  8632.                   xyzS 0.99964,1.32813,1
  8633.                   po 2.82117,2.02910,-10.28872
  8634.                   }
  8635.                  isEx 1
  8636.                  }
  8637.                 }
  8638.                so {
  8639.                 }
  8640.                shnm "Shader 1"
  8641.                ob "angle brace"
  8642.                bkFM 1
  8643.                }
  8644.               inpr {
  8645.                nm "angle brace"
  8646.                AnTr 1
  8647.                Cloa 1
  8648.                Cast 1
  8649.                Catc 0
  8650.                Show 1
  8651.                Anim 1
  8652.                amet {
  8653.                 keyf {
  8654.                  xdat {
  8655.                   mat 0.98951,0.07685,-0.12185,-0.03373,0.94556,0.32349,0.14004,-0.31612,0.93827
  8656.                   Scal 1.00001
  8657.                   hp 0.69977,-1.19977,0
  8658.                   xyzS 0.99964,1.32813,1
  8659.                   po 3.01995,2.24537,-11.63772
  8660.                   }
  8661.                  isEx 1
  8662.                  }
  8663.                 }
  8664.                so {
  8665.                 }
  8666.                shnm "Shader 1"
  8667.                ob "angle brace"
  8668.                bkFM 1
  8669.                }
  8670.               }
  8671.              boxM 16,16,16
  8672.              boxm -16,-16,-16
  8673.              open 0
  8674.              }
  8675.             inpr {
  8676.              nm "cross beam brace"
  8677.              AnTr 1
  8678.              Cloa 1
  8679.              Cast 1
  8680.              Catc 0
  8681.              Show 1
  8682.              Anim 1
  8683.              amet {
  8684.               keyf {
  8685.                xdat {
  8686.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8687.                 Scal 1.00001
  8688.                 hp 0.59980,-1.89979,0.19979
  8689.                 po 2.28730,1.89544,-8.39997
  8690.                 }
  8691.                isEx 1
  8692.                }
  8693.               }
  8694.              so {
  8695.               }
  8696.              shnm "Shader 1"
  8697.              ob "cross beam brace"
  8698.              bkFM 1
  8699.              }
  8700.             inpr {
  8701.              nm "cross beam brace"
  8702.              AnTr 1
  8703.              Cloa 1
  8704.              Cast 1
  8705.              Catc 0
  8706.              Show 1
  8707.              Anim 1
  8708.              amet {
  8709.               keyf {
  8710.                xdat {
  8711.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8712.                 Scal 1.00001
  8713.                 hp 0.59980,-1.89979,0.19979
  8714.                 po 2.84841,2.48452,-12.17991
  8715.                 }
  8716.                isEx 1
  8717.                }
  8718.               }
  8719.              so {
  8720.               }
  8721.              shnm "Shader 1"
  8722.              ob "cross beam brace"
  8723.              bkFM 1
  8724.              }
  8725.             inpr {
  8726.              nm "cross beam brace"
  8727.              AnTr 1
  8728.              Cloa 1
  8729.              Cast 1
  8730.              Catc 0
  8731.              Show 1
  8732.              Anim 1
  8733.              amet {
  8734.               keyf {
  8735.                xdat {
  8736.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8737.                 Scal 1.00001
  8738.                 hp 0.59980,-1.89979,0.19979
  8739.                 po 2.46448,2.10155,-9.64031
  8740.                 }
  8741.                isEx 1
  8742.                }
  8743.               }
  8744.              so {
  8745.               }
  8746.              shnm "Shader 1"
  8747.              ob "cross beam brace"
  8748.              bkFM 1
  8749.              }
  8750.             inpr {
  8751.              nm "cross beam brace"
  8752.              AnTr 1
  8753.              Cloa 1
  8754.              Cast 1
  8755.              Catc 0
  8756.              Show 1
  8757.              Anim 1
  8758.              amet {
  8759.               keyf {
  8760.                xdat {
  8761.                 mat 0.99996,0.00002,-0.00008,0.00002,0.00008,0.99996,0.00008,-1,0.00008
  8762.                 Scal 1.00001
  8763.                 hp 0.59980,-1.89979,0.19979
  8764.                 po 2.64164,2.27828,-10.88056
  8765.                 }
  8766.                isEx 1
  8767.                }
  8768.               }
  8769.              so {
  8770.               }
  8771.              shnm "Shader 1"
  8772.              ob "cross beam brace"
  8773.              bkFM 1
  8774.              }
  8775.             inpr {
  8776.              nm "main beam"
  8777.              AnTr 1
  8778.              Cloa 1
  8779.              Cast 1
  8780.              Catc 0
  8781.              Show 1
  8782.              Anim 1
  8783.              amet {
  8784.               keyf {
  8785.                xdat {
  8786.                 mat 0.00002,-0.00002,0.99993,0.99996,-0.00013,-0.00010,0.00002,0.99996,-0.00002
  8787.                 Scal 1.00001
  8788.                 hp -0.49978,0,-0.5
  8789.                 po 2.54342,2.19991,-10.29227
  8790.                 }
  8791.                isEx 1
  8792.                }
  8793.               }
  8794.              so {
  8795.               }
  8796.              shnm "Shader 1"
  8797.              ob "main beam"
  8798.              bkFM 1
  8799.              }
  8800.             }
  8801.            boxM 16,16,16
  8802.            boxm -16,-16,-16
  8803.            open 0
  8804.            }
  8805.           }
  8806.          boxM 16,16,16
  8807.          boxm -16,-16,-16
  8808.          open 0
  8809.          }
  8810.         gr {
  8811.          nm "mid post beams"
  8812.          AnTr 1
  8813.          Cloa 1
  8814.          Cast 1
  8815.          Catc 0
  8816.          Show 1
  8817.          Anim 1
  8818.          amet {
  8819.           keyf {
  8820.            xdat {
  8821.             mat 0.01149,-0.99668,0.08086,0.98978,-0.00016,-0.14271,0.14216,0.08166,0.98638
  8822.             Scal 1.59440
  8823.             hp 0.76911,0.37873,-1.05085
  8824.             po -7.63910,2.91507,0.96317
  8825.             }
  8826.            isEx 1
  8827.            }
  8828.           }
  8829.          so {
  8830.           gr {
  8831.            nm "mid post"
  8832.            AnTr 1
  8833.            Cloa 1
  8834.            Cast 1
  8835.            Catc 0
  8836.            Show 1
  8837.            Anim 1
  8838.            amet {
  8839.             keyf {
  8840.              xdat {
  8841.               mat 1.00001,0.00002,-0.00010,-0.00002,1,-0.00005,0.00002,0.00002,0.99996
  8842.               Scal 0.65049
  8843.               hp 2.17176,1.79744,-10.29246
  8844.               po 0.54801,0.14097,0.27764
  8845.               }
  8846.              isEx 1
  8847.              }
  8848.             }
  8849.            so {
  8850.             gr {
  8851.              nm "angle braces"
  8852.              AnTr 1
  8853.              Cloa 1
  8854.              Cast 1
  8855.              Catc 0
  8856.              Show 1
  8857.              Anim 1
  8858.              amet {
  8859.               keyf {
  8860.                xdat {
  8861.                 mat 0.00008,1.00001,-0.00005,-0.95890,0.00010,-0.28373,-0.28376,0.00002,0.95882
  8862.                 Scal 1.00001
  8863.                 hp 3.41712,1.46946,-10.00202
  8864.                 po 2.14942,3.05242,-10.18895
  8865.                 }
  8866.                isEx 1
  8867.                }
  8868.               }
  8869.              so {
  8870.               inpr {
  8871.                nm "angle brace"
  8872.                AnTr 1
  8873.                Cloa 1
  8874.                Cast 1
  8875.                Catc 0
  8876.                Show 1
  8877.                Anim 1
  8878.                amet {
  8879.                 keyf {
  8880.                  xdat {
  8881.                   mat 0.98856,0.01983,-0.14916,0.03193,0.94077,0.33750,0.14687,-0.33854,0.92934
  8882.                   Scal 1.00001
  8883.                   hp 0.69977,-1.19977,0
  8884.                   xyzS 0.99964,1.32813,1
  8885.                   po 3.24201,2.03338,-8.96940
  8886.                   }
  8887.                  isEx 1
  8888.                  }
  8889.                 }
  8890.                so {
  8891.                 }
  8892.                shnm "Shader 1"
  8893.                ob "angle brace"
  8894.                bkFM 1
  8895.                }
  8896.               inpr {
  8897.                nm "angle brace"
  8898.                AnTr 1
  8899.                Cloa 1
  8900.                Cast 1
  8901.                Catc 0
  8902.                Show 1
  8903.                Anim 1
  8904.                amet {
  8905.                 keyf {
  8906.                  xdat {
  8907.                   mat 0.98852,0.02002,-0.14916,0.03176,0.94079,0.33744,0.14693,-0.33841,0.92934
  8908.                   Scal 1.00001
  8909.                   hp 0.69977,-1.19977,0
  8910.                   xyzS 0.99964,1.32813,1
  8911.                   po 3.42612,2.18792,-10.22480
  8912.                   }
  8913.                  isEx 1
  8914.                  }
  8915.                 }
  8916.                so {
  8917.                 }
  8918.                shnm "Shader 1"
  8919.                ob "angle brace"
  8920.                bkFM 1
  8921.                }
  8922.               inpr {
  8923.                nm "angle brace"
  8924.                AnTr 1
  8925.                Cloa 1
  8926.                Cast 1
  8927.                Catc 0
  8928.                Show 1
  8929.                Anim 1
  8930.                amet {
  8931.                 keyf {
  8932.                  xdat {
  8933.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94077,0.33744,0.14693,-0.33843,0.92934
  8934.                   Scal 1.00001
  8935.                   hp 0.69977,-1.19977,0
  8936.                   xyzS 0.99964,1.32813,1
  8937.                   po 3.62467,2.40432,-11.57380
  8938.                   }
  8939.                  isEx 1
  8940.                  }
  8941.                 }
  8942.                so {
  8943.                 }
  8944.                shnm "Shader 1"
  8945.                ob "angle brace"
  8946.                bkFM 1
  8947.                }
  8948.               }
  8949.              boxM 16,16,16
  8950.              boxm -16,-16,-16
  8951.              open 0
  8952.              }
  8953.             gr {
  8954.              nm "angle braces"
  8955.              AnTr 1
  8956.              Cloa 1
  8957.              Cast 1
  8958.              Catc 0
  8959.              Show 1
  8960.              Anim 1
  8961.              amet {
  8962.               keyf {
  8963.                xdat {
  8964.                 mat 0.00008,1.00001,-0.00005,-0.95890,0.00010,-0.28373,-0.28376,0.00002,0.95882
  8965.                 Scal 1.00001
  8966.                 hp 3.41712,1.46946,-10.00202
  8967.                 po 2.14971,0.54241,-10.27749
  8968.                 }
  8969.                isEx 1
  8970.                }
  8971.               }
  8972.              so {
  8973.               inpr {
  8974.                nm "angle brace"
  8975.                AnTr 1
  8976.                Cloa 1
  8977.                Cast 1
  8978.                Catc 0
  8979.                Show 1
  8980.                Anim 1
  8981.                amet {
  8982.                 keyf {
  8983.                  xdat {
  8984.                   mat 0.98856,0.01983,-0.14916,0.03193,0.94077,0.33750,0.14687,-0.33854,0.92934
  8985.                   Scal 1.00001
  8986.                   hp 0.69977,-1.19977,0
  8987.                   xyzS 0.99964,1.32813,1
  8988.                   po 3.24189,2.03342,-8.96940
  8989.                   }
  8990.                  isEx 1
  8991.                  }
  8992.                 }
  8993.                so {
  8994.                 }
  8995.                shnm "Shader 1"
  8996.                ob "angle brace"
  8997.                bkFM 1
  8998.                }
  8999.               inpr {
  9000.                nm "angle brace"
  9001.                AnTr 1
  9002.                Cloa 1
  9003.                Cast 1
  9004.                Catc 0
  9005.                Show 1
  9006.                Anim 1
  9007.                amet {
  9008.                 keyf {
  9009.                  xdat {
  9010.                   mat 0.98852,0.02002,-0.14916,0.03176,0.94079,0.33744,0.14693,-0.33841,0.92934
  9011.                   Scal 1.00001
  9012.                   hp 0.69977,-1.19977,0
  9013.                   xyzS 0.99964,1.32813,1
  9014.                   po 3.42605,2.18799,-10.22486
  9015.                   }
  9016.                  isEx 1
  9017.                  }
  9018.                 }
  9019.                so {
  9020.                 }
  9021.                shnm "Shader 1"
  9022.                ob "angle brace"
  9023.                bkFM 1
  9024.                }
  9025.               inpr {
  9026.                nm "angle brace"
  9027.                AnTr 1
  9028.                Cloa 1
  9029.                Cast 1
  9030.                Catc 0
  9031.                Show 1
  9032.                Anim 1
  9033.                amet {
  9034.                 keyf {
  9035.                  xdat {
  9036.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94077,0.33744,0.14693,-0.33843,0.92934
  9037.                   Scal 1.00001
  9038.                   hp 0.69977,-1.19977,0
  9039.                   xyzS 0.99964,1.32813,1
  9040.                   po 3.62458,2.40447,-11.57386
  9041.                   }
  9042.                  isEx 1
  9043.                  }
  9044.                 }
  9045.                so {
  9046.                 }
  9047.                shnm "Shader 1"
  9048.                ob "angle brace"
  9049.                bkFM 1
  9050.                }
  9051.               }
  9052.              boxM 16,16,16
  9053.              boxm -16,-16,-16
  9054.              open 0
  9055.              }
  9056.             gr {
  9057.              nm "angle braces"
  9058.              AnTr 1
  9059.              Cloa 1
  9060.              Cast 1
  9061.              Catc 0
  9062.              Show 1
  9063.              Anim 1
  9064.              amet {
  9065.               keyf {
  9066.                xdat {
  9067.                 mat 1.00001,0.00002,-0.00010,-0.00002,1,-0.00005,0.00002,0.00002,0.99996
  9068.                 Scal 1.00001
  9069.                 hp 2.76699,1.30665,-10.08358
  9070.                 po 0.95202,1.80842,-10.37870
  9071.                 }
  9072.                isEx 1
  9073.                }
  9074.               }
  9075.              so {
  9076.               inpr {
  9077.                nm "angle brace"
  9078.                AnTr 1
  9079.                Cloa 1
  9080.                Cast 1
  9081.                Catc 0
  9082.                Show 1
  9083.                Anim 1
  9084.                amet {
  9085.                 keyf {
  9086.                  xdat {
  9087.                   mat 0.98966,0.07711,-0.12104,-0.03408,0.94546,0.32383,0.13932,-0.31640,0.93824
  9088.                   Scal 1.00001
  9089.                   hp 0.69977,-1.19977,0
  9090.                   xyzS 0.99964,1.32813,1
  9091.                   po 2.63772,1.87406,-9.03402
  9092.                   }
  9093.                  isEx 1
  9094.                  }
  9095.                 }
  9096.                so {
  9097.                 }
  9098.                shnm "Shader 1"
  9099.                ob "angle brace"
  9100.                bkFM 1
  9101.                }
  9102.               inpr {
  9103.                nm "angle brace"
  9104.                AnTr 1
  9105.                Cloa 1
  9106.                Cast 1
  9107.                Catc 0
  9108.                Show 1
  9109.                Anim 1
  9110.                amet {
  9111.                 keyf {
  9112.                  xdat {
  9113.                   mat 0.98954,0.07708,-0.12182,-0.03386,0.94550,0.32389,0.14004,-0.31644,0.93816
  9114.                   Scal 1.00001
  9115.                   hp 0.69977,-1.19977,0
  9116.                   xyzS 0.99964,1.32813,1
  9117.                   po 2.82090,2.02912,-10.28878
  9118.                   }
  9119.                  isEx 1
  9120.                  }
  9121.                 }
  9122.                so {
  9123.                 }
  9124.                shnm "Shader 1"
  9125.                ob "angle brace"
  9126.                bkFM 1
  9127.                }
  9128.               inpr {
  9129.                nm "angle brace"
  9130.                AnTr 1
  9131.                Cloa 1
  9132.                Cast 1
  9133.                Catc 0
  9134.                Show 1
  9135.                Anim 1
  9136.                amet {
  9137.                 keyf {
  9138.                  xdat {
  9139.                   mat 0.98954,0.07711,-0.12179,-0.03386,0.94552,0.32372,0.14004,-0.31623,0.93821
  9140.                   Scal 1.00001
  9141.                   hp 0.69977,-1.19977,0
  9142.                   xyzS 0.99964,1.32813,1
  9143.                   po 3.01919,2.24628,-11.63764
  9144.                   }
  9145.                  isEx 1
  9146.                  }
  9147.                 }
  9148.                so {
  9149.                 }
  9150.                shnm "Shader 1"
  9151.                ob "angle brace"
  9152.                bkFM 1
  9153.                }
  9154.               }
  9155.              boxM 16,16,16
  9156.              boxm -16,-16,-16
  9157.              open 0
  9158.              }
  9159.             gr {
  9160.              nm "angle braces"
  9161.              AnTr 1
  9162.              Cloa 1
  9163.              Cast 1
  9164.              Catc 0
  9165.              Show 1
  9166.              Anim 1
  9167.              amet {
  9168.               keyf {
  9169.                xdat {
  9170.                 mat 1.00001,0.00002,-0.00010,-0.00002,1,-0.00005,0.00002,0.00002,0.99996
  9171.                 Scal 1.00001
  9172.                 hp 2.76699,1.30665,-10.08358
  9173.                 po 3.49531,1.89733,-10.37876
  9174.                 }
  9175.                isEx 1
  9176.                }
  9177.               }
  9178.              so {
  9179.               inpr {
  9180.                nm "angle brace"
  9181.                AnTr 1
  9182.                Cloa 1
  9183.                Cast 1
  9184.                Catc 0
  9185.                Show 1
  9186.                Anim 1
  9187.                amet {
  9188.                 keyf {
  9189.                  xdat {
  9190.                   mat 0.98966,0.07711,-0.12104,-0.03408,0.94546,0.32383,0.13932,-0.31640,0.93824
  9191.                   Scal 1.00001
  9192.                   hp 0.69977,-1.19977,0
  9193.                   xyzS 0.99964,1.32813,1
  9194.                   po 2.63772,1.87397,-9.03393
  9195.                   }
  9196.                  isEx 1
  9197.                  }
  9198.                 }
  9199.                so {
  9200.                 }
  9201.                shnm "Shader 1"
  9202.                ob "angle brace"
  9203.                bkFM 1
  9204.                }
  9205.               inpr {
  9206.                nm "angle brace"
  9207.                AnTr 1
  9208.                Cloa 1
  9209.                Cast 1
  9210.                Catc 0
  9211.                Show 1
  9212.                Anim 1
  9213.                amet {
  9214.                 keyf {
  9215.                  xdat {
  9216.                   mat 0.98954,0.07708,-0.12182,-0.03386,0.94550,0.32389,0.14004,-0.31644,0.93816
  9217.                   Scal 1.00001
  9218.                   hp 0.69977,-1.19977,0
  9219.                   xyzS 0.99964,1.32813,1
  9220.                   po 2.82090,2.02903,-10.28872
  9221.                   }
  9222.                  isEx 1
  9223.                  }
  9224.                 }
  9225.                so {
  9226.                 }
  9227.                shnm "Shader 1"
  9228.                ob "angle brace"
  9229.                bkFM 1
  9230.                }
  9231.               inpr {
  9232.                nm "angle brace"
  9233.                AnTr 1
  9234.                Cloa 1
  9235.                Cast 1
  9236.                Catc 0
  9237.                Show 1
  9238.                Anim 1
  9239.                amet {
  9240.                 keyf {
  9241.                  xdat {
  9242.                   mat 0.98954,0.07711,-0.12179,-0.03386,0.94552,0.32372,0.14004,-0.31623,0.93821
  9243.                   Scal 1.00001
  9244.                   hp 0.69977,-1.19977,0
  9245.                   xyzS 0.99964,1.32813,1
  9246.                   po 3.01916,2.24618,-11.63764
  9247.                   }
  9248.                  isEx 1
  9249.                  }
  9250.                 }
  9251.                so {
  9252.                 }
  9253.                shnm "Shader 1"
  9254.                ob "angle brace"
  9255.                bkFM 1
  9256.                }
  9257.               }
  9258.              boxM 16,16,16
  9259.              boxm -16,-16,-16
  9260.              open 0
  9261.              }
  9262.             inpr {
  9263.              nm "cross beam brace"
  9264.              AnTr 1
  9265.              Cloa 1
  9266.              Cast 1
  9267.              Catc 0
  9268.              Show 1
  9269.              Anim 1
  9270.              amet {
  9271.               keyf {
  9272.                xdat {
  9273.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9274.                 Scal 1.00001
  9275.                 hp 0.59980,-1.89979,0.19979
  9276.                 po 2.28765,1.89425,-8.39977
  9277.                 }
  9278.                isEx 1
  9279.                }
  9280.               }
  9281.              so {
  9282.               }
  9283.              shnm "Shader 1"
  9284.              ob "cross beam brace"
  9285.              bkFM 1
  9286.              }
  9287.             inpr {
  9288.              nm "cross beam brace"
  9289.              AnTr 1
  9290.              Cloa 1
  9291.              Cast 1
  9292.              Catc 0
  9293.              Show 1
  9294.              Anim 1
  9295.              amet {
  9296.               keyf {
  9297.                xdat {
  9298.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9299.                 Scal 1.00001
  9300.                 hp 0.59980,-1.89979,0.19979
  9301.                 po 2.84742,2.48523,-12.17989
  9302.                 }
  9303.                isEx 1
  9304.                }
  9305.               }
  9306.              so {
  9307.               }
  9308.              shnm "Shader 1"
  9309.              ob "cross beam brace"
  9310.              bkFM 1
  9311.              }
  9312.             inpr {
  9313.              nm "cross beam brace"
  9314.              AnTr 1
  9315.              Cloa 1
  9316.              Cast 1
  9317.              Catc 0
  9318.              Show 1
  9319.              Anim 1
  9320.              amet {
  9321.               keyf {
  9322.                xdat {
  9323.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9324.                 Scal 1.00001
  9325.                 hp 0.59980,-1.89979,0.19979
  9326.                 po 2.46442,2.10109,-9.64022
  9327.                 }
  9328.                isEx 1
  9329.                }
  9330.               }
  9331.              so {
  9332.               }
  9333.              shnm "Shader 1"
  9334.              ob "cross beam brace"
  9335.              bkFM 1
  9336.              }
  9337.             inpr {
  9338.              nm "cross beam brace"
  9339.              AnTr 1
  9340.              Cloa 1
  9341.              Cast 1
  9342.              Catc 0
  9343.              Show 1
  9344.              Anim 1
  9345.              amet {
  9346.               keyf {
  9347.                xdat {
  9348.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9349.                 Scal 1.00001
  9350.                 hp 0.59980,-1.89979,0.19979
  9351.                 po 2.64115,2.27836,-10.88048
  9352.                 }
  9353.                isEx 1
  9354.                }
  9355.               }
  9356.              so {
  9357.               }
  9358.              shnm "Shader 1"
  9359.              ob "cross beam brace"
  9360.              bkFM 1
  9361.              }
  9362.             inpr {
  9363.              nm "main beam"
  9364.              AnTr 1
  9365.              Cloa 1
  9366.              Cast 1
  9367.              Catc 0
  9368.              Show 1
  9369.              Anim 1
  9370.              amet {
  9371.               keyf {
  9372.                xdat {
  9373.                 mat -0.00016,-0.00008,1.00001,0.99996,-0.00005,0.00016,0.00002,0.99993,-0.00002
  9374.                 Scal 1.00001
  9375.                 hp -0.49978,0,-0.5
  9376.                 po 2.54319,2.19967,-10.29218
  9377.                 }
  9378.                isEx 1
  9379.                }
  9380.               }
  9381.              so {
  9382.               }
  9383.              shnm "Shader 1"
  9384.              ob "main beam"
  9385.              bkFM 1
  9386.              }
  9387.             }
  9388.            boxM 16,16,16
  9389.            boxm -16,-16,-16
  9390.            open 0
  9391.            }
  9392.           gr {
  9393.            nm "mid post"
  9394.            AnTr 1
  9395.            Cloa 1
  9396.            Cast 1
  9397.            Catc 0
  9398.            Show 1
  9399.            Anim 1
  9400.            amet {
  9401.             keyf {
  9402.              xdat {
  9403.               mat 1.00001,0.00002,-0.00010,-0.00002,1,-0.00005,0.00002,0.00002,0.99996
  9404.               Scal 0.65049
  9405.               hp 2.17176,1.79744,-10.29246
  9406.               po 0.99044,0.61651,-2.37919
  9407.               }
  9408.              isEx 1
  9409.              }
  9410.             }
  9411.            so {
  9412.             gr {
  9413.              nm "angle braces"
  9414.              AnTr 1
  9415.              Cloa 1
  9416.              Cast 1
  9417.              Catc 0
  9418.              Show 1
  9419.              Anim 1
  9420.              amet {
  9421.               keyf {
  9422.                xdat {
  9423.                 mat 0.00008,1.00001,-0.00005,-0.95890,0.00010,-0.28373,-0.28376,0.00002,0.95882
  9424.                 Scal 1.00001
  9425.                 hp 3.41712,1.46946,-10.00202
  9426.                 po 2.14948,3.05240,-10.18902
  9427.                 }
  9428.                isEx 1
  9429.                }
  9430.               }
  9431.              so {
  9432.               inpr {
  9433.                nm "angle brace"
  9434.                AnTr 1
  9435.                Cloa 1
  9436.                Cast 1
  9437.                Catc 0
  9438.                Show 1
  9439.                Anim 1
  9440.                amet {
  9441.                 keyf {
  9442.                  xdat {
  9443.                   mat 0.98856,0.01983,-0.14916,0.03193,0.94077,0.33750,0.14687,-0.33854,0.92934
  9444.                   Scal 1.00001
  9445.                   hp 0.69977,-1.19977,0
  9446.                   xyzS 0.99964,1.32813,1
  9447.                   po 3.24192,2.03327,-8.96937
  9448.                   }
  9449.                  isEx 1
  9450.                  }
  9451.                 }
  9452.                so {
  9453.                 }
  9454.                shnm "Shader 1"
  9455.                ob "angle brace"
  9456.                bkFM 1
  9457.                }
  9458.               inpr {
  9459.                nm "angle brace"
  9460.                AnTr 1
  9461.                Cloa 1
  9462.                Cast 1
  9463.                Catc 0
  9464.                Show 1
  9465.                Anim 1
  9466.                amet {
  9467.                 keyf {
  9468.                  xdat {
  9469.                   mat 0.98852,0.02002,-0.14916,0.03176,0.94079,0.33744,0.14693,-0.33841,0.92934
  9470.                   Scal 1.00001
  9471.                   hp 0.69977,-1.19977,0
  9472.                   xyzS 0.99964,1.32813,1
  9473.                   po 3.42605,2.18780,-10.22484
  9474.                   }
  9475.                  isEx 1
  9476.                  }
  9477.                 }
  9478.                so {
  9479.                 }
  9480.                shnm "Shader 1"
  9481.                ob "angle brace"
  9482.                bkFM 1
  9483.                }
  9484.               inpr {
  9485.                nm "angle brace"
  9486.                AnTr 1
  9487.                Cloa 1
  9488.                Cast 1
  9489.                Catc 0
  9490.                Show 1
  9491.                Anim 1
  9492.                amet {
  9493.                 keyf {
  9494.                  xdat {
  9495.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94077,0.33744,0.14693,-0.33843,0.92934
  9496.                   Scal 1.00001
  9497.                   hp 0.69977,-1.19977,0
  9498.                   xyzS 0.99964,1.32813,1
  9499.                   po 3.62461,2.40426,-11.57377
  9500.                   }
  9501.                  isEx 1
  9502.                  }
  9503.                 }
  9504.                so {
  9505.                 }
  9506.                shnm "Shader 1"
  9507.                ob "angle brace"
  9508.                bkFM 1
  9509.                }
  9510.               }
  9511.              boxM 16,16,16
  9512.              boxm -16,-16,-16
  9513.              open 0
  9514.              }
  9515.             gr {
  9516.              nm "angle braces"
  9517.              AnTr 1
  9518.              Cloa 1
  9519.              Cast 1
  9520.              Catc 0
  9521.              Show 1
  9522.              Anim 1
  9523.              amet {
  9524.               keyf {
  9525.                xdat {
  9526.                 mat 0.00008,1.00001,-0.00005,-0.95890,0.00010,-0.28373,-0.28376,0.00002,0.95882
  9527.                 Scal 1.00001
  9528.                 hp 3.41712,1.46946,-10.00202
  9529.                 po 2.14971,0.54249,-10.27752
  9530.                 }
  9531.                isEx 1
  9532.                }
  9533.               }
  9534.              so {
  9535.               inpr {
  9536.                nm "angle brace"
  9537.                AnTr 1
  9538.                Cloa 1
  9539.                Cast 1
  9540.                Catc 0
  9541.                Show 1
  9542.                Anim 1
  9543.                amet {
  9544.                 keyf {
  9545.                  xdat {
  9546.                   mat 0.98856,0.01983,-0.14916,0.03193,0.94077,0.33750,0.14687,-0.33854,0.92934
  9547.                   Scal 1.00001
  9548.                   hp 0.69977,-1.19977,0
  9549.                   xyzS 0.99964,1.32813,1
  9550.                   po 3.24198,2.03342,-8.96937
  9551.                   }
  9552.                  isEx 1
  9553.                  }
  9554.                 }
  9555.                so {
  9556.                 }
  9557.                shnm "Shader 1"
  9558.                ob "angle brace"
  9559.                bkFM 1
  9560.                }
  9561.               inpr {
  9562.                nm "angle brace"
  9563.                AnTr 1
  9564.                Cloa 1
  9565.                Cast 1
  9566.                Catc 0
  9567.                Show 1
  9568.                Anim 1
  9569.                amet {
  9570.                 keyf {
  9571.                  xdat {
  9572.                   mat 0.98852,0.02002,-0.14916,0.03176,0.94079,0.33744,0.14693,-0.33841,0.92934
  9573.                   Scal 1.00001
  9574.                   hp 0.69977,-1.19977,0
  9575.                   xyzS 0.99964,1.32813,1
  9576.                   po 3.42602,2.18801,-10.22484
  9577.                   }
  9578.                  isEx 1
  9579.                  }
  9580.                 }
  9581.                so {
  9582.                 }
  9583.                shnm "Shader 1"
  9584.                ob "angle brace"
  9585.                bkFM 1
  9586.                }
  9587.               inpr {
  9588.                nm "angle brace"
  9589.                AnTr 1
  9590.                Cloa 1
  9591.                Cast 1
  9592.                Catc 0
  9593.                Show 1
  9594.                Anim 1
  9595.                amet {
  9596.                 keyf {
  9597.                  xdat {
  9598.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94077,0.33744,0.14693,-0.33843,0.92934
  9599.                   Scal 1.00001
  9600.                   hp 0.69977,-1.19977,0
  9601.                   xyzS 0.99964,1.32813,1
  9602.                   po 3.62461,2.40442,-11.57380
  9603.                   }
  9604.                  isEx 1
  9605.                  }
  9606.                 }
  9607.                so {
  9608.                 }
  9609.                shnm "Shader 1"
  9610.                ob "angle brace"
  9611.                bkFM 1
  9612.                }
  9613.               }
  9614.              boxM 16,16,16
  9615.              boxm -16,-16,-16
  9616.              open 0
  9617.              }
  9618.             gr {
  9619.              nm "angle braces"
  9620.              AnTr 1
  9621.              Cloa 1
  9622.              Cast 1
  9623.              Catc 0
  9624.              Show 1
  9625.              Anim 1
  9626.              amet {
  9627.               keyf {
  9628.                xdat {
  9629.                 mat 1.00001,0.00002,-0.00010,-0.00002,1,-0.00005,0.00002,0.00002,0.99996
  9630.                 Scal 1.00001
  9631.                 hp 2.76699,1.30665,-10.08358
  9632.                 po 0.95202,1.80851,-10.37870
  9633.                 }
  9634.                isEx 1
  9635.                }
  9636.               }
  9637.              so {
  9638.               inpr {
  9639.                nm "angle brace"
  9640.                AnTr 1
  9641.                Cloa 1
  9642.                Cast 1
  9643.                Catc 0
  9644.                Show 1
  9645.                Anim 1
  9646.                amet {
  9647.                 keyf {
  9648.                  xdat {
  9649.                   mat 0.98966,0.07711,-0.12104,-0.03408,0.94546,0.32383,0.13932,-0.31640,0.93824
  9650.                   Scal 1.00001
  9651.                   hp 0.69977,-1.19977,0
  9652.                   xyzS 0.99964,1.32813,1
  9653.                   po 2.63772,1.87397,-9.03415
  9654.                   }
  9655.                  isEx 1
  9656.                  }
  9657.                 }
  9658.                so {
  9659.                 }
  9660.                shnm "Shader 1"
  9661.                ob "angle brace"
  9662.                bkFM 1
  9663.                }
  9664.               inpr {
  9665.                nm "angle brace"
  9666.                AnTr 1
  9667.                Cloa 1
  9668.                Cast 1
  9669.                Catc 0
  9670.                Show 1
  9671.                Anim 1
  9672.                amet {
  9673.                 keyf {
  9674.                  xdat {
  9675.                   mat 0.98954,0.07708,-0.12182,-0.03386,0.94550,0.32389,0.14004,-0.31644,0.93816
  9676.                   Scal 1.00001
  9677.                   hp 0.69977,-1.19977,0
  9678.                   xyzS 0.99964,1.32813,1
  9679.                   po 2.82087,2.02906,-10.28881
  9680.                   }
  9681.                  isEx 1
  9682.                  }
  9683.                 }
  9684.                so {
  9685.                 }
  9686.                shnm "Shader 1"
  9687.                ob "angle brace"
  9688.                bkFM 1
  9689.                }
  9690.               inpr {
  9691.                nm "angle brace"
  9692.                AnTr 1
  9693.                Cloa 1
  9694.                Cast 1
  9695.                Catc 0
  9696.                Show 1
  9697.                Anim 1
  9698.                amet {
  9699.                 keyf {
  9700.                  xdat {
  9701.                   mat 0.98954,0.07711,-0.12179,-0.03386,0.94552,0.32372,0.14004,-0.31623,0.93821
  9702.                   Scal 1.00001
  9703.                   hp 0.69977,-1.19977,0
  9704.                   xyzS 0.99964,1.32813,1
  9705.                   po 3.01922,2.24624,-11.63772
  9706.                   }
  9707.                  isEx 1
  9708.                  }
  9709.                 }
  9710.                so {
  9711.                 }
  9712.                shnm "Shader 1"
  9713.                ob "angle brace"
  9714.                bkFM 1
  9715.                }
  9716.               }
  9717.              boxM 16,16,16
  9718.              boxm -16,-16,-16
  9719.              open 0
  9720.              }
  9721.             gr {
  9722.              nm "angle braces"
  9723.              AnTr 1
  9724.              Cloa 1
  9725.              Cast 1
  9726.              Catc 0
  9727.              Show 1
  9728.              Anim 1
  9729.              amet {
  9730.               keyf {
  9731.                xdat {
  9732.                 mat 1.00001,0.00002,-0.00010,-0.00002,1,-0.00005,0.00002,0.00002,0.99996
  9733.                 Scal 1.00001
  9734.                 hp 2.76699,1.30665,-10.08358
  9735.                 po 3.49534,1.89733,-10.37876
  9736.                 }
  9737.                isEx 1
  9738.                }
  9739.               }
  9740.              so {
  9741.               inpr {
  9742.                nm "angle brace"
  9743.                AnTr 1
  9744.                Cloa 1
  9745.                Cast 1
  9746.                Catc 0
  9747.                Show 1
  9748.                Anim 1
  9749.                amet {
  9750.                 keyf {
  9751.                  xdat {
  9752.                   mat 0.98966,0.07711,-0.12104,-0.03408,0.94546,0.32383,0.13932,-0.31640,0.93824
  9753.                   Scal 1.00001
  9754.                   hp 0.69977,-1.19977,0
  9755.                   xyzS 0.99964,1.32813,1
  9756.                   po 2.63764,1.87406,-9.03402
  9757.                   }
  9758.                  isEx 1
  9759.                  }
  9760.                 }
  9761.                so {
  9762.                 }
  9763.                shnm "Shader 1"
  9764.                ob "angle brace"
  9765.                bkFM 1
  9766.                }
  9767.               inpr {
  9768.                nm "angle brace"
  9769.                AnTr 1
  9770.                Cloa 1
  9771.                Cast 1
  9772.                Catc 0
  9773.                Show 1
  9774.                Anim 1
  9775.                amet {
  9776.                 keyf {
  9777.                  xdat {
  9778.                   mat 0.98954,0.07708,-0.12182,-0.03386,0.94550,0.32389,0.14004,-0.31644,0.93816
  9779.                   Scal 1.00001
  9780.                   hp 0.69977,-1.19977,0
  9781.                   xyzS 0.99964,1.32813,1
  9782.                   po 2.82078,2.02910,-10.28878
  9783.                   }
  9784.                  isEx 1
  9785.                  }
  9786.                 }
  9787.                so {
  9788.                 }
  9789.                shnm "Shader 1"
  9790.                ob "angle brace"
  9791.                bkFM 1
  9792.                }
  9793.               inpr {
  9794.                nm "angle brace"
  9795.                AnTr 1
  9796.                Cloa 1
  9797.                Cast 1
  9798.                Catc 0
  9799.                Show 1
  9800.                Anim 1
  9801.                amet {
  9802.                 keyf {
  9803.                  xdat {
  9804.                   mat 0.98954,0.07711,-0.12179,-0.03386,0.94552,0.32372,0.14004,-0.31623,0.93821
  9805.                   Scal 1.00001
  9806.                   hp 0.69977,-1.19977,0
  9807.                   xyzS 0.99964,1.32813,1
  9808.                   po 3.01906,2.24628,-11.63772
  9809.                   }
  9810.                  isEx 1
  9811.                  }
  9812.                 }
  9813.                so {
  9814.                 }
  9815.                shnm "Shader 1"
  9816.                ob "angle brace"
  9817.                bkFM 1
  9818.                }
  9819.               }
  9820.              boxM 16,16,16
  9821.              boxm -16,-16,-16
  9822.              open 0
  9823.              }
  9824.             inpr {
  9825.              nm "cross beam brace"
  9826.              AnTr 1
  9827.              Cloa 1
  9828.              Cast 1
  9829.              Catc 0
  9830.              Show 1
  9831.              Anim 1
  9832.              amet {
  9833.               keyf {
  9834.                xdat {
  9835.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9836.                 Scal 1.00001
  9837.                 hp 0.59980,-1.89979,0.19979
  9838.                 po 2.28759,1.89432,-8.39986
  9839.                 }
  9840.                isEx 1
  9841.                }
  9842.               }
  9843.              so {
  9844.               }
  9845.              shnm "Shader 1"
  9846.              ob "cross beam brace"
  9847.              bkFM 1
  9848.              }
  9849.             inpr {
  9850.              nm "cross beam brace"
  9851.              AnTr 1
  9852.              Cloa 1
  9853.              Cast 1
  9854.              Catc 0
  9855.              Show 1
  9856.              Anim 1
  9857.              amet {
  9858.               keyf {
  9859.                xdat {
  9860.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9861.                 Scal 1.00001
  9862.                 hp 0.59980,-1.89979,0.19979
  9863.                 po 2.84745,2.48527,-12.17997
  9864.                 }
  9865.                isEx 1
  9866.                }
  9867.               }
  9868.              so {
  9869.               }
  9870.              shnm "Shader 1"
  9871.              ob "cross beam brace"
  9872.              bkFM 1
  9873.              }
  9874.             inpr {
  9875.              nm "cross beam brace"
  9876.              AnTr 1
  9877.              Cloa 1
  9878.              Cast 1
  9879.              Catc 0
  9880.              Show 1
  9881.              Anim 1
  9882.              amet {
  9883.               keyf {
  9884.                xdat {
  9885.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9886.                 Scal 1.00001
  9887.                 hp 0.59980,-1.89979,0.19979
  9888.                 po 2.46438,2.10109,-9.64029
  9889.                 }
  9890.                isEx 1
  9891.                }
  9892.               }
  9893.              so {
  9894.               }
  9895.              shnm "Shader 1"
  9896.              ob "cross beam brace"
  9897.              bkFM 1
  9898.              }
  9899.             inpr {
  9900.              nm "cross beam brace"
  9901.              AnTr 1
  9902.              Cloa 1
  9903.              Cast 1
  9904.              Catc 0
  9905.              Show 1
  9906.              Anim 1
  9907.              amet {
  9908.               keyf {
  9909.                xdat {
  9910.                 mat 1.00001,0.00008,0.00002,-0.00002,-0.00005,1,0.00008,-0.99996,0
  9911.                 Scal 1.00001
  9912.                 hp 0.59980,-1.89979,0.19979
  9913.                 po 2.64118,2.27839,-10.88056
  9914.                 }
  9915.                isEx 1
  9916.                }
  9917.               }
  9918.              so {
  9919.               }
  9920.              shnm "Shader 1"
  9921.              ob "cross beam brace"
  9922.              bkFM 1
  9923.              }
  9924.             inpr {
  9925.              nm "main beam"
  9926.              AnTr 1
  9927.              Cloa 1
  9928.              Cast 1
  9929.              Catc 0
  9930.              Show 1
  9931.              Anim 1
  9932.              amet {
  9933.               keyf {
  9934.                xdat {
  9935.                 mat -0.00016,-0.00008,1.00001,0.99996,-0.00005,0.00016,0.00002,0.99993,-0.00002
  9936.                 Scal 1.00001
  9937.                 hp -0.49978,0,-0.5
  9938.                 po 2.54319,2.19967,-10.29229
  9939.                 }
  9940.                isEx 1
  9941.                }
  9942.               }
  9943.              so {
  9944.               }
  9945.              shnm "Shader 1"
  9946.              ob "main beam"
  9947.              bkFM 1
  9948.              }
  9949.             }
  9950.            boxM 16,16,16
  9951.            boxm -16,-16,-16
  9952.            open 0
  9953.            }
  9954.           }
  9955.          boxM 16,16,16
  9956.          boxm -16,-16,-16
  9957.          open 0
  9958.          }
  9959.         gr {
  9960.          nm "mid post beams"
  9961.          AnTr 1
  9962.          Cloa 1
  9963.          Cast 1
  9964.          Catc 0
  9965.          Show 1
  9966.          Anim 1
  9967.          amet {
  9968.           keyf {
  9969.            xdat {
  9970.             mat 0.99996,-0.00005,-0.00010,-0.00005,0.98481,-0.17357,0,0.17351,0.98478
  9971.             Scal 1.59440
  9972.             hp 0.76905,0.37877,-1.05082
  9973.             po 3.03303,3.47757,0.78428
  9974.             }
  9975.            isEx 1
  9976.            }
  9977.           }
  9978.          so {
  9979.           gr {
  9980.            nm "mid post"
  9981.            AnTr 1
  9982.            Cloa 1
  9983.            Cast 1
  9984.            Catc 0
  9985.            Show 1
  9986.            Anim 1
  9987.            amet {
  9988.             keyf {
  9989.              xdat {
  9990.               mat 0.99996,-0.00010,-0.00010,0.00005,1,-0.00008,0.00002,0.00005,0.99996
  9991.               Scal 0.65049
  9992.               hp 2.17173,1.79752,-10.29249
  9993.               po 0.54793,0.14148,0.27759
  9994.               }
  9995.              isEx 1
  9996.              }
  9997.             }
  9998.            so {
  9999.             gr {
  10000.              nm "angle braces"
  10001.              AnTr 1
  10002.              Cloa 1
  10003.              Cast 1
  10004.              Catc 0
  10005.              Show 1
  10006.              Anim 1
  10007.              amet {
  10008.               keyf {
  10009.                xdat {
  10010.                 mat -0.0002,0.99996,-0.00016,-0.95887,-0.0002,-0.28367,-0.28373,0.00002,0.95884
  10011.                 Scal 1.00001
  10012.                 hp 3.41712,1.46946,-10.00202
  10013.                 po 2.15000,3.05236,-10.18891
  10014.                 }
  10015.                isEx 1
  10016.                }
  10017.               }
  10018.              so {
  10019.               inpr {
  10020.                nm "angle brace"
  10021.                AnTr 1
  10022.                Cloa 1
  10023.                Cast 1
  10024.                Catc 0
  10025.                Show 1
  10026.                Anim 1
  10027.                amet {
  10028.                 keyf {
  10029.                  xdat {
  10030.                   mat 0.98856,0.01980,-0.14910,0.03190,0.94065,0.33753,0.14687,-0.33860,0.92930
  10031.                   Scal 1.00001
  10032.                   hp 0.69977,-1.19977,0
  10033.                   xyzS 0.99964,1.32813,1
  10034.                   po 3.24106,2.03373,-8.96969
  10035.                   }
  10036.                  isEx 1
  10037.                  }
  10038.                 }
  10039.                so {
  10040.                 }
  10041.                shnm "Shader 1"
  10042.                ob "angle brace"
  10043.                bkFM 1
  10044.                }
  10045.               inpr {
  10046.                nm "angle brace"
  10047.                AnTr 1
  10048.                Cloa 1
  10049.                Cast 1
  10050.                Catc 0
  10051.                Show 1
  10052.                Anim 1
  10053.                amet {
  10054.                 keyf {
  10055.                  xdat {
  10056.                   mat 0.98852,0.01999,-0.14910,0.03170,0.94072,0.33738,0.14693,-0.33845,0.92934
  10057.                   Scal 1.00001
  10058.                   hp 0.69977,-1.19977,0
  10059.                   xyzS 0.99964,1.32813,1
  10060.                   po 3.42537,2.18827,-10.22503
  10061.                   }
  10062.                  isEx 1
  10063.                  }
  10064.                 }
  10065.                so {
  10066.                 }
  10067.                shnm "Shader 1"
  10068.                ob "angle brace"
  10069.                bkFM 1
  10070.                }
  10071.               inpr {
  10072.                nm "angle brace"
  10073.                AnTr 1
  10074.                Cloa 1
  10075.                Cast 1
  10076.                Catc 0
  10077.                Show 1
  10078.                Anim 1
  10079.                amet {
  10080.                 keyf {
  10081.                  xdat {
  10082.                   mat 0.98852,0.01999,-0.14914,0.03173,0.94071,0.33738,0.14690,-0.33841,0.92930
  10083.                   Scal 1.00001
  10084.                   hp 0.69977,-1.19977,0
  10085.                   xyzS 0.99964,1.32813,1
  10086.                   po 3.62423,2.40464,-11.57383
  10087.                   }
  10088.                  isEx 1
  10089.                  }
  10090.                 }
  10091.                so {
  10092.                 }
  10093.                shnm "Shader 1"
  10094.                ob "angle brace"
  10095.                bkFM 1
  10096.                }
  10097.               }
  10098.              boxM 16,16,16
  10099.              boxm -16,-16,-16
  10100.              open 0
  10101.              }
  10102.             gr {
  10103.              nm "angle braces"
  10104.              AnTr 1
  10105.              Cloa 1
  10106.              Cast 1
  10107.              Catc 0
  10108.              Show 1
  10109.              Anim 1
  10110.              amet {
  10111.               keyf {
  10112.                xdat {
  10113.                 mat -0.0002,0.99996,-0.00016,-0.95887,-0.0002,-0.28367,-0.28373,0.00002,0.95884
  10114.                 Scal 1.00001
  10115.                 hp 3.41712,1.46946,-10.00202
  10116.                 po 2.14942,0.54232,-10.27735
  10117.                 }
  10118.                isEx 1
  10119.                }
  10120.               }
  10121.              so {
  10122.               inpr {
  10123.                nm "angle brace"
  10124.                AnTr 1
  10125.                Cloa 1
  10126.                Cast 1
  10127.                Catc 0
  10128.                Show 1
  10129.                Anim 1
  10130.                amet {
  10131.                 keyf {
  10132.                  xdat {
  10133.                   mat 0.98856,0.01980,-0.14910,0.03190,0.94065,0.33753,0.14687,-0.33860,0.92930
  10134.                   Scal 1.00001
  10135.                   hp 0.69977,-1.19977,0
  10136.                   xyzS 0.99964,1.32813,1
  10137.                   po 3.24106,2.03371,-8.96975
  10138.                   }
  10139.                  isEx 1
  10140.                  }
  10141.                 }
  10142.                so {
  10143.                 }
  10144.                shnm "Shader 1"
  10145.                ob "angle brace"
  10146.                bkFM 1
  10147.                }
  10148.               inpr {
  10149.                nm "angle brace"
  10150.                AnTr 1
  10151.                Cloa 1
  10152.                Cast 1
  10153.                Catc 0
  10154.                Show 1
  10155.                Anim 1
  10156.                amet {
  10157.                 keyf {
  10158.                  xdat {
  10159.                   mat 0.98852,0.01999,-0.14910,0.03170,0.94072,0.33738,0.14693,-0.33845,0.92934
  10160.                   Scal 1.00001
  10161.                   hp 0.69977,-1.19977,0
  10162.                   xyzS 0.99964,1.32813,1
  10163.                   po 3.42541,2.18819,-10.22503
  10164.                   }
  10165.                  isEx 1
  10166.                  }
  10167.                 }
  10168.                so {
  10169.                 }
  10170.                shnm "Shader 1"
  10171.                ob "angle brace"
  10172.                bkFM 1
  10173.                }
  10174.               inpr {
  10175.                nm "angle brace"
  10176.                AnTr 1
  10177.                Cloa 1
  10178.                Cast 1
  10179.                Catc 0
  10180.                Show 1
  10181.                Anim 1
  10182.                amet {
  10183.                 keyf {
  10184.                  xdat {
  10185.                   mat 0.98852,0.01999,-0.14914,0.03173,0.94071,0.33738,0.14690,-0.33841,0.92930
  10186.                   Scal 1.00001
  10187.                   hp 0.69977,-1.19977,0
  10188.                   xyzS 0.99964,1.32813,1
  10189.                   po 3.62420,2.40461,-11.57383
  10190.                   }
  10191.                  isEx 1
  10192.                  }
  10193.                 }
  10194.                so {
  10195.                 }
  10196.                shnm "Shader 1"
  10197.                ob "angle brace"
  10198.                bkFM 1
  10199.                }
  10200.               }
  10201.              boxM 16,16,16
  10202.              boxm -16,-16,-16
  10203.              open 0
  10204.              }
  10205.             gr {
  10206.              nm "angle braces"
  10207.              AnTr 1
  10208.              Cloa 1
  10209.              Cast 1
  10210.              Catc 0
  10211.              Show 1
  10212.              Anim 1
  10213.              amet {
  10214.               keyf {
  10215.                xdat {
  10216.                 mat 0.99996,-0.00008,-0.00010,0.00002,1,-0.00005,0.00005,0.00002,0.99996
  10217.                 Scal 1.00001
  10218.                 hp 2.76699,1.30665,-10.08358
  10219.                 po 0.95212,1.80836,-10.37861
  10220.                 }
  10221.                isEx 1
  10222.                }
  10223.               }
  10224.              so {
  10225.               inpr {
  10226.                nm "angle brace"
  10227.                AnTr 1
  10228.                Cloa 1
  10229.                Cast 1
  10230.                Catc 0
  10231.                Show 1
  10232.                Anim 1
  10233.                amet {
  10234.                 keyf {
  10235.                  xdat {
  10236.                   mat 0.98957,0.07692,-0.12111,-0.03399,0.94550,0.32383,0.13932,-0.31646,0.93824
  10237.                   Scal 1.00001
  10238.                   hp 0.69977,-1.19977,0
  10239.                   xyzS 0.99964,1.32813,1
  10240.                   po 2.63798,1.87443,-9.03415
  10241.                   }
  10242.                  isEx 1
  10243.                  }
  10244.                 }
  10245.                so {
  10246.                 }
  10247.                shnm "Shader 1"
  10248.                ob "angle brace"
  10249.                bkFM 1
  10250.                }
  10251.               inpr {
  10252.                nm "angle brace"
  10253.                AnTr 1
  10254.                Cloa 1
  10255.                Cast 1
  10256.                Catc 0
  10257.                Show 1
  10258.                Anim 1
  10259.                amet {
  10260.                 keyf {
  10261.                  xdat {
  10262.                   mat 0.98951,0.07696,-0.12189,-0.03376,0.94550,0.32389,0.14002,-0.31646,0.93816
  10263.                   Scal 1.00001
  10264.                   hp 0.69977,-1.19977,0
  10265.                   xyzS 0.99964,1.32813,1
  10266.                   po 2.82113,2.02903,-10.28878
  10267.                   }
  10268.                  isEx 1
  10269.                  }
  10270.                 }
  10271.                so {
  10272.                 }
  10273.                shnm "Shader 1"
  10274.                ob "angle brace"
  10275.                bkFM 1
  10276.                }
  10277.               inpr {
  10278.                nm "angle brace"
  10279.                AnTr 1
  10280.                Cloa 1
  10281.                Cast 1
  10282.                Catc 0
  10283.                Show 1
  10284.                Anim 1
  10285.                amet {
  10286.                 keyf {
  10287.                  xdat {
  10288.                   mat 0.98951,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31623,0.93824
  10289.                   Scal 1.00001
  10290.                   hp 0.69977,-1.19977,0
  10291.                   xyzS 0.99964,1.32813,1
  10292.                   po 3.01944,2.24561,-11.63769
  10293.                   }
  10294.                  isEx 1
  10295.                  }
  10296.                 }
  10297.                so {
  10298.                 }
  10299.                shnm "Shader 1"
  10300.                ob "angle brace"
  10301.                bkFM 1
  10302.                }
  10303.               }
  10304.              boxM 16,16,16
  10305.              boxm -16,-16,-16
  10306.              open 0
  10307.              }
  10308.             gr {
  10309.              nm "angle braces"
  10310.              AnTr 1
  10311.              Cloa 1
  10312.              Cast 1
  10313.              Catc 0
  10314.              Show 1
  10315.              Anim 1
  10316.              amet {
  10317.               keyf {
  10318.                xdat {
  10319.                 mat 0.99996,-0.00008,-0.00010,0.00002,1,-0.00005,0.00005,0.00002,0.99996
  10320.                 Scal 1.00001
  10321.                 hp 2.76699,1.30665,-10.08358
  10322.                 po 3.49563,1.89718,-10.37870
  10323.                 }
  10324.                isEx 1
  10325.                }
  10326.               }
  10327.              so {
  10328.               inpr {
  10329.                nm "angle brace"
  10330.                AnTr 1
  10331.                Cloa 1
  10332.                Cast 1
  10333.                Catc 0
  10334.                Show 1
  10335.                Anim 1
  10336.                amet {
  10337.                 keyf {
  10338.                  xdat {
  10339.                   mat 0.98957,0.07692,-0.12111,-0.03399,0.94550,0.32383,0.13932,-0.31646,0.93824
  10340.                   Scal 1.00001
  10341.                   hp 0.69977,-1.19977,0
  10342.                   xyzS 0.99964,1.32813,1
  10343.                   po 2.63807,1.87439,-9.03406
  10344.                   }
  10345.                  isEx 1
  10346.                  }
  10347.                 }
  10348.                so {
  10349.                 }
  10350.                shnm "Shader 1"
  10351.                ob "angle brace"
  10352.                bkFM 1
  10353.                }
  10354.               inpr {
  10355.                nm "angle brace"
  10356.                AnTr 1
  10357.                Cloa 1
  10358.                Cast 1
  10359.                Catc 0
  10360.                Show 1
  10361.                Anim 1
  10362.                amet {
  10363.                 keyf {
  10364.                  xdat {
  10365.                   mat 0.98951,0.07696,-0.12189,-0.03376,0.94550,0.32389,0.14002,-0.31646,0.93816
  10366.                   Scal 1.00001
  10367.                   hp 0.69977,-1.19977,0
  10368.                   xyzS 0.99964,1.32813,1
  10369.                   po 2.82113,2.02903,-10.28872
  10370.                   }
  10371.                  isEx 1
  10372.                  }
  10373.                 }
  10374.                so {
  10375.                 }
  10376.                shnm "Shader 1"
  10377.                ob "angle brace"
  10378.                bkFM 1
  10379.                }
  10380.               inpr {
  10381.                nm "angle brace"
  10382.                AnTr 1
  10383.                Cloa 1
  10384.                Cast 1
  10385.                Catc 0
  10386.                Show 1
  10387.                Anim 1
  10388.                amet {
  10389.                 keyf {
  10390.                  xdat {
  10391.                   mat 0.98951,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31623,0.93824
  10392.                   Scal 1.00001
  10393.                   hp 0.69977,-1.19977,0
  10394.                   xyzS 0.99964,1.32813,1
  10395.                   po 3.01951,2.24561,-11.63764
  10396.                   }
  10397.                  isEx 1
  10398.                  }
  10399.                 }
  10400.                so {
  10401.                 }
  10402.                shnm "Shader 1"
  10403.                ob "angle brace"
  10404.                bkFM 1
  10405.                }
  10406.               }
  10407.              boxM 16,16,16
  10408.              boxm -16,-16,-16
  10409.              open 0
  10410.              }
  10411.             inpr {
  10412.              nm "cross beam brace"
  10413.              AnTr 1
  10414.              Cloa 1
  10415.              Cast 1
  10416.              Catc 0
  10417.              Show 1
  10418.              Anim 1
  10419.              amet {
  10420.               keyf {
  10421.                xdat {
  10422.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  10423.                 Scal 1.00001
  10424.                 hp 0.59980,-1.89979,0.19979
  10425.                 po 2.28788,1.89486,-8.39988
  10426.                 }
  10427.                isEx 1
  10428.                }
  10429.               }
  10430.              so {
  10431.               }
  10432.              shnm "Shader 1"
  10433.              ob "cross beam brace"
  10434.              bkFM 1
  10435.              }
  10436.             inpr {
  10437.              nm "cross beam brace"
  10438.              AnTr 1
  10439.              Cloa 1
  10440.              Cast 1
  10441.              Catc 0
  10442.              Show 1
  10443.              Anim 1
  10444.              amet {
  10445.               keyf {
  10446.                xdat {
  10447.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  10448.                 Scal 1.00001
  10449.                 hp 0.59980,-1.89979,0.19979
  10450.                 po 2.84783,2.48441,-12.17975
  10451.                 }
  10452.                isEx 1
  10453.                }
  10454.               }
  10455.              so {
  10456.               }
  10457.              shnm "Shader 1"
  10458.              ob "cross beam brace"
  10459.              bkFM 1
  10460.              }
  10461.             inpr {
  10462.              nm "cross beam brace"
  10463.              AnTr 1
  10464.              Cloa 1
  10465.              Cast 1
  10466.              Catc 0
  10467.              Show 1
  10468.              Anim 1
  10469.              amet {
  10470.               keyf {
  10471.                xdat {
  10472.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  10473.                 Scal 1.00001
  10474.                 hp 0.59980,-1.89979,0.19979
  10475.                 po 2.46467,2.10116,-9.64016
  10476.                 }
  10477.                isEx 1
  10478.                }
  10479.               }
  10480.              so {
  10481.               }
  10482.              shnm "Shader 1"
  10483.              ob "cross beam brace"
  10484.              bkFM 1
  10485.              }
  10486.             inpr {
  10487.              nm "cross beam brace"
  10488.              AnTr 1
  10489.              Cloa 1
  10490.              Cast 1
  10491.              Catc 0
  10492.              Show 1
  10493.              Anim 1
  10494.              amet {
  10495.               keyf {
  10496.                xdat {
  10497.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  10498.                 Scal 1.00001
  10499.                 hp 0.59980,-1.89979,0.19979
  10500.                 po 2.64148,2.27804,-10.88035
  10501.                 }
  10502.                isEx 1
  10503.                }
  10504.               }
  10505.              so {
  10506.               }
  10507.              shnm "Shader 1"
  10508.              ob "cross beam brace"
  10509.              bkFM 1
  10510.              }
  10511.             inpr {
  10512.              nm "main beam"
  10513.              AnTr 1
  10514.              Cloa 1
  10515.              Cast 1
  10516.              Catc 0
  10517.              Show 1
  10518.              Anim 1
  10519.              amet {
  10520.               keyf {
  10521.                xdat {
  10522.                 mat 0.00013,-0.00008,0.99996,1.00001,-0.00002,-0.00026,-0.00002,0.99996,-0.00002
  10523.                 Scal 1.00001
  10524.                 hp -0.49978,0,-0.5
  10525.                 po 2.54354,2.19953,-10.29218
  10526.                 }
  10527.                isEx 1
  10528.                }
  10529.               }
  10530.              so {
  10531.               }
  10532.              shnm "Shader 1"
  10533.              ob "main beam"
  10534.              bkFM 1
  10535.              }
  10536.             }
  10537.            boxM 16,16,16
  10538.            boxm -16,-16,-16
  10539.            open 0
  10540.            }
  10541.           gr {
  10542.            nm "mid post"
  10543.            AnTr 1
  10544.            Cloa 1
  10545.            Cast 1
  10546.            Catc 0
  10547.            Show 1
  10548.            Anim 1
  10549.            amet {
  10550.             keyf {
  10551.              xdat {
  10552.               mat 0.99996,-0.00010,-0.00010,0.00005,1,-0.00008,0.00002,0.00005,0.99996
  10553.               Scal 0.65049
  10554.               hp 2.17173,1.79752,-10.29249
  10555.               po 0.99032,0.61619,-2.37905
  10556.               }
  10557.              isEx 1
  10558.              }
  10559.             }
  10560.            so {
  10561.             gr {
  10562.              nm "angle braces"
  10563.              AnTr 1
  10564.              Cloa 1
  10565.              Cast 1
  10566.              Catc 0
  10567.              Show 1
  10568.              Anim 1
  10569.              amet {
  10570.               keyf {
  10571.                xdat {
  10572.                 mat -0.0002,0.99996,-0.00016,-0.95887,-0.0002,-0.28367,-0.28373,0.00002,0.95884
  10573.                 Scal 1.00001
  10574.                 hp 3.41712,1.46946,-10.00202
  10575.                 po 2.15000,3.05254,-10.18905
  10576.                 }
  10577.                isEx 1
  10578.                }
  10579.               }
  10580.              so {
  10581.               inpr {
  10582.                nm "angle brace"
  10583.                AnTr 1
  10584.                Cloa 1
  10585.                Cast 1
  10586.                Catc 0
  10587.                Show 1
  10588.                Anim 1
  10589.                amet {
  10590.                 keyf {
  10591.                  xdat {
  10592.                   mat 0.98856,0.01980,-0.14910,0.03190,0.94065,0.33753,0.14687,-0.33860,0.92930
  10593.                   Scal 1.00001
  10594.                   hp 0.69977,-1.19977,0
  10595.                   xyzS 0.99964,1.32813,1
  10596.                   po 3.24108,2.03371,-8.96973
  10597.                   }
  10598.                  isEx 1
  10599.                  }
  10600.                 }
  10601.                so {
  10602.                 }
  10603.                shnm "Shader 1"
  10604.                ob "angle brace"
  10605.                bkFM 1
  10606.                }
  10607.               inpr {
  10608.                nm "angle brace"
  10609.                AnTr 1
  10610.                Cloa 1
  10611.                Cast 1
  10612.                Catc 0
  10613.                Show 1
  10614.                Anim 1
  10615.                amet {
  10616.                 keyf {
  10617.                  xdat {
  10618.                   mat 0.98852,0.01999,-0.14910,0.03170,0.94072,0.33738,0.14693,-0.33845,0.92934
  10619.                   Scal 1.00001
  10620.                   hp 0.69977,-1.19977,0
  10621.                   xyzS 0.99964,1.32813,1
  10622.                   po 3.42544,2.18821,-10.22503
  10623.                   }
  10624.                  isEx 1
  10625.                  }
  10626.                 }
  10627.                so {
  10628.                 }
  10629.                shnm "Shader 1"
  10630.                ob "angle brace"
  10631.                bkFM 1
  10632.                }
  10633.               inpr {
  10634.                nm "angle brace"
  10635.                AnTr 1
  10636.                Cloa 1
  10637.                Cast 1
  10638.                Catc 0
  10639.                Show 1
  10640.                Anim 1
  10641.                amet {
  10642.                 keyf {
  10643.                  xdat {
  10644.                   mat 0.98852,0.01999,-0.14914,0.03173,0.94071,0.33738,0.14690,-0.33841,0.92930
  10645.                   Scal 1.00001
  10646.                   hp 0.69977,-1.19977,0
  10647.                   xyzS 0.99964,1.32813,1
  10648.                   po 3.62423,2.40461,-11.57383
  10649.                   }
  10650.                  isEx 1
  10651.                  }
  10652.                 }
  10653.                so {
  10654.                 }
  10655.                shnm "Shader 1"
  10656.                ob "angle brace"
  10657.                bkFM 1
  10658.                }
  10659.               }
  10660.              boxM 16,16,16
  10661.              boxm -16,-16,-16
  10662.              open 0
  10663.              }
  10664.             gr {
  10665.              nm "angle braces"
  10666.              AnTr 1
  10667.              Cloa 1
  10668.              Cast 1
  10669.              Catc 0
  10670.              Show 1
  10671.              Anim 1
  10672.              amet {
  10673.               keyf {
  10674.                xdat {
  10675.                 mat -0.0002,0.99996,-0.00016,-0.95887,-0.0002,-0.28367,-0.28373,0.00002,0.95884
  10676.                 Scal 1.00001
  10677.                 hp 3.41712,1.46946,-10.00202
  10678.                 po 2.14942,0.54238,-10.27744
  10679.                 }
  10680.                isEx 1
  10681.                }
  10682.               }
  10683.              so {
  10684.               inpr {
  10685.                nm "angle brace"
  10686.                AnTr 1
  10687.                Cloa 1
  10688.                Cast 1
  10689.                Catc 0
  10690.                Show 1
  10691.                Anim 1
  10692.                amet {
  10693.                 keyf {
  10694.                  xdat {
  10695.                   mat 0.98856,0.01980,-0.14910,0.03190,0.94065,0.33753,0.14687,-0.33860,0.92930
  10696.                   Scal 1.00001
  10697.                   hp 0.69977,-1.19977,0
  10698.                   xyzS 0.99964,1.32813,1
  10699.                   po 3.24102,2.03371,-8.96984
  10700.                   }
  10701.                  isEx 1
  10702.                  }
  10703.                 }
  10704.                so {
  10705.                 }
  10706.                shnm "Shader 1"
  10707.                ob "angle brace"
  10708.                bkFM 1
  10709.                }
  10710.               inpr {
  10711.                nm "angle brace"
  10712.                AnTr 1
  10713.                Cloa 1
  10714.                Cast 1
  10715.                Catc 0
  10716.                Show 1
  10717.                Anim 1
  10718.                amet {
  10719.                 keyf {
  10720.                  xdat {
  10721.                   mat 0.98852,0.01999,-0.14910,0.03170,0.94072,0.33738,0.14693,-0.33845,0.92934
  10722.                   Scal 1.00001
  10723.                   hp 0.69977,-1.19977,0
  10724.                   xyzS 0.99964,1.32813,1
  10725.                   po 3.42544,2.18815,-10.22509
  10726.                   }
  10727.                  isEx 1
  10728.                  }
  10729.                 }
  10730.                so {
  10731.                 }
  10732.                shnm "Shader 1"
  10733.                ob "angle brace"
  10734.                bkFM 1
  10735.                }
  10736.               inpr {
  10737.                nm "angle brace"
  10738.                AnTr 1
  10739.                Cloa 1
  10740.                Cast 1
  10741.                Catc 0
  10742.                Show 1
  10743.                Anim 1
  10744.                amet {
  10745.                 keyf {
  10746.                  xdat {
  10747.                   mat 0.98852,0.01999,-0.14914,0.03173,0.94071,0.33738,0.14690,-0.33841,0.92930
  10748.                   Scal 1.00001
  10749.                   hp 0.69977,-1.19977,0
  10750.                   xyzS 0.99964,1.32813,1
  10751.                   po 3.62420,2.40456,-11.57386
  10752.                   }
  10753.                  isEx 1
  10754.                  }
  10755.                 }
  10756.                so {
  10757.                 }
  10758.                shnm "Shader 1"
  10759.                ob "angle brace"
  10760.                bkFM 1
  10761.                }
  10762.               }
  10763.              boxM 16,16,16
  10764.              boxm -16,-16,-16
  10765.              open 0
  10766.              }
  10767.             gr {
  10768.              nm "angle braces"
  10769.              AnTr 1
  10770.              Cloa 1
  10771.              Cast 1
  10772.              Catc 0
  10773.              Show 1
  10774.              Anim 1
  10775.              amet {
  10776.               keyf {
  10777.                xdat {
  10778.                 mat 0.99996,-0.00008,-0.00010,0.00002,1,-0.00005,0.00005,0.00002,0.99996
  10779.                 Scal 1.00001
  10780.                 hp 2.76699,1.30665,-10.08358
  10781.                 po 0.95205,1.80846,-10.37870
  10782.                 }
  10783.                isEx 1
  10784.                }
  10785.               }
  10786.              so {
  10787.               inpr {
  10788.                nm "angle brace"
  10789.                AnTr 1
  10790.                Cloa 1
  10791.                Cast 1
  10792.                Catc 0
  10793.                Show 1
  10794.                Anim 1
  10795.                amet {
  10796.                 keyf {
  10797.                  xdat {
  10798.                   mat 0.98957,0.07692,-0.12111,-0.03399,0.94550,0.32383,0.13932,-0.31646,0.93824
  10799.                   Scal 1.00001
  10800.                   hp 0.69977,-1.19977,0
  10801.                   xyzS 0.99964,1.32813,1
  10802.                   po 2.63802,1.87439,-9.03418
  10803.                   }
  10804.                  isEx 1
  10805.                  }
  10806.                 }
  10807.                so {
  10808.                 }
  10809.                shnm "Shader 1"
  10810.                ob "angle brace"
  10811.                bkFM 1
  10812.                }
  10813.               inpr {
  10814.                nm "angle brace"
  10815.                AnTr 1
  10816.                Cloa 1
  10817.                Cast 1
  10818.                Catc 0
  10819.                Show 1
  10820.                Anim 1
  10821.                amet {
  10822.                 keyf {
  10823.                  xdat {
  10824.                   mat 0.98951,0.07696,-0.12189,-0.03376,0.94550,0.32389,0.14002,-0.31646,0.93816
  10825.                   Scal 1.00001
  10826.                   hp 0.69977,-1.19977,0
  10827.                   xyzS 0.99964,1.32813,1
  10828.                   po 2.82113,2.02900,-10.28881
  10829.                   }
  10830.                  isEx 1
  10831.                  }
  10832.                 }
  10833.                so {
  10834.                 }
  10835.                shnm "Shader 1"
  10836.                ob "angle brace"
  10837.                bkFM 1
  10838.                }
  10839.               inpr {
  10840.                nm "angle brace"
  10841.                AnTr 1
  10842.                Cloa 1
  10843.                Cast 1
  10844.                Catc 0
  10845.                Show 1
  10846.                Anim 1
  10847.                amet {
  10848.                 keyf {
  10849.                  xdat {
  10850.                   mat 0.98951,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31623,0.93824
  10851.                   Scal 1.00001
  10852.                   hp 0.69977,-1.19977,0
  10853.                   xyzS 0.99964,1.32813,1
  10854.                   po 3.01951,2.24561,-11.63772
  10855.                   }
  10856.                  isEx 1
  10857.                  }
  10858.                 }
  10859.                so {
  10860.                 }
  10861.                shnm "Shader 1"
  10862.                ob "angle brace"
  10863.                bkFM 1
  10864.                }
  10865.               }
  10866.              boxM 16,16,16
  10867.              boxm -16,-16,-16
  10868.              open 0
  10869.              }
  10870.             gr {
  10871.              nm "angle braces"
  10872.              AnTr 1
  10873.              Cloa 1
  10874.              Cast 1
  10875.              Catc 0
  10876.              Show 1
  10877.              Anim 1
  10878.              amet {
  10879.               keyf {
  10880.                xdat {
  10881.                 mat 0.99996,-0.00008,-0.00010,0.00002,1,-0.00005,0.00005,0.00002,0.99996
  10882.                 Scal 1.00001
  10883.                 hp 2.76699,1.30665,-10.08358
  10884.                 po 3.49563,1.89721,-10.37870
  10885.                 }
  10886.                isEx 1
  10887.                }
  10888.               }
  10889.              so {
  10890.               inpr {
  10891.                nm "angle brace"
  10892.                AnTr 1
  10893.                Cloa 1
  10894.                Cast 1
  10895.                Catc 0
  10896.                Show 1
  10897.                Anim 1
  10898.                amet {
  10899.                 keyf {
  10900.                  xdat {
  10901.                   mat 0.98957,0.07692,-0.12111,-0.03399,0.94550,0.32383,0.13932,-0.31646,0.93824
  10902.                   Scal 1.00001
  10903.                   hp 0.69977,-1.19977,0
  10904.                   xyzS 0.99964,1.32813,1
  10905.                   po 2.63807,1.87443,-9.03422
  10906.                   }
  10907.                  isEx 1
  10908.                  }
  10909.                 }
  10910.                so {
  10911.                 }
  10912.                shnm "Shader 1"
  10913.                ob "angle brace"
  10914.                bkFM 1
  10915.                }
  10916.               inpr {
  10917.                nm "angle brace"
  10918.                AnTr 1
  10919.                Cloa 1
  10920.                Cast 1
  10921.                Catc 0
  10922.                Show 1
  10923.                Anim 1
  10924.                amet {
  10925.                 keyf {
  10926.                  xdat {
  10927.                   mat 0.98951,0.07696,-0.12189,-0.03376,0.94550,0.32389,0.14002,-0.31646,0.93816
  10928.                   Scal 1.00001
  10929.                   hp 0.69977,-1.19977,0
  10930.                   xyzS 0.99964,1.32813,1
  10931.                   po 2.82119,2.02910,-10.28885
  10932.                   }
  10933.                  isEx 1
  10934.                  }
  10935.                 }
  10936.                so {
  10937.                 }
  10938.                shnm "Shader 1"
  10939.                ob "angle brace"
  10940.                bkFM 1
  10941.                }
  10942.               inpr {
  10943.                nm "angle brace"
  10944.                AnTr 1
  10945.                Cloa 1
  10946.                Cast 1
  10947.                Catc 0
  10948.                Show 1
  10949.                Anim 1
  10950.                amet {
  10951.                 keyf {
  10952.                  xdat {
  10953.                   mat 0.98951,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31623,0.93824
  10954.                   Scal 1.00001
  10955.                   hp 0.69977,-1.19977,0
  10956.                   xyzS 0.99964,1.32813,1
  10957.                   po 3.01951,2.24567,-11.63776
  10958.                   }
  10959.                  isEx 1
  10960.                  }
  10961.                 }
  10962.                so {
  10963.                 }
  10964.                shnm "Shader 1"
  10965.                ob "angle brace"
  10966.                bkFM 1
  10967.                }
  10968.               }
  10969.              boxM 16,16,16
  10970.              boxm -16,-16,-16
  10971.              open 0
  10972.              }
  10973.             inpr {
  10974.              nm "cross beam brace"
  10975.              AnTr 1
  10976.              Cloa 1
  10977.              Cast 1
  10978.              Catc 0
  10979.              Show 1
  10980.              Anim 1
  10981.              amet {
  10982.               keyf {
  10983.                xdat {
  10984.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  10985.                 Scal 1.00001
  10986.                 hp 0.59980,-1.89979,0.19979
  10987.                 po 2.28785,1.89489,-8.39991
  10988.                 }
  10989.                isEx 1
  10990.                }
  10991.               }
  10992.              so {
  10993.               }
  10994.              shnm "Shader 1"
  10995.              ob "cross beam brace"
  10996.              bkFM 1
  10997.              }
  10998.             inpr {
  10999.              nm "cross beam brace"
  11000.              AnTr 1
  11001.              Cloa 1
  11002.              Cast 1
  11003.              Catc 0
  11004.              Show 1
  11005.              Anim 1
  11006.              amet {
  11007.               keyf {
  11008.                xdat {
  11009.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  11010.                 Scal 1.00001
  11011.                 hp 0.59980,-1.89979,0.19979
  11012.                 po 2.84783,2.48452,-12.17985
  11013.                 }
  11014.                isEx 1
  11015.                }
  11016.               }
  11017.              so {
  11018.               }
  11019.              shnm "Shader 1"
  11020.              ob "cross beam brace"
  11021.              bkFM 1
  11022.              }
  11023.             inpr {
  11024.              nm "cross beam brace"
  11025.              AnTr 1
  11026.              Cloa 1
  11027.              Cast 1
  11028.              Catc 0
  11029.              Show 1
  11030.              Anim 1
  11031.              amet {
  11032.               keyf {
  11033.                xdat {
  11034.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  11035.                 Scal 1.00001
  11036.                 hp 0.59980,-1.89979,0.19979
  11037.                 po 2.46467,2.10125,-9.64025
  11038.                 }
  11039.                isEx 1
  11040.                }
  11041.               }
  11042.              so {
  11043.               }
  11044.              shnm "Shader 1"
  11045.              ob "cross beam brace"
  11046.              bkFM 1
  11047.              }
  11048.             inpr {
  11049.              nm "cross beam brace"
  11050.              AnTr 1
  11051.              Cloa 1
  11052.              Cast 1
  11053.              Catc 0
  11054.              Show 1
  11055.              Anim 1
  11056.              amet {
  11057.               keyf {
  11058.                xdat {
  11059.                 mat 0.99996,0.00008,-0.00008,0.00002,0,1,0.00008,-0.99996,0.00005
  11060.                 Scal 1.00001
  11061.                 hp 0.59980,-1.89979,0.19979
  11062.                 po 2.64144,2.27816,-10.88048
  11063.                 }
  11064.                isEx 1
  11065.                }
  11066.               }
  11067.              so {
  11068.               }
  11069.              shnm "Shader 1"
  11070.              ob "cross beam brace"
  11071.              bkFM 1
  11072.              }
  11073.             inpr {
  11074.              nm "main beam"
  11075.              AnTr 1
  11076.              Cloa 1
  11077.              Cast 1
  11078.              Catc 0
  11079.              Show 1
  11080.              Anim 1
  11081.              amet {
  11082.               keyf {
  11083.                xdat {
  11084.                 mat 0.00013,-0.00008,0.99996,1.00001,-0.00002,-0.00026,-0.00002,0.99996,-0.00002
  11085.                 Scal 1.00001
  11086.                 hp -0.49978,0,-0.5
  11087.                 po 2.54346,2.19965,-10.29220
  11088.                 }
  11089.                isEx 1
  11090.                }
  11091.               }
  11092.              so {
  11093.               }
  11094.              shnm "Shader 1"
  11095.              ob "main beam"
  11096.              bkFM 1
  11097.              }
  11098.             }
  11099.            boxM 16,16,16
  11100.            boxm -16,-16,-16
  11101.            open 0
  11102.            }
  11103.           }
  11104.          boxM 16,16,16
  11105.          boxm -16,-16,-16
  11106.          open 0
  11107.          }
  11108.         inpr {
  11109.          nm "floor"
  11110.          AnTr 1
  11111.          Cloa 1
  11112.          Cast 1
  11113.          Catc 0
  11114.          Show 1
  11115.          Anim 1
  11116.          amet {
  11117.           keyf {
  11118.            xdat {
  11119.             mat 0.99996,-0.00002,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00002,0.99996
  11120.             Scal 1.00001
  11121.             xyzS 3.5,3.5,0.34980
  11122.             po -2.21442,-2.08529,-3.95614
  11123.             }
  11124.            isEx 1
  11125.            }
  11126.           }
  11127.          so {
  11128.           }
  11129.          shnm "Shader 1"
  11130.          ob "Cube 3"
  11131.          bkFM 1
  11132.          }
  11133.         }
  11134.        boxM 16,16,16
  11135.        boxm -16,-16,-16
  11136.        open 0
  11137.        }
  11138.       gr {
  11139.        nm "base"
  11140.        AnTr 1
  11141.        Cloa 1
  11142.        Cast 1
  11143.        Catc 0
  11144.        Show 1
  11145.        Anim 1
  11146.        amet {
  11147.         keyf {
  11148.          xdat {
  11149.           mat 0.99996,-0.00002,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  11150.           Scal 1.00001
  11151.           hp -2.45286,-2.18955,-8.39524
  11152.           po -2.45426,-2.18943,-8.39698
  11153.           }
  11154.          isEx 1
  11155.          }
  11156.         }
  11157.        so {
  11158.         gr {
  11159.          nm "base beams"
  11160.          AnTr 1
  11161.          Cloa 1
  11162.          Cast 1
  11163.          Catc 0
  11164.          Show 1
  11165.          Anim 1
  11166.          amet {
  11167.           keyf {
  11168.            xdat {
  11169.             mat 0.98346,-0.03139,-0.17808,-0.00002,0.98481,-0.17341,-0.18076,-0.17060,-0.96859
  11170.             Scal 1.00001
  11171.             hp 1.87641,1.50225,-8.31414
  11172.             po -10.54729,-10.50351,-8.48020
  11173.             }
  11174.            isEx 1
  11175.            }
  11176.           }
  11177.          so {
  11178.           gr {
  11179.            nm "base post"
  11180.            AnTr 1
  11181.            Cloa 1
  11182.            Cast 1
  11183.            Catc 0
  11184.            Show 1
  11185.            Anim 1
  11186.            amet {
  11187.             keyf {
  11188.              xdat {
  11189.               mat 0.99993,-0.00002,0,-0.00002,1.00001,0.00005,-0.00002,-0.00002,0.99996
  11190.               Scal 0.99996
  11191.               hp 2.17176,1.79748,-10.29246
  11192.               po 1.58108,1.20672,-6.33556
  11193.               }
  11194.              isEx 1
  11195.              }
  11196.             }
  11197.            so {
  11198.             gr {
  11199.              nm "Angle Bracing"
  11200.              AnTr 1
  11201.              Cloa 1
  11202.              Cast 1
  11203.              Catc 0
  11204.              Show 1
  11205.              Anim 1
  11206.              amet {
  11207.               keyf {
  11208.                xdat {
  11209.                 mat 0.00002,0.99993,0.00002,-0.95884,0.00010,-0.28382,-0.28393,-0.00008,0.95882
  11210.                 Scal 1.00004
  11211.                 hp 3.41712,1.46946,-10.00202
  11212.                 po 2.14975,3.05236,-10.18905
  11213.                 }
  11214.                isEx 1
  11215.                }
  11216.               }
  11217.              so {
  11218.               inpr {
  11219.                nm "angle brace"
  11220.                AnTr 1
  11221.                Cloa 1
  11222.                Cast 1
  11223.                Catc 0
  11224.                Show 1
  11225.                Anim 1
  11226.                amet {
  11227.                 keyf {
  11228.                  xdat {
  11229.                   mat 0.98849,0.01989,-0.14916,0.03184,0.94065,0.33748,0.14693,-0.33857,0.92942
  11230.                   Scal 0.99996
  11231.                   hp 0.69977,-1.19977,0
  11232.                   xyzS 0.99964,1.32813,1
  11233.                   po 3.24157,2.03296,-8.97001
  11234.                   }
  11235.                  isEx 1
  11236.                  }
  11237.                 }
  11238.                so {
  11239.                 }
  11240.                shnm "Shader 1"
  11241.                ob "angle brace"
  11242.                bkFM 1
  11243.                }
  11244.               inpr {
  11245.                nm "angle brace"
  11246.                AnTr 1
  11247.                Cloa 1
  11248.                Cast 1
  11249.                Catc 0
  11250.                Show 1
  11251.                Anim 1
  11252.                amet {
  11253.                 keyf {
  11254.                  xdat {
  11255.                   mat 0.98849,0.02001,-0.14916,0.03161,0.94068,0.33742,0.14698,-0.33845,0.92940
  11256.                   Scal 0.99996
  11257.                   hp 0.69977,-1.19977,0
  11258.                   xyzS 0.99964,1.32813,1
  11259.                   po 3.42579,2.18830,-10.22551
  11260.                   }
  11261.                  isEx 1
  11262.                  }
  11263.                 }
  11264.                so {
  11265.                 }
  11266.                shnm "Shader 1"
  11267.                ob "angle brace"
  11268.                bkFM 1
  11269.                }
  11270.               inpr {
  11271.                nm "angle brace"
  11272.                AnTr 1
  11273.                Cloa 1
  11274.                Cast 1
  11275.                Catc 0
  11276.                Show 1
  11277.                Anim 1
  11278.                amet {
  11279.                 keyf {
  11280.                  xdat {
  11281.                   mat 0.98849,0.02001,-0.14918,0.03165,0.94071,0.33735,0.14698,-0.33841,0.92940
  11282.                   Scal 0.99996
  11283.                   hp 0.69977,-1.19977,0
  11284.                   xyzS 0.99964,1.32813,1
  11285.                   po 3.62435,2.40558,-11.57444
  11286.                   }
  11287.                  isEx 1
  11288.                  }
  11289.                 }
  11290.                so {
  11291.                 }
  11292.                shnm "Shader 1"
  11293.                ob "angle brace"
  11294.                bkFM 1
  11295.                }
  11296.               }
  11297.              boxM 16,16,16
  11298.              boxm -16,-16,-16
  11299.              open 0
  11300.              }
  11301.             gr {
  11302.              nm "Angle Bracing"
  11303.              AnTr 1
  11304.              Cloa 1
  11305.              Cast 1
  11306.              Catc 0
  11307.              Show 1
  11308.              Anim 1
  11309.              amet {
  11310.               keyf {
  11311.                xdat {
  11312.                 mat 0.00002,0.99993,0.00002,-0.95884,0.00010,-0.28382,-0.28393,-0.00008,0.95882
  11313.                 Scal 1.00004
  11314.                 hp 3.41712,1.46946,-10.00202
  11315.                 po 2.14959,0.54249,-10.27778
  11316.                 }
  11317.                isEx 1
  11318.                }
  11319.               }
  11320.              so {
  11321.               inpr {
  11322.                nm "angle brace"
  11323.                AnTr 1
  11324.                Cloa 1
  11325.                Cast 1
  11326.                Catc 0
  11327.                Show 1
  11328.                Anim 1
  11329.                amet {
  11330.                 keyf {
  11331.                  xdat {
  11332.                   mat 0.98849,0.01989,-0.14916,0.03184,0.94065,0.33748,0.14693,-0.33857,0.92942
  11333.                   Scal 0.99996
  11334.                   hp 0.69977,-1.19977,0
  11335.                   xyzS 0.99964,1.32813,1
  11336.                   po 3.24157,2.03303,-8.97001
  11337.                   }
  11338.                  isEx 1
  11339.                  }
  11340.                 }
  11341.                so {
  11342.                 }
  11343.                shnm "Shader 1"
  11344.                ob "angle brace"
  11345.                bkFM 1
  11346.                }
  11347.               inpr {
  11348.                nm "angle brace"
  11349.                AnTr 1
  11350.                Cloa 1
  11351.                Cast 1
  11352.                Catc 0
  11353.                Show 1
  11354.                Anim 1
  11355.                amet {
  11356.                 keyf {
  11357.                  xdat {
  11358.                   mat 0.98849,0.02001,-0.14916,0.03161,0.94068,0.33742,0.14698,-0.33845,0.92940
  11359.                   Scal 0.99996
  11360.                   hp 0.69977,-1.19977,0
  11361.                   xyzS 0.99964,1.32813,1
  11362.                   po 3.42573,2.18827,-10.22555
  11363.                   }
  11364.                  isEx 1
  11365.                  }
  11366.                 }
  11367.                so {
  11368.                 }
  11369.                shnm "Shader 1"
  11370.                ob "angle brace"
  11371.                bkFM 1
  11372.                }
  11373.               inpr {
  11374.                nm "angle brace"
  11375.                AnTr 1
  11376.                Cloa 1
  11377.                Cast 1
  11378.                Catc 0
  11379.                Show 1
  11380.                Anim 1
  11381.                amet {
  11382.                 keyf {
  11383.                  xdat {
  11384.                   mat 0.98849,0.02001,-0.14918,0.03165,0.94071,0.33735,0.14698,-0.33841,0.92940
  11385.                   Scal 0.99996
  11386.                   hp 0.69977,-1.19977,0
  11387.                   xyzS 0.99964,1.32813,1
  11388.                   po 3.62439,2.40560,-11.57451
  11389.                   }
  11390.                  isEx 1
  11391.                  }
  11392.                 }
  11393.                so {
  11394.                 }
  11395.                shnm "Shader 1"
  11396.                ob "angle brace"
  11397.                bkFM 1
  11398.                }
  11399.               }
  11400.              boxM 16,16,16
  11401.              boxm -16,-16,-16
  11402.              open 0
  11403.              }
  11404.             gr {
  11405.              nm "Angle Bracing"
  11406.              AnTr 1
  11407.              Cloa 1
  11408.              Cast 1
  11409.              Catc 0
  11410.              Show 1
  11411.              Anim 1
  11412.              amet {
  11413.               keyf {
  11414.                xdat {
  11415.                 mat 0.99993,-0.00002,0,0,1.00001,0.00005,-0.00005,-0.00002,0.99996
  11416.                 Scal 1.00004
  11417.                 hp 2.76699,1.30665,-10.08358
  11418.                 po 0.95221,1.80854,-10.37890
  11419.                 }
  11420.                isEx 1
  11421.                }
  11422.               }
  11423.              so {
  11424.               inpr {
  11425.                nm "angle brace"
  11426.                AnTr 1
  11427.                Cloa 1
  11428.                Cast 1
  11429.                Catc 0
  11430.                Show 1
  11431.                Anim 1
  11432.                amet {
  11433.                 keyf {
  11434.                  xdat {
  11435.                   mat 0.98957,0.07696,-0.12104,-0.03399,0.94550,0.32393,0.13930,-0.31646,0.93827
  11436.                   Scal 0.99996
  11437.                   hp 0.69977,-1.19977,0
  11438.                   xyzS 0.99964,1.32813,1
  11439.                   po 2.63721,1.87374,-9.03415
  11440.                   }
  11441.                  isEx 1
  11442.                  }
  11443.                 }
  11444.                so {
  11445.                 }
  11446.                shnm "Shader 1"
  11447.                ob "angle brace"
  11448.                bkFM 1
  11449.                }
  11450.               inpr {
  11451.                nm "angle brace"
  11452.                AnTr 1
  11453.                Cloa 1
  11454.                Cast 1
  11455.                Catc 0
  11456.                Show 1
  11457.                Anim 1
  11458.                amet {
  11459.                 keyf {
  11460.                  xdat {
  11461.                   mat 0.98948,0.07692,-0.12179,-0.03376,0.94550,0.32395,0.13996,-0.31644,0.93821
  11462.                   Scal 0.99996
  11463.                   hp 0.69977,-1.19977,0
  11464.                   xyzS 0.99964,1.32813,1
  11465.                   po 2.82099,2.02903,-10.28872
  11466.                   }
  11467.                  isEx 1
  11468.                  }
  11469.                 }
  11470.                so {
  11471.                 }
  11472.                shnm "Shader 1"
  11473.                ob "angle brace"
  11474.                bkFM 1
  11475.                }
  11476.               inpr {
  11477.                nm "angle brace"
  11478.                AnTr 1
  11479.                Cloa 1
  11480.                Cast 1
  11481.                Catc 0
  11482.                Show 1
  11483.                Anim 1
  11484.                amet {
  11485.                 keyf {
  11486.                  xdat {
  11487.                   mat 0.98948,0.07696,-0.12176,-0.03379,0.94552,0.32378,0.13996,-0.31620,0.93827
  11488.                   Scal 0.99996
  11489.                   hp 0.69977,-1.19977,0
  11490.                   xyzS 0.99964,1.32813,1
  11491.                   po 3.02018,2.24630,-11.63764
  11492.                   }
  11493.                  isEx 1
  11494.                  }
  11495.                 }
  11496.                so {
  11497.                 }
  11498.                shnm "Shader 1"
  11499.                ob "angle brace"
  11500.                bkFM 1
  11501.                }
  11502.               }
  11503.              boxM 16,16,16
  11504.              boxm -16,-16,-16
  11505.              open 0
  11506.              }
  11507.             gr {
  11508.              nm "Angle Bracing"
  11509.              AnTr 1
  11510.              Cloa 1
  11511.              Cast 1
  11512.              Catc 0
  11513.              Show 1
  11514.              Anim 1
  11515.              amet {
  11516.               keyf {
  11517.                xdat {
  11518.                 mat 0.99993,-0.00002,0,0,1.00001,0.00005,-0.00005,-0.00002,0.99996
  11519.                 Scal 1.00004
  11520.                 hp 2.76699,1.30665,-10.08358
  11521.                 po 3.49567,1.89741,-10.37880
  11522.                 }
  11523.                isEx 1
  11524.                }
  11525.               }
  11526.              so {
  11527.               inpr {
  11528.                nm "angle brace"
  11529.                AnTr 1
  11530.                Cloa 1
  11531.                Cast 1
  11532.                Catc 0
  11533.                Show 1
  11534.                Anim 1
  11535.                amet {
  11536.                 keyf {
  11537.                  xdat {
  11538.                   mat 0.98957,0.07696,-0.12104,-0.03399,0.94550,0.32393,0.13930,-0.31646,0.93827
  11539.                   Scal 0.99996
  11540.                   hp 0.69977,-1.19977,0
  11541.                   xyzS 0.99964,1.32813,1
  11542.                   po 2.63721,1.87382,-9.03411
  11543.                   }
  11544.                  isEx 1
  11545.                  }
  11546.                 }
  11547.                so {
  11548.                 }
  11549.                shnm "Shader 1"
  11550.                ob "angle brace"
  11551.                bkFM 1
  11552.                }
  11553.               inpr {
  11554.                nm "angle brace"
  11555.                AnTr 1
  11556.                Cloa 1
  11557.                Cast 1
  11558.                Catc 0
  11559.                Show 1
  11560.                Anim 1
  11561.                amet {
  11562.                 keyf {
  11563.                  xdat {
  11564.                   mat 0.98948,0.07692,-0.12179,-0.03376,0.94550,0.32395,0.13996,-0.31644,0.93821
  11565.                   Scal 0.99996
  11566.                   hp 0.69977,-1.19977,0
  11567.                   xyzS 0.99964,1.32813,1
  11568.                   po 2.82113,2.02906,-10.28872
  11569.                   }
  11570.                  isEx 1
  11571.                  }
  11572.                 }
  11573.                so {
  11574.                 }
  11575.                shnm "Shader 1"
  11576.                ob "angle brace"
  11577.                bkFM 1
  11578.                }
  11579.               inpr {
  11580.                nm "angle brace"
  11581.                AnTr 1
  11582.                Cloa 1
  11583.                Cast 1
  11584.                Catc 0
  11585.                Show 1
  11586.                Anim 1
  11587.                amet {
  11588.                 keyf {
  11589.                  xdat {
  11590.                   mat 0.98948,0.07696,-0.12176,-0.03379,0.94552,0.32378,0.13996,-0.31620,0.93827
  11591.                   Scal 0.99996
  11592.                   hp 0.69977,-1.19977,0
  11593.                   xyzS 0.99964,1.32813,1
  11594.                   po 3.02024,2.24634,-11.63758
  11595.                   }
  11596.                  isEx 1
  11597.                  }
  11598.                 }
  11599.                so {
  11600.                 }
  11601.                shnm "Shader 1"
  11602.                ob "angle brace"
  11603.                bkFM 1
  11604.                }
  11605.               }
  11606.              boxM 16,16,16
  11607.              boxm -16,-16,-16
  11608.              open 0
  11609.              }
  11610.             inpr {
  11611.              nm "cross beam brace"
  11612.              AnTr 1
  11613.              Cloa 1
  11614.              Cast 1
  11615.              Catc 0
  11616.              Show 1
  11617.              Anim 1
  11618.              amet {
  11619.               keyf {
  11620.                xdat {
  11621.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  11622.                 Scal 1.00004
  11623.                 hp 0.59980,-1.89979,0.19979
  11624.                 po 2.28702,1.89425,-8.39995
  11625.                 }
  11626.                isEx 1
  11627.                }
  11628.               }
  11629.              so {
  11630.               }
  11631.              shnm "Shader 1"
  11632.              ob "cross beam brace"
  11633.              bkFM 1
  11634.              }
  11635.             inpr {
  11636.              nm "cross beam brace"
  11637.              AnTr 1
  11638.              Cloa 1
  11639.              Cast 1
  11640.              Catc 0
  11641.              Show 1
  11642.              Anim 1
  11643.              amet {
  11644.               keyf {
  11645.                xdat {
  11646.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  11647.                 Scal 1.00004
  11648.                 hp 0.59980,-1.89979,0.19979
  11649.                 po 2.84867,2.48533,-12.17997
  11650.                 }
  11651.                isEx 1
  11652.                }
  11653.               }
  11654.              so {
  11655.               }
  11656.              shnm "Shader 1"
  11657.              ob "cross beam brace"
  11658.              bkFM 1
  11659.              }
  11660.             inpr {
  11661.              nm "cross beam brace"
  11662.              AnTr 1
  11663.              Cloa 1
  11664.              Cast 1
  11665.              Catc 0
  11666.              Show 1
  11667.              Anim 1
  11668.              amet {
  11669.               keyf {
  11670.                xdat {
  11671.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  11672.                 Scal 1.00004
  11673.                 hp 0.59980,-1.89979,0.19979
  11674.                 po 2.46430,2.10105,-9.64034
  11675.                 }
  11676.                isEx 1
  11677.                }
  11678.               }
  11679.              so {
  11680.               }
  11681.              shnm "Shader 1"
  11682.              ob "cross beam brace"
  11683.              bkFM 1
  11684.              }
  11685.             inpr {
  11686.              nm "cross beam brace"
  11687.              AnTr 1
  11688.              Cloa 1
  11689.              Cast 1
  11690.              Catc 0
  11691.              Show 1
  11692.              Anim 1
  11693.              amet {
  11694.               keyf {
  11695.                xdat {
  11696.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  11697.                 Scal 1.00004
  11698.                 hp 0.59980,-1.89979,0.19979
  11699.                 po 2.64173,2.27845,-10.88064
  11700.                 }
  11701.                isEx 1
  11702.                }
  11703.               }
  11704.              so {
  11705.               }
  11706.              shnm "Shader 1"
  11707.              ob "cross beam brace"
  11708.              bkFM 1
  11709.              }
  11710.             inpr {
  11711.              nm "main beam"
  11712.              AnTr 1
  11713.              Cloa 1
  11714.              Cast 1
  11715.              Catc 0
  11716.              Show 1
  11717.              Anim 1
  11718.              amet {
  11719.               keyf {
  11720.                xdat {
  11721.                 mat 0,-0.00010,0.99993,1.00001,0.00005,-0.00005,-0.00005,0.99996,0.00005
  11722.                 Scal 1.00004
  11723.                 hp -0.49978,0,-0.5
  11724.                 po 2.54340,2.19971,-10.29232
  11725.                 }
  11726.                isEx 1
  11727.                }
  11728.               }
  11729.              so {
  11730.               }
  11731.              shnm "Shader 1"
  11732.              ob "main beam"
  11733.              bkFM 1
  11734.              }
  11735.             }
  11736.            boxM 16,16,16
  11737.            boxm -16,-16,-16
  11738.            open 0
  11739.            }
  11740.           gr {
  11741.            nm "base post"
  11742.            AnTr 1
  11743.            Cloa 1
  11744.            Cast 1
  11745.            Catc 0
  11746.            Show 1
  11747.            Anim 1
  11748.            amet {
  11749.             keyf {
  11750.              xdat {
  11751.               mat 0.99993,-0.00002,0,-0.00002,1.00001,0.00005,-0.00002,-0.00002,0.99996
  11752.               Scal 0.99996
  11753.               hp 2.17153,1.79740,-10.29232
  11754.               po 2.17206,1.79763,-10.29252
  11755.               }
  11756.              isEx 1
  11757.              }
  11758.             }
  11759.            so {
  11760.             gr {
  11761.              nm "Angle Bracing"
  11762.              AnTr 1
  11763.              Cloa 1
  11764.              Cast 1
  11765.              Catc 0
  11766.              Show 1
  11767.              Anim 1
  11768.              amet {
  11769.               keyf {
  11770.                xdat {
  11771.                 mat 0.00002,0.99993,0.00002,-0.95884,0.00010,-0.28382,-0.28393,-0.00008,0.95882
  11772.                 Scal 1.00004
  11773.                 hp 3.41712,1.46946,-10.00202
  11774.                 po 2.14971,3.05245,-10.18902
  11775.                 }
  11776.                isEx 1
  11777.                }
  11778.               }
  11779.              so {
  11780.               inpr {
  11781.                nm "angle brace"
  11782.                AnTr 1
  11783.                Cloa 1
  11784.                Cast 1
  11785.                Catc 0
  11786.                Show 1
  11787.                Anim 1
  11788.                amet {
  11789.                 keyf {
  11790.                  xdat {
  11791.                   mat 0.98849,0.01989,-0.14916,0.03184,0.94065,0.33748,0.14693,-0.33857,0.92942
  11792.                   Scal 0.99996
  11793.                   hp 0.69977,-1.19977,0
  11794.                   xyzS 0.99964,1.32813,1
  11795.                   po 3.24174,2.03298,-8.97001
  11796.                   }
  11797.                  isEx 1
  11798.                  }
  11799.                 }
  11800.                so {
  11801.                 }
  11802.                shnm "Shader 1"
  11803.                ob "angle brace"
  11804.                bkFM 1
  11805.                }
  11806.               inpr {
  11807.                nm "angle brace"
  11808.                AnTr 1
  11809.                Cloa 1
  11810.                Cast 1
  11811.                Catc 0
  11812.                Show 1
  11813.                Anim 1
  11814.                amet {
  11815.                 keyf {
  11816.                  xdat {
  11817.                   mat 0.98849,0.02001,-0.14916,0.03161,0.94068,0.33742,0.14698,-0.33845,0.92940
  11818.                   Scal 0.99996
  11819.                   hp 0.69977,-1.19977,0
  11820.                   xyzS 0.99964,1.32813,1
  11821.                   po 3.42585,2.18827,-10.22547
  11822.                   }
  11823.                  isEx 1
  11824.                  }
  11825.                 }
  11826.                so {
  11827.                 }
  11828.                shnm "Shader 1"
  11829.                ob "angle brace"
  11830.                bkFM 1
  11831.                }
  11832.               inpr {
  11833.                nm "angle brace"
  11834.                AnTr 1
  11835.                Cloa 1
  11836.                Cast 1
  11837.                Catc 0
  11838.                Show 1
  11839.                Anim 1
  11840.                amet {
  11841.                 keyf {
  11842.                  xdat {
  11843.                   mat 0.98849,0.02001,-0.14918,0.03165,0.94071,0.33735,0.14698,-0.33841,0.92940
  11844.                   Scal 0.99996
  11845.                   hp 0.69977,-1.19977,0
  11846.                   xyzS 0.99964,1.32813,1
  11847.                   po 3.62449,2.40558,-11.57447
  11848.                   }
  11849.                  isEx 1
  11850.                  }
  11851.                 }
  11852.                so {
  11853.                 }
  11854.                shnm "Shader 1"
  11855.                ob "angle brace"
  11856.                bkFM 1
  11857.                }
  11858.               }
  11859.              boxM 16,16,16
  11860.              boxm -16,-16,-16
  11861.              open 0
  11862.              }
  11863.             gr {
  11864.              nm "Angle Bracing"
  11865.              AnTr 1
  11866.              Cloa 1
  11867.              Cast 1
  11868.              Catc 0
  11869.              Show 1
  11870.              Anim 1
  11871.              amet {
  11872.               keyf {
  11873.                xdat {
  11874.                 mat 0.00002,0.99993,0.00002,-0.95884,0.00010,-0.28382,-0.28393,-0.00008,0.95882
  11875.                 Scal 1.00004
  11876.                 hp 3.41712,1.46946,-10.00202
  11877.                 po 2.14962,0.54253,-10.27775
  11878.                 }
  11879.                isEx 1
  11880.                }
  11881.               }
  11882.              so {
  11883.               inpr {
  11884.                nm "angle brace"
  11885.                AnTr 1
  11886.                Cloa 1
  11887.                Cast 1
  11888.                Catc 0
  11889.                Show 1
  11890.                Anim 1
  11891.                amet {
  11892.                 keyf {
  11893.                  xdat {
  11894.                   mat 0.98849,0.01989,-0.14916,0.03184,0.94065,0.33748,0.14693,-0.33857,0.92942
  11895.                   Scal 0.99996
  11896.                   hp 0.69977,-1.19977,0
  11897.                   xyzS 0.99964,1.32813,1
  11898.                   po 3.24163,2.03289,-8.97011
  11899.                   }
  11900.                  isEx 1
  11901.                  }
  11902.                 }
  11903.                so {
  11904.                 }
  11905.                shnm "Shader 1"
  11906.                ob "angle brace"
  11907.                bkFM 1
  11908.                }
  11909.               inpr {
  11910.                nm "angle brace"
  11911.                AnTr 1
  11912.                Cloa 1
  11913.                Cast 1
  11914.                Catc 0
  11915.                Show 1
  11916.                Anim 1
  11917.                amet {
  11918.                 keyf {
  11919.                  xdat {
  11920.                   mat 0.98849,0.02001,-0.14916,0.03161,0.94068,0.33742,0.14698,-0.33845,0.92940
  11921.                   Scal 0.99996
  11922.                   hp 0.69977,-1.19977,0
  11923.                   xyzS 0.99964,1.32813,1
  11924.                   po 3.42582,2.18821,-10.22555
  11925.                   }
  11926.                  isEx 1
  11927.                  }
  11928.                 }
  11929.                so {
  11930.                 }
  11931.                shnm "Shader 1"
  11932.                ob "angle brace"
  11933.                bkFM 1
  11934.                }
  11935.               inpr {
  11936.                nm "angle brace"
  11937.                AnTr 1
  11938.                Cloa 1
  11939.                Cast 1
  11940.                Catc 0
  11941.                Show 1
  11942.                Anim 1
  11943.                amet {
  11944.                 keyf {
  11945.                  xdat {
  11946.                   mat 0.98849,0.02001,-0.14918,0.03165,0.94071,0.33735,0.14698,-0.33841,0.92940
  11947.                   Scal 0.99996
  11948.                   hp 0.69977,-1.19977,0
  11949.                   xyzS 0.99964,1.32813,1
  11950.                   po 3.62439,2.40545,-11.57456
  11951.                   }
  11952.                  isEx 1
  11953.                  }
  11954.                 }
  11955.                so {
  11956.                 }
  11957.                shnm "Shader 1"
  11958.                ob "angle brace"
  11959.                bkFM 1
  11960.                }
  11961.               }
  11962.              boxM 16,16,16
  11963.              boxm -16,-16,-16
  11964.              open 0
  11965.              }
  11966.             gr {
  11967.              nm "Angle Bracing"
  11968.              AnTr 1
  11969.              Cloa 1
  11970.              Cast 1
  11971.              Catc 0
  11972.              Show 1
  11973.              Anim 1
  11974.              amet {
  11975.               keyf {
  11976.                xdat {
  11977.                 mat 0.99993,-0.00002,0,0,1.00001,0.00005,-0.00005,-0.00002,0.99996
  11978.                 Scal 1.00004
  11979.                 hp 2.76699,1.30665,-10.08358
  11980.                 po 0.95217,1.80854,-10.37894
  11981.                 }
  11982.                isEx 1
  11983.                }
  11984.               }
  11985.              so {
  11986.               inpr {
  11987.                nm "angle brace"
  11988.                AnTr 1
  11989.                Cloa 1
  11990.                Cast 1
  11991.                Catc 0
  11992.                Show 1
  11993.                Anim 1
  11994.                amet {
  11995.                 keyf {
  11996.                  xdat {
  11997.                   mat 0.98957,0.07696,-0.12104,-0.03399,0.94550,0.32393,0.13930,-0.31646,0.93827
  11998.                   Scal 0.99996
  11999.                   hp 0.69977,-1.19977,0
  12000.                   xyzS 0.99964,1.32813,1
  12001.                   po 2.63717,1.87378,-9.03406
  12002.                   }
  12003.                  isEx 1
  12004.                  }
  12005.                 }
  12006.                so {
  12007.                 }
  12008.                shnm "Shader 1"
  12009.                ob "angle brace"
  12010.                bkFM 1
  12011.                }
  12012.               inpr {
  12013.                nm "angle brace"
  12014.                AnTr 1
  12015.                Cloa 1
  12016.                Cast 1
  12017.                Catc 0
  12018.                Show 1
  12019.                Anim 1
  12020.                amet {
  12021.                 keyf {
  12022.                  xdat {
  12023.                   mat 0.98948,0.07692,-0.12179,-0.03376,0.94550,0.32395,0.13996,-0.31644,0.93821
  12024.                   Scal 0.99996
  12025.                   hp 0.69977,-1.19977,0
  12026.                   xyzS 0.99964,1.32813,1
  12027.                   po 2.82099,2.02903,-10.28866
  12028.                   }
  12029.                  isEx 1
  12030.                  }
  12031.                 }
  12032.                so {
  12033.                 }
  12034.                shnm "Shader 1"
  12035.                ob "angle brace"
  12036.                bkFM 1
  12037.                }
  12038.               inpr {
  12039.                nm "angle brace"
  12040.                AnTr 1
  12041.                Cloa 1
  12042.                Cast 1
  12043.                Catc 0
  12044.                Show 1
  12045.                Anim 1
  12046.                amet {
  12047.                 keyf {
  12048.                  xdat {
  12049.                   mat 0.98948,0.07696,-0.12176,-0.03379,0.94552,0.32378,0.13996,-0.31620,0.93827
  12050.                   Scal 0.99996
  12051.                   hp 0.69977,-1.19977,0
  12052.                   xyzS 0.99964,1.32813,1
  12053.                   po 3.02012,2.24630,-11.63755
  12054.                   }
  12055.                  isEx 1
  12056.                  }
  12057.                 }
  12058.                so {
  12059.                 }
  12060.                shnm "Shader 1"
  12061.                ob "angle brace"
  12062.                bkFM 1
  12063.                }
  12064.               }
  12065.              boxM 16,16,16
  12066.              boxm -16,-16,-16
  12067.              open 0
  12068.              }
  12069.             gr {
  12070.              nm "Angle Bracing"
  12071.              AnTr 1
  12072.              Cloa 1
  12073.              Cast 1
  12074.              Catc 0
  12075.              Show 1
  12076.              Anim 1
  12077.              amet {
  12078.               keyf {
  12079.                xdat {
  12080.                 mat 0.99993,-0.00002,0,0,1.00001,0.00005,-0.00005,-0.00002,0.99996
  12081.                 Scal 1.00004
  12082.                 hp 2.76699,1.30665,-10.08358
  12083.                 po 3.49560,1.89744,-10.37884
  12084.                 }
  12085.                isEx 1
  12086.                }
  12087.               }
  12088.              so {
  12089.               inpr {
  12090.                nm "angle brace"
  12091.                AnTr 1
  12092.                Cloa 1
  12093.                Cast 1
  12094.                Catc 0
  12095.                Show 1
  12096.                Anim 1
  12097.                amet {
  12098.                 keyf {
  12099.                  xdat {
  12100.                   mat 0.98957,0.07696,-0.12104,-0.03399,0.94550,0.32393,0.13930,-0.31646,0.93827
  12101.                   Scal 0.99996
  12102.                   hp 0.69977,-1.19977,0
  12103.                   xyzS 0.99964,1.32813,1
  12104.                   po 2.63729,1.87378,-9.03402
  12105.                   }
  12106.                  isEx 1
  12107.                  }
  12108.                 }
  12109.                so {
  12110.                 }
  12111.                shnm "Shader 1"
  12112.                ob "angle brace"
  12113.                bkFM 1
  12114.                }
  12115.               inpr {
  12116.                nm "angle brace"
  12117.                AnTr 1
  12118.                Cloa 1
  12119.                Cast 1
  12120.                Catc 0
  12121.                Show 1
  12122.                Anim 1
  12123.                amet {
  12124.                 keyf {
  12125.                  xdat {
  12126.                   mat 0.98948,0.07692,-0.12179,-0.03376,0.94550,0.32395,0.13996,-0.31644,0.93821
  12127.                   Scal 0.99996
  12128.                   hp 0.69977,-1.19977,0
  12129.                   xyzS 0.99964,1.32813,1
  12130.                   po 2.82113,2.02903,-10.28870
  12131.                   }
  12132.                  isEx 1
  12133.                  }
  12134.                 }
  12135.                so {
  12136.                 }
  12137.                shnm "Shader 1"
  12138.                ob "angle brace"
  12139.                bkFM 1
  12140.                }
  12141.               inpr {
  12142.                nm "angle brace"
  12143.                AnTr 1
  12144.                Cloa 1
  12145.                Cast 1
  12146.                Catc 0
  12147.                Show 1
  12148.                Anim 1
  12149.                amet {
  12150.                 keyf {
  12151.                  xdat {
  12152.                   mat 0.98948,0.07696,-0.12176,-0.03379,0.94552,0.32378,0.13996,-0.31620,0.93827
  12153.                   Scal 0.99996
  12154.                   hp 0.69977,-1.19977,0
  12155.                   xyzS 0.99964,1.32813,1
  12156.                   po 3.02024,2.24630,-11.63752
  12157.                   }
  12158.                  isEx 1
  12159.                  }
  12160.                 }
  12161.                so {
  12162.                 }
  12163.                shnm "Shader 1"
  12164.                ob "angle brace"
  12165.                bkFM 1
  12166.                }
  12167.               }
  12168.              boxM 16,16,16
  12169.              boxm -16,-16,-16
  12170.              open 0
  12171.              }
  12172.             inpr {
  12173.              nm "cross beam brace"
  12174.              AnTr 1
  12175.              Cloa 1
  12176.              Cast 1
  12177.              Catc 0
  12178.              Show 1
  12179.              Anim 1
  12180.              amet {
  12181.               keyf {
  12182.                xdat {
  12183.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  12184.                 Scal 1.00004
  12185.                 hp 0.59980,-1.89979,0.19979
  12186.                 po 2.28692,1.89428,-8.39997
  12187.                 }
  12188.                isEx 1
  12189.                }
  12190.               }
  12191.              so {
  12192.               }
  12193.              shnm "Shader 1"
  12194.              ob "cross beam brace"
  12195.              bkFM 1
  12196.              }
  12197.             inpr {
  12198.              nm "cross beam brace"
  12199.              AnTr 1
  12200.              Cloa 1
  12201.              Cast 1
  12202.              Catc 0
  12203.              Show 1
  12204.              Anim 1
  12205.              amet {
  12206.               keyf {
  12207.                xdat {
  12208.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  12209.                 Scal 1.00004
  12210.                 hp 0.59980,-1.89979,0.19979
  12211.                 po 2.84862,2.48530,-12.17997
  12212.                 }
  12213.                isEx 1
  12214.                }
  12215.               }
  12216.              so {
  12217.               }
  12218.              shnm "Shader 1"
  12219.              ob "cross beam brace"
  12220.              bkFM 1
  12221.              }
  12222.             inpr {
  12223.              nm "cross beam brace"
  12224.              AnTr 1
  12225.              Cloa 1
  12226.              Cast 1
  12227.              Catc 0
  12228.              Show 1
  12229.              Anim 1
  12230.              amet {
  12231.               keyf {
  12232.                xdat {
  12233.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  12234.                 Scal 1.00004
  12235.                 hp 0.59980,-1.89979,0.19979
  12236.                 po 2.46430,2.10111,-9.64034
  12237.                 }
  12238.                isEx 1
  12239.                }
  12240.               }
  12241.              so {
  12242.               }
  12243.              shnm "Shader 1"
  12244.              ob "cross beam brace"
  12245.              bkFM 1
  12246.              }
  12247.             inpr {
  12248.              nm "cross beam brace"
  12249.              AnTr 1
  12250.              Cloa 1
  12251.              Cast 1
  12252.              Catc 0
  12253.              Show 1
  12254.              Anim 1
  12255.              amet {
  12256.               keyf {
  12257.                xdat {
  12258.                 mat 0.99993,-0.00005,-0.00005,-0.00002,-0.00013,1.00001,-0.00002,-0.99996,-0.00005
  12259.                 Scal 1.00004
  12260.                 hp 0.59980,-1.89979,0.19979
  12261.                 po 2.64168,2.27845,-10.88061
  12262.                 }
  12263.                isEx 1
  12264.                }
  12265.               }
  12266.              so {
  12267.               }
  12268.              shnm "Shader 1"
  12269.              ob "cross beam brace"
  12270.              bkFM 1
  12271.              }
  12272.             inpr {
  12273.              nm "main beam"
  12274.              AnTr 1
  12275.              Cloa 1
  12276.              Cast 1
  12277.              Catc 0
  12278.              Show 1
  12279.              Anim 1
  12280.              amet {
  12281.               keyf {
  12282.                xdat {
  12283.                 mat 0,-0.00010,0.99993,1.00001,0.00005,-0.00005,-0.00005,0.99996,0.00005
  12284.                 Scal 1.00004
  12285.                 hp -0.49978,0,-0.5
  12286.                 po 2.54332,2.19979,-10.29236
  12287.                 }
  12288.                isEx 1
  12289.                }
  12290.               }
  12291.              so {
  12292.               }
  12293.              shnm "Shader 1"
  12294.              ob "main beam"
  12295.              bkFM 1
  12296.              }
  12297.             }
  12298.            boxM 16,16,16
  12299.            boxm -16,-16,-16
  12300.            open 0
  12301.            }
  12302.           }
  12303.          boxM 16,16,16
  12304.          boxm -16,-16,-16
  12305.          open 0
  12306.          }
  12307.         gr {
  12308.          nm "base beams"
  12309.          AnTr 1
  12310.          Cloa 1
  12311.          Cast 1
  12312.          Catc 0
  12313.          Show 1
  12314.          Anim 1
  12315.          amet {
  12316.           keyf {
  12317.            xdat {
  12318.             mat -0.00005,0.98475,-0.17364,-0.98699,0.02787,0.15809,0.16044,0.17127,0.97196
  12319.             Scal 1.00001
  12320.             hp 1.87638,1.50210,-8.31420
  12321.             po 5.92974,-10.50342,-8.37809
  12322.             }
  12323.            isEx 1
  12324.            }
  12325.           }
  12326.          so {
  12327.           gr {
  12328.            nm "base post"
  12329.            AnTr 1
  12330.            Cloa 1
  12331.            Cast 1
  12332.            Catc 0
  12333.            Show 1
  12334.            Anim 1
  12335.            amet {
  12336.             keyf {
  12337.              xdat {
  12338.               mat 0.99993,-0.00010,-0.00008,0,0.99993,-0.00010,0.00002,0.00002,0.99996
  12339.               Scal 0.99996
  12340.               hp 2.17153,1.79740,-10.29232
  12341.               po 1.58103,1.20774,-6.33538
  12342.               }
  12343.              isEx 1
  12344.              }
  12345.             }
  12346.            so {
  12347.             gr {
  12348.              nm "Angle Bracing"
  12349.              AnTr 1
  12350.              Cloa 1
  12351.              Cast 1
  12352.              Catc 0
  12353.              Show 1
  12354.              Anim 1
  12355.              amet {
  12356.               keyf {
  12357.                xdat {
  12358.                 mat -0.00008,0.99993,-0.00010,-0.95887,-0.00008,-0.28373,-0.28373,0,0.95887
  12359.                 Scal 1.00004
  12360.                 hp 3.41712,1.46946,-10.00202
  12361.                 po 2.14979,3.05282,-10.18911
  12362.                 }
  12363.                isEx 1
  12364.                }
  12365.               }
  12366.              so {
  12367.               inpr {
  12368.                nm "angle brace"
  12369.                AnTr 1
  12370.                Cloa 1
  12371.                Cast 1
  12372.                Catc 0
  12373.                Show 1
  12374.                Anim 1
  12375.                amet {
  12376.                 keyf {
  12377.                  xdat {
  12378.                   mat 0.98861,0.01993,-0.14898,0.03176,0.94065,0.33748,0.14687,-0.33857,0.92940
  12379.                   Scal 0.99996
  12380.                   hp 0.69977,-1.19977,0
  12381.                   xyzS 0.99964,1.32813,1
  12382.                   po 3.24122,2.03350,-8.96990
  12383.                   }
  12384.                  isEx 1
  12385.                  }
  12386.                 }
  12387.                so {
  12388.                 }
  12389.                shnm "Shader 1"
  12390.                ob "angle brace"
  12391.                bkFM 1
  12392.                }
  12393.               inpr {
  12394.                nm "angle brace"
  12395.                AnTr 1
  12396.                Cloa 1
  12397.                Cast 1
  12398.                Catc 0
  12399.                Show 1
  12400.                Anim 1
  12401.                amet {
  12402.                 keyf {
  12403.                  xdat {
  12404.                   mat 0.98861,0.02012,-0.14901,0.03159,0.94068,0.33732,0.14695,-0.33837,0.92940
  12405.                   Scal 0.99996
  12406.                   hp 0.69977,-1.19977,0
  12407.                   xyzS 0.99964,1.32813,1
  12408.                   po 3.42582,2.18845,-10.22527
  12409.                   }
  12410.                  isEx 1
  12411.                  }
  12412.                 }
  12413.                so {
  12414.                 }
  12415.                shnm "Shader 1"
  12416.                ob "angle brace"
  12417.                bkFM 1
  12418.                }
  12419.               inpr {
  12420.                nm "angle brace"
  12421.                AnTr 1
  12422.                Cloa 1
  12423.                Cast 1
  12424.                Catc 0
  12425.                Show 1
  12426.                Anim 1
  12427.                amet {
  12428.                 keyf {
  12429.                  xdat {
  12430.                   mat 0.98861,0.02010,-0.14904,0.03165,0.94068,0.33732,0.14695,-0.33841,0.92940
  12431.                   Scal 0.99996
  12432.                   hp 0.69977,-1.19977,0
  12433.                   xyzS 0.99964,1.32813,1
  12434.                   po 3.62490,2.40528,-11.57390
  12435.                   }
  12436.                  isEx 1
  12437.                  }
  12438.                 }
  12439.                so {
  12440.                 }
  12441.                shnm "Shader 1"
  12442.                ob "angle brace"
  12443.                bkFM 1
  12444.                }
  12445.               }
  12446.              boxM 16,16,16
  12447.              boxm -16,-16,-16
  12448.              open 0
  12449.              }
  12450.             gr {
  12451.              nm "Angle Bracing"
  12452.              AnTr 1
  12453.              Cloa 1
  12454.              Cast 1
  12455.              Catc 0
  12456.              Show 1
  12457.              Anim 1
  12458.              amet {
  12459.               keyf {
  12460.                xdat {
  12461.                 mat -0.00008,0.99993,-0.00010,-0.95887,-0.00008,-0.28373,-0.28373,0,0.95887
  12462.                 Scal 1.00004
  12463.                 hp 3.41712,1.46946,-10.00202
  12464.                 po 2.14959,0.54246,-10.27768
  12465.                 }
  12466.                isEx 1
  12467.                }
  12468.               }
  12469.              so {
  12470.               inpr {
  12471.                nm "angle brace"
  12472.                AnTr 1
  12473.                Cloa 1
  12474.                Cast 1
  12475.                Catc 0
  12476.                Show 1
  12477.                Anim 1
  12478.                amet {
  12479.                 keyf {
  12480.                  xdat {
  12481.                   mat 0.98861,0.01993,-0.14898,0.03176,0.94065,0.33748,0.14687,-0.33857,0.92940
  12482.                   Scal 0.99996
  12483.                   hp 0.69977,-1.19977,0
  12484.                   xyzS 0.99964,1.32813,1
  12485.                   po 3.24134,2.03342,-8.96990
  12486.                   }
  12487.                  isEx 1
  12488.                  }
  12489.                 }
  12490.                so {
  12491.                 }
  12492.                shnm "Shader 1"
  12493.                ob "angle brace"
  12494.                bkFM 1
  12495.                }
  12496.               inpr {
  12497.                nm "angle brace"
  12498.                AnTr 1
  12499.                Cloa 1
  12500.                Cast 1
  12501.                Catc 0
  12502.                Show 1
  12503.                Anim 1
  12504.                amet {
  12505.                 keyf {
  12506.                  xdat {
  12507.                   mat 0.98861,0.02012,-0.14901,0.03159,0.94068,0.33732,0.14695,-0.33837,0.92940
  12508.                   Scal 0.99996
  12509.                   hp 0.69977,-1.19977,0
  12510.                   xyzS 0.99964,1.32813,1
  12511.                   po 3.42591,2.18827,-10.22522
  12512.                   }
  12513.                  isEx 1
  12514.                  }
  12515.                 }
  12516.                so {
  12517.                 }
  12518.                shnm "Shader 1"
  12519.                ob "angle brace"
  12520.                bkFM 1
  12521.                }
  12522.               inpr {
  12523.                nm "angle brace"
  12524.                AnTr 1
  12525.                Cloa 1
  12526.                Cast 1
  12527.                Catc 0
  12528.                Show 1
  12529.                Anim 1
  12530.                amet {
  12531.                 keyf {
  12532.                  xdat {
  12533.                   mat 0.98861,0.02010,-0.14904,0.03165,0.94068,0.33732,0.14695,-0.33841,0.92940
  12534.                   Scal 0.99996
  12535.                   hp 0.69977,-1.19977,0
  12536.                   xyzS 0.99964,1.32813,1
  12537.                   po 3.625,2.40513,-11.57392
  12538.                   }
  12539.                  isEx 1
  12540.                  }
  12541.                 }
  12542.                so {
  12543.                 }
  12544.                shnm "Shader 1"
  12545.                ob "angle brace"
  12546.                bkFM 1
  12547.                }
  12548.               }
  12549.              boxM 16,16,16
  12550.              boxm -16,-16,-16
  12551.              open 0
  12552.              }
  12553.             gr {
  12554.              nm "Angle Bracing"
  12555.              AnTr 1
  12556.              Cloa 1
  12557.              Cast 1
  12558.              Catc 0
  12559.              Show 1
  12560.              Anim 1
  12561.              amet {
  12562.               keyf {
  12563.                xdat {
  12564.                 mat 0.99993,-0.00013,-0.00010,0.00005,0.99993,-0.00013,0.00002,0.00008,0.99996
  12565.                 Scal 1.00004
  12566.                 hp 2.76699,1.30665,-10.08358
  12567.                 po 0.95226,1.80868,-10.37887
  12568.                 }
  12569.                isEx 1
  12570.                }
  12571.               }
  12572.              so {
  12573.               inpr {
  12574.                nm "angle brace"
  12575.                AnTr 1
  12576.                Cloa 1
  12577.                Cast 1
  12578.                Catc 0
  12579.                Show 1
  12580.                Anim 1
  12581.                amet {
  12582.                 keyf {
  12583.                  xdat {
  12584.                   mat 0.98954,0.07685,-0.12118,-0.03403,0.94544,0.32366,0.13935,-0.31634,0.93827
  12585.                   Scal 0.99996
  12586.                   hp 0.69977,-1.19977,0
  12587.                   xyzS 0.99964,1.32813,1
  12588.                   po 2.63758,1.87467,-9.03417
  12589.                   }
  12590.                  isEx 1
  12591.                  }
  12592.                 }
  12593.                so {
  12594.                 }
  12595.                shnm "Shader 1"
  12596.                ob "angle brace"
  12597.                bkFM 1
  12598.                }
  12599.               inpr {
  12600.                nm "angle brace"
  12601.                AnTr 1
  12602.                Cloa 1
  12603.                Cast 1
  12604.                Catc 0
  12605.                Show 1
  12606.                Anim 1
  12607.                amet {
  12608.                 keyf {
  12609.                  xdat {
  12610.                   mat 0.98946,0.07682,-0.12194,-0.03379,0.94544,0.32370,0.14004,-0.31638,0.93818
  12611.                   Scal 0.99996
  12612.                   hp 0.69977,-1.19977,0
  12613.                   xyzS 0.99964,1.32813,1
  12614.                   po 2.82113,2.02900,-10.28885
  12615.                   }
  12616.                  isEx 1
  12617.                  }
  12618.                 }
  12619.                so {
  12620.                 }
  12621.                shnm "Shader 1"
  12622.                ob "angle brace"
  12623.                bkFM 1
  12624.                }
  12625.               inpr {
  12626.                nm "angle brace"
  12627.                AnTr 1
  12628.                Cloa 1
  12629.                Cast 1
  12630.                Catc 0
  12631.                Show 1
  12632.                Anim 1
  12633.                amet {
  12634.                 keyf {
  12635.                  xdat {
  12636.                   mat 0.98946,0.07685,-0.12192,-0.03379,0.94550,0.32355,0.14004,-0.31617,0.93821
  12637.                   Scal 0.99996
  12638.                   hp 0.69977,-1.19977,0
  12639.                   xyzS 0.99964,1.32813,1
  12640.                   po 3.01977,2.24534,-11.63769
  12641.                   }
  12642.                  isEx 1
  12643.                  }
  12644.                 }
  12645.                so {
  12646.                 }
  12647.                shnm "Shader 1"
  12648.                ob "angle brace"
  12649.                bkFM 1
  12650.                }
  12651.               }
  12652.              boxM 16,16,16
  12653.              boxm -16,-16,-16
  12654.              open 0
  12655.              }
  12656.             gr {
  12657.              nm "Angle Bracing"
  12658.              AnTr 1
  12659.              Cloa 1
  12660.              Cast 1
  12661.              Catc 0
  12662.              Show 1
  12663.              Anim 1
  12664.              amet {
  12665.               keyf {
  12666.                xdat {
  12667.                 mat 0.99993,-0.00013,-0.00010,0.00005,0.99993,-0.00013,0.00002,0.00008,0.99996
  12668.                 Scal 1.00004
  12669.                 hp 2.76699,1.30665,-10.08358
  12670.                 po 3.49560,1.89733,-10.37887
  12671.                 }
  12672.                isEx 1
  12673.                }
  12674.               }
  12675.              so {
  12676.               inpr {
  12677.                nm "angle brace"
  12678.                AnTr 1
  12679.                Cloa 1
  12680.                Cast 1
  12681.                Catc 0
  12682.                Show 1
  12683.                Anim 1
  12684.                amet {
  12685.                 keyf {
  12686.                  xdat {
  12687.                   mat 0.98954,0.07685,-0.12118,-0.03403,0.94544,0.32366,0.13935,-0.31634,0.93827
  12688.                   Scal 0.99996
  12689.                   hp 0.69977,-1.19977,0
  12690.                   xyzS 0.99964,1.32813,1
  12691.                   po 2.63762,1.87478,-9.03415
  12692.                   }
  12693.                  isEx 1
  12694.                  }
  12695.                 }
  12696.                so {
  12697.                 }
  12698.                shnm "Shader 1"
  12699.                ob "angle brace"
  12700.                bkFM 1
  12701.                }
  12702.               inpr {
  12703.                nm "angle brace"
  12704.                AnTr 1
  12705.                Cloa 1
  12706.                Cast 1
  12707.                Catc 0
  12708.                Show 1
  12709.                Anim 1
  12710.                amet {
  12711.                 keyf {
  12712.                  xdat {
  12713.                   mat 0.98946,0.07682,-0.12194,-0.03379,0.94544,0.32370,0.14004,-0.31638,0.93818
  12714.                   Scal 0.99996
  12715.                   hp 0.69977,-1.19977,0
  12716.                   xyzS 0.99964,1.32813,1
  12717.                   po 2.82113,2.02912,-10.28878
  12718.                   }
  12719.                  isEx 1
  12720.                  }
  12721.                 }
  12722.                so {
  12723.                 }
  12724.                shnm "Shader 1"
  12725.                ob "angle brace"
  12726.                bkFM 1
  12727.                }
  12728.               inpr {
  12729.                nm "angle brace"
  12730.                AnTr 1
  12731.                Cloa 1
  12732.                Cast 1
  12733.                Catc 0
  12734.                Show 1
  12735.                Anim 1
  12736.                amet {
  12737.                 keyf {
  12738.                  xdat {
  12739.                   mat 0.98946,0.07685,-0.12192,-0.03379,0.94550,0.32355,0.14004,-0.31617,0.93821
  12740.                   Scal 0.99996
  12741.                   hp 0.69977,-1.19977,0
  12742.                   xyzS 0.99964,1.32813,1
  12743.                   po 3.01989,2.24549,-11.63769
  12744.                   }
  12745.                  isEx 1
  12746.                  }
  12747.                 }
  12748.                so {
  12749.                 }
  12750.                shnm "Shader 1"
  12751.                ob "angle brace"
  12752.                bkFM 1
  12753.                }
  12754.               }
  12755.              boxM 16,16,16
  12756.              boxm -16,-16,-16
  12757.              open 0
  12758.              }
  12759.             inpr {
  12760.              nm "cross beam brace"
  12761.              AnTr 1
  12762.              Cloa 1
  12763.              Cast 1
  12764.              Catc 0
  12765.              Show 1
  12766.              Anim 1
  12767.              amet {
  12768.               keyf {
  12769.                xdat {
  12770.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  12771.                 Scal 1.00004
  12772.                 hp 0.59980,-1.89979,0.19979
  12773.                 po 2.28727,1.89535,-8.40000
  12774.                 }
  12775.                isEx 1
  12776.                }
  12777.               }
  12778.              so {
  12779.               }
  12780.              shnm "Shader 1"
  12781.              ob "cross beam brace"
  12782.              bkFM 1
  12783.              }
  12784.             inpr {
  12785.              nm "cross beam brace"
  12786.              AnTr 1
  12787.              Cloa 1
  12788.              Cast 1
  12789.              Catc 0
  12790.              Show 1
  12791.              Anim 1
  12792.              amet {
  12793.               keyf {
  12794.                xdat {
  12795.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  12796.                 Scal 1.00004
  12797.                 hp 0.59980,-1.89979,0.19979
  12798.                 po 2.84830,2.48449,-12.17994
  12799.                 }
  12800.                isEx 1
  12801.                }
  12802.               }
  12803.              so {
  12804.               }
  12805.              shnm "Shader 1"
  12806.              ob "cross beam brace"
  12807.              bkFM 1
  12808.              }
  12809.             inpr {
  12810.              nm "cross beam brace"
  12811.              AnTr 1
  12812.              Cloa 1
  12813.              Cast 1
  12814.              Catc 0
  12815.              Show 1
  12816.              Anim 1
  12817.              amet {
  12818.               keyf {
  12819.                xdat {
  12820.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  12821.                 Scal 1.00004
  12822.                 hp 0.59980,-1.89979,0.19979
  12823.                 po 2.46444,2.10155,-9.64043
  12824.                 }
  12825.                isEx 1
  12826.                }
  12827.               }
  12828.              so {
  12829.               }
  12830.              shnm "Shader 1"
  12831.              ob "cross beam brace"
  12832.              bkFM 1
  12833.              }
  12834.             inpr {
  12835.              nm "cross beam brace"
  12836.              AnTr 1
  12837.              Cloa 1
  12838.              Cast 1
  12839.              Catc 0
  12840.              Show 1
  12841.              Anim 1
  12842.              amet {
  12843.               keyf {
  12844.                xdat {
  12845.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  12846.                 Scal 1.00004
  12847.                 hp 0.59980,-1.89979,0.19979
  12848.                 po 2.64164,2.27825,-10.88061
  12849.                 }
  12850.                isEx 1
  12851.                }
  12852.               }
  12853.              so {
  12854.               }
  12855.              shnm "Shader 1"
  12856.              ob "cross beam brace"
  12857.              bkFM 1
  12858.              }
  12859.             inpr {
  12860.              nm "main beam"
  12861.              AnTr 1
  12862.              Cloa 1
  12863.              Cast 1
  12864.              Catc 0
  12865.              Show 1
  12866.              Anim 1
  12867.              amet {
  12868.               keyf {
  12869.                xdat {
  12870.                 mat 0.00002,-0.00005,0.99991,0.99993,-0.00013,-0.00013,0.00002,0.99996,-0.00002
  12871.                 Scal 1.00004
  12872.                 hp -0.49978,0,-0.5
  12873.                 po 2.54340,2.19982,-10.29238
  12874.                 }
  12875.                isEx 1
  12876.                }
  12877.               }
  12878.              so {
  12879.               }
  12880.              shnm "Shader 1"
  12881.              ob "main beam"
  12882.              bkFM 1
  12883.              }
  12884.             }
  12885.            boxM 16,16,16
  12886.            boxm -16,-16,-16
  12887.            open 0
  12888.            }
  12889.           gr {
  12890.            nm "base post"
  12891.            AnTr 1
  12892.            Cloa 1
  12893.            Cast 1
  12894.            Catc 0
  12895.            Show 1
  12896.            Anim 1
  12897.            amet {
  12898.             keyf {
  12899.              xdat {
  12900.               mat 0.99993,-0.00010,-0.00008,0,0.99993,-0.00010,0.00002,0.00002,0.99996
  12901.               Scal 0.99996
  12902.               hp 2.17176,1.79737,-10.29249
  12903.               po 2.17199,1.79711,-10.29261
  12904.               }
  12905.              isEx 1
  12906.              }
  12907.             }
  12908.            so {
  12909.             gr {
  12910.              nm "Angle Bracing"
  12911.              AnTr 1
  12912.              Cloa 1
  12913.              Cast 1
  12914.              Catc 0
  12915.              Show 1
  12916.              Anim 1
  12917.              amet {
  12918.               keyf {
  12919.                xdat {
  12920.                 mat -0.00008,0.99993,-0.00010,-0.95887,-0.00008,-0.28373,-0.28373,0,0.95887
  12921.                 Scal 1.00004
  12922.                 hp 3.41712,1.46946,-10.00202
  12923.                 po 2.14976,3.05282,-10.18914
  12924.                 }
  12925.                isEx 1
  12926.                }
  12927.               }
  12928.              so {
  12929.               inpr {
  12930.                nm "angle brace"
  12931.                AnTr 1
  12932.                Cloa 1
  12933.                Cast 1
  12934.                Catc 0
  12935.                Show 1
  12936.                Anim 1
  12937.                amet {
  12938.                 keyf {
  12939.                  xdat {
  12940.                   mat 0.98861,0.01993,-0.14898,0.03176,0.94065,0.33748,0.14687,-0.33857,0.92940
  12941.                   Scal 0.99996
  12942.                   hp 0.69977,-1.19977,0
  12943.                   xyzS 0.99964,1.32813,1
  12944.                   po 3.24131,2.03350,-8.96990
  12945.                   }
  12946.                  isEx 1
  12947.                  }
  12948.                 }
  12949.                so {
  12950.                 }
  12951.                shnm "Shader 1"
  12952.                ob "angle brace"
  12953.                bkFM 1
  12954.                }
  12955.               inpr {
  12956.                nm "angle brace"
  12957.                AnTr 1
  12958.                Cloa 1
  12959.                Cast 1
  12960.                Catc 0
  12961.                Show 1
  12962.                Anim 1
  12963.                amet {
  12964.                 keyf {
  12965.                  xdat {
  12966.                   mat 0.98861,0.02012,-0.14901,0.03159,0.94068,0.33732,0.14695,-0.33837,0.92940
  12967.                   Scal 0.99996
  12968.                   hp 0.69977,-1.19977,0
  12969.                   xyzS 0.99964,1.32813,1
  12970.                   po 3.42585,2.18841,-10.22522
  12971.                   }
  12972.                  isEx 1
  12973.                  }
  12974.                 }
  12975.                so {
  12976.                 }
  12977.                shnm "Shader 1"
  12978.                ob "angle brace"
  12979.                bkFM 1
  12980.                }
  12981.               inpr {
  12982.                nm "angle brace"
  12983.                AnTr 1
  12984.                Cloa 1
  12985.                Cast 1
  12986.                Catc 0
  12987.                Show 1
  12988.                Anim 1
  12989.                amet {
  12990.                 keyf {
  12991.                  xdat {
  12992.                   mat 0.98861,0.02010,-0.14904,0.03165,0.94068,0.33732,0.14695,-0.33841,0.92940
  12993.                   Scal 0.99996
  12994.                   hp 0.69977,-1.19977,0
  12995.                   xyzS 0.99964,1.32813,1
  12996.                   po 3.62490,2.40522,-11.57386
  12997.                   }
  12998.                  isEx 1
  12999.                  }
  13000.                 }
  13001.                so {
  13002.                 }
  13003.                shnm "Shader 1"
  13004.                ob "angle brace"
  13005.                bkFM 1
  13006.                }
  13007.               }
  13008.              boxM 16,16,16
  13009.              boxm -16,-16,-16
  13010.              open 0
  13011.              }
  13012.             gr {
  13013.              nm "Angle Bracing"
  13014.              AnTr 1
  13015.              Cloa 1
  13016.              Cast 1
  13017.              Catc 0
  13018.              Show 1
  13019.              Anim 1
  13020.              amet {
  13021.               keyf {
  13022.                xdat {
  13023.                 mat -0.00008,0.99993,-0.00010,-0.95887,-0.00008,-0.28373,-0.28373,0,0.95887
  13024.                 Scal 1.00004
  13025.                 hp 3.41712,1.46946,-10.00202
  13026.                 po 2.14962,0.54238,-10.27768
  13027.                 }
  13028.                isEx 1
  13029.                }
  13030.               }
  13031.              so {
  13032.               inpr {
  13033.                nm "angle brace"
  13034.                AnTr 1
  13035.                Cloa 1
  13036.                Cast 1
  13037.                Catc 0
  13038.                Show 1
  13039.                Anim 1
  13040.                amet {
  13041.                 keyf {
  13042.                  xdat {
  13043.                   mat 0.98861,0.01993,-0.14898,0.03176,0.94065,0.33748,0.14687,-0.33857,0.92940
  13044.                   Scal 0.99996
  13045.                   hp 0.69977,-1.19977,0
  13046.                   xyzS 0.99964,1.32813,1
  13047.                   po 3.24134,2.03330,-8.96990
  13048.                   }
  13049.                  isEx 1
  13050.                  }
  13051.                 }
  13052.                so {
  13053.                 }
  13054.                shnm "Shader 1"
  13055.                ob "angle brace"
  13056.                bkFM 1
  13057.                }
  13058.               inpr {
  13059.                nm "angle brace"
  13060.                AnTr 1
  13061.                Cloa 1
  13062.                Cast 1
  13063.                Catc 0
  13064.                Show 1
  13065.                Anim 1
  13066.                amet {
  13067.                 keyf {
  13068.                  xdat {
  13069.                   mat 0.98861,0.02012,-0.14901,0.03159,0.94068,0.33732,0.14695,-0.33837,0.92940
  13070.                   Scal 0.99996
  13071.                   hp 0.69977,-1.19977,0
  13072.                   xyzS 0.99964,1.32813,1
  13073.                   po 3.42591,2.18819,-10.22515
  13074.                   }
  13075.                  isEx 1
  13076.                  }
  13077.                 }
  13078.                so {
  13079.                 }
  13080.                shnm "Shader 1"
  13081.                ob "angle brace"
  13082.                bkFM 1
  13083.                }
  13084.               inpr {
  13085.                nm "angle brace"
  13086.                AnTr 1
  13087.                Cloa 1
  13088.                Cast 1
  13089.                Catc 0
  13090.                Show 1
  13091.                Anim 1
  13092.                amet {
  13093.                 keyf {
  13094.                  xdat {
  13095.                   mat 0.98861,0.02010,-0.14904,0.03165,0.94068,0.33732,0.14695,-0.33841,0.92940
  13096.                   Scal 0.99996
  13097.                   hp 0.69977,-1.19977,0
  13098.                   xyzS 0.99964,1.32813,1
  13099.                   po 3.62496,2.40505,-11.57383
  13100.                   }
  13101.                  isEx 1
  13102.                  }
  13103.                 }
  13104.                so {
  13105.                 }
  13106.                shnm "Shader 1"
  13107.                ob "angle brace"
  13108.                bkFM 1
  13109.                }
  13110.               }
  13111.              boxM 16,16,16
  13112.              boxm -16,-16,-16
  13113.              open 0
  13114.              }
  13115.             gr {
  13116.              nm "Angle Bracing"
  13117.              AnTr 1
  13118.              Cloa 1
  13119.              Cast 1
  13120.              Catc 0
  13121.              Show 1
  13122.              Anim 1
  13123.              amet {
  13124.               keyf {
  13125.                xdat {
  13126.                 mat 0.99993,-0.00013,-0.00010,0.00005,0.99993,-0.00013,0.00002,0.00008,0.99996
  13127.                 Scal 1.00004
  13128.                 hp 2.76699,1.30665,-10.08358
  13129.                 po 0.95221,1.80864,-10.37887
  13130.                 }
  13131.                isEx 1
  13132.                }
  13133.               }
  13134.              so {
  13135.               inpr {
  13136.                nm "angle brace"
  13137.                AnTr 1
  13138.                Cloa 1
  13139.                Cast 1
  13140.                Catc 0
  13141.                Show 1
  13142.                Anim 1
  13143.                amet {
  13144.                 keyf {
  13145.                  xdat {
  13146.                   mat 0.98954,0.07685,-0.12118,-0.03403,0.94544,0.32366,0.13935,-0.31634,0.93827
  13147.                   Scal 0.99996
  13148.                   hp 0.69977,-1.19977,0
  13149.                   xyzS 0.99964,1.32813,1
  13150.                   po 2.63762,1.87472,-9.03411
  13151.                   }
  13152.                  isEx 1
  13153.                  }
  13154.                 }
  13155.                so {
  13156.                 }
  13157.                shnm "Shader 1"
  13158.                ob "angle brace"
  13159.                bkFM 1
  13160.                }
  13161.               inpr {
  13162.                nm "angle brace"
  13163.                AnTr 1
  13164.                Cloa 1
  13165.                Cast 1
  13166.                Catc 0
  13167.                Show 1
  13168.                Anim 1
  13169.                amet {
  13170.                 keyf {
  13171.                  xdat {
  13172.                   mat 0.98946,0.07682,-0.12194,-0.03379,0.94544,0.32370,0.14004,-0.31638,0.93818
  13173.                   Scal 0.99996
  13174.                   hp 0.69977,-1.19977,0
  13175.                   xyzS 0.99964,1.32813,1
  13176.                   po 2.82113,2.02910,-10.28875
  13177.                   }
  13178.                  isEx 1
  13179.                  }
  13180.                 }
  13181.                so {
  13182.                 }
  13183.                shnm "Shader 1"
  13184.                ob "angle brace"
  13185.                bkFM 1
  13186.                }
  13187.               inpr {
  13188.                nm "angle brace"
  13189.                AnTr 1
  13190.                Cloa 1
  13191.                Cast 1
  13192.                Catc 0
  13193.                Show 1
  13194.                Anim 1
  13195.                amet {
  13196.                 keyf {
  13197.                  xdat {
  13198.                   mat 0.98946,0.07685,-0.12192,-0.03379,0.94550,0.32355,0.14004,-0.31617,0.93821
  13199.                   Scal 0.99996
  13200.                   hp 0.69977,-1.19977,0
  13201.                   xyzS 0.99964,1.32813,1
  13202.                   po 3.01983,2.24537,-11.63762
  13203.                   }
  13204.                  isEx 1
  13205.                  }
  13206.                 }
  13207.                so {
  13208.                 }
  13209.                shnm "Shader 1"
  13210.                ob "angle brace"
  13211.                bkFM 1
  13212.                }
  13213.               }
  13214.              boxM 16,16,16
  13215.              boxm -16,-16,-16
  13216.              open 0
  13217.              }
  13218.             gr {
  13219.              nm "Angle Bracing"
  13220.              AnTr 1
  13221.              Cloa 1
  13222.              Cast 1
  13223.              Catc 0
  13224.              Show 1
  13225.              Anim 1
  13226.              amet {
  13227.               keyf {
  13228.                xdat {
  13229.                 mat 0.99993,-0.00013,-0.00010,0.00005,0.99993,-0.00013,0.00002,0.00008,0.99996
  13230.                 Scal 1.00004
  13231.                 hp 2.76699,1.30665,-10.08358
  13232.                 po 3.49553,1.89737,-10.37890
  13233.                 }
  13234.                isEx 1
  13235.                }
  13236.               }
  13237.              so {
  13238.               inpr {
  13239.                nm "angle brace"
  13240.                AnTr 1
  13241.                Cloa 1
  13242.                Cast 1
  13243.                Catc 0
  13244.                Show 1
  13245.                Anim 1
  13246.                amet {
  13247.                 keyf {
  13248.                  xdat {
  13249.                   mat 0.98954,0.07685,-0.12118,-0.03403,0.94544,0.32366,0.13935,-0.31634,0.93827
  13250.                   Scal 0.99996
  13251.                   hp 0.69977,-1.19977,0
  13252.                   xyzS 0.99964,1.32813,1
  13253.                   po 2.63772,1.87476,-9.03411
  13254.                   }
  13255.                  isEx 1
  13256.                  }
  13257.                 }
  13258.                so {
  13259.                 }
  13260.                shnm "Shader 1"
  13261.                ob "angle brace"
  13262.                bkFM 1
  13263.                }
  13264.               inpr {
  13265.                nm "angle brace"
  13266.                AnTr 1
  13267.                Cloa 1
  13268.                Cast 1
  13269.                Catc 0
  13270.                Show 1
  13271.                Anim 1
  13272.                amet {
  13273.                 keyf {
  13274.                  xdat {
  13275.                   mat 0.98946,0.07682,-0.12194,-0.03379,0.94544,0.32370,0.14004,-0.31638,0.93818
  13276.                   Scal 0.99996
  13277.                   hp 0.69977,-1.19977,0
  13278.                   xyzS 0.99964,1.32813,1
  13279.                   po 2.82125,2.02906,-10.28878
  13280.                   }
  13281.                  isEx 1
  13282.                  }
  13283.                 }
  13284.                so {
  13285.                 }
  13286.                shnm "Shader 1"
  13287.                ob "angle brace"
  13288.                bkFM 1
  13289.                }
  13290.               inpr {
  13291.                nm "angle brace"
  13292.                AnTr 1
  13293.                Cloa 1
  13294.                Cast 1
  13295.                Catc 0
  13296.                Show 1
  13297.                Anim 1
  13298.                amet {
  13299.                 keyf {
  13300.                  xdat {
  13301.                   mat 0.98946,0.07685,-0.12192,-0.03379,0.94550,0.32355,0.14004,-0.31617,0.93821
  13302.                   Scal 0.99996
  13303.                   hp 0.69977,-1.19977,0
  13304.                   xyzS 0.99964,1.32813,1
  13305.                   po 3.01998,2.24543,-11.63766
  13306.                   }
  13307.                  isEx 1
  13308.                  }
  13309.                 }
  13310.                so {
  13311.                 }
  13312.                shnm "Shader 1"
  13313.                ob "angle brace"
  13314.                bkFM 1
  13315.                }
  13316.               }
  13317.              boxM 16,16,16
  13318.              boxm -16,-16,-16
  13319.              open 0
  13320.              }
  13321.             inpr {
  13322.              nm "cross beam brace"
  13323.              AnTr 1
  13324.              Cloa 1
  13325.              Cast 1
  13326.              Catc 0
  13327.              Show 1
  13328.              Anim 1
  13329.              amet {
  13330.               keyf {
  13331.                xdat {
  13332.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  13333.                 Scal 1.00004
  13334.                 hp 0.59980,-1.89979,0.19979
  13335.                 po 2.28727,1.89535,-8.40000
  13336.                 }
  13337.                isEx 1
  13338.                }
  13339.               }
  13340.              so {
  13341.               }
  13342.              shnm "Shader 1"
  13343.              ob "cross beam brace"
  13344.              bkFM 1
  13345.              }
  13346.             inpr {
  13347.              nm "cross beam brace"
  13348.              AnTr 1
  13349.              Cloa 1
  13350.              Cast 1
  13351.              Catc 0
  13352.              Show 1
  13353.              Anim 1
  13354.              amet {
  13355.               keyf {
  13356.                xdat {
  13357.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  13358.                 Scal 1.00004
  13359.                 hp 0.59980,-1.89979,0.19979
  13360.                 po 2.84826,2.48443,-12.17997
  13361.                 }
  13362.                isEx 1
  13363.                }
  13364.               }
  13365.              so {
  13366.               }
  13367.              shnm "Shader 1"
  13368.              ob "cross beam brace"
  13369.              bkFM 1
  13370.              }
  13371.             inpr {
  13372.              nm "cross beam brace"
  13373.              AnTr 1
  13374.              Cloa 1
  13375.              Cast 1
  13376.              Catc 0
  13377.              Show 1
  13378.              Anim 1
  13379.              amet {
  13380.               keyf {
  13381.                xdat {
  13382.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  13383.                 Scal 1.00004
  13384.                 hp 0.59980,-1.89979,0.19979
  13385.                 po 2.46444,2.10155,-9.64043
  13386.                 }
  13387.                isEx 1
  13388.                }
  13389.               }
  13390.              so {
  13391.               }
  13392.              shnm "Shader 1"
  13393.              ob "cross beam brace"
  13394.              bkFM 1
  13395.              }
  13396.             inpr {
  13397.              nm "cross beam brace"
  13398.              AnTr 1
  13399.              Cloa 1
  13400.              Cast 1
  13401.              Catc 0
  13402.              Show 1
  13403.              Anim 1
  13404.              amet {
  13405.               keyf {
  13406.                xdat {
  13407.                 mat 0.99993,0.00005,-0.00013,0.00005,0.00008,0.99993,0.00005,-0.99996,0.00008
  13408.                 Scal 1.00004
  13409.                 hp 0.59980,-1.89979,0.19979
  13410.                 po 2.64158,2.27828,-10.88061
  13411.                 }
  13412.                isEx 1
  13413.                }
  13414.               }
  13415.              so {
  13416.               }
  13417.              shnm "Shader 1"
  13418.              ob "cross beam brace"
  13419.              bkFM 1
  13420.              }
  13421.             inpr {
  13422.              nm "main beam"
  13423.              AnTr 1
  13424.              Cloa 1
  13425.              Cast 1
  13426.              Catc 0
  13427.              Show 1
  13428.              Anim 1
  13429.              amet {
  13430.               keyf {
  13431.                xdat {
  13432.                 mat 0.00002,-0.00005,0.99991,0.99993,-0.00013,-0.00013,0.00002,0.99996,-0.00002
  13433.                 Scal 1.00004
  13434.                 hp -0.49978,0,-0.5
  13435.                 po 2.54340,2.19982,-10.29238
  13436.                 }
  13437.                isEx 1
  13438.                }
  13439.               }
  13440.              so {
  13441.               }
  13442.              shnm "Shader 1"
  13443.              ob "main beam"
  13444.              bkFM 1
  13445.              }
  13446.             }
  13447.            boxM 16,16,16
  13448.            boxm -16,-16,-16
  13449.            open 0
  13450.            }
  13451.           }
  13452.          boxM 16,16,16
  13453.          boxm -16,-16,-16
  13454.          open 0
  13455.          }
  13456.         gr {
  13457.          nm "base beams"
  13458.          AnTr 1
  13459.          Cloa 1
  13460.          Cast 1
  13461.          Catc 0
  13462.          Show 1
  13463.          Anim 1
  13464.          amet {
  13465.           keyf {
  13466.            xdat {
  13467.             mat 0.00005,-0.98481,0.17344,0.98835,-0.02631,-0.14985,0.15206,0.17135,0.97332
  13468.             Scal 1.00001
  13469.             hp 1.87652,1.50225,-8.31420
  13470.             po -10.54650,6.26687,-8.37464
  13471.             }
  13472.            isEx 1
  13473.            }
  13474.           }
  13475.          so {
  13476.           gr {
  13477.            nm "base post"
  13478.            AnTr 1
  13479.            Cloa 1
  13480.            Cast 1
  13481.            Catc 0
  13482.            Show 1
  13483.            Anim 1
  13484.            amet {
  13485.             keyf {
  13486.              xdat {
  13487.               mat 1.00001,0.00005,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00005,0.99996
  13488.               Scal 0.99996
  13489.               hp 2.17153,1.79740,-10.29232
  13490.               po 1.58129,1.20672,-6.33538
  13491.               }
  13492.              isEx 1
  13493.              }
  13494.             }
  13495.            so {
  13496.             gr {
  13497.              nm "Angle Bracing"
  13498.              AnTr 1
  13499.              Cloa 1
  13500.              Cast 1
  13501.              Catc 0
  13502.              Show 1
  13503.              Anim 1
  13504.              amet {
  13505.               keyf {
  13506.                xdat {
  13507.                 mat 0,1,-0.00005,-0.95887,0.00005,-0.28370,-0.28380,0.00002,0.95882
  13508.                 Scal 1.00004
  13509.                 hp 3.41712,1.46946,-10.00202
  13510.                 po 2.14950,3.05254,-10.18914
  13511.                 }
  13512.                isEx 1
  13513.                }
  13514.               }
  13515.              so {
  13516.               inpr {
  13517.                nm "angle brace"
  13518.                AnTr 1
  13519.                Cloa 1
  13520.                Cast 1
  13521.                Catc 0
  13522.                Show 1
  13523.                Anim 1
  13524.                amet {
  13525.                 keyf {
  13526.                  xdat {
  13527.                   mat 0.98852,0.01986,-0.14918,0.03193,0.94071,0.33754,0.14687,-0.33857,0.92930
  13528.                   Scal 0.99996
  13529.                   hp 0.69977,-1.19977,0
  13530.                   xyzS 0.99964,1.32813,1
  13531.                   po 3.24183,2.03347,-8.96952
  13532.                   }
  13533.                  isEx 1
  13534.                  }
  13535.                 }
  13536.                so {
  13537.                 }
  13538.                shnm "Shader 1"
  13539.                ob "angle brace"
  13540.                bkFM 1
  13541.                }
  13542.               inpr {
  13543.                nm "angle brace"
  13544.                AnTr 1
  13545.                Cloa 1
  13546.                Cast 1
  13547.                Catc 0
  13548.                Show 1
  13549.                Anim 1
  13550.                amet {
  13551.                 keyf {
  13552.                  xdat {
  13553.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94079,0.33742,0.14687,-0.33841,0.92934
  13554.                   Scal 0.99996
  13555.                   hp 0.69977,-1.19977,0
  13556.                   xyzS 0.99964,1.32813,1
  13557.                   po 3.42594,2.18807,-10.22494
  13558.                   }
  13559.                  isEx 1
  13560.                  }
  13561.                 }
  13562.                so {
  13563.                 }
  13564.                shnm "Shader 1"
  13565.                ob "angle brace"
  13566.                bkFM 1
  13567.                }
  13568.               inpr {
  13569.                nm "angle brace"
  13570.                AnTr 1
  13571.                Cloa 1
  13572.                Cast 1
  13573.                Catc 0
  13574.                Show 1
  13575.                Anim 1
  13576.                amet {
  13577.                 keyf {
  13578.                  xdat {
  13579.                   mat 0.98852,0.01999,-0.14918,0.03182,0.94077,0.33742,0.14687,-0.33841,0.92934
  13580.                   Scal 0.99996
  13581.                   hp 0.69977,-1.19977,0
  13582.                   xyzS 0.99964,1.32813,1
  13583.                   po 3.62453,2.40461,-11.57386
  13584.                   }
  13585.                  isEx 1
  13586.                  }
  13587.                 }
  13588.                so {
  13589.                 }
  13590.                shnm "Shader 1"
  13591.                ob "angle brace"
  13592.                bkFM 1
  13593.                }
  13594.               }
  13595.              boxM 16,16,16
  13596.              boxm -16,-16,-16
  13597.              open 0
  13598.              }
  13599.             gr {
  13600.              nm "Angle Bracing"
  13601.              AnTr 1
  13602.              Cloa 1
  13603.              Cast 1
  13604.              Catc 0
  13605.              Show 1
  13606.              Anim 1
  13607.              amet {
  13608.               keyf {
  13609.                xdat {
  13610.                 mat 0,1,-0.00005,-0.95887,0.00005,-0.28370,-0.28380,0.00002,0.95882
  13611.                 Scal 1.00004
  13612.                 hp 3.41712,1.46946,-10.00202
  13613.                 po 2.14975,0.54246,-10.27764
  13614.                 }
  13615.                isEx 1
  13616.                }
  13617.               }
  13618.              so {
  13619.               inpr {
  13620.                nm "angle brace"
  13621.                AnTr 1
  13622.                Cloa 1
  13623.                Cast 1
  13624.                Catc 0
  13625.                Show 1
  13626.                Anim 1
  13627.                amet {
  13628.                 keyf {
  13629.                  xdat {
  13630.                   mat 0.98852,0.01986,-0.14918,0.03193,0.94071,0.33754,0.14687,-0.33857,0.92930
  13631.                   Scal 0.99996
  13632.                   hp 0.69977,-1.19977,0
  13633.                   xyzS 0.99964,1.32813,1
  13634.                   po 3.24177,2.03361,-8.96961
  13635.                   }
  13636.                  isEx 1
  13637.                  }
  13638.                 }
  13639.                so {
  13640.                 }
  13641.                shnm "Shader 1"
  13642.                ob "angle brace"
  13643.                bkFM 1
  13644.                }
  13645.               inpr {
  13646.                nm "angle brace"
  13647.                AnTr 1
  13648.                Cloa 1
  13649.                Cast 1
  13650.                Catc 0
  13651.                Show 1
  13652.                Anim 1
  13653.                amet {
  13654.                 keyf {
  13655.                  xdat {
  13656.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94079,0.33742,0.14687,-0.33841,0.92934
  13657.                   Scal 0.99996
  13658.                   hp 0.69977,-1.19977,0
  13659.                   xyzS 0.99964,1.32813,1
  13660.                   po 3.42594,2.18815,-10.22509
  13661.                   }
  13662.                  isEx 1
  13663.                  }
  13664.                 }
  13665.                so {
  13666.                 }
  13667.                shnm "Shader 1"
  13668.                ob "angle brace"
  13669.                bkFM 1
  13670.                }
  13671.               inpr {
  13672.                nm "angle brace"
  13673.                AnTr 1
  13674.                Cloa 1
  13675.                Cast 1
  13676.                Catc 0
  13677.                Show 1
  13678.                Anim 1
  13679.                amet {
  13680.                 keyf {
  13681.                  xdat {
  13682.                   mat 0.98852,0.01999,-0.14918,0.03182,0.94077,0.33742,0.14687,-0.33841,0.92934
  13683.                   Scal 0.99996
  13684.                   hp 0.69977,-1.19977,0
  13685.                   xyzS 0.99964,1.32813,1
  13686.                   po 3.62453,2.40473,-11.57404
  13687.                   }
  13688.                  isEx 1
  13689.                  }
  13690.                 }
  13691.                so {
  13692.                 }
  13693.                shnm "Shader 1"
  13694.                ob "angle brace"
  13695.                bkFM 1
  13696.                }
  13697.               }
  13698.              boxM 16,16,16
  13699.              boxm -16,-16,-16
  13700.              open 0
  13701.              }
  13702.             gr {
  13703.              nm "Angle Bracing"
  13704.              AnTr 1
  13705.              Cloa 1
  13706.              Cast 1
  13707.              Catc 0
  13708.              Show 1
  13709.              Anim 1
  13710.              amet {
  13711.               keyf {
  13712.                xdat {
  13713.                 mat 1.00001,0,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  13714.                 Scal 1.00004
  13715.                 hp 2.76699,1.30665,-10.08358
  13716.                 po 0.95208,1.80854,-10.37884
  13717.                 }
  13718.                isEx 1
  13719.                }
  13720.               }
  13721.              so {
  13722.               inpr {
  13723.                nm "angle brace"
  13724.                AnTr 1
  13725.                Cloa 1
  13726.                Cast 1
  13727.                Catc 0
  13728.                Show 1
  13729.                Anim 1
  13730.                amet {
  13731.                 keyf {
  13732.                  xdat {
  13733.                   mat 0.98963,0.07711,-0.12107,-0.03408,0.94544,0.32383,0.13938,-0.31646,0.93821
  13734.                   Scal 0.99996
  13735.                   hp 0.69977,-1.19977,0
  13736.                   xyzS 0.99964,1.32813,1
  13737.                   po 2.63775,1.87409,-9.03415
  13738.                   }
  13739.                  isEx 1
  13740.                  }
  13741.                 }
  13742.                so {
  13743.                 }
  13744.                shnm "Shader 1"
  13745.                ob "angle brace"
  13746.                bkFM 1
  13747.                }
  13748.               inpr {
  13749.                nm "angle brace"
  13750.                AnTr 1
  13751.                Cloa 1
  13752.                Cast 1
  13753.                Catc 0
  13754.                Show 1
  13755.                Anim 1
  13756.                amet {
  13757.                 keyf {
  13758.                  xdat {
  13759.                   mat 0.98957,0.07708,-0.12179,-0.03383,0.94544,0.32389,0.14004,-0.31646,0.93812
  13760.                   Scal 0.99996
  13761.                   hp 0.69977,-1.19977,0
  13762.                   xyzS 0.99964,1.32813,1
  13763.                   po 2.82093,2.02903,-10.28881
  13764.                   }
  13765.                  isEx 1
  13766.                  }
  13767.                 }
  13768.                so {
  13769.                 }
  13770.                shnm "Shader 1"
  13771.                ob "angle brace"
  13772.                bkFM 1
  13773.                }
  13774.               inpr {
  13775.                nm "angle brace"
  13776.                AnTr 1
  13777.                Cloa 1
  13778.                Cast 1
  13779.                Catc 0
  13780.                Show 1
  13781.                Anim 1
  13782.                amet {
  13783.                 keyf {
  13784.                  xdat {
  13785.                   mat 0.98957,0.07711,-0.12179,-0.03383,0.94550,0.32372,0.14004,-0.31627,0.93821
  13786.                   Scal 0.99996
  13787.                   hp 0.69977,-1.19977,0
  13788.                   xyzS 0.99964,1.32813,1
  13789.                   po 3.01926,2.24604,-11.63778
  13790.                   }
  13791.                  isEx 1
  13792.                  }
  13793.                 }
  13794.                so {
  13795.                 }
  13796.                shnm "Shader 1"
  13797.                ob "angle brace"
  13798.                bkFM 1
  13799.                }
  13800.               }
  13801.              boxM 16,16,16
  13802.              boxm -16,-16,-16
  13803.              open 0
  13804.              }
  13805.             gr {
  13806.              nm "Angle Bracing"
  13807.              AnTr 1
  13808.              Cloa 1
  13809.              Cast 1
  13810.              Catc 0
  13811.              Show 1
  13812.              Anim 1
  13813.              amet {
  13814.               keyf {
  13815.                xdat {
  13816.                 mat 1.00001,0,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  13817.                 Scal 1.00004
  13818.                 hp 2.76699,1.30665,-10.08358
  13819.                 po 3.49537,1.89744,-10.37890
  13820.                 }
  13821.                isEx 1
  13822.                }
  13823.               }
  13824.              so {
  13825.               inpr {
  13826.                nm "angle brace"
  13827.                AnTr 1
  13828.                Cloa 1
  13829.                Cast 1
  13830.                Catc 0
  13831.                Show 1
  13832.                Anim 1
  13833.                amet {
  13834.                 keyf {
  13835.                  xdat {
  13836.                   mat 0.98963,0.07711,-0.12107,-0.03408,0.94544,0.32383,0.13938,-0.31646,0.93821
  13837.                   Scal 0.99996
  13838.                   hp 0.69977,-1.19977,0
  13839.                   xyzS 0.99964,1.32813,1
  13840.                   po 2.63775,1.87406,-9.03411
  13841.                   }
  13842.                  isEx 1
  13843.                  }
  13844.                 }
  13845.                so {
  13846.                 }
  13847.                shnm "Shader 1"
  13848.                ob "angle brace"
  13849.                bkFM 1
  13850.                }
  13851.               inpr {
  13852.                nm "angle brace"
  13853.                AnTr 1
  13854.                Cloa 1
  13855.                Cast 1
  13856.                Catc 0
  13857.                Show 1
  13858.                Anim 1
  13859.                amet {
  13860.                 keyf {
  13861.                  xdat {
  13862.                   mat 0.98957,0.07708,-0.12179,-0.03383,0.94544,0.32389,0.14004,-0.31646,0.93812
  13863.                   Scal 0.99996
  13864.                   hp 0.69977,-1.19977,0
  13865.                   xyzS 0.99964,1.32813,1
  13866.                   po 2.82093,2.02903,-10.28875
  13867.                   }
  13868.                  isEx 1
  13869.                  }
  13870.                 }
  13871.                so {
  13872.                 }
  13873.                shnm "Shader 1"
  13874.                ob "angle brace"
  13875.                bkFM 1
  13876.                }
  13877.               inpr {
  13878.                nm "angle brace"
  13879.                AnTr 1
  13880.                Cloa 1
  13881.                Cast 1
  13882.                Catc 0
  13883.                Show 1
  13884.                Anim 1
  13885.                amet {
  13886.                 keyf {
  13887.                  xdat {
  13888.                   mat 0.98957,0.07711,-0.12179,-0.03383,0.94550,0.32372,0.14004,-0.31627,0.93821
  13889.                   Scal 0.99996
  13890.                   hp 0.69977,-1.19977,0
  13891.                   xyzS 0.99964,1.32813,1
  13892.                   po 3.01922,2.24608,-11.63769
  13893.                   }
  13894.                  isEx 1
  13895.                  }
  13896.                 }
  13897.                so {
  13898.                 }
  13899.                shnm "Shader 1"
  13900.                ob "angle brace"
  13901.                bkFM 1
  13902.                }
  13903.               }
  13904.              boxM 16,16,16
  13905.              boxm -16,-16,-16
  13906.              open 0
  13907.              }
  13908.             inpr {
  13909.              nm "cross beam brace"
  13910.              AnTr 1
  13911.              Cloa 1
  13912.              Cast 1
  13913.              Catc 0
  13914.              Show 1
  13915.              Anim 1
  13916.              amet {
  13917.               keyf {
  13918.                xdat {
  13919.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  13920.                 Scal 1.00004
  13921.                 hp 0.59980,-1.89979,0.19979
  13922.                 po 2.28765,1.89440,-8.39995
  13923.                 }
  13924.                isEx 1
  13925.                }
  13926.               }
  13927.              so {
  13928.               }
  13929.              shnm "Shader 1"
  13930.              ob "cross beam brace"
  13931.              bkFM 1
  13932.              }
  13933.             inpr {
  13934.              nm "cross beam brace"
  13935.              AnTr 1
  13936.              Cloa 1
  13937.              Cast 1
  13938.              Catc 0
  13939.              Show 1
  13940.              Anim 1
  13941.              amet {
  13942.               keyf {
  13943.                xdat {
  13944.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  13945.                 Scal 1.00004
  13946.                 hp 0.59980,-1.89979,0.19979
  13947.                 po 2.84757,2.48513,-12.18006
  13948.                 }
  13949.                isEx 1
  13950.                }
  13951.               }
  13952.              so {
  13953.               }
  13954.              shnm "Shader 1"
  13955.              ob "cross beam brace"
  13956.              bkFM 1
  13957.              }
  13958.             inpr {
  13959.              nm "cross beam brace"
  13960.              AnTr 1
  13961.              Cloa 1
  13962.              Cast 1
  13963.              Catc 0
  13964.              Show 1
  13965.              Anim 1
  13966.              amet {
  13967.               keyf {
  13968.                xdat {
  13969.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  13970.                 Scal 1.00004
  13971.                 hp 0.59980,-1.89979,0.19979
  13972.                 po 2.46444,2.10119,-9.64036
  13973.                 }
  13974.                isEx 1
  13975.                }
  13976.               }
  13977.              so {
  13978.               }
  13979.              shnm "Shader 1"
  13980.              ob "cross beam brace"
  13981.              bkFM 1
  13982.              }
  13983.             inpr {
  13984.              nm "cross beam brace"
  13985.              AnTr 1
  13986.              Cloa 1
  13987.              Cast 1
  13988.              Catc 0
  13989.              Show 1
  13990.              Anim 1
  13991.              amet {
  13992.               keyf {
  13993.                xdat {
  13994.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  13995.                 Scal 1.00004
  13996.                 hp 0.59980,-1.89979,0.19979
  13997.                 po 2.64127,2.27842,-10.88067
  13998.                 }
  13999.                isEx 1
  14000.                }
  14001.               }
  14002.              so {
  14003.               }
  14004.              shnm "Shader 1"
  14005.              ob "cross beam brace"
  14006.              bkFM 1
  14007.              }
  14008.             inpr {
  14009.              nm "main beam"
  14010.              AnTr 1
  14011.              Cloa 1
  14012.              Cast 1
  14013.              Catc 0
  14014.              Show 1
  14015.              Anim 1
  14016.              amet {
  14017.               keyf {
  14018.                xdat {
  14019.                 mat -0.00008,-0.00005,1,0.99996,-0.00008,0.00010,0.00005,0.99993,-0.00002
  14020.                 Scal 1.00004
  14021.                 hp -0.49978,0,-0.5
  14022.                 po 2.54319,2.19973,-10.29238
  14023.                 }
  14024.                isEx 1
  14025.                }
  14026.               }
  14027.              so {
  14028.               }
  14029.              shnm "Shader 1"
  14030.              ob "main beam"
  14031.              bkFM 1
  14032.              }
  14033.             }
  14034.            boxM 16,16,16
  14035.            boxm -16,-16,-16
  14036.            open 0
  14037.            }
  14038.           gr {
  14039.            nm "base post"
  14040.            AnTr 1
  14041.            Cloa 1
  14042.            Cast 1
  14043.            Catc 0
  14044.            Show 1
  14045.            Anim 1
  14046.            amet {
  14047.             keyf {
  14048.              xdat {
  14049.               mat 1.00001,0.00005,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00005,0.99996
  14050.               Scal 0.99996
  14051.               hp 2.17153,1.79740,-10.29232
  14052.               po 2.17100,1.79763,-10.29255
  14053.               }
  14054.              isEx 1
  14055.              }
  14056.             }
  14057.            so {
  14058.             gr {
  14059.              nm "Angle Bracing"
  14060.              AnTr 1
  14061.              Cloa 1
  14062.              Cast 1
  14063.              Catc 0
  14064.              Show 1
  14065.              Anim 1
  14066.              amet {
  14067.               keyf {
  14068.                xdat {
  14069.                 mat 0,1,-0.00005,-0.95887,0.00005,-0.28370,-0.28380,0.00002,0.95882
  14070.                 Scal 1.00004
  14071.                 hp 3.41712,1.46946,-10.00202
  14072.                 po 2.14959,3.05262,-10.18914
  14073.                 }
  14074.                isEx 1
  14075.                }
  14076.               }
  14077.              so {
  14078.               inpr {
  14079.                nm "angle brace"
  14080.                AnTr 1
  14081.                Cloa 1
  14082.                Cast 1
  14083.                Catc 0
  14084.                Show 1
  14085.                Anim 1
  14086.                amet {
  14087.                 keyf {
  14088.                  xdat {
  14089.                   mat 0.98852,0.01986,-0.14918,0.03193,0.94071,0.33754,0.14687,-0.33857,0.92930
  14090.                   Scal 0.99996
  14091.                   hp 0.69977,-1.19977,0
  14092.                   xyzS 0.99964,1.32813,1
  14093.                   po 3.24180,2.03347,-8.96955
  14094.                   }
  14095.                  isEx 1
  14096.                  }
  14097.                 }
  14098.                so {
  14099.                 }
  14100.                shnm "Shader 1"
  14101.                ob "angle brace"
  14102.                bkFM 1
  14103.                }
  14104.               inpr {
  14105.                nm "angle brace"
  14106.                AnTr 1
  14107.                Cloa 1
  14108.                Cast 1
  14109.                Catc 0
  14110.                Show 1
  14111.                Anim 1
  14112.                amet {
  14113.                 keyf {
  14114.                  xdat {
  14115.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94079,0.33742,0.14687,-0.33841,0.92934
  14116.                   Scal 0.99996
  14117.                   hp 0.69977,-1.19977,0
  14118.                   xyzS 0.99964,1.32813,1
  14119.                   po 3.42594,2.18805,-10.22498
  14120.                   }
  14121.                  isEx 1
  14122.                  }
  14123.                 }
  14124.                so {
  14125.                 }
  14126.                shnm "Shader 1"
  14127.                ob "angle brace"
  14128.                bkFM 1
  14129.                }
  14130.               inpr {
  14131.                nm "angle brace"
  14132.                AnTr 1
  14133.                Cloa 1
  14134.                Cast 1
  14135.                Catc 0
  14136.                Show 1
  14137.                Anim 1
  14138.                amet {
  14139.                 keyf {
  14140.                  xdat {
  14141.                   mat 0.98852,0.01999,-0.14918,0.03182,0.94077,0.33742,0.14687,-0.33841,0.92934
  14142.                   Scal 0.99996
  14143.                   hp 0.69977,-1.19977,0
  14144.                   xyzS 0.99964,1.32813,1
  14145.                   po 3.62458,2.40458,-11.57390
  14146.                   }
  14147.                  isEx 1
  14148.                  }
  14149.                 }
  14150.                so {
  14151.                 }
  14152.                shnm "Shader 1"
  14153.                ob "angle brace"
  14154.                bkFM 1
  14155.                }
  14156.               }
  14157.              boxM 16,16,16
  14158.              boxm -16,-16,-16
  14159.              open 0
  14160.              }
  14161.             gr {
  14162.              nm "Angle Bracing"
  14163.              AnTr 1
  14164.              Cloa 1
  14165.              Cast 1
  14166.              Catc 0
  14167.              Show 1
  14168.              Anim 1
  14169.              amet {
  14170.               keyf {
  14171.                xdat {
  14172.                 mat 0,1,-0.00005,-0.95887,0.00005,-0.28370,-0.28380,0.00002,0.95882
  14173.                 Scal 1.00004
  14174.                 hp 3.41712,1.46946,-10.00202
  14175.                 po 2.14979,0.54253,-10.27761
  14176.                 }
  14177.                isEx 1
  14178.                }
  14179.               }
  14180.              so {
  14181.               inpr {
  14182.                nm "angle brace"
  14183.                AnTr 1
  14184.                Cloa 1
  14185.                Cast 1
  14186.                Catc 0
  14187.                Show 1
  14188.                Anim 1
  14189.                amet {
  14190.                 keyf {
  14191.                  xdat {
  14192.                   mat 0.98852,0.01986,-0.14918,0.03193,0.94071,0.33754,0.14687,-0.33857,0.92930
  14193.                   Scal 0.99996
  14194.                   hp 0.69977,-1.19977,0
  14195.                   xyzS 0.99964,1.32813,1
  14196.                   po 3.24177,2.03361,-8.96964
  14197.                   }
  14198.                  isEx 1
  14199.                  }
  14200.                 }
  14201.                so {
  14202.                 }
  14203.                shnm "Shader 1"
  14204.                ob "angle brace"
  14205.                bkFM 1
  14206.                }
  14207.               inpr {
  14208.                nm "angle brace"
  14209.                AnTr 1
  14210.                Cloa 1
  14211.                Cast 1
  14212.                Catc 0
  14213.                Show 1
  14214.                Anim 1
  14215.                amet {
  14216.                 keyf {
  14217.                  xdat {
  14218.                   mat 0.98852,0.02001,-0.14918,0.03180,0.94079,0.33742,0.14687,-0.33841,0.92934
  14219.                   Scal 0.99996
  14220.                   hp 0.69977,-1.19977,0
  14221.                   xyzS 0.99964,1.32813,1
  14222.                   po 3.42594,2.18819,-10.22509
  14223.                   }
  14224.                  isEx 1
  14225.                  }
  14226.                 }
  14227.                so {
  14228.                 }
  14229.                shnm "Shader 1"
  14230.                ob "angle brace"
  14231.                bkFM 1
  14232.                }
  14233.               inpr {
  14234.                nm "angle brace"
  14235.                AnTr 1
  14236.                Cloa 1
  14237.                Cast 1
  14238.                Catc 0
  14239.                Show 1
  14240.                Anim 1
  14241.                amet {
  14242.                 keyf {
  14243.                  xdat {
  14244.                   mat 0.98852,0.01999,-0.14918,0.03182,0.94077,0.33742,0.14687,-0.33841,0.92934
  14245.                   Scal 0.99996
  14246.                   hp 0.69977,-1.19977,0
  14247.                   xyzS 0.99964,1.32813,1
  14248.                   po 3.62455,2.40478,-11.57404
  14249.                   }
  14250.                  isEx 1
  14251.                  }
  14252.                 }
  14253.                so {
  14254.                 }
  14255.                shnm "Shader 1"
  14256.                ob "angle brace"
  14257.                bkFM 1
  14258.                }
  14259.               }
  14260.              boxM 16,16,16
  14261.              boxm -16,-16,-16
  14262.              open 0
  14263.              }
  14264.             gr {
  14265.              nm "Angle Bracing"
  14266.              AnTr 1
  14267.              Cloa 1
  14268.              Cast 1
  14269.              Catc 0
  14270.              Show 1
  14271.              Anim 1
  14272.              amet {
  14273.               keyf {
  14274.                xdat {
  14275.                 mat 1.00001,0,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  14276.                 Scal 1.00004
  14277.                 hp 2.76699,1.30665,-10.08358
  14278.                 po 0.95212,1.80860,-10.37887
  14279.                 }
  14280.                isEx 1
  14281.                }
  14282.               }
  14283.              so {
  14284.               inpr {
  14285.                nm "angle brace"
  14286.                AnTr 1
  14287.                Cloa 1
  14288.                Cast 1
  14289.                Catc 0
  14290.                Show 1
  14291.                Anim 1
  14292.                amet {
  14293.                 keyf {
  14294.                  xdat {
  14295.                   mat 0.98963,0.07711,-0.12107,-0.03408,0.94544,0.32383,0.13938,-0.31646,0.93821
  14296.                   Scal 0.99996
  14297.                   hp 0.69977,-1.19977,0
  14298.                   xyzS 0.99964,1.32813,1
  14299.                   po 2.63782,1.87409,-9.03408
  14300.                   }
  14301.                  isEx 1
  14302.                  }
  14303.                 }
  14304.                so {
  14305.                 }
  14306.                shnm "Shader 1"
  14307.                ob "angle brace"
  14308.                bkFM 1
  14309.                }
  14310.               inpr {
  14311.                nm "angle brace"
  14312.                AnTr 1
  14313.                Cloa 1
  14314.                Cast 1
  14315.                Catc 0
  14316.                Show 1
  14317.                Anim 1
  14318.                amet {
  14319.                 keyf {
  14320.                  xdat {
  14321.                   mat 0.98957,0.07708,-0.12179,-0.03383,0.94544,0.32389,0.14004,-0.31646,0.93812
  14322.                   Scal 0.99996
  14323.                   hp 0.69977,-1.19977,0
  14324.                   xyzS 0.99964,1.32813,1
  14325.                   po 2.82103,2.02910,-10.28875
  14326.                   }
  14327.                  isEx 1
  14328.                  }
  14329.                 }
  14330.                so {
  14331.                 }
  14332.                shnm "Shader 1"
  14333.                ob "angle brace"
  14334.                bkFM 1
  14335.                }
  14336.               inpr {
  14337.                nm "angle brace"
  14338.                AnTr 1
  14339.                Cloa 1
  14340.                Cast 1
  14341.                Catc 0
  14342.                Show 1
  14343.                Anim 1
  14344.                amet {
  14345.                 keyf {
  14346.                  xdat {
  14347.                   mat 0.98957,0.07711,-0.12179,-0.03383,0.94550,0.32372,0.14004,-0.31627,0.93821
  14348.                   Scal 0.99996
  14349.                   hp 0.69977,-1.19977,0
  14350.                   xyzS 0.99964,1.32813,1
  14351.                   po 3.01934,2.24614,-11.63769
  14352.                   }
  14353.                  isEx 1
  14354.                  }
  14355.                 }
  14356.                so {
  14357.                 }
  14358.                shnm "Shader 1"
  14359.                ob "angle brace"
  14360.                bkFM 1
  14361.                }
  14362.               }
  14363.              boxM 16,16,16
  14364.              boxm -16,-16,-16
  14365.              open 0
  14366.              }
  14367.             gr {
  14368.              nm "Angle Bracing"
  14369.              AnTr 1
  14370.              Cloa 1
  14371.              Cast 1
  14372.              Catc 0
  14373.              Show 1
  14374.              Anim 1
  14375.              amet {
  14376.               keyf {
  14377.                xdat {
  14378.                 mat 1.00001,0,-0.00008,-0.00002,0.99996,-0.00008,0.00002,0.00002,0.99996
  14379.                 Scal 1.00004
  14380.                 hp 2.76699,1.30665,-10.08358
  14381.                 po 3.49540,1.89747,-10.37894
  14382.                 }
  14383.                isEx 1
  14384.                }
  14385.               }
  14386.              so {
  14387.               inpr {
  14388.                nm "angle brace"
  14389.                AnTr 1
  14390.                Cloa 1
  14391.                Cast 1
  14392.                Catc 0
  14393.                Show 1
  14394.                Anim 1
  14395.                amet {
  14396.                 keyf {
  14397.                  xdat {
  14398.                   mat 0.98963,0.07711,-0.12107,-0.03408,0.94544,0.32383,0.13938,-0.31646,0.93821
  14399.                   Scal 0.99996
  14400.                   hp 0.69977,-1.19977,0
  14401.                   xyzS 0.99964,1.32813,1
  14402.                   po 2.63772,1.87403,-9.03402
  14403.                   }
  14404.                  isEx 1
  14405.                  }
  14406.                 }
  14407.                so {
  14408.                 }
  14409.                shnm "Shader 1"
  14410.                ob "angle brace"
  14411.                bkFM 1
  14412.                }
  14413.               inpr {
  14414.                nm "angle brace"
  14415.                AnTr 1
  14416.                Cloa 1
  14417.                Cast 1
  14418.                Catc 0
  14419.                Show 1
  14420.                Anim 1
  14421.                amet {
  14422.                 keyf {
  14423.                  xdat {
  14424.                   mat 0.98957,0.07708,-0.12179,-0.03383,0.94544,0.32389,0.14004,-0.31646,0.93812
  14425.                   Scal 0.99996
  14426.                   hp 0.69977,-1.19977,0
  14427.                   xyzS 0.99964,1.32813,1
  14428.                   po 2.82099,2.02906,-10.28875
  14429.                   }
  14430.                  isEx 1
  14431.                  }
  14432.                 }
  14433.                so {
  14434.                 }
  14435.                shnm "Shader 1"
  14436.                ob "angle brace"
  14437.                bkFM 1
  14438.                }
  14439.               inpr {
  14440.                nm "angle brace"
  14441.                AnTr 1
  14442.                Cloa 1
  14443.                Cast 1
  14444.                Catc 0
  14445.                Show 1
  14446.                Anim 1
  14447.                amet {
  14448.                 keyf {
  14449.                  xdat {
  14450.                   mat 0.98957,0.07711,-0.12179,-0.03383,0.94550,0.32372,0.14004,-0.31627,0.93821
  14451.                   Scal 0.99996
  14452.                   hp 0.69977,-1.19977,0
  14453.                   xyzS 0.99964,1.32813,1
  14454.                   po 3.01928,2.24610,-11.63764
  14455.                   }
  14456.                  isEx 1
  14457.                  }
  14458.                 }
  14459.                so {
  14460.                 }
  14461.                shnm "Shader 1"
  14462.                ob "angle brace"
  14463.                bkFM 1
  14464.                }
  14465.               }
  14466.              boxM 16,16,16
  14467.              boxm -16,-16,-16
  14468.              open 0
  14469.              }
  14470.             inpr {
  14471.              nm "cross beam brace"
  14472.              AnTr 1
  14473.              Cloa 1
  14474.              Cast 1
  14475.              Catc 0
  14476.              Show 1
  14477.              Anim 1
  14478.              amet {
  14479.               keyf {
  14480.                xdat {
  14481.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  14482.                 Scal 1.00004
  14483.                 hp 0.59980,-1.89979,0.19979
  14484.                 po 2.28771,1.89444,-8.39997
  14485.                 }
  14486.                isEx 1
  14487.                }
  14488.               }
  14489.              so {
  14490.               }
  14491.              shnm "Shader 1"
  14492.              ob "cross beam brace"
  14493.              bkFM 1
  14494.              }
  14495.             inpr {
  14496.              nm "cross beam brace"
  14497.              AnTr 1
  14498.              Cloa 1
  14499.              Cast 1
  14500.              Catc 0
  14501.              Show 1
  14502.              Anim 1
  14503.              amet {
  14504.               keyf {
  14505.                xdat {
  14506.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  14507.                 Scal 1.00004
  14508.                 hp 0.59980,-1.89979,0.19979
  14509.                 po 2.84762,2.48519,-12.18006
  14510.                 }
  14511.                isEx 1
  14512.                }
  14513.               }
  14514.              so {
  14515.               }
  14516.              shnm "Shader 1"
  14517.              ob "cross beam brace"
  14518.              bkFM 1
  14519.              }
  14520.             inpr {
  14521.              nm "cross beam brace"
  14522.              AnTr 1
  14523.              Cloa 1
  14524.              Cast 1
  14525.              Catc 0
  14526.              Show 1
  14527.              Anim 1
  14528.              amet {
  14529.               keyf {
  14530.                xdat {
  14531.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  14532.                 Scal 1.00004
  14533.                 hp 0.59980,-1.89979,0.19979
  14534.                 po 2.46453,2.10122,-9.64039
  14535.                 }
  14536.                isEx 1
  14537.                }
  14538.               }
  14539.              so {
  14540.               }
  14541.              shnm "Shader 1"
  14542.              ob "cross beam brace"
  14543.              bkFM 1
  14544.              }
  14545.             inpr {
  14546.              nm "cross beam brace"
  14547.              AnTr 1
  14548.              Cloa 1
  14549.              Cast 1
  14550.              Catc 0
  14551.              Show 1
  14552.              Anim 1
  14553.              amet {
  14554.               keyf {
  14555.                xdat {
  14556.                 mat 1.00001,0.00005,0,0,0.00002,1,0.00005,-1,0.00005
  14557.                 Scal 1.00004
  14558.                 hp 0.59980,-1.89979,0.19979
  14559.                 po 2.64132,2.27848,-10.88067
  14560.                 }
  14561.                isEx 1
  14562.                }
  14563.               }
  14564.              so {
  14565.               }
  14566.              shnm "Shader 1"
  14567.              ob "cross beam brace"
  14568.              bkFM 1
  14569.              }
  14570.             inpr {
  14571.              nm "main beam"
  14572.              AnTr 1
  14573.              Cloa 1
  14574.              Cast 1
  14575.              Catc 0
  14576.              Show 1
  14577.              Anim 1
  14578.              amet {
  14579.               keyf {
  14580.                xdat {
  14581.                 mat -0.00008,-0.00005,1,0.99996,-0.00008,0.00010,0.00005,0.99993,-0.00002
  14582.                 Scal 1.00004
  14583.                 hp -0.49978,0,-0.5
  14584.                 po 2.54326,2.19979,-10.29236
  14585.                 }
  14586.                isEx 1
  14587.                }
  14588.               }
  14589.              so {
  14590.               }
  14591.              shnm "Shader 1"
  14592.              ob "main beam"
  14593.              bkFM 1
  14594.              }
  14595.             }
  14596.            boxM 16,16,16
  14597.            boxm -16,-16,-16
  14598.            open 0
  14599.            }
  14600.           }
  14601.          boxM 16,16,16
  14602.          boxm -16,-16,-16
  14603.          open 0
  14604.          }
  14605.         gr {
  14606.          nm "base beams"
  14607.          AnTr 1
  14608.          Cloa 1
  14609.          Cast 1
  14610.          Catc 0
  14611.          Show 1
  14612.          Anim 1
  14613.          amet {
  14614.           keyf {
  14615.            xdat {
  14616.             mat 0.98475,-0.0002,-0.17354,-0.03148,0.98322,-0.17962,0.17052,0.18230,0.96821
  14617.             Scal 1.00001
  14618.             hp 1.87635,1.50225,-8.31418
  14619.             po 5.93067,6.26713,-8.31617
  14620.             }
  14621.            isEx 1
  14622.            }
  14623.           }
  14624.          so {
  14625.           gr {
  14626.            nm "base post"
  14627.            AnTr 1
  14628.            Cloa 1
  14629.            Cast 1
  14630.            Catc 0
  14631.            Show 1
  14632.            Anim 1
  14633.            amet {
  14634.             keyf {
  14635.              xdat {
  14636.               mat 0.99993,-0.00008,-0.00010,0.00002,0.99996,-0.00008,0.00002,0.00002,0.99993
  14637.               Scal 0.99996
  14638.               hp 2.17153,1.79740,-10.29232
  14639.               po 1.58152,1.20733,-6.33526
  14640.               }
  14641.              isEx 1
  14642.              }
  14643.             }
  14644.            so {
  14645.             gr {
  14646.              nm "Angle Bracing"
  14647.              AnTr 1
  14648.              Cloa 1
  14649.              Cast 1
  14650.              Catc 0
  14651.              Show 1
  14652.              Anim 1
  14653.              amet {
  14654.               keyf {
  14655.                xdat {
  14656.                 mat -0.00026,0.99993,-0.00016,-0.95890,-0.00022,-0.28365,-0.28373,0,0.95884
  14657.                 Scal 1.00004
  14658.                 hp 3.41712,1.46946,-10.00202
  14659.                 po 2.15003,3.05245,-10.18918
  14660.                 }
  14661.                isEx 1
  14662.                }
  14663.               }
  14664.              so {
  14665.               inpr {
  14666.                nm "angle brace"
  14667.                AnTr 1
  14668.                Cloa 1
  14669.                Cast 1
  14670.                Catc 0
  14671.                Show 1
  14672.                Anim 1
  14673.                amet {
  14674.                 keyf {
  14675.                  xdat {
  14676.                   mat 0.98858,0.01974,-0.14914,0.03190,0.94068,0.33744,0.14687,-0.33860,0.92930
  14677.                   Scal 0.99996
  14678.                   hp 0.69977,-1.19977,0
  14679.                   xyzS 0.99964,1.32813,1
  14680.                   po 3.24082,2.03379,-8.96998
  14681.                   }
  14682.                  isEx 1
  14683.                  }
  14684.                 }
  14685.                so {
  14686.                 }
  14687.                shnm "Shader 1"
  14688.                ob "angle brace"
  14689.                bkFM 1
  14690.                }
  14691.               inpr {
  14692.                nm "angle brace"
  14693.                AnTr 1
  14694.                Cloa 1
  14695.                Cast 1
  14696.                Catc 0
  14697.                Show 1
  14698.                Anim 1
  14699.                amet {
  14700.                 keyf {
  14701.                  xdat {
  14702.                   mat 0.98856,0.01989,-0.14914,0.03170,0.94071,0.33729,0.14690,-0.33848,0.92934
  14703.                   Scal 0.99996
  14704.                   hp 0.69977,-1.19977,0
  14705.                   xyzS 0.99964,1.32813,1
  14706.                   po 3.42524,2.18833,-10.22529
  14707.                   }
  14708.                  isEx 1
  14709.                  }
  14710.                 }
  14711.                so {
  14712.                 }
  14713.                shnm "Shader 1"
  14714.                ob "angle brace"
  14715.                bkFM 1
  14716.                }
  14717.               inpr {
  14718.                nm "angle brace"
  14719.                AnTr 1
  14720.                Cloa 1
  14721.                Cast 1
  14722.                Catc 0
  14723.                Show 1
  14724.                Anim 1
  14725.                amet {
  14726.                 keyf {
  14727.                  xdat {
  14728.                   mat 0.98856,0.01989,-0.14914,0.03173,0.94071,0.33735,0.14690,-0.33845,0.92934
  14729.                   Scal 0.99996
  14730.                   hp 0.69977,-1.19977,0
  14731.                   xyzS 0.99964,1.32813,1
  14732.                   po 3.62406,2.40484,-11.57415
  14733.                   }
  14734.                  isEx 1
  14735.                  }
  14736.                 }
  14737.                so {
  14738.                 }
  14739.                shnm "Shader 1"
  14740.                ob "angle brace"
  14741.                bkFM 1
  14742.                }
  14743.               }
  14744.              boxM 16,16,16
  14745.              boxm -16,-16,-16
  14746.              open 0
  14747.              }
  14748.             gr {
  14749.              nm "Angle Bracing"
  14750.              AnTr 1
  14751.              Cloa 1
  14752.              Cast 1
  14753.              Catc 0
  14754.              Show 1
  14755.              Anim 1
  14756.              amet {
  14757.               keyf {
  14758.                xdat {
  14759.                 mat -0.00026,0.99993,-0.00016,-0.95890,-0.00022,-0.28365,-0.28373,0,0.95884
  14760.                 Scal 1.00004
  14761.                 hp 3.41712,1.46946,-10.00202
  14762.                 po 2.14936,0.54235,-10.27755
  14763.                 }
  14764.                isEx 1
  14765.                }
  14766.               }
  14767.              so {
  14768.               inpr {
  14769.                nm "angle brace"
  14770.                AnTr 1
  14771.                Cloa 1
  14772.                Cast 1
  14773.                Catc 0
  14774.                Show 1
  14775.                Anim 1
  14776.                amet {
  14777.                 keyf {
  14778.                  xdat {
  14779.                   mat 0.98858,0.01974,-0.14914,0.03190,0.94068,0.33744,0.14687,-0.33860,0.92930
  14780.                   Scal 0.99996
  14781.                   hp 0.69977,-1.19977,0
  14782.                   xyzS 0.99964,1.32813,1
  14783.                   po 3.24086,2.03379,-8.96996
  14784.                   }
  14785.                  isEx 1
  14786.                  }
  14787.                 }
  14788.                so {
  14789.                 }
  14790.                shnm "Shader 1"
  14791.                ob "angle brace"
  14792.                bkFM 1
  14793.                }
  14794.               inpr {
  14795.                nm "angle brace"
  14796.                AnTr 1
  14797.                Cloa 1
  14798.                Cast 1
  14799.                Catc 0
  14800.                Show 1
  14801.                Anim 1
  14802.                amet {
  14803.                 keyf {
  14804.                  xdat {
  14805.                   mat 0.98856,0.01989,-0.14914,0.03170,0.94071,0.33729,0.14690,-0.33848,0.92934
  14806.                   Scal 0.99996
  14807.                   hp 0.69977,-1.19977,0
  14808.                   xyzS 0.99964,1.32813,1
  14809.                   po 3.42527,2.18830,-10.22529
  14810.                   }
  14811.                  isEx 1
  14812.                  }
  14813.                 }
  14814.                so {
  14815.                 }
  14816.                shnm "Shader 1"
  14817.                ob "angle brace"
  14818.                bkFM 1
  14819.                }
  14820.               inpr {
  14821.                nm "angle brace"
  14822.                AnTr 1
  14823.                Cloa 1
  14824.                Cast 1
  14825.                Catc 0
  14826.                Show 1
  14827.                Anim 1
  14828.                amet {
  14829.                 keyf {
  14830.                  xdat {
  14831.                   mat 0.98856,0.01989,-0.14914,0.03173,0.94071,0.33735,0.14690,-0.33845,0.92934
  14832.                   Scal 0.99996
  14833.                   hp 0.69977,-1.19977,0
  14834.                   xyzS 0.99964,1.32813,1
  14835.                   po 3.62406,2.40481,-11.57409
  14836.                   }
  14837.                  isEx 1
  14838.                  }
  14839.                 }
  14840.                so {
  14841.                 }
  14842.                shnm "Shader 1"
  14843.                ob "angle brace"
  14844.                bkFM 1
  14845.                }
  14846.               }
  14847.              boxM 16,16,16
  14848.              boxm -16,-16,-16
  14849.              open 0
  14850.              }
  14851.             gr {
  14852.              nm "Angle Bracing"
  14853.              AnTr 1
  14854.              Cloa 1
  14855.              Cast 1
  14856.              Catc 0
  14857.              Show 1
  14858.              Anim 1
  14859.              amet {
  14860.               keyf {
  14861.                xdat {
  14862.                 mat 0.99993,-0.00010,-0.00010,0.00005,1,-0.00010,0.00002,0.00005,0.99993
  14863.                 Scal 1.00004
  14864.                 hp 2.76699,1.30665,-10.08358
  14865.                 po 0.95202,1.80846,-10.37884
  14866.                 }
  14867.                isEx 1
  14868.                }
  14869.               }
  14870.              so {
  14871.               inpr {
  14872.                nm "angle brace"
  14873.                AnTr 1
  14874.                Cloa 1
  14875.                Cast 1
  14876.                Catc 0
  14877.                Show 1
  14878.                Anim 1
  14879.                amet {
  14880.                 keyf {
  14881.                  xdat {
  14882.                   mat 0.98954,0.07700,-0.12115,-0.03399,0.94550,0.32378,0.13935,-0.31634,0.93824
  14883.                   Scal 0.99996
  14884.                   hp 0.69977,-1.19977,0
  14885.                   xyzS 0.99964,1.32813,1
  14886.                   po 2.63793,1.87449,-9.03415
  14887.                   }
  14888.                  isEx 1
  14889.                  }
  14890.                 }
  14891.                so {
  14892.                 }
  14893.                shnm "Shader 1"
  14894.                ob "angle brace"
  14895.                bkFM 1
  14896.                }
  14897.               inpr {
  14898.                nm "angle brace"
  14899.                AnTr 1
  14900.                Cloa 1
  14901.                Cast 1
  14902.                Catc 0
  14903.                Show 1
  14904.                Anim 1
  14905.                amet {
  14906.                 keyf {
  14907.                  xdat {
  14908.                   mat 0.98946,0.07696,-0.12189,-0.03376,0.94550,0.32380,0.14002,-0.31634,0.93818
  14909.                   Scal 0.99996
  14910.                   hp 0.69977,-1.19977,0
  14911.                   xyzS 0.99964,1.32813,1
  14912.                   po 2.82113,2.02903,-10.28881
  14913.                   }
  14914.                  isEx 1
  14915.                  }
  14916.                 }
  14917.                so {
  14918.                 }
  14919.                shnm "Shader 1"
  14920.                ob "angle brace"
  14921.                bkFM 1
  14922.                }
  14923.               inpr {
  14924.                nm "angle brace"
  14925.                AnTr 1
  14926.                Cloa 1
  14927.                Cast 1
  14928.                Catc 0
  14929.                Show 1
  14930.                Anim 1
  14931.                amet {
  14932.                 keyf {
  14933.                  xdat {
  14934.                   mat 0.98946,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31617,0.93824
  14935.                   Scal 0.99996
  14936.                   hp 0.69977,-1.19977,0
  14937.                   xyzS 0.99964,1.32813,1
  14938.                   po 3.01948,2.24543,-11.63781
  14939.                   }
  14940.                  isEx 1
  14941.                  }
  14942.                 }
  14943.                so {
  14944.                 }
  14945.                shnm "Shader 1"
  14946.                ob "angle brace"
  14947.                bkFM 1
  14948.                }
  14949.               }
  14950.              boxM 16,16,16
  14951.              boxm -16,-16,-16
  14952.              open 0
  14953.              }
  14954.             gr {
  14955.              nm "Angle Bracing"
  14956.              AnTr 1
  14957.              Cloa 1
  14958.              Cast 1
  14959.              Catc 0
  14960.              Show 1
  14961.              Anim 1
  14962.              amet {
  14963.               keyf {
  14964.                xdat {
  14965.                 mat 0.99993,-0.00010,-0.00010,0.00005,1,-0.00010,0.00002,0.00005,0.99993
  14966.                 Scal 1.00004
  14967.                 hp 2.76699,1.30665,-10.08358
  14968.                 po 3.49575,1.89721,-10.37887
  14969.                 }
  14970.                isEx 1
  14971.                }
  14972.               }
  14973.              so {
  14974.               inpr {
  14975.                nm "angle brace"
  14976.                AnTr 1
  14977.                Cloa 1
  14978.                Cast 1
  14979.                Catc 0
  14980.                Show 1
  14981.                Anim 1
  14982.                amet {
  14983.                 keyf {
  14984.                  xdat {
  14985.                   mat 0.98954,0.07700,-0.12115,-0.03399,0.94550,0.32378,0.13935,-0.31634,0.93824
  14986.                   Scal 0.99996
  14987.                   hp 0.69977,-1.19977,0
  14988.                   xyzS 0.99964,1.32813,1
  14989.                   po 2.63804,1.87446,-9.03408
  14990.                   }
  14991.                  isEx 1
  14992.                  }
  14993.                 }
  14994.                so {
  14995.                 }
  14996.                shnm "Shader 1"
  14997.                ob "angle brace"
  14998.                bkFM 1
  14999.                }
  15000.               inpr {
  15001.                nm "angle brace"
  15002.                AnTr 1
  15003.                Cloa 1
  15004.                Cast 1
  15005.                Catc 0
  15006.                Show 1
  15007.                Anim 1
  15008.                amet {
  15009.                 keyf {
  15010.                  xdat {
  15011.                   mat 0.98946,0.07696,-0.12189,-0.03376,0.94550,0.32380,0.14002,-0.31634,0.93818
  15012.                   Scal 0.99996
  15013.                   hp 0.69977,-1.19977,0
  15014.                   xyzS 0.99964,1.32813,1
  15015.                   po 2.82122,2.02903,-10.28881
  15016.                   }
  15017.                  isEx 1
  15018.                  }
  15019.                 }
  15020.                so {
  15021.                 }
  15022.                shnm "Shader 1"
  15023.                ob "angle brace"
  15024.                bkFM 1
  15025.                }
  15026.               inpr {
  15027.                nm "angle brace"
  15028.                AnTr 1
  15029.                Cloa 1
  15030.                Cast 1
  15031.                Catc 0
  15032.                Show 1
  15033.                Anim 1
  15034.                amet {
  15035.                 keyf {
  15036.                  xdat {
  15037.                   mat 0.98946,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31617,0.93824
  15038.                   Scal 0.99996
  15039.                   hp 0.69977,-1.19977,0
  15040.                   xyzS 0.99964,1.32813,1
  15041.                   po 3.01954,2.24549,-11.63776
  15042.                   }
  15043.                  isEx 1
  15044.                  }
  15045.                 }
  15046.                so {
  15047.                 }
  15048.                shnm "Shader 1"
  15049.                ob "angle brace"
  15050.                bkFM 1
  15051.                }
  15052.               }
  15053.              boxM 16,16,16
  15054.              boxm -16,-16,-16
  15055.              open 0
  15056.              }
  15057.             inpr {
  15058.              nm "cross beam brace"
  15059.              AnTr 1
  15060.              Cloa 1
  15061.              Cast 1
  15062.              Catc 0
  15063.              Show 1
  15064.              Anim 1
  15065.              amet {
  15066.               keyf {
  15067.                xdat {
  15068.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15069.                 Scal 1.00004
  15070.                 hp 0.59980,-1.89979,0.19979
  15071.                 po 2.28788,1.89506,-8.39997
  15072.                 }
  15073.                isEx 1
  15074.                }
  15075.               }
  15076.              so {
  15077.               }
  15078.              shnm "Shader 1"
  15079.              ob "cross beam brace"
  15080.              bkFM 1
  15081.              }
  15082.             inpr {
  15083.              nm "cross beam brace"
  15084.              AnTr 1
  15085.              Cloa 1
  15086.              Cast 1
  15087.              Catc 0
  15088.              Show 1
  15089.              Anim 1
  15090.              amet {
  15091.               keyf {
  15092.                xdat {
  15093.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15094.                 Scal 1.00004
  15095.                 hp 0.59980,-1.89979,0.19979
  15096.                 po 2.84788,2.48437,-12.17997
  15097.                 }
  15098.                isEx 1
  15099.                }
  15100.               }
  15101.              so {
  15102.               }
  15103.              shnm "Shader 1"
  15104.              ob "cross beam brace"
  15105.              bkFM 1
  15106.              }
  15107.             inpr {
  15108.              nm "cross beam brace"
  15109.              AnTr 1
  15110.              Cloa 1
  15111.              Cast 1
  15112.              Catc 0
  15113.              Show 1
  15114.              Anim 1
  15115.              amet {
  15116.               keyf {
  15117.                xdat {
  15118.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15119.                 Scal 1.00004
  15120.                 hp 0.59980,-1.89979,0.19979
  15121.                 po 2.46476,2.10125,-9.64039
  15122.                 }
  15123.                isEx 1
  15124.                }
  15125.               }
  15126.              so {
  15127.               }
  15128.              shnm "Shader 1"
  15129.              ob "cross beam brace"
  15130.              bkFM 1
  15131.              }
  15132.             inpr {
  15133.              nm "cross beam brace"
  15134.              AnTr 1
  15135.              Cloa 1
  15136.              Cast 1
  15137.              Catc 0
  15138.              Show 1
  15139.              Anim 1
  15140.              amet {
  15141.               keyf {
  15142.                xdat {
  15143.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15144.                 Scal 1.00004
  15145.                 hp 0.59980,-1.89979,0.19979
  15146.                 po 2.64148,2.27808,-10.88061
  15147.                 }
  15148.                isEx 1
  15149.                }
  15150.               }
  15151.              so {
  15152.               }
  15153.              shnm "Shader 1"
  15154.              ob "cross beam brace"
  15155.              bkFM 1
  15156.              }
  15157.             inpr {
  15158.              nm "main beam"
  15159.              AnTr 1
  15160.              Cloa 1
  15161.              Cast 1
  15162.              Catc 0
  15163.              Show 1
  15164.              Anim 1
  15165.              amet {
  15166.               keyf {
  15167.                xdat {
  15168.                 mat 0.00022,-0.00010,0.99991,1,0.00002,-0.00026,-0.00005,0.99993,-0.00005
  15169.                 Scal 1.00004
  15170.                 hp -0.49978,0,-0.5
  15171.                 po 2.54352,2.19961,-10.29238
  15172.                 }
  15173.                isEx 1
  15174.                }
  15175.               }
  15176.              so {
  15177.               }
  15178.              shnm "Shader 1"
  15179.              ob "main beam"
  15180.              bkFM 1
  15181.              }
  15182.             }
  15183.            boxM 16,16,16
  15184.            boxm -16,-16,-16
  15185.            open 0
  15186.            }
  15187.           gr {
  15188.            nm "base post"
  15189.            AnTr 1
  15190.            Cloa 1
  15191.            Cast 1
  15192.            Catc 0
  15193.            Show 1
  15194.            Anim 1
  15195.            amet {
  15196.             keyf {
  15197.              xdat {
  15198.               mat 0.99993,-0.00008,-0.00010,0.00002,0.99996,-0.00008,0.00002,0.00002,0.99993
  15199.               Scal 0.99996
  15200.               hp 2.17153,1.79740,-10.29232
  15201.               po 2.17130,1.79676,-10.29227
  15202.               }
  15203.              isEx 1
  15204.              }
  15205.             }
  15206.            so {
  15207.             gr {
  15208.              nm "Angle Bracing"
  15209.              AnTr 1
  15210.              Cloa 1
  15211.              Cast 1
  15212.              Catc 0
  15213.              Show 1
  15214.              Anim 1
  15215.              amet {
  15216.               keyf {
  15217.                xdat {
  15218.                 mat -0.00026,0.99993,-0.00016,-0.95890,-0.00022,-0.28365,-0.28373,0,0.95884
  15219.                 Scal 1.00004
  15220.                 hp 3.41712,1.46946,-10.00202
  15221.                 po 2.15000,3.05268,-10.18923
  15222.                 }
  15223.                isEx 1
  15224.                }
  15225.               }
  15226.              so {
  15227.               inpr {
  15228.                nm "angle brace"
  15229.                AnTr 1
  15230.                Cloa 1
  15231.                Cast 1
  15232.                Catc 0
  15233.                Show 1
  15234.                Anim 1
  15235.                amet {
  15236.                 keyf {
  15237.                  xdat {
  15238.                   mat 0.98858,0.01974,-0.14914,0.03190,0.94068,0.33744,0.14687,-0.33860,0.92930
  15239.                   Scal 0.99996
  15240.                   hp 0.69977,-1.19977,0
  15241.                   xyzS 0.99964,1.32813,1
  15242.                   po 3.24087,2.03377,-8.96987
  15243.                   }
  15244.                  isEx 1
  15245.                  }
  15246.                 }
  15247.                so {
  15248.                 }
  15249.                shnm "Shader 1"
  15250.                ob "angle brace"
  15251.                bkFM 1
  15252.                }
  15253.               inpr {
  15254.                nm "angle brace"
  15255.                AnTr 1
  15256.                Cloa 1
  15257.                Cast 1
  15258.                Catc 0
  15259.                Show 1
  15260.                Anim 1
  15261.                amet {
  15262.                 keyf {
  15263.                  xdat {
  15264.                   mat 0.98856,0.01989,-0.14914,0.03170,0.94071,0.33729,0.14690,-0.33848,0.92934
  15265.                   Scal 0.99996
  15266.                   hp 0.69977,-1.19977,0
  15267.                   xyzS 0.99964,1.32813,1
  15268.                   po 3.42527,2.18833,-10.22522
  15269.                   }
  15270.                  isEx 1
  15271.                  }
  15272.                 }
  15273.                so {
  15274.                 }
  15275.                shnm "Shader 1"
  15276.                ob "angle brace"
  15277.                bkFM 1
  15278.                }
  15279.               inpr {
  15280.                nm "angle brace"
  15281.                AnTr 1
  15282.                Cloa 1
  15283.                Cast 1
  15284.                Catc 0
  15285.                Show 1
  15286.                Anim 1
  15287.                amet {
  15288.                 keyf {
  15289.                  xdat {
  15290.                   mat 0.98856,0.01989,-0.14914,0.03173,0.94071,0.33735,0.14690,-0.33845,0.92934
  15291.                   Scal 0.99996
  15292.                   hp 0.69977,-1.19977,0
  15293.                   xyzS 0.99964,1.32813,1
  15294.                   po 3.62409,2.40484,-11.57409
  15295.                   }
  15296.                  isEx 1
  15297.                  }
  15298.                 }
  15299.                so {
  15300.                 }
  15301.                shnm "Shader 1"
  15302.                ob "angle brace"
  15303.                bkFM 1
  15304.                }
  15305.               }
  15306.              boxM 16,16,16
  15307.              boxm -16,-16,-16
  15308.              open 0
  15309.              }
  15310.             gr {
  15311.              nm "Angle Bracing"
  15312.              AnTr 1
  15313.              Cloa 1
  15314.              Cast 1
  15315.              Catc 0
  15316.              Show 1
  15317.              Anim 1
  15318.              amet {
  15319.               keyf {
  15320.                xdat {
  15321.                 mat -0.00026,0.99993,-0.00016,-0.95890,-0.00022,-0.28365,-0.28373,0,0.95884
  15322.                 Scal 1.00004
  15323.                 hp 3.41712,1.46946,-10.00202
  15324.                 po 2.14934,0.54253,-10.27755
  15325.                 }
  15326.                isEx 1
  15327.                }
  15328.               }
  15329.              so {
  15330.               inpr {
  15331.                nm "angle brace"
  15332.                AnTr 1
  15333.                Cloa 1
  15334.                Cast 1
  15335.                Catc 0
  15336.                Show 1
  15337.                Anim 1
  15338.                amet {
  15339.                 keyf {
  15340.                  xdat {
  15341.                   mat 0.98858,0.01974,-0.14914,0.03190,0.94068,0.33744,0.14687,-0.33860,0.92930
  15342.                   Scal 0.99996
  15343.                   hp 0.69977,-1.19977,0
  15344.                   xyzS 0.99964,1.32813,1
  15345.                   po 3.24082,2.03377,-8.97001
  15346.                   }
  15347.                  isEx 1
  15348.                  }
  15349.                 }
  15350.                so {
  15351.                 }
  15352.                shnm "Shader 1"
  15353.                ob "angle brace"
  15354.                bkFM 1
  15355.                }
  15356.               inpr {
  15357.                nm "angle brace"
  15358.                AnTr 1
  15359.                Cloa 1
  15360.                Cast 1
  15361.                Catc 0
  15362.                Show 1
  15363.                Anim 1
  15364.                amet {
  15365.                 keyf {
  15366.                  xdat {
  15367.                   mat 0.98856,0.01989,-0.14914,0.03170,0.94071,0.33729,0.14690,-0.33848,0.92934
  15368.                   Scal 0.99996
  15369.                   hp 0.69977,-1.19977,0
  15370.                   xyzS 0.99964,1.32813,1
  15371.                   po 3.42527,2.18830,-10.22529
  15372.                   }
  15373.                  isEx 1
  15374.                  }
  15375.                 }
  15376.                so {
  15377.                 }
  15378.                shnm "Shader 1"
  15379.                ob "angle brace"
  15380.                bkFM 1
  15381.                }
  15382.               inpr {
  15383.                nm "angle brace"
  15384.                AnTr 1
  15385.                Cloa 1
  15386.                Cast 1
  15387.                Catc 0
  15388.                Show 1
  15389.                Anim 1
  15390.                amet {
  15391.                 keyf {
  15392.                  xdat {
  15393.                   mat 0.98856,0.01989,-0.14914,0.03173,0.94071,0.33735,0.14690,-0.33845,0.92934
  15394.                   Scal 0.99996
  15395.                   hp 0.69977,-1.19977,0
  15396.                   xyzS 0.99964,1.32813,1
  15397.                   po 3.62406,2.40481,-11.57418
  15398.                   }
  15399.                  isEx 1
  15400.                  }
  15401.                 }
  15402.                so {
  15403.                 }
  15404.                shnm "Shader 1"
  15405.                ob "angle brace"
  15406.                bkFM 1
  15407.                }
  15408.               }
  15409.              boxM 16,16,16
  15410.              boxm -16,-16,-16
  15411.              open 0
  15412.              }
  15413.             gr {
  15414.              nm "Angle Bracing"
  15415.              AnTr 1
  15416.              Cloa 1
  15417.              Cast 1
  15418.              Catc 0
  15419.              Show 1
  15420.              Anim 1
  15421.              amet {
  15422.               keyf {
  15423.                xdat {
  15424.                 mat 0.99993,-0.00010,-0.00010,0.00005,1,-0.00010,0.00002,0.00005,0.99993
  15425.                 Scal 1.00004
  15426.                 hp 2.76699,1.30665,-10.08358
  15427.                 po 0.95199,1.80860,-10.37884
  15428.                 }
  15429.                isEx 1
  15430.                }
  15431.               }
  15432.              so {
  15433.               inpr {
  15434.                nm "angle brace"
  15435.                AnTr 1
  15436.                Cloa 1
  15437.                Cast 1
  15438.                Catc 0
  15439.                Show 1
  15440.                Anim 1
  15441.                amet {
  15442.                 keyf {
  15443.                  xdat {
  15444.                   mat 0.98954,0.07700,-0.12115,-0.03399,0.94550,0.32378,0.13935,-0.31634,0.93824
  15445.                   Scal 0.99996
  15446.                   hp 0.69977,-1.19977,0
  15447.                   xyzS 0.99964,1.32813,1
  15448.                   po 2.63798,1.87455,-9.03417
  15449.                   }
  15450.                  isEx 1
  15451.                  }
  15452.                 }
  15453.                so {
  15454.                 }
  15455.                shnm "Shader 1"
  15456.                ob "angle brace"
  15457.                bkFM 1
  15458.                }
  15459.               inpr {
  15460.                nm "angle brace"
  15461.                AnTr 1
  15462.                Cloa 1
  15463.                Cast 1
  15464.                Catc 0
  15465.                Show 1
  15466.                Anim 1
  15467.                amet {
  15468.                 keyf {
  15469.                  xdat {
  15470.                   mat 0.98946,0.07696,-0.12189,-0.03376,0.94550,0.32380,0.14002,-0.31634,0.93818
  15471.                   Scal 0.99996
  15472.                   hp 0.69977,-1.19977,0
  15473.                   xyzS 0.99964,1.32813,1
  15474.                   po 2.82117,2.02900,-10.28887
  15475.                   }
  15476.                  isEx 1
  15477.                  }
  15478.                 }
  15479.                so {
  15480.                 }
  15481.                shnm "Shader 1"
  15482.                ob "angle brace"
  15483.                bkFM 1
  15484.                }
  15485.               inpr {
  15486.                nm "angle brace"
  15487.                AnTr 1
  15488.                Cloa 1
  15489.                Cast 1
  15490.                Catc 0
  15491.                Show 1
  15492.                Anim 1
  15493.                amet {
  15494.                 keyf {
  15495.                  xdat {
  15496.                   mat 0.98946,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31617,0.93824
  15497.                   Scal 0.99996
  15498.                   hp 0.69977,-1.19977,0
  15499.                   xyzS 0.99964,1.32813,1
  15500.                   po 3.01951,2.24549,-11.63781
  15501.                   }
  15502.                  isEx 1
  15503.                  }
  15504.                 }
  15505.                so {
  15506.                 }
  15507.                shnm "Shader 1"
  15508.                ob "angle brace"
  15509.                bkFM 1
  15510.                }
  15511.               }
  15512.              boxM 16,16,16
  15513.              boxm -16,-16,-16
  15514.              open 0
  15515.              }
  15516.             gr {
  15517.              nm "Angle Bracing"
  15518.              AnTr 1
  15519.              Cloa 1
  15520.              Cast 1
  15521.              Catc 0
  15522.              Show 1
  15523.              Anim 1
  15524.              amet {
  15525.               keyf {
  15526.                xdat {
  15527.                 mat 0.99993,-0.00010,-0.00010,0.00005,1,-0.00010,0.00002,0.00005,0.99993
  15528.                 Scal 1.00004
  15529.                 hp 2.76699,1.30665,-10.08358
  15530.                 po 3.49569,1.89737,-10.37894
  15531.                 }
  15532.                isEx 1
  15533.                }
  15534.               }
  15535.              so {
  15536.               inpr {
  15537.                nm "angle brace"
  15538.                AnTr 1
  15539.                Cloa 1
  15540.                Cast 1
  15541.                Catc 0
  15542.                Show 1
  15543.                Anim 1
  15544.                amet {
  15545.                 keyf {
  15546.                  xdat {
  15547.                   mat 0.98954,0.07700,-0.12115,-0.03399,0.94550,0.32378,0.13935,-0.31634,0.93824
  15548.                   Scal 0.99996
  15549.                   hp 0.69977,-1.19977,0
  15550.                   xyzS 0.99964,1.32813,1
  15551.                   po 2.63804,1.87455,-9.03411
  15552.                   }
  15553.                  isEx 1
  15554.                  }
  15555.                 }
  15556.                so {
  15557.                 }
  15558.                shnm "Shader 1"
  15559.                ob "angle brace"
  15560.                bkFM 1
  15561.                }
  15562.               inpr {
  15563.                nm "angle brace"
  15564.                AnTr 1
  15565.                Cloa 1
  15566.                Cast 1
  15567.                Catc 0
  15568.                Show 1
  15569.                Anim 1
  15570.                amet {
  15571.                 keyf {
  15572.                  xdat {
  15573.                   mat 0.98946,0.07696,-0.12189,-0.03376,0.94550,0.32380,0.14002,-0.31634,0.93818
  15574.                   Scal 0.99996
  15575.                   hp 0.69977,-1.19977,0
  15576.                   xyzS 0.99964,1.32813,1
  15577.                   po 2.82119,2.02903,-10.28881
  15578.                   }
  15579.                  isEx 1
  15580.                  }
  15581.                 }
  15582.                so {
  15583.                 }
  15584.                shnm "Shader 1"
  15585.                ob "angle brace"
  15586.                bkFM 1
  15587.                }
  15588.               inpr {
  15589.                nm "angle brace"
  15590.                AnTr 1
  15591.                Cloa 1
  15592.                Cast 1
  15593.                Catc 0
  15594.                Show 1
  15595.                Anim 1
  15596.                amet {
  15597.                 keyf {
  15598.                  xdat {
  15599.                   mat 0.98946,0.07700,-0.12185,-0.03376,0.94556,0.32366,0.14002,-0.31617,0.93824
  15600.                   Scal 0.99996
  15601.                   hp 0.69977,-1.19977,0
  15602.                   xyzS 0.99964,1.32813,1
  15603.                   po 3.01957,2.24553,-11.63776
  15604.                   }
  15605.                  isEx 1
  15606.                  }
  15607.                 }
  15608.                so {
  15609.                 }
  15610.                shnm "Shader 1"
  15611.                ob "angle brace"
  15612.                bkFM 1
  15613.                }
  15614.               }
  15615.              boxM 16,16,16
  15616.              boxm -16,-16,-16
  15617.              open 0
  15618.              }
  15619.             inpr {
  15620.              nm "cross beam brace"
  15621.              AnTr 1
  15622.              Cloa 1
  15623.              Cast 1
  15624.              Catc 0
  15625.              Show 1
  15626.              Anim 1
  15627.              amet {
  15628.               keyf {
  15629.                xdat {
  15630.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15631.                 Scal 1.00004
  15632.                 hp 0.59980,-1.89979,0.19979
  15633.                 po 2.28783,1.89521,-8.39997
  15634.                 }
  15635.                isEx 1
  15636.                }
  15637.               }
  15638.              so {
  15639.               }
  15640.              shnm "Shader 1"
  15641.              ob "cross beam brace"
  15642.              bkFM 1
  15643.              }
  15644.             inpr {
  15645.              nm "cross beam brace"
  15646.              AnTr 1
  15647.              Cloa 1
  15648.              Cast 1
  15649.              Catc 0
  15650.              Show 1
  15651.              Anim 1
  15652.              amet {
  15653.               keyf {
  15654.                xdat {
  15655.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15656.                 Scal 1.00004
  15657.                 hp 0.59980,-1.89979,0.19979
  15658.                 po 2.84783,2.48462,-12.18000
  15659.                 }
  15660.                isEx 1
  15661.                }
  15662.               }
  15663.              so {
  15664.               }
  15665.              shnm "Shader 1"
  15666.              ob "cross beam brace"
  15667.              bkFM 1
  15668.              }
  15669.             inpr {
  15670.              nm "cross beam brace"
  15671.              AnTr 1
  15672.              Cloa 1
  15673.              Cast 1
  15674.              Catc 0
  15675.              Show 1
  15676.              Anim 1
  15677.              amet {
  15678.               keyf {
  15679.                xdat {
  15680.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15681.                 Scal 1.00004
  15682.                 hp 0.59980,-1.89979,0.19979
  15683.                 po 2.46470,2.10145,-9.64043
  15684.                 }
  15685.                isEx 1
  15686.                }
  15687.               }
  15688.              so {
  15689.               }
  15690.              shnm "Shader 1"
  15691.              ob "cross beam brace"
  15692.              bkFM 1
  15693.              }
  15694.             inpr {
  15695.              nm "cross beam brace"
  15696.              AnTr 1
  15697.              Cloa 1
  15698.              Cast 1
  15699.              Catc 0
  15700.              Show 1
  15701.              Anim 1
  15702.              amet {
  15703.               keyf {
  15704.                xdat {
  15705.                 mat 0.99993,0.00005,-0.00010,0.00005,0.00005,1.00001,0.00005,-0.99996,0.00008
  15706.                 Scal 1.00004
  15707.                 hp 0.59980,-1.89979,0.19979
  15708.                 po 2.64148,2.27834,-10.88067
  15709.                 }
  15710.                isEx 1
  15711.                }
  15712.               }
  15713.              so {
  15714.               }
  15715.              shnm "Shader 1"
  15716.              ob "cross beam brace"
  15717.              bkFM 1
  15718.              }
  15719.             inpr {
  15720.              nm "main beam"
  15721.              AnTr 1
  15722.              Cloa 1
  15723.              Cast 1
  15724.              Catc 0
  15725.              Show 1
  15726.              Anim 1
  15727.              amet {
  15728.               keyf {
  15729.                xdat {
  15730.                 mat 0.00022,-0.00010,0.99991,1,0.00002,-0.00026,-0.00005,0.99993,-0.00005
  15731.                 Scal 1.00004
  15732.                 hp -0.49978,0,-0.5
  15733.                 po 2.54346,2.19979,-10.29238
  15734.                 }
  15735.                isEx 1
  15736.                }
  15737.               }
  15738.              so {
  15739.               }
  15740.              shnm "Shader 1"
  15741.              ob "main beam"
  15742.              bkFM 1
  15743.              }
  15744.             }
  15745.            boxM 16,16,16
  15746.            boxm -16,-16,-16
  15747.            open 0
  15748.            }
  15749.           }
  15750.          boxM 16,16,16
  15751.          boxm -16,-16,-16
  15752.          open 0
  15753.          }
  15754.         gr {
  15755.          nm "arches"
  15756.          AnTr 1
  15757.          Cloa 1
  15758.          Cast 1
  15759.          Catc 0
  15760.          Show 1
  15761.          Anim 1
  15762.          amet {
  15763.           keyf {
  15764.            xdat {
  15765.             mat 0.99996,-0.00002,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00002,0.99996
  15766.             Scal 1.00001
  15767.             hp -2.18992,-2.07398,-7.37519
  15768.             po -2.18978,-2.18952,-7.83709
  15769.             }
  15770.            isEx 1
  15771.            }
  15772.           }
  15773.          so {
  15774.           inpr {
  15775.            nm "arch"
  15776.            AnTr 1
  15777.            Cloa 1
  15778.            Cast 1
  15779.            Catc 0
  15780.            Show 1
  15781.            Anim 1
  15782.            amet {
  15783.             keyf {
  15784.              xdat {
  15785.               mat -0.99996,0.00008,-0.00005,-0.00005,-0.93125,0.36431,-0.00008,0.36425,0.93119
  15786.               Scal 0.99996
  15787.               hp -0.13669,-2.95183,1.57589
  15788.               xyzS 1.64457,0.99976,1.875
  15789.               po -2.93378,-10.83265,-8.37603
  15790.               }
  15791.              isEx 1
  15792.              }
  15793.             }
  15794.            so {
  15795.             }
  15796.            shnm "Shader 1"
  15797.            ob "arch"
  15798.            bkFM 1
  15799.            }
  15800.           inpr {
  15801.            nm "arch"
  15802.            AnTr 1
  15803.            Cloa 1
  15804.            Cast 1
  15805.            Catc 0
  15806.            Show 1
  15807.            Anim 1
  15808.            amet {
  15809.             keyf {
  15810.              xdat {
  15811.               mat -0.99996,0.00005,-0.00005,-0.00005,-0.93140,0.36391,-0.00005,0.36387,0.93133
  15812.               Scal 0.99996
  15813.               hp -0.13669,-2.95183,1.57589
  15814.               xyzS 1.64457,0.99976,1.875
  15815.               po -2.93364,-8.24395,-8.47522
  15816.               }
  15817.              isEx 1
  15818.              }
  15819.             }
  15820.            so {
  15821.             }
  15822.            shnm "Shader 1"
  15823.            ob "arch"
  15824.            bkFM 1
  15825.            }
  15826.           inpr {
  15827.            nm "arch"
  15828.            AnTr 1
  15829.            Cloa 1
  15830.            Cast 1
  15831.            Catc 0
  15832.            Show 1
  15833.            Anim 1
  15834.            amet {
  15835.             keyf {
  15836.              xdat {
  15837.               mat -0.99996,0.00008,0.00002,-0.00005,-0.89530,-0.44529,-0.00005,-0.44538,0.89533
  15838.               Scal 0.99996
  15839.               hp -0.13669,-2.95183,1.57589
  15840.               xyzS 1.64457,0.99976,1.875
  15841.               po -2.93232,6.59661,-7.41102
  15842.               }
  15843.              isEx 1
  15844.              }
  15845.             }
  15846.            so {
  15847.             }
  15848.            shnm "Shader 1"
  15849.            ob "arch"
  15850.            bkFM 1
  15851.            }
  15852.           inpr {
  15853.            nm "arch"
  15854.            AnTr 1
  15855.            Cloa 1
  15856.            Cast 1
  15857.            Catc 0
  15858.            Show 1
  15859.            Anim 1
  15860.            amet {
  15861.             keyf {
  15862.              xdat {
  15863.               mat 0.00008,-0.95933,0.28216,0.99996,0.00005,-0.00008,0,0.28214,0.95929
  15864.               Scal 0.99996
  15865.               hp -0.13669,-2.95183,1.57589
  15866.               xyzS 1.64457,0.99976,1.875
  15867.               po -10.54629,-1.74723,-8.42179
  15868.               }
  15869.              isEx 1
  15870.              }
  15871.             }
  15872.            so {
  15873.             }
  15874.            shnm "Shader 1"
  15875.            ob "arch"
  15876.            bkFM 1
  15877.            }
  15878.           inpr {
  15879.            nm "arch"
  15880.            AnTr 1
  15881.            Cloa 1
  15882.            Cast 1
  15883.            Catc 0
  15884.            Show 1
  15885.            Anim 1
  15886.            amet {
  15887.             keyf {
  15888.              xdat {
  15889.               mat 0.00008,-0.96044,0.27842,0.99996,0.00008,-0.00008,0,0.27842,0.96038
  15890.               Scal 0.99996
  15891.               hp -0.13669,-2.95183,1.57589
  15892.               xyzS 1.64457,0.99976,1.875
  15893.               po -8.15542,-1.74697,-8.36393
  15894.               }
  15895.              isEx 1
  15896.              }
  15897.             }
  15898.            so {
  15899.             }
  15900.            shnm "Shader 1"
  15901.            ob "arch"
  15902.            bkFM 1
  15903.            }
  15904.           inpr {
  15905.            nm "arch"
  15906.            AnTr 1
  15907.            Cloa 1
  15908.            Cast 1
  15909.            Catc 0
  15910.            Show 1
  15911.            Anim 1
  15912.            amet {
  15913.             keyf {
  15914.              xdat {
  15915.               mat 0.00010,-0.94250,-0.33416,0.99996,0.00008,-0.00002,0.00002,-0.33422,0.94245
  15916.               Scal 0.99996
  15917.               hp -0.13669,-2.95183,1.57589
  15918.               xyzS 1.64457,0.99976,1.875
  15919.               po 5.74308,-1.74596,-7.87722
  15920.               }
  15921.              isEx 1
  15922.              }
  15923.             }
  15924.            so {
  15925.             }
  15926.            shnm "Shader 1"
  15927.            ob "arch"
  15928.            bkFM 1
  15929.            }
  15930.           inpr {
  15931.            nm "arch"
  15932.            AnTr 1
  15933.            Cloa 1
  15934.            Cast 1
  15935.            Catc 0
  15936.            Show 1
  15937.            Anim 1
  15938.            amet {
  15939.             keyf {
  15940.              xdat {
  15941.               mat 0.00010,0.94570,-0.32485,0.99993,-0.00016,-0.00002,0,0.32473,0.94570
  15942.               Scal 0.99996
  15943.               hp -0.39983,-1.79986,1.99976
  15944.               xyzS 1.64457,0.99976,1.875
  15945.               po 6.92145,-2.17866,-7.34678
  15946.               }
  15947.              isEx 1
  15948.              }
  15949.             }
  15950.            so {
  15951.             }
  15952.            shnm "Shader 1"
  15953.            ob "arch"
  15954.            bkFM 1
  15955.            }
  15956.           inpr {
  15957.            nm "arch"
  15958.            AnTr 1
  15959.            Cloa 1
  15960.            Cast 1
  15961.            Catc 0
  15962.            Show 1
  15963.            Anim 1
  15964.            amet {
  15965.             keyf {
  15966.              xdat {
  15967.               mat -0.99996,0.00008,0,-0.00005,-0.93380,-0.35759,-0.00005,-0.35769,0.93380
  15968.               Scal 0.99996
  15969.               hp -0.13669,-2.95183,1.57589
  15970.               xyzS 1.64457,0.99976,1.875
  15971.               po -2.93223,8.84684,-7.66627
  15972.               }
  15973.              isEx 1
  15974.              }
  15975.             }
  15976.            so {
  15977.             }
  15978.            shnm "Shader 1"
  15979.            ob "arch"
  15980.            bkFM 1
  15981.            }
  15982.           }
  15983.          boxM 16,16,16
  15984.          boxm -16,-16,-16
  15985.          open 0
  15986.          }
  15987.         inpr {
  15988.          nm "foot"
  15989.          AnTr 1
  15990.          Cloa 1
  15991.          Cast 1
  15992.          Catc 0
  15993.          Show 1
  15994.          Anim 1
  15995.          amet {
  15996.           keyf {
  15997.            xdat {
  15998.             mat 0.99996,-0.00002,-0.00008,-0.00005,0.99996,-0.00008,0.00002,0.00002,0.99996
  15999.             Scal 1.00001
  16000.             xyzS 0.75,0.75,0.19982
  16001.             po 7.02546,-11.90510,-12.38790
  16002.             }
  16003.            isEx 1
  16004.            }
  16005.           }
  16006.          so {
  16007.           }
  16008.          shnm "Shader 1"
  16009.          ob "Cube"
  16010.          bkFM 1
  16011.          }
  16012.         inpr {
  16013.          nm "foot"
  16014.          AnTr 1
  16015.          Cloa 1
  16016.          Cast 1
  16017.          Catc 0
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